/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include namespace folly { class EventBaseManager; template class Range; typedef Range StringPiece; /** * A helper class to start a new thread running a EventBase loop. * * The new thread will be started by the ScopedEventBaseThread constructor. * When the ScopedEventBaseThread object is destroyed, the thread will be * stopped. */ class ScopedEventBaseThread : public IOExecutor, public SequencedExecutor { public: ScopedEventBaseThread(); explicit ScopedEventBaseThread(StringPiece name); explicit ScopedEventBaseThread(EventBaseManager* ebm); explicit ScopedEventBaseThread(EventBaseManager* ebm, StringPiece name); explicit ScopedEventBaseThread( std::unique_ptr&& backend, EventBaseManager* ebm, StringPiece name); ~ScopedEventBaseThread(); EventBase* getEventBase() const { return &eb_; } EventBase* getEventBase() override { return &eb_; } std::thread::id getThreadId() const { return th_.get_id(); } void add(Func func) override { getEventBase()->add(std::move(func)); } protected: bool keepAliveAcquire() override { return getEventBase()->keepAliveAcquire(); } void keepAliveRelease() override { getEventBase()->keepAliveRelease(); } private: ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete; ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete; ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete; ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete; EventBaseManager* ebm_; union { mutable EventBase eb_; }; std::thread th_; folly::Baton<> stop_; }; } // namespace folly