Rocket.Chat.ReactNative/ios/Pods/Flipper-RSocket/rsocket/RSocketServer.h

144 lines
4.6 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <mutex>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
#include <folly/synchronization/Baton.h>
#include "rsocket/ConnectionAcceptor.h"
#include "rsocket/RSocketParameters.h"
#include "rsocket/RSocketResponder.h"
#include "rsocket/RSocketServiceHandler.h"
#include "rsocket/internal/ConnectionSet.h"
#include "rsocket/internal/SetupResumeAcceptor.h"
namespace rsocket {
/**
* API for starting an RSocket server. Returned from RSocket::createServer.
*
* This listens for connections using a transport from the provided
* ConnectionAcceptor.
*
*/
class RSocketServer {
public:
explicit RSocketServer(
std::unique_ptr<ConnectionAcceptor>,
std::shared_ptr<RSocketStats> stats = RSocketStats::noop());
~RSocketServer();
RSocketServer(const RSocketServer&) = delete;
RSocketServer(RSocketServer&&) = delete;
RSocketServer& operator=(const RSocketServer&) = delete;
RSocketServer& operator=(RSocketServer&&) = delete;
/**
* Start the ConnectionAcceptor and begin handling connections.
*
* This method blocks until the server has started. It returns if successful
* or throws an exception if failure occurs.
*
* This method assumes it will be called only once.
*/
void start(std::shared_ptr<RSocketServiceHandler> serviceHandler);
void start(OnNewSetupFn onNewSetupFn);
/**
* Start the ConnectionAcceptor and begin handling connections.
*
* This method will block the calling thread as long as the server is running.
* It will throw an exception if a failure occurs on startup.
*
* The provided RSocketServiceHandler will be used to handle all connections
* to this server. If you wish to use different RSocketServiceHandler for
* each connection, then refer to acceptConnection()
*
* This method assumes it will be called only once.
*/
void startAndPark(std::shared_ptr<RSocketServiceHandler> serviceHandler);
void startAndPark(OnNewSetupFn onNewSetupFn);
/**
* Unblock the server if it has called startAndPark(). Can only be called
* once.
*/
void unpark();
/**
* Accept RSocket connection over the provided DuplexConnection. The
* provided RSocketServiceHandler will be used to handle the connection.
*/
void acceptConnection(
std::unique_ptr<DuplexConnection> connection,
folly::EventBase& eventBase,
std::shared_ptr<RSocketServiceHandler> serviceHandler);
void shutdownAndWait();
/**
* Gets the port the ConnectionAcceptor is listening on. Returns folly::none
* if this server is not listening on a port.
*/
folly::Optional<uint16_t> listeningPort() const;
/**
* Use the same EventBase that is provided to acceptConnection function for
* internal operations. Don't schedule to another event base.
*/
void setSingleThreadedResponder();
/**
* Number of active connections to this server.
*/
size_t getNumConnections();
private:
static void onRSocketSetup(
std::shared_ptr<RSocketServiceHandler> serviceHandler,
std::shared_ptr<ConnectionSet> connectionSet,
bool scheduledResponder,
std::unique_ptr<DuplexConnection> connection,
rsocket::SetupParameters setupPayload);
void onRSocketResume(
std::shared_ptr<RSocketServiceHandler> serviceHandler,
std::unique_ptr<DuplexConnection> connection,
rsocket::ResumeParameters setupPayload);
const std::unique_ptr<ConnectionAcceptor> duplexConnectionAcceptor_;
bool started{false};
class SetupResumeAcceptorTag {};
folly::ThreadLocal<rsocket::SetupResumeAcceptor, SetupResumeAcceptorTag>
setupResumeAcceptors_;
folly::Baton<> waiting_;
std::atomic<bool> isShutdown_{false};
std::shared_ptr<ConnectionSet> connectionSet_;
std::shared_ptr<RSocketStats> stats_;
/**
* If this field is false, acceptConnection() function will assume that there
* will be a single thread for each connected client. The execution will not
* be scheduled to another event base.
*/
bool useScheduledResponder_{true};
};
} // namespace rsocket