55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#pragma once
|
|
|
|
#include "rsocket/RSocketClient.h"
|
|
#include "rsocket/RSocketServer.h"
|
|
|
|
#include <folly/Optional.h>
|
|
#include <folly/io/async/ScopedEventBaseThread.h>
|
|
|
|
#include <deque>
|
|
#include <vector>
|
|
|
|
namespace rsocket {
|
|
|
|
/// Benchmarks fixture object that contains a server, along with a list of
|
|
/// clients and their worker threads.
|
|
///
|
|
/// Uses TCP as the transport.
|
|
struct Fixture {
|
|
struct Options {
|
|
/// Number of threads the server will run.
|
|
size_t serverThreads{8};
|
|
|
|
/// Number of clients to run.
|
|
size_t clients{8};
|
|
|
|
/// Number of worker threads driving the clients. A default value means to
|
|
/// use one thread per client.
|
|
folly::Optional<size_t> clientThreads;
|
|
};
|
|
|
|
Fixture(Options, std::shared_ptr<RSocketResponder>);
|
|
|
|
// State is public, have at it.
|
|
|
|
std::unique_ptr<RSocketServer> server;
|
|
std::deque<std::unique_ptr<folly::ScopedEventBaseThread>> workers;
|
|
std::vector<std::shared_ptr<RSocketClient>> clients;
|
|
const Options options;
|
|
};
|
|
} // namespace rsocket
|