Rocket.Chat.ReactNative/ios/Pods/Flipper-RSocket/rsocket/benchmarks/Fixture.h

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1.6 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "rsocket/RSocketClient.h"
#include "rsocket/RSocketServer.h"
#include <folly/Optional.h>
#include <folly/io/async/ScopedEventBaseThread.h>
#include <deque>
#include <vector>
namespace rsocket {
/// Benchmarks fixture object that contains a server, along with a list of
/// clients and their worker threads.
///
/// Uses TCP as the transport.
struct Fixture {
struct Options {
/// Number of threads the server will run.
size_t serverThreads{8};
/// Number of clients to run.
size_t clients{8};
/// Number of worker threads driving the clients. A default value means to
/// use one thread per client.
folly::Optional<size_t> clientThreads;
};
Fixture(Options, std::shared_ptr<RSocketResponder>);
// State is public, have at it.
std::unique_ptr<RSocketServer> server;
std::deque<std::unique_ptr<folly::ScopedEventBaseThread>> workers;
std::vector<std::shared_ptr<RSocketClient>> clients;
const Options options;
};
} // namespace rsocket