Rocket.Chat.ReactNative/ios/Pods/Folly/folly/ConcurrentSkipList-inl.h

378 lines
10 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// @author: Xin Liu <xliux@fb.com>
#pragma once
#include <algorithm>
#include <atomic>
#include <climits>
#include <cmath>
#include <memory>
#include <mutex>
#include <type_traits>
#include <vector>
#include <boost/random.hpp>
#include <glog/logging.h>
#include <folly/Memory.h>
#include <folly/ThreadLocal.h>
#include <folly/synchronization/MicroSpinLock.h>
namespace folly {
namespace detail {
template <typename ValT, typename NodeT>
class csl_iterator;
template <typename T>
class SkipListNode {
enum : uint16_t {
IS_HEAD_NODE = 1,
MARKED_FOR_REMOVAL = (1 << 1),
FULLY_LINKED = (1 << 2),
};
public:
typedef T value_type;
SkipListNode(const SkipListNode&) = delete;
SkipListNode& operator=(const SkipListNode&) = delete;
template <
typename NodeAlloc,
typename U,
typename =
typename std::enable_if<std::is_convertible<U, T>::value>::type>
static SkipListNode*
create(NodeAlloc& alloc, int height, U&& data, bool isHead = false) {
DCHECK(height >= 1 && height < 64) << height;
size_t size =
sizeof(SkipListNode) + height * sizeof(std::atomic<SkipListNode*>);
auto storage = std::allocator_traits<NodeAlloc>::allocate(alloc, size);
// do placement new
return new (storage)
SkipListNode(uint8_t(height), std::forward<U>(data), isHead);
}
template <typename NodeAlloc>
static void destroy(NodeAlloc& alloc, SkipListNode* node) {
size_t size = sizeof(SkipListNode) +
node->height_ * sizeof(std::atomic<SkipListNode*>);
node->~SkipListNode();
std::allocator_traits<NodeAlloc>::deallocate(alloc, node, size);
}
template <typename NodeAlloc>
struct DestroyIsNoOp : StrictConjunction<
AllocatorHasTrivialDeallocate<NodeAlloc>,
std::is_trivially_destructible<SkipListNode>> {};
// copy the head node to a new head node assuming lock acquired
SkipListNode* copyHead(SkipListNode* node) {
DCHECK(node != nullptr && height_ > node->height_);
setFlags(node->getFlags());
for (uint8_t i = 0; i < node->height_; ++i) {
setSkip(i, node->skip(i));
}
return this;
}
inline SkipListNode* skip(int layer) const {
DCHECK_LT(layer, height_);
return skip_[layer].load(std::memory_order_consume);
}
// next valid node as in the linked list
SkipListNode* next() {
SkipListNode* node;
for (node = skip(0); (node != nullptr && node->markedForRemoval());
node = node->skip(0)) {
}
return node;
}
void setSkip(uint8_t h, SkipListNode* next) {
DCHECK_LT(h, height_);
skip_[h].store(next, std::memory_order_release);
}
value_type& data() {
return data_;
}
const value_type& data() const {
return data_;
}
int maxLayer() const {
return height_ - 1;
}
int height() const {
return height_;
}
std::unique_lock<MicroSpinLock> acquireGuard() {
return std::unique_lock<MicroSpinLock>(spinLock_);
}
bool fullyLinked() const {
return getFlags() & FULLY_LINKED;
}
bool markedForRemoval() const {
return getFlags() & MARKED_FOR_REMOVAL;
}
bool isHeadNode() const {
return getFlags() & IS_HEAD_NODE;
}
void setIsHeadNode() {
setFlags(uint16_t(getFlags() | IS_HEAD_NODE));
}
void setFullyLinked() {
setFlags(uint16_t(getFlags() | FULLY_LINKED));
}
void setMarkedForRemoval() {
setFlags(uint16_t(getFlags() | MARKED_FOR_REMOVAL));
}
private:
// Note! this can only be called from create() as a placement new.
template <typename U>
SkipListNode(uint8_t height, U&& data, bool isHead)
: height_(height), data_(std::forward<U>(data)) {
spinLock_.init();
setFlags(0);
if (isHead) {
setIsHeadNode();
}
// need to explicitly init the dynamic atomic pointer array
for (uint8_t i = 0; i < height_; ++i) {
new (&skip_[i]) std::atomic<SkipListNode*>(nullptr);
}
}
~SkipListNode() {
for (uint8_t i = 0; i < height_; ++i) {
skip_[i].~atomic();
}
}
uint16_t getFlags() const {
return flags_.load(std::memory_order_consume);
}
void setFlags(uint16_t flags) {
flags_.store(flags, std::memory_order_release);
}
// TODO(xliu): on x86_64, it's possible to squeeze these into
// skip_[0] to maybe save 8 bytes depending on the data alignments.
// NOTE: currently this is x86_64 only anyway, due to the
// MicroSpinLock.
std::atomic<uint16_t> flags_;
const uint8_t height_;
MicroSpinLock spinLock_;
value_type data_;
std::atomic<SkipListNode*> skip_[0];
};
class SkipListRandomHeight {
enum { kMaxHeight = 64 };
public:
// make it a singleton.
static SkipListRandomHeight* instance() {
static SkipListRandomHeight instance_;
return &instance_;
}
int getHeight(int maxHeight) const {
DCHECK_LE(maxHeight, kMaxHeight) << "max height too big!";
double p = randomProb();
for (int i = 0; i < maxHeight; ++i) {
if (p < lookupTable_[i]) {
return i + 1;
}
}
return maxHeight;
}
size_t getSizeLimit(int height) const {
DCHECK_LT(height, kMaxHeight);
return sizeLimitTable_[height];
}
private:
SkipListRandomHeight() {
initLookupTable();
}
void initLookupTable() {
// set skip prob = 1/E
static const double kProbInv = exp(1);
static const double kProb = 1.0 / kProbInv;
static const size_t kMaxSizeLimit = std::numeric_limits<size_t>::max();
double sizeLimit = 1;
double p = lookupTable_[0] = (1 - kProb);
sizeLimitTable_[0] = 1;
for (int i = 1; i < kMaxHeight - 1; ++i) {
p *= kProb;
sizeLimit *= kProbInv;
lookupTable_[i] = lookupTable_[i - 1] + p;
sizeLimitTable_[i] = sizeLimit > kMaxSizeLimit
? kMaxSizeLimit
: static_cast<size_t>(sizeLimit);
}
lookupTable_[kMaxHeight - 1] = 1;
sizeLimitTable_[kMaxHeight - 1] = kMaxSizeLimit;
}
static double randomProb() {
static ThreadLocal<boost::lagged_fibonacci2281> rng_;
return (*rng_)();
}
double lookupTable_[kMaxHeight];
size_t sizeLimitTable_[kMaxHeight];
};
template <typename NodeType, typename NodeAlloc, typename = void>
class NodeRecycler;
template <typename NodeType, typename NodeAlloc>
class NodeRecycler<
NodeType,
NodeAlloc,
typename std::enable_if<
!NodeType::template DestroyIsNoOp<NodeAlloc>::value>::type> {
public:
explicit NodeRecycler(const NodeAlloc& alloc)
: refs_(0), dirty_(false), alloc_(alloc) {
lock_.init();
}
explicit NodeRecycler() : refs_(0), dirty_(false) {
lock_.init();
}
~NodeRecycler() {
CHECK_EQ(refs(), 0);
if (nodes_) {
for (auto& node : *nodes_) {
NodeType::destroy(alloc_, node);
}
}
}
void add(NodeType* node) {
std::lock_guard<MicroSpinLock> g(lock_);
if (nodes_.get() == nullptr) {
nodes_ = std::make_unique<std::vector<NodeType*>>(1, node);
} else {
nodes_->push_back(node);
}
DCHECK_GT(refs(), 0);
dirty_.store(true, std::memory_order_relaxed);
}
int addRef() {
return refs_.fetch_add(1, std::memory_order_relaxed);
}
int releaseRef() {
// We don't expect to clean the recycler immediately everytime it is OK
// to do so. Here, it is possible that multiple accessors all release at
// the same time but nobody would clean the recycler here. If this
// happens, the recycler will usually still get cleaned when
// such a race doesn't happen. The worst case is the recycler will
// eventually get deleted along with the skiplist.
if (LIKELY(!dirty_.load(std::memory_order_relaxed) || refs() > 1)) {
return refs_.fetch_add(-1, std::memory_order_relaxed);
}
std::unique_ptr<std::vector<NodeType*>> newNodes;
{
std::lock_guard<MicroSpinLock> g(lock_);
if (nodes_.get() == nullptr || refs() > 1) {
return refs_.fetch_add(-1, std::memory_order_relaxed);
}
// once refs_ reaches 1 and there is no other accessor, it is safe to
// remove all the current nodes in the recycler, as we already acquired
// the lock here so no more new nodes can be added, even though new
// accessors may be added after that.
newNodes.swap(nodes_);
dirty_.store(false, std::memory_order_relaxed);
}
// TODO(xliu) should we spawn a thread to do this when there are large
// number of nodes in the recycler?
for (auto& node : *newNodes) {
NodeType::destroy(alloc_, node);
}
// decrease the ref count at the very end, to minimize the
// chance of other threads acquiring lock_ to clear the deleted
// nodes again.
return refs_.fetch_add(-1, std::memory_order_relaxed);
}
NodeAlloc& alloc() {
return alloc_;
}
private:
int refs() const {
return refs_.load(std::memory_order_relaxed);
}
std::unique_ptr<std::vector<NodeType*>> nodes_;
std::atomic<int32_t> refs_; // current number of visitors to the list
std::atomic<bool> dirty_; // whether *nodes_ is non-empty
MicroSpinLock lock_; // protects access to *nodes_
NodeAlloc alloc_;
};
// In case of arena allocator, no recycling is necessary, and it's possible
// to save on ConcurrentSkipList size.
template <typename NodeType, typename NodeAlloc>
class NodeRecycler<
NodeType,
NodeAlloc,
typename std::enable_if<
NodeType::template DestroyIsNoOp<NodeAlloc>::value>::type> {
public:
explicit NodeRecycler(const NodeAlloc& alloc) : alloc_(alloc) {}
void addRef() {}
void releaseRef() {}
void add(NodeType* /* node */) {}
NodeAlloc& alloc() {
return alloc_;
}
private:
NodeAlloc alloc_;
};
} // namespace detail
} // namespace folly