Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/futures/ManualTimekeeper.h

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2.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/Synchronized.h>
#include <folly/futures/Future.h>
#include <folly/futures/Promise.h>
#include <chrono>
#include <map>
namespace folly {
// Manually controlled Timekeeper for unit testing.
//
// We assume advance(), now(), and numScheduled() are called from only a single
// thread, while after() can safely be called from multiple threads.
class ManualTimekeeper : public folly::Timekeeper {
public:
explicit ManualTimekeeper();
/// The returned future is completed when someone calls advance and pushes the
/// executor's clock to a value greater than or equal to (now() + dur)
SemiFuture<Unit> after(folly::HighResDuration dur) override;
/// Advance the timekeeper's clock to (now() + dur). All futures with target
/// time points less than or equal to (now() + dur) are fulfilled after the
/// call to advance() returns
void advance(folly::Duration dur);
/// Returns the current clock value in the timekeeper. This is advanced only
/// when someone calls advance()
std::chrono::steady_clock::time_point now() const;
/// Returns the number of futures that are pending and have not yet been
/// fulfilled
std::size_t numScheduled() const;
private:
Executor::KeepAlive<Executor> executor_;
std::chrono::steady_clock::time_point now_;
folly::Synchronized<
std::multimap<std::chrono::steady_clock::time_point, Promise<Unit>>>
schedule_;
};
} // namespace folly