Rocket.Chat.ReactNative/ios/Pods/Folly/folly/SocketAddress.h

628 lines
18 KiB
C++

/*
* Copyright 2014-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <sys/types.h>
#include <cstddef>
#include <iosfwd>
#include <string>
#include <folly/IPAddress.h>
#include <folly/Portability.h>
#include <folly/Range.h>
#include <folly/portability/Sockets.h>
namespace folly {
class SocketAddress {
public:
SocketAddress() = default;
/**
* Construct a SocketAddress from a hostname and port.
*
* Note: If the host parameter is not a numeric IP address, hostname
* resolution will be performed, which can be quite slow.
*
* Raises std::system_error on error.
*
* @param host The IP address (or hostname, if allowNameLookup is true)
* @param port The port (in host byte order)
* @pram allowNameLookup If true, attempt to perform hostname lookup
* if the hostname does not appear to be a numeric IP address.
* This is potentially a very slow operation, so is disabled by
* default.
*/
SocketAddress(const char* host, uint16_t port, bool allowNameLookup = false) {
// Initialize the address family first,
// since setFromHostPort() and setFromIpPort() will check it.
if (allowNameLookup) {
setFromHostPort(host, port);
} else {
setFromIpPort(host, port);
}
}
SocketAddress(
const std::string& host,
uint16_t port,
bool allowNameLookup = false) {
// Initialize the address family first,
// since setFromHostPort() and setFromIpPort() will check it.
if (allowNameLookup) {
setFromHostPort(host.c_str(), port);
} else {
setFromIpPort(host.c_str(), port);
}
}
SocketAddress(const IPAddress& ipAddr, uint16_t port) {
setFromIpAddrPort(ipAddr, port);
}
SocketAddress(const SocketAddress& addr) {
port_ = addr.port_;
if (addr.getFamily() == AF_UNIX) {
storage_.un.init(addr.storage_.un);
} else {
storage_ = addr.storage_;
}
external_ = addr.external_;
}
SocketAddress& operator=(const SocketAddress& addr) {
if (!external_) {
if (addr.getFamily() != AF_UNIX) {
storage_ = addr.storage_;
} else {
storage_ = addr.storage_;
storage_.un.init(addr.storage_.un);
}
} else {
if (addr.getFamily() == AF_UNIX) {
storage_.un.copy(addr.storage_.un);
} else {
storage_.un.free();
storage_ = addr.storage_;
}
}
port_ = addr.port_;
external_ = addr.external_;
return *this;
}
SocketAddress(SocketAddress&& addr) noexcept {
storage_ = addr.storage_;
port_ = addr.port_;
external_ = addr.external_;
addr.external_ = false;
}
SocketAddress& operator=(SocketAddress&& addr) {
std::swap(storage_, addr.storage_);
std::swap(port_, addr.port_);
std::swap(external_, addr.external_);
return *this;
}
~SocketAddress() {
if (external_) {
storage_.un.free();
}
}
bool isInitialized() const {
return (getFamily() != AF_UNSPEC);
}
/**
* Return whether this address is within private network.
*
* According to RFC1918, the 10/8 prefix, 172.16/12 prefix, and 192.168/16
* prefix are reserved for private networks.
* fc00::/7 is the IPv6 version, defined in RFC4139. IPv6 link-local
* addresses (fe80::/10) are also considered private addresses.
*
* The loopback addresses 127/8 and ::1 are also regarded as private networks
* for the purpose of this function.
*
* Returns true if this is a private network address, and false otherwise.
*/
bool isPrivateAddress() const;
/**
* Return whether this address is a loopback address.
*/
bool isLoopbackAddress() const;
void reset() {
if (external_) {
storage_.un.free();
}
storage_.addr = folly::IPAddress();
external_ = false;
}
/**
* Initialize this SocketAddress from a hostname and port.
*
* Note: If the host parameter is not a numeric IP address, hostname
* resolution will be performed, which can be quite slow.
*
* If the hostname resolves to multiple addresses, only the first will be
* returned.
*
* Raises std::system_error on error.
*
* @param host The hostname or IP address
* @param port The port (in host byte order)
*/
void setFromHostPort(const char* host, uint16_t port);
void setFromHostPort(const std::string& host, uint16_t port) {
setFromHostPort(host.c_str(), port);
}
/**
* Initialize this SocketAddress from an IP address and port.
*
* This is similar to setFromHostPort(), but only accepts numeric IP
* addresses. If the IP string does not look like an IP address, it throws a
* std::invalid_argument rather than trying to perform a hostname resolution.
*
* Raises std::system_error on error.
*
* @param ip The IP address, as a human-readable string.
* @param port The port (in host byte order)
*/
void setFromIpPort(const char* ip, uint16_t port);
void setFromIpPort(const std::string& ip, uint16_t port) {
setFromIpPort(ip.c_str(), port);
}
/**
* Initialize this SocketAddress from an IPAddress struct and port.
*
* @param ip The IP address in IPAddress format
* @param port The port (in host byte order)
*/
void setFromIpAddrPort(const IPAddress& ip, uint16_t port);
/**
* Initialize this SocketAddress from a local port number.
*
* This is intended to be used by server code to determine the address to
* listen on.
*
* If the current machine has any IPv6 addresses configured, an IPv6 address
* will be returned (since connections from IPv4 clients can be mapped to the
* IPv6 address). If the machine does not have any IPv6 addresses, an IPv4
* address will be returned.
*/
void setFromLocalPort(uint16_t port);
/**
* Initialize this SocketAddress from a local port number.
*
* This version of setFromLocalPort() accepts the port as a string. A
* std::invalid_argument will be raised if the string does not refer to a port
* number. Non-numeric service port names are not accepted.
*/
void setFromLocalPort(const char* port);
void setFromLocalPort(const std::string& port) {
return setFromLocalPort(port.c_str());
}
/**
* Initialize this SocketAddress from a local port number and optional IP
* address.
*
* The addressAndPort string may be specified either as "<ip>:<port>", or
* just as "<port>". If the IP is not specified, the address will be
* initialized to 0, so that a server socket bound to this address will
* accept connections on all local IP addresses.
*
* Both the IP address and port number must be numeric. DNS host names and
* non-numeric service port names are not accepted.
*/
void setFromLocalIpPort(const char* addressAndPort);
void setFromLocalIpPort(const std::string& addressAndPort) {
return setFromLocalIpPort(addressAndPort.c_str());
}
/**
* Initialize this SocketAddress from an IP address and port number.
*
* The addressAndPort string must be of the form "<ip>:<port>". E.g.,
* "10.0.0.1:1234".
*
* Both the IP address and port number must be numeric. DNS host names and
* non-numeric service port names are not accepted.
*/
void setFromIpPort(const char* addressAndPort);
void setFromIpPort(const std::string& addressAndPort) {
return setFromIpPort(addressAndPort.c_str());
}
/**
* Initialize this SocketAddress from a host name and port number.
*
* The addressAndPort string must be of the form "<host>:<port>". E.g.,
* "www.facebook.com:443".
*
* If the host name is not a numeric IP address, a DNS lookup will be
* performed. Beware that the DNS lookup may be very slow. The port number
* must be numeric; non-numeric service port names are not accepted.
*/
void setFromHostPort(const char* hostAndPort);
void setFromHostPort(const std::string& hostAndPort) {
return setFromHostPort(hostAndPort.c_str());
}
/**
* Returns the port number from the given socketaddr structure.
*
* Currently only IPv4 and IPv6 are supported.
*
* Returns -1 for unsupported socket families.
*/
static int getPortFrom(const struct sockaddr* address);
/**
* Returns the family name from the given socketaddr structure (e.g.: AF_INET6
* for IPv6).
*
* Returns `defaultResult` for unsupported socket families.
*/
static const char* getFamilyNameFrom(
const struct sockaddr* address,
const char* defaultResult = nullptr);
/**
* Initialize this SocketAddress from a local unix path.
*
* Raises std::invalid_argument on error.
*/
void setFromPath(StringPiece path);
void setFromPath(const char* path, size_t length) {
setFromPath(StringPiece{path, length});
}
/**
* Construct a SocketAddress from a local unix socket path.
*
* Raises std::invalid_argument on error.
*
* @param path The Unix domain socket path.
*/
static SocketAddress makeFromPath(StringPiece path) {
SocketAddress addr;
addr.setFromPath(path);
return addr;
}
/**
* Initialize this SocketAddress from a socket's peer address.
*
* Raises std::system_error on error.
*/
void setFromPeerAddress(int socket);
/**
* Initialize this SocketAddress from a socket's local address.
*
* Raises std::system_error on error.
*/
void setFromLocalAddress(int socket);
/**
* Initialize this folly::SocketAddress from a struct sockaddr.
*
* Raises std::system_error on error.
*
* This method is not supported for AF_UNIX addresses. For unix addresses,
* the address length must be explicitly specified.
*
* @param address A struct sockaddr. The size of the address is implied
* from address->sa_family.
*/
void setFromSockaddr(const struct sockaddr* address);
/**
* Initialize this SocketAddress from a struct sockaddr.
*
* Raises std::system_error on error.
*
* @param address A struct sockaddr.
* @param addrlen The length of address data available. This must be long
* enough for the full address type required by
* address->sa_family.
*/
void setFromSockaddr(const struct sockaddr* address, socklen_t addrlen);
/**
* Initialize this SocketAddress from a struct sockaddr_in.
*/
void setFromSockaddr(const struct sockaddr_in* address);
/**
* Initialize this SocketAddress from a struct sockaddr_in6.
*/
void setFromSockaddr(const struct sockaddr_in6* address);
/**
* Initialize this SocketAddress from a struct sockaddr_un.
*
* Note that the addrlen parameter is necessary to properly detect anonymous
* addresses, which have 0 valid path bytes, and may not even have a NUL
* character at the start of the path.
*
* @param address A struct sockaddr_un.
* @param addrlen The length of address data. This should include all of
* the valid bytes of sun_path, not including any NUL
* terminator.
*/
void setFromSockaddr(const struct sockaddr_un* address, socklen_t addrlen);
/**
* Fill in a given sockaddr_storage with the ip or unix address.
*
* Returns the actual size of the storage used.
*/
socklen_t getAddress(sockaddr_storage* addr) const {
if (!external_) {
return storage_.addr.toSockaddrStorage(addr, htons(port_));
} else {
memcpy(addr, storage_.un.addr, sizeof(*storage_.un.addr));
return storage_.un.len;
}
}
const folly::IPAddress& getIPAddress() const;
// Deprecated: getAddress() above returns the same size as getActualSize()
socklen_t getActualSize() const;
sa_family_t getFamily() const {
DCHECK(external_ || AF_UNIX != storage_.addr.family());
return external_ ? sa_family_t(AF_UNIX) : storage_.addr.family();
}
bool empty() const {
return getFamily() == AF_UNSPEC;
}
/**
* Get a string representation of the IPv4 or IPv6 address.
*
* Raises std::invalid_argument if an error occurs (for example, if
* the address is not an IPv4 or IPv6 address).
*/
std::string getAddressStr() const;
/**
* Get a string representation of the IPv4 or IPv6 address.
*
* Raises std::invalid_argument if an error occurs (for example, if
* the address is not an IPv4 or IPv6 address).
*/
void getAddressStr(char* buf, size_t buflen) const;
/**
* Return true if it is a valid IPv4 or IPv6 address.
*/
bool isFamilyInet() const;
/**
* For v4 & v6 addresses, return the fully qualified address string
*/
std::string getFullyQualified() const;
/**
* Get the IPv4 or IPv6 port for this address.
*
* Raises std::invalid_argument if this is not an IPv4 or IPv6 address.
*
* @return Returns the port, in host byte order.
*/
uint16_t getPort() const;
/**
* Set the IPv4 or IPv6 port for this address.
*
* Raises std::invalid_argument if this is not an IPv4 or IPv6 address.
*/
void setPort(uint16_t port);
/**
* Return true if this is an IPv4-mapped IPv6 address.
*/
bool isIPv4Mapped() const {
return (getFamily() == AF_INET6 && storage_.addr.isIPv4Mapped());
}
/**
* Convert an IPv4-mapped IPv6 address to an IPv4 address.
*
* Raises std::invalid_argument if this is not an IPv4-mapped IPv6 address.
*/
void convertToIPv4();
/**
* Try to convert an address to IPv4.
*
* This attempts to convert an address to an IPv4 address if possible.
* If the address is an IPv4-mapped IPv6 address, it is converted to an IPv4
* address and true is returned. Otherwise nothing is done, and false is
* returned.
*/
bool tryConvertToIPv4();
/**
* Convert an IPv4 address to IPv6 [::ffff:a.b.c.d]
*/
bool mapToIPv6();
/**
* Get string representation of the host name (or IP address if the host name
* cannot be resolved).
*
* Warning: Using this method is strongly discouraged. It performs a
* DNS lookup, which may block for many seconds.
*
* Raises std::invalid_argument if an error occurs.
*/
std::string getHostStr() const;
/**
* Get the path name for a Unix domain socket.
*
* Returns a std::string containing the path. For anonymous sockets, an
* empty string is returned.
*
* For addresses in the abstract namespace (Linux-specific), a std::string
* containing binary data is returned. In this case the first character will
* always be a NUL character.
*
* Raises std::invalid_argument if called on a non-Unix domain socket.
*/
std::string getPath() const;
/**
* Get human-readable string representation of the address.
*
* This prints a string representation of the address, for human consumption.
* For IP addresses, the string is of the form "<IP>:<port>".
*/
std::string describe() const;
bool operator==(const SocketAddress& other) const;
bool operator!=(const SocketAddress& other) const {
return !(*this == other);
}
/**
* Check whether the first N bits of this address match the first N
* bits of another address.
* @note returns false if the addresses are not from the same
* address family or if the family is neither IPv4 nor IPv6
*/
bool prefixMatch(const SocketAddress& other, unsigned prefixLength) const;
/**
* Use this operator for storing maps based on SocketAddress.
*/
bool operator<(const SocketAddress& other) const;
/**
* Compuate a hash of a SocketAddress.
*/
size_t hash() const;
private:
/**
* Unix socket addresses require more storage than IPv4 and IPv6 addresses,
* and are comparatively little-used.
*
* Therefore SocketAddress' internal storage_ member variable doesn't
* contain room for a full unix address, to avoid wasting space in the common
* case. When we do need to store a Unix socket address, we use this
* ExternalUnixAddr structure to allocate a struct sockaddr_un separately on
* the heap.
*/
struct ExternalUnixAddr {
struct sockaddr_un* addr;
socklen_t len;
socklen_t pathLength() const {
return socklen_t(len - offsetof(struct sockaddr_un, sun_path));
}
void init() {
addr = new struct sockaddr_un;
addr->sun_family = AF_UNIX;
len = 0;
}
void init(const ExternalUnixAddr& other) {
addr = new struct sockaddr_un;
len = other.len;
memcpy(addr, other.addr, size_t(len));
}
void copy(const ExternalUnixAddr& other) {
len = other.len;
memcpy(addr, other.addr, size_t(len));
}
void free() {
delete addr;
}
};
struct addrinfo* getAddrInfo(const char* host, uint16_t port, int flags);
struct addrinfo* getAddrInfo(const char* host, const char* port, int flags);
void setFromAddrInfo(const struct addrinfo* results);
void setFromLocalAddr(const struct addrinfo* results);
void setFromSocket(int socket, int (*fn)(int, struct sockaddr*, socklen_t*));
std::string getIpString(int flags) const;
void getIpString(char* buf, size_t buflen, int flags) const;
void updateUnixAddressLength(socklen_t addrlen);
/*
* storage_ contains room for a full IPv4 or IPv6 address, so they can be
* stored inline without a separate allocation on the heap.
*
* If we need to store a Unix socket address, ExternalUnixAddr is a shim to
* track a struct sockaddr_un allocated separately on the heap.
*/
union AddrStorage {
folly::IPAddress addr;
ExternalUnixAddr un;
AddrStorage() : addr() {}
} storage_{};
// IPAddress class does nto save zone or port, and must be saved here
uint16_t port_;
bool external_{false};
};
/**
* Hash a SocketAddress object.
*
* boost::hash uses hash_value(), so this allows boost::hash to automatically
* work for SocketAddress.
*/
size_t hash_value(const SocketAddress& address);
std::ostream& operator<<(std::ostream& os, const SocketAddress& addr);
} // namespace folly
namespace std {
// Provide an implementation for std::hash<SocketAddress>
template <>
struct hash<folly::SocketAddress> {
size_t operator()(const folly::SocketAddress& addr) const {
return addr.hash();
}
};
} // namespace std