/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace folly { class EventBase; class EventBaseBackendBase; class EventBaseManager; class ScopedEventBaseThread; class EventBaseThread { public: EventBaseThread(); explicit EventBaseThread( bool autostart, EventBaseManager* ebm = nullptr, folly::StringPiece threadName = folly::StringPiece()); EventBaseThread( bool autostart, std::unique_ptr&& evb, EventBaseManager* ebm = nullptr, folly::StringPiece threadName = folly::StringPiece()); explicit EventBaseThread(EventBaseManager* ebm); ~EventBaseThread(); EventBaseThread(EventBaseThread const&) = delete; EventBaseThread& operator=(EventBaseThread const&) = delete; EventBaseThread(EventBaseThread&&) noexcept; EventBaseThread& operator=(EventBaseThread&&) noexcept; EventBase* getEventBase() const; bool running() const; void start(folly::StringPiece threadName = folly::StringPiece()); void stop(); private: EventBaseManager* ebm_; std::unique_ptr evb_; std::unique_ptr th_; }; } // namespace folly