/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include // A 128-bit integer type is needed for fast division. #define FOLLY_QUOTIENT_MULTI_SET_SUPPORTED FOLLY_HAVE_INT128_T #if FOLLY_QUOTIENT_MULTI_SET_SUPPORTED namespace folly { namespace qms_detail { using UInt64InverseType = __uint128_t; } // namespace qms_detail /** * A space-efficient static data structure to store a non-decreasing sequence of * b-bit integers. If the integers are uniformly distributed lookup is O(1)-time * and performs a single random memory lookup with high probability. * * Space for n keys is bounded by (5 + b - log(n / loadFactor)) / loadFactor * bits per element, which makes it particularly efficient for very dense * sets. Note that 1 bit is taken up by the user-provided block payloads, and 1 * depends on how close the table size is to a power of 2. Experimentally, * performance is good up to load factor 95%. * * Lookup returns a range of positions in the table. The intended use case is to * store hashes, as the first layer of a multi-layer hash table. If b is sized * to floor(log(n)) + k, the probability of a false positive (a non-empty range * is returned for a non-existent key) is approximately 2^-k, which makes it * competitive with a Bloom filter for low FP probabilities, with the additional * benefit that it also returns a range of positions to restrict the search in * subsequent layers. * * The data structure is inspired by the Rank-Select Quotient Filter * introduced in * * Prashant Pandey, Michael A. Bender, Rob Johnson and Robert Patro, * A General-Purpose Counting Filter: Making Every Bit Count, SIGMOD, 2017 * * Besides being static, QuotientMultiSet differs from the data structure from * the paper in the following ways: * * - The table size can be arbitrary, rather than just powers-of-2. This can * waste up to a bit for each residual, but it prevents 2x overhead when the * desired table size is slightly larger than a power of 2. * * - Within each block all the holes are moved at the end. This enables * efficient iteration, and makes the returned positions a contiguous range * for each block, which allows to use them to index into a secondary data * structure. An arbitrary 64-bit payload can be attached to each block; for * example, this can be used to store the number of elements up to that block, * so that positions can be translated to the element rank. Alternatively, the * payload can be used to address blocks in the secondary data structure. * * - Correctness does not depend on the keys being uniformly distributed. * However, performance does, as for arbitrary keys the worst-case lookup time * can be linear. * * Implemented by Matt Ma based on a prototype by Giuseppe Ottaviano and * Sebastiano Vigna. * * Data layout: * ------------------------------------------------------------------------ * | Block | Block | Block | Block | ... | Block | * ------------------------------------------------------------------------ * / | * ------------------------------------------------------------------------ * | Payload | Occupieds | Offset | Runends | Remainders * 64 | * ------------------------------------------------------------------------ * * Each block contains 64 slots. Keys mapping to the same slot are stored * contiguously in a run. The occupieds and runends bitvectors are the * concatenation of the corresponding words in each block. * * - Occupieds bit indicates whether there is a key mapping to this quotient. * * - Offset stores the position of the runend of the first run in this block. * * - Runends bit indicates whether the slot is the end of some run. 1s in * occupieds and runends bits are in 1-1 correspondence: the i-th 1 in the * runends vector marks the run end of the i-th 1 in the occupieds. */ template class QuotientMultiSet final { public: explicit QuotientMultiSet(StringPiece data); // Each block contains 64 elements. static constexpr size_t kBlockSize = 64; // Position range of given key. End is not included. Range can be empty if the // key is not found, in which case the values of begin and end are // unspecified. struct SlotRange { size_t begin = 0; size_t end = 0; explicit operator bool() const { DCHECK_LE(begin, end); return begin < end; } }; class Iterator; // Get the position range for the given key. SlotRange equalRange(uint64_t key) const; // Get payload of given block. uint64_t getBlockPayload(uint64_t blockIndex) const; friend class QuotientMultiSetBuilder; private: // Metadata to describe a quotient table. struct Metadata; // Block contains payload, occupieds, runends, offsets and 64 remainders. struct Block; using BlockPtr = std::unique_ptr; const Block* getBlock(size_t blockIndex) const { return Block::get(data_ + blockIndex * blockSize_); } FOLLY_ALWAYS_INLINE std::pair findRunend( uint64_t occupiedRank, uint64_t startPos) const; const Metadata* metadata_; const char* data_; // Total number of blocks. size_t numBlocks_; size_t numSlots_; // Number of bytes per block. size_t blockSize_; // Divisor for mapping from keys to slots. uint64_t divisor_; // fraction_ = 1 / divisor_. qms_detail::UInt64InverseType fraction_; // Number of key bits. size_t keyBits_; uint64_t maxKey_; // Number of remainder bits. size_t remainderBits_; uint64_t remainderMask_; }; template class QuotientMultiSet::Iterator { public: explicit Iterator(const QuotientMultiSet* qms); // Advance to the next key. bool next(); // Skip forward to the first key >= the given key. bool skipTo(uint64_t key); bool done() const { return pos_ == qms_->numSlots_; } // Return current key. uint64_t key() const { return key_; } // Return current position in quotient multiset. size_t pos() const { return pos_; } private: // Position the iterator at the end and return false. // Shortcut for use when implementing doNext, etc: return setEnd(); bool setEnd() { pos_ = qms_->numSlots_; return false; } // Move to next occupied. bool nextOccupied(); const QuotientMultiSet* qms_; uint64_t key_; // State members for the quotient occupied position. // Block index of key_'s occupied slot. size_t occBlockIndex_; // Block offset of key_'s occupied slot. uint64_t occOffsetInBlock_; // Occupied words of the occupiedBlock_ after quotientBlockOffset_. uint64_t occWord_; // Block of the current occupied slot. const Block* occBlock_; // State member for the actual key position. // Position of the current key_. size_t pos_; }; /* * Class to build a QuotientMultiSet. * * The builder requires inserting elements in non-decreasing order. * Example usage: * QuotientMultiSetBuilder builder(...); * while (...) { * if (builder.insert(key)) { * builder.setBlockPayload(payload); * } * if (builder.numReadyBlocks() > N) { * buff = builder.flush(); * write(buff); * } * } * buff = builder.close(); * write(buff) */ class QuotientMultiSetBuilder final { public: QuotientMultiSetBuilder( size_t keyBits, size_t expectedElements, double loadFactor = kDefaultMaxLoadFactor); ~QuotientMultiSetBuilder(); using Metadata = QuotientMultiSet<>::Metadata; using Block = QuotientMultiSet<>::Block; // Keeps load factor <= 0.95. constexpr static double kDefaultMaxLoadFactor = 0.95; constexpr static size_t kBlockSize = QuotientMultiSet<>::kBlockSize; // Returns whether the key's slot is in a newly created block. // Only allows insert keys in nondecreasing order. bool insert(uint64_t key); // Set payload of the latest created block. // Can only be called immediately after an add() that returns true. void setBlockPayload(uint64_t payload); // Return all ready blocks till now. The ownership of these blocks will be // transferred to the caller. void flush(IOBufQueue& buff); // Return all remaining blocks since last flush call and the final quotient // table metadata. The ownership of these blocks will be transferred to the // caller. void close(folly::IOBufQueue& buff); size_t numReadyBlocks() { return readyBlocks_; } private: using BlockPtr = QuotientMultiSet<>::BlockPtr; struct BlockWithState { BlockWithState(BlockPtr ptr, size_t idx) : block(std::move(ptr)), index(idx), ready(false) {} BlockPtr block; size_t index; bool ready; }; // Allocate space for blocks until limitIndex (included). bool maybeAllocateBlocks(size_t limitIndex); // Close the previous run. void closePreviousRun(); // Move ready blocks to given IOBufQueue. void moveReadyBlocks(IOBufQueue& buff); // Get block for given block index. BlockWithState& getBlock(uint64_t blockIndex) { CHECK_GE(blockIndex, blocks_.front().index); return blocks_[blockIndex - blocks_.front().index]; } // Number of key bits. const size_t keyBits_; const uint64_t maxKey_; // Total number of blocks. size_t numBlocks_ = 0; // Number of bytes per block. size_t blockSize_ = 0; // Divisor for mapping from keys to slots. uint64_t divisor_; // fraction_ = 1 / divisor_. qms_detail::UInt64InverseType fraction_; // Number of remainder bits. uint64_t remainderBits_; size_t numKeys_ = 0; size_t numRuns_ = 0; uint64_t prevKey_ = 0; // Next slot to be used. size_t nextSlot_ = 0; // The actual start of previous run. size_t prevRunStart_ = 0; // The quotient of previous run. size_t prevOccupiedQuotient_ = 0; // Number of ready blocks in deque. size_t readyBlocks_ = 0; // Contains blocks since last flush call. std::deque blocks_; IOBufQueue buff_; }; } // namespace folly #include #endif // FOLLY_QUOTIENT_MULTI_SET_SUPPORTED