Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/io/async/EventBaseManager.h

160 lines
5.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <list>
#include <set>
#include <folly/ThreadLocal.h>
#include <folly/io/async/EventBase.h>
namespace folly {
/**
* Manager for per-thread EventBase objects.
* This class will find or create a EventBase for the current
* thread, associated with thread-specific storage for that thread.
* Although a typical application will generally only have one
* EventBaseManager, there is no restriction on multiple instances;
* the EventBases belong to one instance are isolated from those of
* another.
*/
class EventBaseManager {
public:
// XXX Constructing a EventBaseManager directly is DEPRECATED and not
// encouraged. You should instead use the global singleton if possible.
EventBaseManager() {}
explicit EventBaseManager(folly::EventBaseBackendBase::FactoryFunc func)
: func_(func) {}
~EventBaseManager() {}
explicit EventBaseManager(const std::shared_ptr<EventBaseObserver>& observer)
: observer_(observer) {}
/**
* Get the global EventBaseManager for this program. Ideally all users
* of EventBaseManager go through this interface and do not construct
* EventBaseManager directly.
*/
static EventBaseManager* get();
/**
* Get the EventBase for this thread, or create one if none exists yet.
*
* If no EventBase exists for this thread yet, a new one will be created and
* returned. May throw std::bad_alloc if allocation fails.
*/
EventBase* getEventBase() const;
/**
* Get the EventBase for this thread.
*
* Returns nullptr if no EventBase has been created for this thread yet.
*/
EventBase* getExistingEventBase() const {
EventBaseInfo* info = localStore_.get();
if (info == nullptr) {
return nullptr;
}
return info->eventBase;
}
/**
* Set the EventBase to be used by this thread.
*
* This may only be called if no EventBase has been defined for this thread
* yet. If a EventBase is already defined for this thread, a
* std::runtime_error is thrown. std::bad_alloc may also be thrown if
* allocation fails while setting the EventBase.
*
* This should typically be invoked by the code that will call loop() on the
* EventBase, to make sure the EventBaseManager points to the correct
* EventBase that is actually running in this thread.
*/
void setEventBase(EventBase* eventBase, bool takeOwnership);
/**
* Clear the EventBase for this thread.
*
* This can be used if the code driving the EventBase loop() has finished
* the loop and new events should no longer be added to the EventBase.
*/
void clearEventBase();
/**
* Gives the caller all references to all assigned EventBase instances at
* this moment in time. Locks a mutex so that these EventBase set cannot
* be changed, and also the caller can rely on no instances being destructed.
*/
template <typename FunctionType>
void withEventBaseSet(const FunctionType& runnable) {
// grab the mutex for the caller
std::lock_guard<std::mutex> g(*&eventBaseSetMutex_);
// give them only a const set to work with
const std::set<EventBase*>& constSet = eventBaseSet_;
runnable(constSet);
}
private:
struct EventBaseInfo {
EventBaseInfo(EventBase* evb, bool owned) : eventBase(evb), owned_(owned) {}
explicit EventBaseInfo(std::unique_ptr<EventBaseBackendBase>&& evb)
: eventBase(new EventBase(std::move(evb))), owned_(true) {}
EventBaseInfo() : eventBase(new EventBase), owned_(true) {}
EventBase* eventBase;
bool owned_;
~EventBaseInfo() {
if (owned_) {
delete eventBase;
}
}
};
// Forbidden copy constructor and assignment opererator
EventBaseManager(EventBaseManager const&);
EventBaseManager& operator=(EventBaseManager const&);
void trackEventBase(EventBase* evb) {
std::lock_guard<std::mutex> g(*&eventBaseSetMutex_);
eventBaseSet_.insert(evb);
}
void untrackEventBase(EventBase* evb) {
std::lock_guard<std::mutex> g(*&eventBaseSetMutex_);
eventBaseSet_.erase(evb);
}
folly::EventBaseBackendBase::FactoryFunc func_;
mutable folly::ThreadLocalPtr<EventBaseInfo> localStore_;
// set of "active" EventBase instances
// (also see the mutex "eventBaseSetMutex_" below
// which governs access to this).
mutable std::set<EventBase*> eventBaseSet_;
// a mutex to use as a guard for the above set
std::mutex eventBaseSetMutex_;
std::shared_ptr<folly::EventBaseObserver> observer_;
};
} // namespace folly