Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/init/Init.h

91 lines
2.9 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/CPortability.h>
#include <bitset>
namespace folly {
class InitOptions {
public:
InitOptions() noexcept;
bool remove_flags{true};
// mask of all fatal (default handler of terminating the process) signals for
// which `init()` will install handler that print stack traces and invokes
// previously established handler (or terminate if there were none).
// Signals that are not in `symbolizer::kAllFatalSignals` will be ignored
// if passed here
// Defaults to all signal in `symbolizer::kAllFatalSignals`
std::bitset<64> fatal_signals;
InitOptions& removeFlags(bool remove) {
remove_flags = remove;
return *this;
}
InitOptions& fatalSignals(unsigned long val) {
fatal_signals = val;
return *this;
}
};
/*
* Calls common init functions in the necessary order
* Among other things, this ensures that folly::Singletons are initialized
* correctly and installs signal handlers for a superior debugging experience.
* It also initializes gflags and glog.
*
* @param argc, argv arguments to your main
* @param removeFlags if true, will update argc,argv to remove recognized
* gflags passed on the command line
* @param options options
*/
void init(int* argc, char*** argv, bool removeFlags = true);
void init(int* argc, char*** argv, InitOptions options);
/*
* An RAII object to be constructed at the beginning of main() and destructed
* implicitly at the end of main().
*
* The constructor performs the same setup as folly::init(), including
* initializing singletons managed by folly::Singleton.
*
* The destructor destroys all singletons managed by folly::Singleton, yielding
* better shutdown behavior when performed at the end of main(). In particular,
* this guarantees that all singletons managed by folly::Singleton are destroyed
* before all Meyers singletons are destroyed.
*/
class Init {
public:
// Force ctor & dtor out of line for better stack traces even with LTO.
FOLLY_NOINLINE Init(int* argc, char*** argv, bool removeFlags = true);
FOLLY_NOINLINE Init(int* argc, char*** argv, InitOptions options);
FOLLY_NOINLINE ~Init();
Init(Init const&) = delete;
Init(Init&&) = delete;
Init& operator=(Init const&) = delete;
Init& operator=(Init&&) = delete;
};
} // namespace folly