/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace folly { /** * VirtualExecutor implements a light-weight view onto existing Executor. * * Multiple VirtualExecutors can be backed by a single Executor. * * VirtualExecutor's destructor blocks until all tasks scheduled through it are * complete. Executor's destructor also blocks until all VirtualExecutors * backed by it are released. */ class VirtualExecutor : public DefaultKeepAliveExecutor { auto wrapFunc(Func f) { class FuncAndKeepAlive { public: FuncAndKeepAlive(Func&& f, VirtualExecutor* executor) : keepAlive_(getKeepAliveToken(executor)), f_(std::move(f)) {} void operator()() { f_(); } private: Executor::KeepAlive keepAlive_; Func f_; }; return FuncAndKeepAlive(std::move(f), this); } public: explicit VirtualExecutor(KeepAlive<> executor) : executor_(std::move(executor)) { assert(!isKeepAliveDummy(executor_)); } explicit VirtualExecutor(Executor* executor) : VirtualExecutor(getKeepAliveToken(executor)) {} explicit VirtualExecutor(Executor& executor) : VirtualExecutor(getKeepAliveToken(executor)) {} VirtualExecutor(const VirtualExecutor&) = delete; VirtualExecutor& operator=(const VirtualExecutor&) = delete; uint8_t getNumPriorities() const override { return executor_->getNumPriorities(); } void add(Func f) override { executor_->add(wrapFunc(std::move(f))); } void addWithPriority(Func f, int8_t priority) override { executor_->addWithPriority(wrapFunc(std::move(f)), priority); } ~VirtualExecutor() override { joinKeepAlive(); } private: const KeepAlive<> executor_; }; } // namespace folly