Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/io/async/AsyncServerSocket.h

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Merge beta into master (#2143) * [FIX] Messages being sent but showing as temp status (#1469) * [FIX] Missing messages after reconnect (#1470) * [FIX] Few fixes on themes (#1477) * [I18N] Missing German translations (#1465) * Missing German translation * adding a missing space behind colon * added a missing space after colon * and another attempt to finally fix this – got confused by all the branches * some smaller fixes for the translation * better wording * fixed another typo * [FIX] Crash while displaying the attached image with http on file name (#1401) * [IMPROVEMENT] Tap app and server version to copy to clipboard (#1425) * [NEW] Reply notification (#1448) * [FIX] Incorrect background color login on iPad (#1480) * [FIX] Prevent multiple tap on send (Share Extension) (#1481) * [NEW] Image Viewer (#1479) * [DOCS] Update Readme (#1485) * [FIX] Jitsi with Hermes Enabled (#1523) * [FIX] Draft messages not working with themed Messagebox (#1525) * [FIX] Go to direct message from members list (#1519) * [FIX] Make SAML wait for idp token instead of creating it on client (#1527) * [FIX] Server Test Push Notification (#1508) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Update to new server response (#1509) * [FIX] Insert messages with blank users (#1529) * Bump version to 4.2.1 (#1530) * [FIX] Error when normalizing empty messages (#1532) * [REGRESSION] CAS (#1570) * Bump version to 4.2.2 (#1571) * [FIX] Add username block condition to prevent error (#1585) * Bump version to 4.2.3 * Bump version to 4.2.4 * Bump version to 4.3.0 (#1630) * [FIX] Channels doesn't load (#1586) * [FIX] Channels doesn't load * [FIX] Update roomsUpdatedAt when subscriptions.length is 0 * [FIX] Remove unnecessary changes * [FIX] Improve the code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Make SAML to work on Rocket.Chat < 2.3.0 (#1629) * [NEW] Invite links (#1534) * [FIX] Set the http-agent to the form that Rocket.Chat requires for logging (#1482) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] "Following thread" and "Unfollowed Thread" is hardcoded and not translated (#1625) * [FIX] Disable reset button if form didn't changed (#1569) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Header title of RoomInfoView (#1553) * [I18N] Gallery Permissions DE (#1542) * [FIX] Not allow to send messages to archived room (#1623) * [FIX] Profile fields automatically reset (#1502) * [FIX] Show attachment on ThreadMessagesView (#1493) * [NEW] Wordpress auth (#1633) * [CHORE] Add Start Packager script (#1639) * [CHORE] Update RN to 0.61.5 (#1638) * [CHORE] Update RN to 0.61.5 * [CHORE] Update react-native patch Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * Bump version to 4.3.1 (#1641) * [FIX] Change force logout rule (#1640) * Bump version to 4.4.0 (#1643) * [IMPROVEMENT] Use MessagingStyle on Android Notification (#1575) * [NEW] Request review (#1627) * [NEW] Pull to refresh RoomView (#1657) * [FIX] Unsubscribe from room (#1655) * [FIX] Server with subdirs (#1646) * [NEW] Clear cache (#1660) * [IMPROVEMENT] Memoize and batch subscriptions updates (#1642) * [FIX] Disallow empty sharing (#1664) * [REGRESSION] Use HTTPS links for sharing and markets protocol for review (#1663) * [FIX] In some cases, share extension doesn't load images (#1649) * [i18n] DE translations for new invite function and some minor fixes (#1631) * [FIX] Remove duplicate jetify step (#1628) minor: also remove 'cd' calls Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Read messages (#1666) * [i18n] German translations missing (#1670) * [FIX] Notifications crash on older Android Versions (#1672) * [i18n] Added Dutch translation (#1676) * [NEW] Omnichannel Beta (#1674) * [NEW] Confirm logout/clear cache (#1688) * [I18N] Add es-ES language (#1495) * [NEW] UiKit Beta (#1497) * [IMPROVEMENT] Use reselect (#1696) * [FIX] Notification in Android API level less than 24 (#1692) * [IMPROVEMENT] Send tmid on slash commands and media (#1698) * [FIX] Unhandled action on UIKit (#1703) * [NEW] Pull to refresh RoomsList (#1701) * [IMPROVEMENT] Reset app when language is changed (#1702) * [FIX] Small fixes on UIKit (#1709) * [FIX] Spotlight (#1719) * [CHORE] Update react-native-image-crop-picker (#1712) * [FIX] Messages Overlapping (Android) and MessageBox Scroll (iOS) (#1720) * [REGRESSION] Remove @ and # from mention (#1721) * [NEW] Direct message from user info (#1516) * [FIX] Delete slash commands (#1723) * [IMPROVEMENT] Hold URL to copy (#1684) * [FIX] Different sourcemaps generation for Hermes (#1724) * [FIX] Different sourcemaps generation for Hermes * Upload sourcemaps after build * [REVERT] Show emoji keyboard on Android (#1738) * [FIX] Stop logging react-native-image-crop-picker (#1745) * [FIX] Prevent toast ref error (#1744) * [FIX] Prevent reaction map error (#1743) * [FIX] Add missing calls to user info (#1741) * [FIX] Catch room unsubscribe error (#1739) * [i18n] Missing German keys (#1735) * [FIX] Missing i18n on MessagesView title (#1733) * [FIX] UIKit Modal: Weird behavior on Android Tablet (#1742) * [i18n] Missing key on German (#1747) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add Italian (#1736) * [CHORE] Memory leaks investigation (#1675) * [IMPROVEMENT] Alert verify email when enabled (#1725) * [NEW] Jitsi JWT added to URL (#1746) * [FIX] UIKit submit when connection lost (#1748) * Bump version to 4.5.0 (#1761) * [NEW] Default browser (#1752) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] HTTP Basic Auth (#1753) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor profile fields edit settings (#1687) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Room announcements (#1726) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor Register/Login settings (#1727) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make links clickable on Room Info (#1730) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Hide system messages (#1755) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor "Message_AudioRecorderEnabled" (#1764) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Missing de keys (#1765) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Redirect user to SetUsernameView (#1728) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Join Room (#1769) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Accept all media types using * (#1770) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use RealName when necessary (#1758) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Markdown Line Break (#1783) * [IMPROVEMENT] Remove useMarkdown (#1774) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Open browser rather than webview on Create Workspace (#1788) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Markdown perf (#1796) * [FIX] Stop video when modal is closed (#1787) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide reply notification action when there are missing data (#1771) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added Japanese translation (#1781) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Reset password error message (#1772) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Close tablet modal (#1773) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Setting not present (#1775) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread header (#1776) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Keyboard tracking loses input ref (#1784) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Mark message as unread (#1785) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [IMPROVEMENT] Log server version (#1786) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Add loading message on long running tasks (#1798) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Switch Apple account on Fastlane (#1810) * [FIX] Watermelon throwing "Cannot update a record with pending updates" (#1754) * [FIX] Detox tests (#1790) * [CHORE] Use markdown preview on RoomView Header (#1807) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] LoginSignup blink services (#1809) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Request user presence on demand (#1813) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove all invited users when create a channel (#1814) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pop from room which you have been removed (#1819) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Room Info styles (#1820) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add missing German keys (#1800) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Empty mentions for @all and @here when real name is enabled (#1822) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Markdown added to Storybook (#1812) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Room View header title (#1827) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Storybook snapshots (#1831) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Mentions (#1829) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread message not found (#1830) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Separate delete and remove channel (#1832) * Rename to delete room * Separate delete and remove channel * handleRemoved -> handleRoomRemoved * [FIX] Navigate to RoomsList & Handle tablet case Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Filter system messages per room (#1815) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] e2e tests (#1838) * [FIX] Consecutive clear cache calls freezing app (#1851) * Bump version to 4.5.1 (#1853) * [FIX][iOS] Ignore silent mode on audio player (#1862) * [IMPROVEMENT] Create App Group property on Info.plist (#1858) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make username clickable on message (#1618) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show proper error message on profile (#1768) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Show toast when a message is starred/unstarred (#1616) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Incorrect size params to avatar endpoint (#1875) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove unrecognized emoji flags on android (#1887) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove react-native global installs (#1886) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Emojis transparent on android (#1881) Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump acorn from 5.7.3 to 5.7.4 (#1876) Bumps [acorn](https://github.com/acornjs/acorn) from 5.7.3 to 5.7.4. - [Release notes](https://github.com/acornjs/acorn/releases) - [Commits](https://github.com/acornjs/acorn/compare/5.7.3...5.7.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.0 (#1911) * [FIX] Encode Image URI (#1909) * [FIX] Encode Image URI * [FIX] Check if Image is Valid Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Adaptive Icons (#1904) * Remove unnecessary stuff from debug build * Adaptive icon for experimental app * [FIX] Stop showing message on leave channel (#1896) * [FIX] Leave room don't show 'was removed' message * [FIX] Remove duplicated code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translations(#1900) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Linkedin OAuth login (#1913) * [CHORE] Fix typo in CreateChannel View (#1930) * [FIX] Respect protocol in HTTP Auth IPs (#1933) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use new LinkedIn OAuth url (#1935) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Use storyboard on splash screen (#1939) * Update react-native-bootsplash * iOS * Fix android * [FIX] Check if avatar exists before create Icon (#1927) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Ignore self typing event (#1950) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change default directory listing to Users (#1948) * fix: change default directory listing to Users * follow server settings * Fix state to props Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Onboarding layout (#1954) * Onboarding texts * OnboardingView * FormContainer * Minor fixes * NewServerView * Remove code * Refactor * WorkspaceView * Stash * Login with email working * Login with * Join open * Revert "Login with" This reverts commit d05dc507d2e9a2db76d433b9b1f62192eba35dbd. * Fix create account styles * Register * Refactor * LoginServices component * Refactor * Multiple servers * Remove native images * Refactor styles * Fix testid * Fix add server on tablet * i18n * Fix close modal * Fix TOTP * [FIX] Registration disabled * [FIX] Login Services separator * Fix logos * Fix AppVersion name * I18n * Minor fixes * [FIX] Custom Fields Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Create discussions (#1942) * [WIP][NEW] Create Discussion * [FIX] Clear multiselect & Translations * [NEW] Create Discussion at MessageActions * [NEW] Disabled Multiselect * [FIX] Initial channel * [NEW] Create discussion on MessageBox Actions * [FIX] Crashing on edit name * [IMPROVEMENT] New message layout * [CHORE] Update README * [NEW] Avatars on MultiSelect * [FIX] Select Users * [FIX] Add redirect and Handle tablet * [IMPROVEMENT] Split CreateDiscussionView * [FIX] Create a discussion inner discussion * [FIX] Create a discussion * [I18N] Add pt-br * Change icons * [FIX] Nav to discussion & header title * Fix header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Load messages (#1910) * Create updateLastOpen param on readMessages * Remove InteractionManager from load messages * [NEW] Custom Status (#1811) * [NEW] Custom Status * [FIX] Subscribe to changes * [FIX] Improve code using Banner component * [IMPROVEMENT] Toggle modal * [NEW] Edit custom status from Sidebar * [FIX] Modal when tablet * [FIX] Styles * [FIX] Switch to react-native-promp-android * [FIX] Custom Status UI * [TESTS] E2E Custom Status * Fix banner * Fix banner * Fix subtitle * status text * Fix topic header * Fix RoomActionsView topic * Fix header alignment on Android * [FIX] RoomInfo crashes when without statusText * [FIX] Use users.setStatus * [FIX] Remove customStatus of ProfileView * [FIX] Room View Thread Header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UI issues of Create Discussion View (#1965) * [NEW] Direct Message between multiple users (#1958) * [WIP] DM between multiple users * [WIP][NEW] Create new DM between multiple users * [IMPROVEMENT] Improve createChannel Sagas * [IMPROVEMENT] Selected Users view * [IMPROVEMENT] Room Actions of Group DM * [NEW] Create new DM between multiple users * [NEW] Group DM avatar * [FIX] Directory border * [IMPROVEMENT] Use isGroupChat * [CHORE] Remove legacy getRoomMemberId * [NEW] RoomTypeIcon * [FIX] No use legacy method on RoomInfoView * [FIX] Blink header when create new DM * [FIX] Only show create direct message option when allowed * [FIX] RoomInfoView * pt-BR * Few fixes * Create button name * Show create button only after a user is selected * Fix max users issues Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Add server and hide login (#1968) * Navigate to new server workspace from ServerDropdown if there's no token * Hide login button based on login services and Accounts_ShowFormLogin setting * [FIX] Lint Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] MultiSelect Keyboard behavior (Android) (#1969) * fixed-modal-position * made-changes Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Bottom border style on DirectoryView (#1963) * [FIX] Border style * [FIX] Refactoring * [FIX] fix color of border * Undo Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Clear settings on server change (#1967) * [FIX] Deeplinking without RoomId (#1925) * [FIX] Deeplinking without rid * [FIX] Join channel * [FIX] Deep linking without rid * Update app/lib/methods/canOpenRoom.js Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Two Factor authentication via email (#1961) * First api call working * [NEW] REST API Post wrapper 2FA * [NEW] Send 2FA on Email * [I18n] Add translations * [NEW] Translations & Cancel totp * [CHORE] Totp -> TwoFactor * [NEW] Two Factor by email * [NEW] Tablet Support * [FIX] Text colors * [NEW] Password 2fa * [FIX] Encrypt password on 2FA * [NEW] MethodCall2FA * [FIX] Password fallback * [FIX] Wrap all post/methodCall with 2fa * [FIX] Wrap missed function * few fixes * [FIX] Use new TOTP on Login * [improvement] 2fa methodCall Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Correct message for manual approval user Registration (#1906) * [FIX] Correct message for manual approval from admin shown on Registeration * lint fix - added semicolon * Updated the translations * [FIX] Translations * i18n to match server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Direct Message between multiple users REST (#1974) * [FIX] Investigate app losing connection issues (#1890) * [WIP] Reopen without timeOut & ping with 5 sec & Fix Unsubscribe * [FIX] Remove duplicated close * [FIX] Use no-dist lib * [FIX] Try minor fix * [FIX] Try reopen connection when app was put on foreground * [FIX] Remove timeout * [FIX] Build * [FIX] Patch * [FIX] Snapshot * [IMPROVEMENT] Decrease time to reopen * [FIX] Some fixes * [FIX] Update sdk version * [FIX] Subscribe Room Once * [CHORE] Update sdk * [FIX] Subscribe Room * [FIX] Try to resend missed subs * [FIX] Users never show status when start app without network * [FIX] Subscribe to room * [FIX] Multiple servers * [CHORE] Update SDK * [FIX] Don't duplicate streams on subscribeAll * [FIX] Server version when start the app offline * [FIX] Server version cached * [CHORE] Remove unnecessary code * [FIX] Offline server version * [FIX] Subscribe before connect * [FIX] Remove unncessary props * [FIX] Update sdk * [FIX] User status & Unsubscribe Typing * [FIX] Typing at incorrect room * [FIX] Multiple Servers * [CHORE] Update SDK * [REVERT] Undo some changes on SDK * [CHORE] Update sdk to prevent incorrect subscribes * [FIX] Prevent no reconnect * [FIX] Remove close on open * [FIX] Clear typing when disconnect/connect to SDK * [CHORE] Update SDK * [CHORE] Update SDK * Update SDK * fix merge develop Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Single message thread inserting thread without rid (#1999) * [FIX] ThreadMessagesView crashing on load (#1997) * [FIX] Saml (#1996) * [FIX] SAML incorrect close * [FIX] Pathname Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change user own status (#1995) * [FIX] Change user own status * [IMPROVEMENT] Set activeUsers Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Loading all updated rooms after app resume (#1998) * [FIX] Loading all updated rooms after app resume * Fix room date on RoomItem Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change notifications preferences (#2000) * [FIX] Change notifications preferences * [IMPROVEMENT] Picker View * [I18N] Translations * [FIX] Picker Selection * [FIX] List border * [FIX] Prevent crash * [FIX] Not-Pref tablet * [FIX] Use same style of LanguageView * [IMPROVEMENT] Send listItem title Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.1 (#2001) * [FIX] DM header blink (#2011) * [FIX] Split get settings into two requests (#2017) * [FIX] Split get settings into two requests * [FIX] Clear settings only when change server * [IMPROVEMENT] Move the way to clear settings * [REVERT] Revert some changes * [FIX] Server Icon Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Invite Links (#2007) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Read only channel/broadcast (#1951) * [FIX] Read only channel/broadcast * [FIX] Roles missing * [FIX] Check roles to readOnly * [FIX] Can post * [FIX] Respect post-readonly permission * [FIX] Search a room readOnly Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Cas auth (#2024) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Login TOTP Compatibility to older servers (#2018) * [FIX] Login TOTP Compatibility to older servers * [FIX] Android crashes if use double negation Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.4 (#2029) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Lint (#2030) * [FIX] UIKit with only one block (#2022) * [FIX] Message with only one block * [FIX] Update headers Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.7.0 (#2035) * [FIX] Action Tint Color on Black theme (#2081) * [FIX] Prevent crash when thread is not found (#2080) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent double click (#2079) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show slash commands when disconnected (#2078) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Backhandler onboarding (#2077) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Respect UI_Allow_room_names_with_special_chars setting (#2076) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] RoomsList update sometimes isn't fired (#2071) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Stop inserting last message as message object from rooms stream if room is focused (#2069) * [IMPROVEMENT] No insert last message if the room is focused * fix discussion/threads Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide system messages (#2067) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pending update (#2066) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent crash when room.uids was not inserted yet (#2055) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FEATURE] Save video (#2063) * added-feature-save-video * fix sha256 Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Send totp-code to meteor call (#2050) * fixed-issue * removed-variable-name-errors * reverted-last-commit Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] MessageBox mention shouldn't show group DMs (#2049) * fixed-issue * [FIX] Filter users only if it's not a group chat Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] AttachmentView (Android)(Tablet) (#2047) * [fix]Tablet attachment View and Room Navigation * fix weird navigation and margin bottom Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Allow special chars in Filename (#2020) * fixed-filename-issue * improve Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Recorded audio on Android doesn't play on iOS (#2073) * react-native-video -> expo-av * remove react-native-video * Add audio mode * update mocks * [FIX] Loading bigger than play/pause Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Message Touchable (#2082) * [FIX] Avatar touchable * [IMPROVEMENT] onLongPress on all Message Touchables * [IMPROVEMENT] User & baseUrl on MessageContext * [FIX] Context Access * [FIX] BaseURL * Fix User Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] ReactionsModal (#2085) * [NEW] Delete Server (#1975) * [NEW] Delete server Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * [FIX] Revert removed function Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * pods * i18n * Revert "pods" This reverts commit 2854a1650538159aeeafe90fdb2118d12b76a82f. Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Change server while connecting/updating (#1981) * [IMPROVEMENT] Change server while connecting * [FIX] Not login/reconnect to previous server * [FIX] Abort all fetch while connecting * [FIX] Abort sdk fetch * [FIX] Patch-package * Add comments Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Keep screen awake while recording/playing some audio (#2089) * [IMPROVEMENT] Keep screen awake while recording/playing some audio * [FIX] Add expo-keep-awake mock * [FIX] UIKit crashing when UIKitModal receive update event (#2088) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Close announcement banner (#2064) * [NEW] Created new field in subscription table Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] New field added to obeserver in room view Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Added icon and new design to banner Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Close banner function works Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [IMPROVEMENT] closed banner status now update correctly Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * improve banner style Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Update all dependencies (#2008) * Android RN 62 * First steps iOS * Second step iOS * iOS compiling * "New" build system * Finish iOS * Flipper * Update to RN 0.62.1 * expo libs * Hermes working * Fix lint * Fix android build * Patches * Dev patches * Patch WatermelonDB: https://github.com/Nozbe/WatermelonDB/pull/660 * Fix jitsi * Update several minors * Update dev minors and lint * react-native-keyboard-input * Few updates * device info * react-native-fast-image * Navigation bar color * react-native-picker-select * webview * reactotron-react-native * Watermelondb * RN 0.62.2 * Few updates * Fix selection * update gems * remove lib * finishing * tests * Use node 10 * Re-enable app bundle * iOS build * Update jitsi ios * [NEW] Passcode and biometric unlock (#2059) * Update expo libs * Configure expo-local-authentication * ScreenLockedView * Authenticate server change * Auth on app resume * localAuthentication util * Add servers.lastLocalAuthenticatedSession column * Save last session date on background * Use our own version of app state redux * Fix libs * Remove inactive * ScreenLockConfigView * Apply on saved data * Auto lock option label * Starting passcode * Basic passcode flow working * Change passcode * Check if biometry is enrolled * Use fork * Migration * Patch expo-local-authentication * Use async storage * Styling * Timer * Refactor * Lock orientation portrait when not on tablet * share extension * Deep linking * Share extension * Refactoring passcode * use state * Stash * Refactor * Change passcode * Animate dots on error * Matching passcodes * Shake * Remove lib * Delete button * Fade animation on modal * Refactoring * ItemInfo * I18n * I18n * Remove unnecessary prop * Save biometry column * Raise time to lock to 30 seconds * Vibrate on wrong confirmation passcode * Reset attempts and save last authentication on local passcode confirmation * Remove inline style * Save last auth * Fix header blink * Change function name * Fix android modal * Fix vibration permission * PasscodeEnter calls biometry * Passcode on the state * Biometry button on PasscodeEnter * Show whole passcode * Secure passcode * Save passcode with promise to prevent empty passcodes and immediately lock * Patch expo-local-authentication * I18n * Fix biometry being called every time * Blur screen on app inactive * Revert "Blur screen on app inactive" This reverts commit a4ce812934adcf6cf87eb1a92aec9283e2f26753. * Remove immediately because of how Activities work on Android * Pods * New layout * stash * Layout refactored * Fix icons * Force set passcode from server * Lint * Improve permission message * Forced passcode subtitle * Disable based on admin's choice * Require local authentication on login success * Refactor * Update tests * Update react-native-device-info to fix notch * Lint * Fix modal * Fix icons * Fix min auto lock time * Review * keep enabled on mobile * fix forced by admin when enable unlock with passcode * use DEFAULT_AUTO_LOCK when manual enable screenLock * fix check has passcode * request biometry on first password * reset auto time lock when disabled on server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Messages View (#2090) * [FIX] Messages View * [FIX] Opening PDF from Files View * [FIX] Audio * [FIX] SearchMessagesView Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Big names overflow (#2072) * [FIX] Big names overflow * [FIX] Message time Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> * [FIX] Some alignments * fix user item overflow * some adjustments Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Avatar of message as an emoji (#2038) * fixed-issue * removed-hardcoded-emoji * Merge develop * replaced markdown with emoji componenent * made-changes * use avatar onPress Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Livechat (#2004) * [WIP][NEW] Livechat info/actions * [IMPROVEMENT] RoomActionsView * [NEW] Visitor Navigation * [NEW] Get Department REST * [FIX] Borders * [IMPROVEMENT] Refactor RoomInfo View * [FIX] Error while navigate from mention -> roomInfo * [NEW] Livechat Fields * [NEW] Close Livechat * [WIP] Forward livechat * [NEW] Return inquiry * [WIP] Comment when close livechat * [WIP] Improve roomInfo * [IMPROVEMENT] Forward room * [FIX] Department picker * [FIX] Picker without results * [FIX] Superfluous argument * [FIX] Check permissions on RoomActionsView * [FIX] Livechat permissions * [WIP] Show edit to livechat * [I18N] Add pt-br translations * [WIP] Livechat Info * [IMPROVEMENT] Livechat info * [WIP] Livechat Edit * [WIP] Livechat edit * [WIP] Livechat Edit * [WIP] Livechat edit scroll * [FIX] Edit customFields * [FIX] Clean livechat customField * [FIX] Visitor Navigation * [NEW] Next input logic LivechatEdit * [FIX] Add livechat data to subscription * [FIX] Revert change * [NEW] Livechat user Status * [WIP] Livechat tags * [NEW] Edit livechat tags * [FIX] Prevent some crashes * [FIX] Forward * [FIX] Return Livechat error * [FIX] Prevent livechat info crash * [IMPROVEMENT] Use input style on forward chat * OnboardingSeparator -> OrSeparator * [FIX] Go to next input * [NEW] Added some icons * [NEW] Livechat close * [NEW] Forward Room Action * [FIX] Livechat edit style * [FIX] Change status logic * [CHORE] Remove unnecessary logic * [CHORE] Remove unnecessary code * [CHORE] Remove unecessary case * [FIX] Superfluous argument * [IMPROVEMENT] Submit livechat edit * [CHORE] Remove textInput type * [FIX] Livechat edit * [FIX] Livechat Edit * [FIX] Use same effect * [IMPROVEMENT] Tags input * [FIX] Add empty tag * Fix minor issues * Fix typo * insert livechat room data to our room object * review * add method calls server version Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Delete Subs (#2091) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Android build (#2094) * [FIX] Blink header DM (#2093) * [FIX] Blink header DM * Remove query * [FIX] Push RoomInfoView * remove unnecessary try/catch * [FIX] RoomInfo > Message (Tablet) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Default biometry enabled (#2095) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Enable navigating to a room from auth deep linking (#2115) * Wait for login success to navigate * Enable auth and room deep linking at the same time * [FIX] NewMessageView Press Item should open DM (#2116) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Roles throwing error (#2110) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Wait attach activity before changeNavigationBarColor (#2111) * [FIX] Wait attach activity before changeNavigationBarColor * Remove timeout and add try/catch Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UIKit crash when some app send a list (#2117) * [FIX] StoryBook * [FIX] UIKit crash when some app send a list * [CHORE] Update snapshot * [CHORE] Remove token & id * [FIX] Change bar color while no activity attached (#2130) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Screen Lock options i18n (#2120) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translation strings (#2105) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Sometimes SDK is null when try to connect (#2131) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Autocomplete position on Android (#2106) * [FIX] Autocomplete position on Android * [FIX] Set selection to 0 when needed Co-authored-by: Diego Mello <diegolmello@gmail.com> * Revert "[FIX] Autocomplete position on Android (#2106)" (#2136) This reverts commit e8c38d6f6f69ae396a4aae6e37336617da739a6d. * [FIX] Here and all mentions shouldn't refer to users (#2137) * [FIX] No send data to bugsnag if it's an aborted request (#2133) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Update and separate E2E tests (#2126) * Tests passing until roomslist * create room * roominfo * change server * broadcast * profile * custom status * forgot password * working * room and onboarding * Tests separated * config.yml refactor * Revert "config.yml refactor" This reverts commit 0e984d3029e47612726bf199553f7abdf24843e5. * CI * lint * CI refactor * Onboarding tests * npx detox * Add all tests * Save brew cache * mac-env executor * detox-test command * Update readme * Remove folder * [FIX] Screen Lock Time respect local value (#2141) * [FIX] Screen Lock Time respect local value * [FIX] Enable biometry at the first passcode change Co-authored-by: phriedrich <info@phriedrich.de> Co-authored-by: Guilherme Siqueira <guilhersiqueira@gmail.com> Co-authored-by: Prateek Jain <44807945+Prateek93a@users.noreply.github.com> Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Prateek Jain <prateek93a@gmail.com> Co-authored-by: devyaniChoubey <52153085+devyaniChoubey@users.noreply.github.com> Co-authored-by: Bernard Seow <ssbing99@gmail.com> Co-authored-by: Hiroki Ishiura <ishiura@ja2.so-net.ne.jp> Co-authored-by: Exordian <jakob.englisch@gmail.com> Co-authored-by: Daanchaam <daanhendriks97@gmail.com> Co-authored-by: Youssef Muhamad <emaildeyoussefmuhamad@gmail.com> Co-authored-by: Iván Álvarez <ialvarezpereira@gmail.com> Co-authored-by: Sarthak Pranesh <41206172+sarthakpranesh@users.noreply.github.com> Co-authored-by: Michele Pellegrini <pellettiero@users.noreply.github.com> Co-authored-by: Tanmoy Bhowmik <tanmoy.openroot@gmail.com> Co-authored-by: Hibikine Kage <14365761+hibikine@users.noreply.github.com> Co-authored-by: Ezequiel de Oliveira <ezequiel1de1oliveira@gmail.com> Co-authored-by: Neil Agarwal <neil@neilagarwal.me> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Govind Dixit <GOVINDDIXIT93@GMAIL.COM> Co-authored-by: Zhaubassarova Aruzhan <49000079+azhaubassar@users.noreply.github.com> Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Sarthak Pranesh <sarthak.pranesh2018@vitstudent.ac.in> Co-authored-by: Siddharth Padhi <padhisiddharth31@gmail.com> Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com>
2020-05-25 20:54:27 +00:00
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/SocketAddress.h>
#include <folly/String.h>
#include <folly/io/ShutdownSocketSet.h>
#include <folly/io/async/AsyncSocketBase.h>
#include <folly/io/async/AsyncTimeout.h>
#include <folly/io/async/DelayedDestruction.h>
#include <folly/io/async/EventBase.h>
#include <folly/io/async/EventHandler.h>
#include <folly/io/async/NotificationQueue.h>
#include <folly/net/NetOps.h>
#include <folly/net/NetworkSocket.h>
#include <folly/portability/Sockets.h>
#include <limits.h>
#include <stddef.h>
#include <exception>
#include <memory>
#include <vector>
// Due to the way kernel headers are included, this may or may not be defined.
// Number pulled from 3.10 kernel headers.
#ifndef SO_REUSEPORT
#define SO_REUSEPORT 15
#endif
#if defined __linux__ && !defined SO_NO_TRANSPARENT_TLS
#define SO_NO_TRANSPARENT_TLS 200
#endif
namespace folly {
/**
* A listening socket that asynchronously informs a callback whenever a new
* connection has been accepted.
*
* Unlike most async interfaces that always invoke their callback in the same
* EventBase thread, AsyncServerSocket is unusual in that it can distribute
* the callbacks across multiple EventBase threads.
*
* This supports a common use case for network servers to distribute incoming
* connections across a number of EventBase threads. (Servers typically run
* with one EventBase thread per CPU.)
*
* Despite being able to invoke callbacks in multiple EventBase threads,
* AsyncServerSocket still has one "primary" EventBase. Operations that
* modify the AsyncServerSocket state may only be performed from the primary
* EventBase thread.
*/
class AsyncServerSocket : public DelayedDestruction, public AsyncSocketBase {
public:
typedef std::unique_ptr<AsyncServerSocket, Destructor> UniquePtr;
// Disallow copy, move, and default construction.
AsyncServerSocket(AsyncServerSocket&&) = delete;
/**
* A callback interface to get notified of client socket events.
*
* The ConnectionEventCallback implementations need to be thread-safe as the
* callbacks may be called from different threads.
*/
class ConnectionEventCallback {
public:
virtual ~ConnectionEventCallback() = default;
/**
* onConnectionAccepted() is called right after a client connection
* is accepted using the system accept()/accept4() APIs.
*/
virtual void onConnectionAccepted(
const NetworkSocket socket,
const SocketAddress& addr) noexcept = 0;
/**
* onConnectionAcceptError() is called when an error occurred accepting
* a connection.
*/
virtual void onConnectionAcceptError(const int err) noexcept = 0;
/**
* onConnectionDropped() is called when a connection is dropped,
* probably because of some error encountered.
*/
virtual void onConnectionDropped(
const NetworkSocket socket,
const SocketAddress& addr) noexcept = 0;
/**
* onConnectionEnqueuedForAcceptorCallback() is called when the
* connection is successfully enqueued for an AcceptCallback to pick up.
*/
virtual void onConnectionEnqueuedForAcceptorCallback(
const NetworkSocket socket,
const SocketAddress& addr) noexcept = 0;
/**
* onConnectionDequeuedByAcceptorCallback() is called when the
* connection is successfully dequeued by an AcceptCallback.
*/
virtual void onConnectionDequeuedByAcceptorCallback(
const NetworkSocket socket,
const SocketAddress& addr) noexcept = 0;
/**
* onBackoffStarted is called when the socket has successfully started
* backing off accepting new client sockets.
*/
virtual void onBackoffStarted() noexcept = 0;
/**
* onBackoffEnded is called when the backoff period has ended and the socket
* has successfully resumed accepting new connections if there is any
* AcceptCallback registered.
*/
virtual void onBackoffEnded() noexcept = 0;
/**
* onBackoffError is called when there is an error entering backoff
*/
virtual void onBackoffError() noexcept = 0;
};
class AcceptCallback {
public:
virtual ~AcceptCallback() = default;
/**
* connectionAccepted() is called whenever a new client connection is
* received.
*
* The AcceptCallback will remain installed after connectionAccepted()
* returns.
*
* @param fd The newly accepted client socket. The AcceptCallback
* assumes ownership of this socket, and is responsible
* for closing it when done. The newly accepted file
* descriptor will have already been put into
* non-blocking mode.
* @param clientAddr A reference to a SocketAddress struct containing the
* client's address. This struct is only guaranteed to
* remain valid until connectionAccepted() returns.
*/
virtual void connectionAccepted(
NetworkSocket fd,
const SocketAddress& clientAddr) noexcept = 0;
/**
* acceptError() is called if an error occurs while accepting.
*
* The AcceptCallback will remain installed even after an accept error,
* as the errors are typically somewhat transient, such as being out of
* file descriptors. The server socket must be explicitly stopped if you
* wish to stop accepting after an error.
*
* @param ex An exception representing the error.
*/
virtual void acceptError(const std::exception& ex) noexcept = 0;
/**
* acceptStarted() will be called in the callback's EventBase thread
* after this callback has been added to the AsyncServerSocket.
*
* acceptStarted() will be called before any calls to connectionAccepted()
* or acceptError() are made on this callback.
*
* acceptStarted() makes it easier for callbacks to perform initialization
* inside the callback thread. (The call to addAcceptCallback() must
* always be made from the AsyncServerSocket's primary EventBase thread.
* acceptStarted() provides a hook that will always be invoked in the
* callback's thread.)
*
* Note that the call to acceptStarted() is made once the callback is
* added, regardless of whether or not the AsyncServerSocket is actually
* accepting at the moment. acceptStarted() will be called even if the
* AsyncServerSocket is paused when the callback is added (including if
* the initial call to startAccepting() on the AsyncServerSocket has not
* been made yet).
*/
virtual void acceptStarted() noexcept {}
/**
* acceptStopped() will be called when this AcceptCallback is removed from
* the AsyncServerSocket, or when the AsyncServerSocket is destroyed,
* whichever occurs first.
*
* No more calls to connectionAccepted() or acceptError() will be made
* after acceptStopped() is invoked.
*/
virtual void acceptStopped() noexcept {}
};
static const uint32_t kDefaultMaxAcceptAtOnce = 30;
static const uint32_t kDefaultCallbackAcceptAtOnce = 5;
static const uint32_t kDefaultMaxMessagesInQueue = 1024;
/**
* Create a new AsyncServerSocket with the specified EventBase.
*
* @param eventBase The EventBase to use for driving the asynchronous I/O.
* If this parameter is nullptr, attachEventBase() must be
* called before this socket can begin accepting
* connections.
*/
explicit AsyncServerSocket(EventBase* eventBase = nullptr);
/**
* Helper function to create a shared_ptr<AsyncServerSocket>.
*
* This passes in the correct destructor object, since AsyncServerSocket's
* destructor is protected and cannot be invoked directly.
*/
static std::shared_ptr<AsyncServerSocket> newSocket(
EventBase* evb = nullptr) {
return std::shared_ptr<AsyncServerSocket>(
new AsyncServerSocket(evb), Destructor());
}
void setShutdownSocketSet(const std::weak_ptr<ShutdownSocketSet>& wNewSS);
/**
* Destroy the socket.
*
* AsyncServerSocket::destroy() must be called to destroy the socket.
* The normal destructor is private, and should not be invoked directly.
* This prevents callers from deleting a AsyncServerSocket while it is
* invoking a callback.
*
* destroy() must be invoked from the socket's primary EventBase thread.
*
* If there are AcceptCallbacks still installed when destroy() is called,
* acceptStopped() will be called on these callbacks to notify them that
* accepting has stopped. Accept callbacks being driven by other EventBase
* threads may continue to receive new accept callbacks for a brief period of
* time after destroy() returns. They will not receive any more callback
* invocations once acceptStopped() is invoked.
*/
void destroy() override;
/**
* Attach this AsyncServerSocket to its primary EventBase.
*
* This may only be called if the AsyncServerSocket is not already attached
* to a EventBase. The AsyncServerSocket must be attached to a EventBase
* before it can begin accepting connections.
*/
void attachEventBase(EventBase* eventBase);
/**
* Detach the AsyncServerSocket from its primary EventBase.
*
* detachEventBase() may only be called if the AsyncServerSocket is not
* currently accepting connections.
*/
void detachEventBase();
/**
* Get the EventBase used by this socket.
*/
EventBase* getEventBase() const override {
return eventBase_;
}
/**
* Create a AsyncServerSocket from an existing socket file descriptor.
*
* useExistingSocket() will cause the AsyncServerSocket to take ownership of
* the specified file descriptor, and use it to listen for new connections.
* The AsyncServerSocket will close the file descriptor when it is
* destroyed.
*
* useExistingSocket() must be called before bind() or listen().
*
* The supplied file descriptor will automatically be put into non-blocking
* mode. The caller may have already directly called bind() and possibly
* listen on the file descriptor. If so the caller should skip calling the
* corresponding AsyncServerSocket::bind() and listen() methods.
*
* On error a AsyncSocketException will be thrown and the caller will retain
* ownership of the file descriptor.
*/
void useExistingSocket(NetworkSocket fd);
void useExistingSockets(const std::vector<NetworkSocket>& fds);
/**
* Return the underlying file descriptor
*/
std::vector<NetworkSocket> getNetworkSockets() const {
std::vector<NetworkSocket> sockets;
for (auto& handler : sockets_) {
sockets.push_back(handler.socket_);
}
return sockets;
}
/**
* Backwards compatible getSocket, warns if > 1 socket
*/
NetworkSocket getNetworkSocket() const {
if (sockets_.size() > 1) {
VLOG(2) << "Warning: getSocket can return multiple fds, "
<< "but getSockets was not called, so only returning the first";
}
if (sockets_.size() == 0) {
return NetworkSocket();
} else {
return sockets_[0].socket_;
}
}
/* enable zerocopy support for the server sockets - the s = accept sockets
* inherit it
*/
bool setZeroCopy(bool enable);
/**
* Bind to the specified address.
*
* This must be called from the primary EventBase thread.
*
* Throws AsyncSocketException on error.
*/
virtual void bind(const SocketAddress& address);
/**
* Bind to the specified port for the specified addresses.
*
* This must be called from the primary EventBase thread.
*
* Throws AsyncSocketException on error.
*/
virtual void bind(const std::vector<IPAddress>& ipAddresses, uint16_t port);
/**
* Bind to the specified port.
*
* This must be called from the primary EventBase thread.
*
* Throws AsyncSocketException on error.
*/
virtual void bind(uint16_t port);
/**
* Get the local address to which the socket is bound.
*
* Throws AsyncSocketException on error.
*/
void getAddress(SocketAddress* addressReturn) const override;
/**
* Get the local address to which the socket is bound.
*
* Throws AsyncSocketException on error.
*/
SocketAddress getAddress() const {
SocketAddress ret;
getAddress(&ret);
return ret;
}
/**
* Get all the local addresses to which the socket is bound.
*
* Throws AsyncSocketException on error.
*/
std::vector<SocketAddress> getAddresses() const;
/**
* Begin listening for connections.
*
* This calls ::listen() with the specified backlog.
*
* Once listen() is invoked the socket will actually be open so that remote
* clients may establish connections. (Clients that attempt to connect
* before listen() is called will receive a connection refused error.)
*
* At least one callback must be set and startAccepting() must be called to
* actually begin notifying the accept callbacks of newly accepted
* connections. The backlog parameter controls how many connections the
* kernel will accept and buffer internally while the accept callbacks are
* paused (or if accepting is enabled but the callbacks cannot keep up).
*
* bind() must be called before calling listen().
* listen() must be called from the primary EventBase thread.
*
* Throws AsyncSocketException on error.
*/
virtual void listen(int backlog);
/**
* Add an AcceptCallback.
*
* When a new socket is accepted, one of the AcceptCallbacks will be invoked
* with the new socket. The AcceptCallbacks are invoked in a round-robin
* fashion. This allows the accepted sockets to be distributed among a pool
* of threads, each running its own EventBase object. This is a common model,
* since most asynchronous-style servers typically run one EventBase thread
* per CPU.
*
* The EventBase object associated with each AcceptCallback must be running
* its loop. If the EventBase loop is not running, sockets will still be
* scheduled for the callback, but the callback cannot actually get invoked
* until the loop runs.
*
* This method must be invoked from the AsyncServerSocket's primary
* EventBase thread.
*
* Note that startAccepting() must be called on the AsyncServerSocket to
* cause it to actually start accepting sockets once callbacks have been
* installed.
*
* @param callback The callback to invoke.
* @param eventBase The EventBase to use to invoke the callback. This
* parameter may be nullptr, in which case the callback will be invoked in
* the AsyncServerSocket's primary EventBase.
* @param maxAtOnce The maximum number of connections to accept in this
* callback on a single iteration of the event base loop.
* This only takes effect when eventBase is non-nullptr.
* When using a nullptr eventBase for the callback, the
* setMaxAcceptAtOnce() method controls how many
* connections the main event base will accept at once.
*/
virtual void addAcceptCallback(
AcceptCallback* callback,
EventBase* eventBase,
uint32_t maxAtOnce = kDefaultCallbackAcceptAtOnce);
/**
* Remove an AcceptCallback.
*
* This allows a single AcceptCallback to be removed from the round-robin
* pool.
*
* This method must be invoked from the AsyncServerSocket's primary
* EventBase thread. Use EventBase::runInEventBaseThread() to schedule the
* operation in the correct EventBase if your code is not in the server
* socket's primary EventBase.
*
* Given that the accept callback is being driven by a different EventBase,
* the AcceptCallback may continue to be invoked for a short period of time
* after removeAcceptCallback() returns in this thread. Once the other
* EventBase thread receives the notification to stop, it will call
* acceptStopped() on the callback to inform it that it is fully stopped and
* will not receive any new sockets.
*
* If the last accept callback is removed while the socket is accepting,
* the socket will implicitly pause accepting. If a callback is later added,
* it will resume accepting immediately, without requiring startAccepting()
* to be invoked.
*
* @param callback The callback to uninstall.
* @param eventBase The EventBase associated with this callback. This must
* be the same EventBase that was used when the callback was installed
* with addAcceptCallback().
*/
void removeAcceptCallback(AcceptCallback* callback, EventBase* eventBase);
/**
* Begin accepting connctions on this socket.
*
* bind() and listen() must be called before calling startAccepting().
*
* When a AsyncServerSocket is initially created, it will not begin
* accepting connections until at least one callback has been added and
* startAccepting() has been called. startAccepting() can also be used to
* resume accepting connections after a call to pauseAccepting().
*
* If startAccepting() is called when there are no accept callbacks
* installed, the socket will not actually begin accepting until an accept
* callback is added.
*
* This method may only be called from the primary EventBase thread.
*/
virtual void startAccepting();
/**
* Pause accepting connections.
*
* startAccepting() may be called to resume accepting.
*
* This method may only be called from the primary EventBase thread.
* If there are AcceptCallbacks being driven by other EventBase threads they
* may continue to receive callbacks for a short period of time after
* pauseAccepting() returns.
*
* Unlike removeAcceptCallback() or destroy(), acceptStopped() will not be
* called on the AcceptCallback objects simply due to a temporary pause. If
* the server socket is later destroyed while paused, acceptStopped() will be
* called all of the installed AcceptCallbacks.
*/
void pauseAccepting();
/**
* Shutdown the listen socket and notify all callbacks that accept has
* stopped, but don't close the socket. This invokes shutdown(2) with the
* supplied argument. Passing -1 will close the socket now. Otherwise, the
* close will be delayed until this object is destroyed.
*
* Only use this if you have reason to pass special flags to shutdown.
* Otherwise just destroy the socket.
*
* This method has no effect when a ShutdownSocketSet option is used.
*
* Returns the result of shutdown on sockets_[n-1]
*/
int stopAccepting(int shutdownFlags = -1);
/**
* Get the maximum number of connections that will be accepted each time
* around the event loop.
*/
uint32_t getMaxAcceptAtOnce() const {
return maxAcceptAtOnce_;
}
/**
* Set the maximum number of connections that will be accepted each time
* around the event loop.
*
* This provides a very coarse-grained way of controlling how fast the
* AsyncServerSocket will accept connections. If you find that when your
* server is overloaded AsyncServerSocket accepts connections more quickly
* than your code can process them, you can try lowering this number so that
* fewer connections will be accepted each event loop iteration.
*
* For more explicit control over the accept rate, you can also use
* pauseAccepting() to temporarily pause accepting when your server is
* overloaded, and then use startAccepting() later to resume accepting.
*/
void setMaxAcceptAtOnce(uint32_t numConns) {
maxAcceptAtOnce_ = numConns;
}
/**
* Get the maximum number of unprocessed messages which a NotificationQueue
* can hold.
*/
uint32_t getMaxNumMessagesInQueue() const {
return maxNumMsgsInQueue_;
}
/**
* Set the maximum number of unprocessed messages in NotificationQueue.
* No new message will be sent to that NotificationQueue if there are more
* than such number of unprocessed messages in that queue.
*
* Only works if called before addAcceptCallback.
*/
void setMaxNumMessagesInQueue(uint32_t num) {
maxNumMsgsInQueue_ = num;
}
/**
* Get the speed of adjusting connection accept rate.
*/
double getAcceptRateAdjustSpeed() const {
return acceptRateAdjustSpeed_;
}
/**
* Set the speed of adjusting connection accept rate.
*/
void setAcceptRateAdjustSpeed(double speed) {
acceptRateAdjustSpeed_ = speed;
}
/**
* Enable/Disable TOS reflection for the server socket
*/
void setTosReflect(bool enable);
bool getTosReflect() {
return tosReflect_;
}
/**
* Get the number of connections dropped by the AsyncServerSocket
*/
std::size_t getNumDroppedConnections() const {
return numDroppedConnections_;
}
/**
* Get the current number of unprocessed messages in NotificationQueue.
*
* This method must be invoked from the AsyncServerSocket's primary
* EventBase thread. Use EventBase::runInEventBaseThread() to schedule the
* operation in the correct EventBase if your code is not in the server
* socket's primary EventBase.
*/
int64_t getNumPendingMessagesInQueue() const {
if (eventBase_) {
eventBase_->dcheckIsInEventBaseThread();
}
int64_t numMsgs = 0;
for (const auto& callback : callbacks_) {
if (callback.consumer) {
numMsgs += callback.consumer->getQueue()->size();
}
}
return numMsgs;
}
/**
* Set whether or not SO_KEEPALIVE should be enabled on the server socket
* (and thus on all subsequently-accepted connections). By default, keepalive
* is enabled.
*
* Note that TCP keepalive usually only kicks in after the connection has
* been idle for several hours. Applications should almost always have their
* own, shorter idle timeout.
*/
void setKeepAliveEnabled(bool enabled) {
keepAliveEnabled_ = enabled;
for (auto& handler : sockets_) {
if (handler.socket_ == NetworkSocket()) {
continue;
}
int val = (enabled) ? 1 : 0;
if (netops::setsockopt(
handler.socket_, SOL_SOCKET, SO_KEEPALIVE, &val, sizeof(val)) !=
0) {
LOG(ERROR) << "failed to set SO_KEEPALIVE on async server socket: %s"
<< errnoStr(errno);
}
}
}
/**
* Get whether or not SO_KEEPALIVE is enabled on the server socket.
*/
bool getKeepAliveEnabled() const {
return keepAliveEnabled_;
}
/**
* Set whether or not SO_REUSEPORT should be enabled on the server socket,
* allowing multiple binds to the same port
*/
void setReusePortEnabled(bool enabled) {
reusePortEnabled_ = enabled;
for (auto& handler : sockets_) {
if (handler.socket_ == NetworkSocket()) {
continue;
}
int val = (enabled) ? 1 : 0;
if (netops::setsockopt(
handler.socket_, SOL_SOCKET, SO_REUSEPORT, &val, sizeof(val)) !=
0) {
auto errnoCopy = errno;
LOG(ERROR) << "failed to set SO_REUSEPORT on async server socket "
<< errnoCopy;
folly::throwSystemErrorExplicit(
errnoCopy, "failed to set SO_REUSEPORT on async server socket");
}
}
}
/**
* Get whether or not SO_REUSEPORT is enabled on the server socket.
*/
bool getReusePortEnabled_() const {
return reusePortEnabled_;
}
/**
* Set whether or not the socket should close during exec() (FD_CLOEXEC). By
* default, this is enabled
*/
void setCloseOnExec(bool closeOnExec) {
closeOnExec_ = closeOnExec;
}
/**
* Get whether or not FD_CLOEXEC is enabled on the server socket.
*/
bool getCloseOnExec() const {
return closeOnExec_;
}
/**
* Tries to enable TFO if the machine supports it.
*/
void setTFOEnabled(bool enabled, uint32_t maxTFOQueueSize) {
tfo_ = enabled;
tfoMaxQueueSize_ = maxTFOQueueSize;
}
/**
* Do not attempt the transparent TLS handshake
*/
void disableTransparentTls() {
noTransparentTls_ = true;
}
/**
* Get whether or not the socket is accepting new connections
*/
bool getAccepting() const {
return accepting_;
}
/**
* Set the ConnectionEventCallback
*/
void setConnectionEventCallback(
ConnectionEventCallback* const connectionEventCallback) {
connectionEventCallback_ = connectionEventCallback;
}
/**
* Get the ConnectionEventCallback
*/
ConnectionEventCallback* getConnectionEventCallback() const {
return connectionEventCallback_;
}
protected:
/**
* Protected destructor.
*
* Invoke destroy() instead to destroy the AsyncServerSocket.
*/
~AsyncServerSocket() override;
private:
enum class MessageType { MSG_NEW_CONN = 0, MSG_ERROR = 1 };
struct QueueMessage {
MessageType type;
NetworkSocket fd;
int err;
SocketAddress address;
std::string msg;
};
/**
* A class to receive notifications to invoke AcceptCallback objects
* in other EventBase threads.
*
* A RemoteAcceptor object is created for each AcceptCallback that
* is installed in a separate EventBase thread. The RemoteAcceptor
* receives notification of new sockets via a NotificationQueue,
* and then invokes the AcceptCallback.
*/
class RemoteAcceptor : private NotificationQueue<QueueMessage>::Consumer {
public:
explicit RemoteAcceptor(
AcceptCallback* callback,
ConnectionEventCallback* connectionEventCallback)
: callback_(callback),
connectionEventCallback_(connectionEventCallback) {}
~RemoteAcceptor() override = default;
void start(EventBase* eventBase, uint32_t maxAtOnce, uint32_t maxInQueue);
void stop(EventBase* eventBase, AcceptCallback* callback);
void messageAvailable(QueueMessage&& msg) noexcept override;
NotificationQueue<QueueMessage>* getQueue() {
return &queue_;
}
private:
AcceptCallback* callback_;
ConnectionEventCallback* connectionEventCallback_;
NotificationQueue<QueueMessage> queue_;
};
/**
* A struct to keep track of the callbacks associated with this server
* socket.
*/
struct CallbackInfo {
CallbackInfo(AcceptCallback* cb, EventBase* evb)
: callback(cb), eventBase(evb), consumer(nullptr) {}
AcceptCallback* callback;
EventBase* eventBase;
RemoteAcceptor* consumer;
};
class BackoffTimeout;
virtual void
handlerReady(uint16_t events, NetworkSocket fd, sa_family_t family) noexcept;
NetworkSocket createSocket(int family);
void setupSocket(NetworkSocket fd, int family);
void bindSocket(
NetworkSocket fd,
const SocketAddress& address,
bool isExistingSocket);
void dispatchSocket(NetworkSocket socket, SocketAddress&& address);
void dispatchError(const char* msg, int errnoValue);
void enterBackoff();
void backoffTimeoutExpired();
CallbackInfo* nextCallback() {
CallbackInfo* info = &callbacks_[callbackIndex_];
++callbackIndex_;
if (callbackIndex_ >= callbacks_.size()) {
callbackIndex_ = 0;
}
return info;
}
struct ServerEventHandler : public EventHandler {
ServerEventHandler(
EventBase* eventBase,
NetworkSocket socket,
AsyncServerSocket* parent,
sa_family_t addressFamily)
: EventHandler(eventBase, socket),
eventBase_(eventBase),
socket_(socket),
parent_(parent),
addressFamily_(addressFamily) {}
ServerEventHandler(const ServerEventHandler& other)
: EventHandler(other.eventBase_, other.socket_),
eventBase_(other.eventBase_),
socket_(other.socket_),
parent_(other.parent_),
addressFamily_(other.addressFamily_) {}
ServerEventHandler& operator=(const ServerEventHandler& other) {
if (this != &other) {
eventBase_ = other.eventBase_;
socket_ = other.socket_;
parent_ = other.parent_;
addressFamily_ = other.addressFamily_;
detachEventBase();
attachEventBase(other.eventBase_);
changeHandlerFD(other.socket_);
}
return *this;
}
// Inherited from EventHandler
void handlerReady(uint16_t events) noexcept override {
parent_->handlerReady(events, socket_, addressFamily_);
}
EventBase* eventBase_;
NetworkSocket socket_;
AsyncServerSocket* parent_;
sa_family_t addressFamily_;
};
EventBase* eventBase_;
std::vector<ServerEventHandler> sockets_;
std::vector<NetworkSocket> pendingCloseSockets_;
bool accepting_;
uint32_t maxAcceptAtOnce_;
uint32_t maxNumMsgsInQueue_;
double acceptRateAdjustSpeed_; // 0 to disable auto adjust
double acceptRate_;
std::chrono::time_point<std::chrono::steady_clock> lastAccepTimestamp_;
std::size_t numDroppedConnections_;
uint32_t callbackIndex_;
BackoffTimeout* backoffTimeout_;
std::vector<CallbackInfo> callbacks_;
bool keepAliveEnabled_;
bool reusePortEnabled_{false};
bool closeOnExec_;
bool tfo_{false};
bool noTransparentTls_{false};
uint32_t tfoMaxQueueSize_{0};
std::weak_ptr<ShutdownSocketSet> wShutdownSocketSet_;
ConnectionEventCallback* connectionEventCallback_{nullptr};
bool tosReflect_{false};
bool zeroCopyVal_{false};
};
} // namespace folly