// Copyright (c) Facebook, Inc. and its affiliates. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include #include #include "rsocket/statemachine/RSocketStateMachine.h" namespace folly { class EventBase; } namespace rsocket { /// Set of RSocketStateMachine objects. Stores them until they call /// RSocketStateMachine::close(). /// /// Also tracks which EventBase is controlling each state machine so that they /// can be closed on the correct thread. class ConnectionSet : public RSocketStateMachine::CloseCallback { public: ConnectionSet(); virtual ~ConnectionSet(); bool insert(std::shared_ptr, folly::EventBase*); void remove(RSocketStateMachine&) override; size_t size() const; void shutdownAndWait(); private: using StateMachineMap = std:: unordered_map, folly::EventBase*>; folly::Synchronized machines_; folly::Baton<> shutdownDone_; size_t removes_{0}; size_t targetRemoves_{0}; std::atomic shutDown_{false}; }; } // namespace rsocket