Rocket.Chat.ReactNative/ios/Pods/boost-for-react-native/boost/signals/connection.hpp

214 lines
6.8 KiB
C++

// Boost.Signals library
// Copyright Douglas Gregor 2001-2004. Use, modification and
// distribution is subject to the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// For more information, see http://www.boost.org
#ifndef BOOST_SIGNALS_CONNECTION_HPP
#define BOOST_SIGNALS_CONNECTION_HPP
#include <boost/signals/detail/signals_common.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/operators.hpp>
#include <boost/any.hpp>
#include <list>
#include <cassert>
#include <utility>
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_PREFIX
#endif
namespace boost {
namespace BOOST_SIGNALS_NAMESPACE {
class trackable;
namespace detail {
// Represents an object that has been bound as part of a slot, and how
// to notify that object of a disconnect
struct bound_object {
void* obj;
void* data;
void (*disconnect)(void*, void*);
bool operator==(const bound_object& other) const
{ return obj == other.obj && data == other.data; }
bool operator<(const bound_object& other) const
{ return obj < other.obj; }
// To support intel 80 compiler, 2004/03/18 (Mark Rodgers)
bool operator!=(const bound_object& other) const
{ return !(*this==other); }
bool operator>(const bound_object& other) const
{ return !(*this < other); }
};
// Describes the connection between a signal and the objects that are
// bound for a specific slot. Enables notification of the signal and the
// slots when a disconnect is requested.
struct basic_connection {
void* signal;
void* signal_data;
void (*signal_disconnect)(void*, void*);
bool blocked_;
std::list<bound_object> bound_objects;
};
} // end namespace detail
// The user may freely pass around the "connection" object and terminate
// the connection at any time using disconnect().
class BOOST_SIGNALS_DECL connection :
private less_than_comparable1<connection>,
private equality_comparable1<connection>
{
public:
connection() : con(), controlling_connection(false) {}
connection(const connection&);
~connection();
// Block he connection: if the connection is still active, there
// will be no notification
void block(bool should_block = true) { con->blocked_ = should_block; }
void unblock() { con->blocked_ = false; }
bool blocked() const { return !connected() || con->blocked_; }
// Disconnect the signal and slot, if they are connected
void disconnect() const;
// Returns true if the signal and slot are connected
bool connected() const { return con.get() && con->signal_disconnect; }
// Comparison of connections
bool operator==(const connection& other) const;
bool operator<(const connection& other) const;
// Connection assignment
connection& operator=(const connection& other) ;
// Swap connections
void swap(connection& other);
public: // TBD: CHANGE THIS
// Set whether this connection object is controlling or not
void set_controlling(bool control = true)
{ controlling_connection = control; }
shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection>
get_connection() const
{ return con; }
private:
friend class detail::signal_base_impl;
friend class detail::slot_base;
friend class trackable;
// Reset this connection to refer to a different actual connection
void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*);
// Add a bound object to this connection (not for users)
void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b);
friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor;
// Pointer to the actual contents of the connection
shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> con;
// True if the destruction of this connection object should disconnect
bool controlling_connection;
};
// Similar to connection, but will disconnect the connection when it is
// destroyed unless release() has been called.
class BOOST_SIGNALS_DECL scoped_connection : public connection {
public:
scoped_connection() : connection(), released(false) {}
scoped_connection(const connection&);
scoped_connection(const scoped_connection&);
~scoped_connection();
connection release();
void swap(scoped_connection&);
scoped_connection& operator=(const connection&);
scoped_connection& operator=(const scoped_connection&);
private:
bool released;
};
namespace detail {
struct connection_slot_pair {
connection first;
any second;
connection_slot_pair() {}
connection_slot_pair(const connection& c, const any& a)
: first(c), second(a)
{
}
// Dummys to allow explicit instantiation to work
bool operator==(const connection_slot_pair&) const { return false; }
bool operator<(const connection_slot_pair&) const { return false;}
};
// Determines if the underlying connection is disconnected
struct is_disconnected {
typedef connection_slot_pair argument_type;
typedef bool result_type;
inline bool operator()(const argument_type& c) const
{
return !c.first.connected();
}
};
// Determines if the underlying connection is callable, ie if
// it is connected and not blocked
struct is_callable {
typedef connection_slot_pair argument_type;
typedef bool result_type;
inline bool operator()(const argument_type& c) const
{
return c.first.connected() && !c.first.blocked() ;
}
};
// Autodisconnects the bound object when it is destroyed unless the
// release method is invoked.
class auto_disconnect_bound_object {
public:
auto_disconnect_bound_object(const bound_object& b) :
binding(b), auto_disconnect(true)
{
}
~auto_disconnect_bound_object()
{
if (auto_disconnect)
binding.disconnect(binding.obj, binding.data);
}
void release() { auto_disconnect = false; }
private:
bound_object binding;
bool auto_disconnect;
};
} // end namespace detail
} // end namespace BOOST_SIGNALS_NAMESPACE
} // end namespace boost
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_SUFFIX
#endif
#endif // BOOST_SIGNALS_CONNECTION_HPP