Rocket.Chat.ReactNative/ios/Pods/Folly/folly/portability/Fcntl.h

57 lines
1.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <fcntl.h>
#ifdef _WIN32
#include <sys/types.h>
#include <folly/portability/Windows.h>
// I have no idea what the normal values for these are,
// and really don't care what they are. They're only used
// within fcntl, so it's not an issue.
#define FD_CLOEXEC HANDLE_FLAG_INHERIT
#define O_NONBLOCK 1
#define O_CLOEXEC _O_NOINHERIT
#define F_GETFD 1
#define F_SETFD 2
#define F_GETFL 3
#define F_SETFL 4
#ifdef HAVE_POSIX_FALLOCATE
#undef HAVE_POSIX_FALLOCATE
#endif
#define HAVE_POSIX_FALLOCATE 1
// See portability/Unistd.h for why these need to be in a namespace
// rather then extern "C".
namespace folly {
namespace portability {
namespace fcntl {
int creat(char const* fn, int pm);
int fcntl(int fd, int cmd, ...);
int posix_fallocate(int fd, off_t offset, off_t len);
int open(char const* fn, int of, int pm = 0);
} // namespace fcntl
} // namespace portability
} // namespace folly
/* using override */ using namespace folly::portability::fcntl;
#endif