/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace folly { /** * Uniquely identifies a handle to a socket option value. Each * combination of level and option name corresponds to one socket * option value. */ class SocketOptionKey { public: enum class ApplyPos { POST_BIND = 0, PRE_BIND = 1 }; bool operator<(const SocketOptionKey& other) const { if (level == other.level) { return optname < other.optname; } return level < other.level; } int apply(NetworkSocket fd, int val) const; int level; int optname; ApplyPos applyPos_{ApplyPos::POST_BIND}; }; // Maps from a socket option key to its value using SocketOptionMap = std::map; extern const SocketOptionMap emptySocketOptionMap; int applySocketOptions( NetworkSocket fd, const SocketOptionMap& options, SocketOptionKey::ApplyPos pos); SocketOptionMap validateSocketOptions( const SocketOptionMap& options, sa_family_t family, SocketOptionKey::ApplyPos pos); } // namespace folly