246 lines
8.7 KiB
C++
246 lines
8.7 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <array>
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#include <atomic>
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#include <type_traits>
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#include <unordered_set>
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#include <folly/Likely.h>
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#include <folly/Portability.h>
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#include <folly/Synchronized.h>
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#include <folly/Utility.h>
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#include <folly/detail/StaticSingletonManager.h>
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#include <folly/detail/ThreadLocalDetail.h>
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namespace folly {
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// SingletonRelaxedCounter
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//
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// A singleton-per-tag relaxed counter. Optimized for increment/decrement
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// runtime performance under contention and inlined fast path code size.
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//
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// The cost of computing the value of the counter is linear in the number of
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// threads which perform increments/decrements, and computing the value of the
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// counter is exclusive with thread exit and dlclose. The result of this
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// computation is not a point-in-time snapshot of increments and decrements
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// summed, but is an approximation which may exclude any subset of increments
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// and decrements that do not happen before the start of the computation.
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//
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// Templated over the integral types. When templated over an unsigned integral
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// type, it is assumed that decrements do not exceed increments, and if within
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// computation of the value of the counter more decrements are observed to
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// exceed increments then the excess decrements are ignored. This avoids the
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// scenario of incrementing and decrementing once each in different threads,
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// and concurrently observing a computed value of the counter of 2^64 - 1.
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//
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// Templated over the tag types. Each unique pair of integral type and tag type
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// is a different counter.
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//
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// Implementation:
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// Uses a thread-local counter when possible to avoid contention, and a global
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// counter as a fallback. The total count at any given time is computed by
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// summing over the global counter plus all of the thread-local counters; since
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// the total sum is not a snapshot of the value at any given point in time, it
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// is a relaxed sum; when the system quiesces (i.e., when no concurrent
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// increments or decrements are happening and no threads are going through
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// thread exit phase), the sum is exact.
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template <typename Int, typename Tag>
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class SingletonRelaxedCounter {
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public:
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static void add(Int value) {
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mutate(+to_signed(value));
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}
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static void sub(Int value) {
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mutate(-to_signed(value));
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}
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static Int count() {
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auto const& global = Global::instance();
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auto count = global.fallback.load(std::memory_order_relaxed);
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auto const tracking = global.tracking.rlock();
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for (auto const& kvp : tracking->locals) {
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count += kvp.first->load(std::memory_order_relaxed);
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}
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return std::is_unsigned<Int>::value
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? to_unsigned(std::max(Signed(0), count))
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: count;
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}
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private:
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using Signed = std::make_signed_t<Int>;
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using Counter = std::atomic<Signed>;
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struct CounterAndCache {
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Counter counter; // valid during LocalLifetime object lifetime
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Counter* cache; // points to counter when counter is valid
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};
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struct CounterRefAndLocal {
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Counter* counter; // refers either to local counter or to global counter
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bool local; // if true, definitely local; if false, could be global
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};
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struct LocalLifetime;
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struct Global {
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struct Tracking {
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using CounterSet = std::unordered_set<Counter*>;
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std::unordered_map<Counter*, size_t> locals; // for summing
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std::unordered_map<LocalLifetime*, CounterSet> lifetimes;
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};
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Counter fallback; // used instead of local during thread destruction
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folly::Synchronized<Tracking> tracking;
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static Global& instance() {
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return folly::detail::createGlobal<Global, Tag>();
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}
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};
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// manages local().cache, global().tracking, and moving outstanding counts
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// from local().counter to global().counter during thread destruction
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//
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// the counter-set is within Global to reduce per-thread overhead for threads
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// which do not participate in counter mutations, rather than being a member
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// field of LocalLifetime; this comes at the cost of the slow path always
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// acquiring a unique lock on the global mutex
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struct LocalLifetime {
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~LocalLifetime() {
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auto& global = Global::instance();
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auto const tracking = global.tracking.wlock();
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auto& lifetimes = tracking->lifetimes[this];
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for (auto ctr : lifetimes) {
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auto const it = tracking->locals.find(ctr);
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if (!--it->second) {
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tracking->locals.erase(it);
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auto const current = ctr->load(std::memory_order_relaxed);
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global.fallback.fetch_add(current, std::memory_order_relaxed);
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}
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}
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tracking->lifetimes.erase(this);
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}
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void track(CounterAndCache& state) {
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auto& global = Global::instance();
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state.cache = &state.counter;
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auto const tracking = global.tracking.wlock();
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auto const inserted = tracking->lifetimes[this].insert(&state.counter);
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tracking->locals[&state.counter] += inserted.second;
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}
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};
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FOLLY_ALWAYS_INLINE static void mutate(Signed v) {
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auto cl = counter();
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auto& c = *cl.counter;
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if (cl.local) {
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// splitting load/store on the local counter is faster than fetch-and-add
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c.store(c.load(std::memory_order_relaxed) + v, std::memory_order_relaxed);
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} else {
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// but is not allowed on the global counter because mutations may be lost
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c.fetch_add(v, std::memory_order_relaxed);
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}
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}
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FOLLY_EXPORT FOLLY_ALWAYS_INLINE static CounterAndCache& local() {
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// this is a member function local instead of a class member because of
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66944
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static thread_local CounterAndCache instance;
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return instance;
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}
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FOLLY_EXPORT FOLLY_ALWAYS_INLINE static LocalLifetime& lifetime() {
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static thread_local LocalLifetime lifetime;
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return lifetime;
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}
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FOLLY_NOINLINE static Counter* counterSlow(CounterAndCache& state) {
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if (threadlocal_detail::StaticMetaBase::dying()) {
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return &Global::instance().fallback;
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}
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lifetime().track(state); // idempotent
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auto const cache = state.cache;
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return FOLLY_LIKELY(!!cache) ? cache : &Global::instance().fallback;
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}
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FOLLY_ALWAYS_INLINE static CounterRefAndLocal counter() {
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auto& state = local();
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auto const cache = state.cache; // a copy! null before/after LocalLifetime
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auto const counter = FOLLY_LIKELY(!!cache) ? cache : counterSlow(state);
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// cache is a stale nullptr after the first call to counterSlow(); this is
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// intentional for the side-effect of shrinking the inline fast path
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return CounterRefAndLocal{counter, !!cache};
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}
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};
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template <typename Counted>
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class SingletonRelaxedCountableAccess;
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// SingletonRelaxedCountable
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//
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// A CRTP base class for making the instances of a type within a process be
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// globally counted. The running counter is a relaxed counter.
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//
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// To avoid adding any new names from the base class to the counted type, the
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// count is exposed via a separate type SingletonRelaxedCountableAccess.
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//
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// This type is a convenience interface around SingletonRelaxedCounter.
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template <typename Counted>
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class SingletonRelaxedCountable {
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public:
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SingletonRelaxedCountable() {
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static_assert(
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std::is_base_of<SingletonRelaxedCountable, Counted>::value, "non-crtp");
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Counter::add(1);
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}
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~SingletonRelaxedCountable() {
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static_assert(
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std::is_base_of<SingletonRelaxedCountable, Counted>::value, "non-crtp");
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Counter::sub(1);
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}
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SingletonRelaxedCountable(const SingletonRelaxedCountable&)
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: SingletonRelaxedCountable() {}
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SingletonRelaxedCountable(SingletonRelaxedCountable&&)
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: SingletonRelaxedCountable() {}
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SingletonRelaxedCountable& operator=(const SingletonRelaxedCountable&) =
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default;
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SingletonRelaxedCountable& operator=(SingletonRelaxedCountable&&) = default;
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private:
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friend class SingletonRelaxedCountableAccess<Counted>;
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struct Tag;
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using Counter = SingletonRelaxedCounter<size_t, Tag>;
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};
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// SingletonRelaxedCountableAccess
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//
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// Provides access to the running count of instances of a type using the CRTP
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// base class SingletonRelaxedCountable.
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template <typename Counted>
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class SingletonRelaxedCountableAccess {
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public:
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static size_t count() {
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return SingletonRelaxedCountable<Counted>::Counter::count();
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}
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};
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} // namespace folly
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