/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace folly { /// WaitOptions /// /// Various synchronization primitives as well as various concurrent data /// structures built using them have operations which might wait. This type /// represents a set of options for controlling such waiting. class WaitOptions { public: struct Defaults { /// spin_max /// /// If multiple threads are actively using a synchronization primitive, /// whether indirectly via a higher-level concurrent data structure or /// directly, where the synchronization primitive has an operation which /// waits and another operation which wakes the waiter, it is common for /// wait and wake events to happen almost at the same time. In this state, /// we lose big 50% of the time if the wait blocks immediately. /// /// We can improve our chances of being waked immediately, before blocking, /// by spinning for a short duration, although we have to balance this /// against the extra cpu utilization, latency reduction, power consumption, /// and priority inversion effect if we end up blocking anyway. /// /// We use a default maximum of 2 usec of spinning. As partial consolation, /// since spinning as implemented in folly uses the pause instruction where /// available, we give a small speed boost to the colocated hyperthread. /// /// On circa-2013 devbox hardware, it costs about 7 usec to FUTEX_WAIT and /// then be awoken. Spins on this hw take about 7 nsec, where all but 0.5 /// nsec is the pause instruction. static constexpr std::chrono::nanoseconds spin_max = std::chrono::microseconds(2); static constexpr bool logging_enabled = true; }; constexpr std::chrono::nanoseconds spin_max() const { return spin_max_; } constexpr WaitOptions& spin_max(std::chrono::nanoseconds dur) { spin_max_ = dur; return *this; } constexpr bool logging_enabled() const { return logging_enabled_; } constexpr WaitOptions& logging_enabled(bool enable) { logging_enabled_ = enable; return *this; } private: std::chrono::nanoseconds spin_max_ = Defaults::spin_max; bool logging_enabled_ = Defaults::logging_enabled; }; } // namespace folly