796 lines
26 KiB
C++
796 lines
26 KiB
C++
/*
|
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include <folly/io/IOBuf.h>
|
|
#include <folly/io/async/AsyncSocketBase.h>
|
|
#include <folly/io/async/AsyncTransportCertificate.h>
|
|
#include <folly/io/async/DelayedDestruction.h>
|
|
#include <folly/io/async/EventBase.h>
|
|
#include <folly/portability/OpenSSL.h>
|
|
#include <folly/portability/SysUio.h>
|
|
#include <folly/ssl/OpenSSLPtrTypes.h>
|
|
|
|
namespace folly {
|
|
|
|
class AsyncSocketException;
|
|
class EventBase;
|
|
class SocketAddress;
|
|
|
|
/*
|
|
* flags given by the application for write* calls
|
|
*/
|
|
enum class WriteFlags : uint32_t {
|
|
NONE = 0x00,
|
|
/*
|
|
* Whether to delay the output until a subsequent non-corked write.
|
|
* (Note: may not be supported in all subclasses or on all platforms.)
|
|
*/
|
|
CORK = 0x01,
|
|
/*
|
|
* Used to request timestamping when entire buffer ACKed by remote endpoint.
|
|
*
|
|
* How timestamping is performed is implementation specific and may rely on
|
|
* software or hardware timestamps
|
|
*/
|
|
EOR = 0x02,
|
|
/*
|
|
* this indicates that only the write side of socket should be shutdown
|
|
*/
|
|
WRITE_SHUTDOWN = 0x04,
|
|
/*
|
|
* use msg zerocopy if allowed
|
|
*/
|
|
WRITE_MSG_ZEROCOPY = 0x08,
|
|
/*
|
|
* Used to request timestamping when entire buffer transmitted by the NIC.
|
|
*
|
|
* How timestamping is performed is implementation specific and may rely on
|
|
* software or hardware timestamps
|
|
*/
|
|
TIMESTAMP_TX = 0x10,
|
|
};
|
|
|
|
/*
|
|
* union operator
|
|
*/
|
|
constexpr WriteFlags operator|(WriteFlags a, WriteFlags b) {
|
|
return static_cast<WriteFlags>(
|
|
static_cast<uint32_t>(a) | static_cast<uint32_t>(b));
|
|
}
|
|
|
|
/*
|
|
* compound assignment union operator
|
|
*/
|
|
constexpr WriteFlags& operator|=(WriteFlags& a, WriteFlags b) {
|
|
a = a | b;
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
* intersection operator
|
|
*/
|
|
constexpr WriteFlags operator&(WriteFlags a, WriteFlags b) {
|
|
return static_cast<WriteFlags>(
|
|
static_cast<uint32_t>(a) & static_cast<uint32_t>(b));
|
|
}
|
|
|
|
/*
|
|
* compound assignment intersection operator
|
|
*/
|
|
constexpr WriteFlags& operator&=(WriteFlags& a, WriteFlags b) {
|
|
a = a & b;
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
* exclusion parameter
|
|
*/
|
|
constexpr WriteFlags operator~(WriteFlags a) {
|
|
return static_cast<WriteFlags>(~static_cast<uint32_t>(a));
|
|
}
|
|
|
|
/*
|
|
* unset operator
|
|
*/
|
|
constexpr WriteFlags unSet(WriteFlags a, WriteFlags b) {
|
|
return a & ~b;
|
|
}
|
|
|
|
/*
|
|
* inclusion operator
|
|
*/
|
|
constexpr bool isSet(WriteFlags a, WriteFlags b) {
|
|
return (a & b) == b;
|
|
}
|
|
|
|
/**
|
|
* Write flags that are specifically for the final write call of a buffer.
|
|
*
|
|
* In some cases, buffers passed to send may be coalesced or split by the socket
|
|
* write handling logic. For instance, a buffer passed to AsyncSSLSocket may be
|
|
* split across multiple TLS records (and therefore multiple calls to write).
|
|
*
|
|
* When a buffer is split up, these flags will only be applied for the final
|
|
* call to write for that buffer.
|
|
*/
|
|
constexpr WriteFlags kEorRelevantWriteFlags =
|
|
WriteFlags::EOR | WriteFlags::TIMESTAMP_TX;
|
|
|
|
/**
|
|
* AsyncTransport defines an asynchronous API for streaming I/O.
|
|
*
|
|
* This class provides an API to for asynchronously waiting for data
|
|
* on a streaming transport, and for asynchronously sending data.
|
|
*
|
|
* The APIs for reading and writing are intentionally asymmetric. Waiting for
|
|
* data to read is a persistent API: a callback is installed, and is notified
|
|
* whenever new data is available. It continues to be notified of new events
|
|
* until it is uninstalled.
|
|
*
|
|
* AsyncTransport does not provide read timeout functionality, because it
|
|
* typically cannot determine when the timeout should be active. Generally, a
|
|
* timeout should only be enabled when processing is blocked waiting on data
|
|
* from the remote endpoint. For server-side applications, the timeout should
|
|
* not be active if the server is currently processing one or more outstanding
|
|
* requests on this transport. For client-side applications, the timeout
|
|
* should not be active if there are no requests pending on the transport.
|
|
* Additionally, if a client has multiple pending requests, it will ususally
|
|
* want a separate timeout for each request, rather than a single read timeout.
|
|
*
|
|
* The write API is fairly intuitive: a user can request to send a block of
|
|
* data, and a callback will be informed once the entire block has been
|
|
* transferred to the kernel, or on error. AsyncTransport does provide a send
|
|
* timeout, since most callers want to give up if the remote end stops
|
|
* responding and no further progress can be made sending the data.
|
|
*/
|
|
class AsyncTransport : public DelayedDestruction, public AsyncSocketBase {
|
|
public:
|
|
typedef std::unique_ptr<AsyncTransport, Destructor> UniquePtr;
|
|
|
|
/**
|
|
* Close the transport.
|
|
*
|
|
* This gracefully closes the transport, waiting for all pending write
|
|
* requests to complete before actually closing the underlying transport.
|
|
*
|
|
* If a read callback is set, readEOF() will be called immediately. If there
|
|
* are outstanding write requests, the close will be delayed until all
|
|
* remaining writes have completed. No new writes may be started after
|
|
* close() has been called.
|
|
*/
|
|
virtual void close() = 0;
|
|
|
|
/**
|
|
* Close the transport immediately.
|
|
*
|
|
* This closes the transport immediately, dropping any outstanding data
|
|
* waiting to be written.
|
|
*
|
|
* If a read callback is set, readEOF() will be called immediately.
|
|
* If there are outstanding write requests, these requests will be aborted
|
|
* and writeError() will be invoked immediately on all outstanding write
|
|
* callbacks.
|
|
*/
|
|
virtual void closeNow() = 0;
|
|
|
|
/**
|
|
* Reset the transport immediately.
|
|
*
|
|
* This closes the transport immediately, sending a reset to the remote peer
|
|
* if possible to indicate abnormal shutdown.
|
|
*
|
|
* Note that not all subclasses implement this reset functionality: some
|
|
* subclasses may treat reset() the same as closeNow(). Subclasses that use
|
|
* TCP transports should terminate the connection with a TCP reset.
|
|
*/
|
|
virtual void closeWithReset() {
|
|
closeNow();
|
|
}
|
|
|
|
/**
|
|
* Perform a half-shutdown of the write side of the transport.
|
|
*
|
|
* The caller should not make any more calls to write() or writev() after
|
|
* shutdownWrite() is called. Any future write attempts will fail
|
|
* immediately.
|
|
*
|
|
* Not all transport types support half-shutdown. If the underlying
|
|
* transport does not support half-shutdown, it will fully shutdown both the
|
|
* read and write sides of the transport. (Fully shutting down the socket is
|
|
* better than doing nothing at all, since the caller may rely on the
|
|
* shutdownWrite() call to notify the other end of the connection that no
|
|
* more data can be read.)
|
|
*
|
|
* If there is pending data still waiting to be written on the transport,
|
|
* the actual shutdown will be delayed until the pending data has been
|
|
* written.
|
|
*
|
|
* Note: There is no corresponding shutdownRead() equivalent. Simply
|
|
* uninstall the read callback if you wish to stop reading. (On TCP sockets
|
|
* at least, shutting down the read side of the socket is a no-op anyway.)
|
|
*/
|
|
virtual void shutdownWrite() = 0;
|
|
|
|
/**
|
|
* Perform a half-shutdown of the write side of the transport.
|
|
*
|
|
* shutdownWriteNow() is identical to shutdownWrite(), except that it
|
|
* immediately performs the shutdown, rather than waiting for pending writes
|
|
* to complete. Any pending write requests will be immediately failed when
|
|
* shutdownWriteNow() is called.
|
|
*/
|
|
virtual void shutdownWriteNow() = 0;
|
|
|
|
/**
|
|
* Determine if transport is open and ready to read or write.
|
|
*
|
|
* Note that this function returns false on EOF; you must also call error()
|
|
* to distinguish between an EOF and an error.
|
|
*
|
|
* @return true iff the transport is open and ready, false otherwise.
|
|
*/
|
|
virtual bool good() const = 0;
|
|
|
|
/**
|
|
* Determine if the transport is readable or not.
|
|
*
|
|
* @return true iff the transport is readable, false otherwise.
|
|
*/
|
|
virtual bool readable() const = 0;
|
|
|
|
/**
|
|
* Determine if the transport is writable or not.
|
|
*
|
|
* @return true iff the transport is writable, false otherwise.
|
|
*/
|
|
virtual bool writable() const {
|
|
// By default return good() - leave it to implementers to override.
|
|
return good();
|
|
}
|
|
|
|
/**
|
|
* Determine if the there is pending data on the transport.
|
|
*
|
|
* @return true iff the if the there is pending data, false otherwise.
|
|
*/
|
|
virtual bool isPending() const {
|
|
return readable();
|
|
}
|
|
|
|
/**
|
|
* Determine if transport is connected to the endpoint
|
|
*
|
|
* @return false iff the transport is connected, otherwise true
|
|
*/
|
|
virtual bool connecting() const = 0;
|
|
|
|
/**
|
|
* Determine if an error has occurred with this transport.
|
|
*
|
|
* @return true iff an error has occurred (not EOF).
|
|
*/
|
|
virtual bool error() const = 0;
|
|
|
|
/**
|
|
* Attach the transport to a EventBase.
|
|
*
|
|
* This may only be called if the transport is not currently attached to a
|
|
* EventBase (by an earlier call to detachEventBase()).
|
|
*
|
|
* This method must be invoked in the EventBase's thread.
|
|
*/
|
|
virtual void attachEventBase(EventBase* eventBase) = 0;
|
|
|
|
/**
|
|
* Detach the transport from its EventBase.
|
|
*
|
|
* This may only be called when the transport is idle and has no reads or
|
|
* writes pending. Once detached, the transport may not be used again until
|
|
* it is re-attached to a EventBase by calling attachEventBase().
|
|
*
|
|
* This method must be called from the current EventBase's thread.
|
|
*/
|
|
virtual void detachEventBase() = 0;
|
|
|
|
/**
|
|
* Determine if the transport can be detached.
|
|
*
|
|
* This method must be called from the current EventBase's thread.
|
|
*/
|
|
virtual bool isDetachable() const = 0;
|
|
|
|
/**
|
|
* Set the send timeout.
|
|
*
|
|
* If write requests do not make any progress for more than the specified
|
|
* number of milliseconds, fail all pending writes and close the transport.
|
|
*
|
|
* If write requests are currently pending when setSendTimeout() is called,
|
|
* the timeout interval is immediately restarted using the new value.
|
|
*
|
|
* @param milliseconds The timeout duration, in milliseconds. If 0, no
|
|
* timeout will be used.
|
|
*/
|
|
virtual void setSendTimeout(uint32_t milliseconds) = 0;
|
|
|
|
/**
|
|
* Get the send timeout.
|
|
*
|
|
* @return Returns the current send timeout, in milliseconds. A return value
|
|
* of 0 indicates that no timeout is set.
|
|
*/
|
|
virtual uint32_t getSendTimeout() const = 0;
|
|
|
|
/**
|
|
* Get the address of the local endpoint of this transport.
|
|
*
|
|
* This function may throw AsyncSocketException on error.
|
|
*
|
|
* @param address The local address will be stored in the specified
|
|
* SocketAddress.
|
|
*/
|
|
virtual void getLocalAddress(SocketAddress* address) const = 0;
|
|
|
|
/**
|
|
* Get the address of the remote endpoint to which this transport is
|
|
* connected.
|
|
*
|
|
* This function may throw AsyncSocketException on error.
|
|
*
|
|
* @return Return the local address
|
|
*/
|
|
SocketAddress getLocalAddress() const {
|
|
SocketAddress addr;
|
|
getLocalAddress(&addr);
|
|
return addr;
|
|
}
|
|
|
|
void getAddress(SocketAddress* address) const override {
|
|
getLocalAddress(address);
|
|
}
|
|
|
|
/**
|
|
* Get the address of the remote endpoint to which this transport is
|
|
* connected.
|
|
*
|
|
* This function may throw AsyncSocketException on error.
|
|
*
|
|
* @param address The remote endpoint's address will be stored in the
|
|
* specified SocketAddress.
|
|
*/
|
|
virtual void getPeerAddress(SocketAddress* address) const = 0;
|
|
|
|
/**
|
|
* Get the address of the remote endpoint to which this transport is
|
|
* connected.
|
|
*
|
|
* This function may throw AsyncSocketException on error.
|
|
*
|
|
* @return Return the remote endpoint's address
|
|
*/
|
|
SocketAddress getPeerAddress() const {
|
|
SocketAddress addr;
|
|
getPeerAddress(&addr);
|
|
return addr;
|
|
}
|
|
|
|
/**
|
|
* Get the peer certificate information if any
|
|
*/
|
|
virtual const AsyncTransportCertificate* getPeerCertificate() const {
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Get the certificate information of this transport, if any
|
|
*/
|
|
virtual const AsyncTransportCertificate* getSelfCertificate() const {
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Return the application protocol being used by the underlying transport
|
|
* protocol. This is useful for transports which are used to tunnel other
|
|
* protocols.
|
|
*/
|
|
virtual std::string getApplicationProtocol() const noexcept {
|
|
return "";
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the security protocol being used.
|
|
*/
|
|
virtual std::string getSecurityProtocol() const {
|
|
return "";
|
|
}
|
|
|
|
/**
|
|
* @return True iff end of record tracking is enabled
|
|
*/
|
|
virtual bool isEorTrackingEnabled() const = 0;
|
|
|
|
virtual void setEorTracking(bool track) = 0;
|
|
|
|
virtual size_t getAppBytesWritten() const = 0;
|
|
virtual size_t getRawBytesWritten() const = 0;
|
|
virtual size_t getAppBytesReceived() const = 0;
|
|
virtual size_t getRawBytesReceived() const = 0;
|
|
|
|
/**
|
|
* Calculates the total number of bytes that are currently buffered in the
|
|
* transport to be written later.
|
|
*/
|
|
virtual size_t getAppBytesBuffered() const {
|
|
return 0;
|
|
}
|
|
virtual size_t getRawBytesBuffered() const {
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Callback class to signal changes in the transport's internal buffers.
|
|
*/
|
|
class BufferCallback {
|
|
public:
|
|
virtual ~BufferCallback() = default;
|
|
|
|
/**
|
|
* onEgressBuffered() will be invoked when there's a partial write and it
|
|
* is necessary to buffer the remaining data.
|
|
*/
|
|
virtual void onEgressBuffered() = 0;
|
|
|
|
/**
|
|
* onEgressBufferCleared() will be invoked when whatever was buffered is
|
|
* written, or when it errors out.
|
|
*/
|
|
virtual void onEgressBufferCleared() = 0;
|
|
};
|
|
|
|
/**
|
|
* Callback class to signal when a transport that did not have replay
|
|
* protection gains replay protection. This is needed for 0-RTT security
|
|
* protocols.
|
|
*/
|
|
class ReplaySafetyCallback {
|
|
public:
|
|
virtual ~ReplaySafetyCallback() = default;
|
|
|
|
/**
|
|
* Called when the transport becomes replay safe.
|
|
*/
|
|
virtual void onReplaySafe() = 0;
|
|
};
|
|
|
|
/**
|
|
* False if the transport does not have replay protection, but will in the
|
|
* future.
|
|
*/
|
|
virtual bool isReplaySafe() const {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Set the ReplaySafeCallback on this transport.
|
|
*
|
|
* This should only be called if isReplaySafe() returns false.
|
|
*/
|
|
virtual void setReplaySafetyCallback(ReplaySafetyCallback* callback) {
|
|
if (callback) {
|
|
CHECK(false) << "setReplaySafetyCallback() not supported";
|
|
}
|
|
}
|
|
|
|
protected:
|
|
~AsyncTransport() override = default;
|
|
};
|
|
|
|
class AsyncReader {
|
|
public:
|
|
class ReadCallback {
|
|
public:
|
|
virtual ~ReadCallback() = default;
|
|
|
|
/**
|
|
* When data becomes available, getReadBuffer() will be invoked to get the
|
|
* buffer into which data should be read.
|
|
*
|
|
* This method allows the ReadCallback to delay buffer allocation until
|
|
* data becomes available. This allows applications to manage large
|
|
* numbers of idle connections, without having to maintain a separate read
|
|
* buffer for each idle connection.
|
|
*
|
|
* It is possible that in some cases, getReadBuffer() may be called
|
|
* multiple times before readDataAvailable() is invoked. In this case, the
|
|
* data will be written to the buffer returned from the most recent call to
|
|
* readDataAvailable(). If the previous calls to readDataAvailable()
|
|
* returned different buffers, the ReadCallback is responsible for ensuring
|
|
* that they are not leaked.
|
|
*
|
|
* If getReadBuffer() throws an exception, returns a nullptr buffer, or
|
|
* returns a 0 length, the ReadCallback will be uninstalled and its
|
|
* readError() method will be invoked.
|
|
*
|
|
* getReadBuffer() is not allowed to change the transport state before it
|
|
* returns. (For example, it should never uninstall the read callback, or
|
|
* set a different read callback.)
|
|
*
|
|
* @param bufReturn getReadBuffer() should update *bufReturn to contain the
|
|
* address of the read buffer. This parameter will never
|
|
* be nullptr.
|
|
* @param lenReturn getReadBuffer() should update *lenReturn to contain the
|
|
* maximum number of bytes that may be written to the read
|
|
* buffer. This parameter will never be nullptr.
|
|
*/
|
|
virtual void getReadBuffer(void** bufReturn, size_t* lenReturn) = 0;
|
|
|
|
/**
|
|
* readDataAvailable() will be invoked when data has been successfully read
|
|
* into the buffer returned by the last call to getReadBuffer().
|
|
*
|
|
* The read callback remains installed after readDataAvailable() returns.
|
|
* It must be explicitly uninstalled to stop receiving read events.
|
|
* getReadBuffer() will be called at least once before each call to
|
|
* readDataAvailable(). getReadBuffer() will also be called before any
|
|
* call to readEOF().
|
|
*
|
|
* @param len The number of bytes placed in the buffer.
|
|
*/
|
|
|
|
virtual void readDataAvailable(size_t len) noexcept = 0;
|
|
|
|
/**
|
|
* When data becomes available, isBufferMovable() will be invoked to figure
|
|
* out which API will be used, readBufferAvailable() or
|
|
* readDataAvailable(). If isBufferMovable() returns true, that means
|
|
* ReadCallback supports the IOBuf ownership transfer and
|
|
* readBufferAvailable() will be used. Otherwise, not.
|
|
|
|
* By default, isBufferMovable() always return false. If
|
|
* readBufferAvailable() is implemented and to be invoked, You should
|
|
* overwrite isBufferMovable() and return true in the inherited class.
|
|
*
|
|
* This method allows the AsyncSocket/AsyncSSLSocket do buffer allocation by
|
|
* itself until data becomes available. Compared with the pre/post buffer
|
|
* allocation in getReadBuffer()/readDataAvailabe(), readBufferAvailable()
|
|
* has two advantages. First, this can avoid memcpy. E.g., in
|
|
* AsyncSSLSocket, the decrypted data was copied from the openssl internal
|
|
* buffer to the readbuf buffer. With the buffer ownership transfer, the
|
|
* internal buffer can be directly "moved" to ReadCallback. Second, the
|
|
* memory allocation can be more precise. The reason is
|
|
* AsyncSocket/AsyncSSLSocket can allocate the memory of precise size
|
|
* because they have more context about the available data than
|
|
* ReadCallback. Think about the getReadBuffer() pre-allocate 4072 bytes
|
|
* buffer, but the available data is always 16KB (max OpenSSL record size).
|
|
*/
|
|
|
|
virtual bool isBufferMovable() noexcept {
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Suggested buffer size, allocated for read operations,
|
|
* if callback is movable and supports folly::IOBuf
|
|
*/
|
|
|
|
virtual size_t maxBufferSize() const {
|
|
return 64 * 1024; // 64K
|
|
}
|
|
|
|
/**
|
|
* readBufferAvailable() will be invoked when data has been successfully
|
|
* read.
|
|
*
|
|
* Note that only either readBufferAvailable() or readDataAvailable() will
|
|
* be invoked according to the return value of isBufferMovable(). The timing
|
|
* and aftereffect of readBufferAvailable() are the same as
|
|
* readDataAvailable()
|
|
*
|
|
* @param readBuf The unique pointer of read buffer.
|
|
*/
|
|
|
|
virtual void readBufferAvailable(
|
|
std::unique_ptr<IOBuf> /*readBuf*/) noexcept {}
|
|
|
|
/**
|
|
* readEOF() will be invoked when the transport is closed.
|
|
*
|
|
* The read callback will be automatically uninstalled immediately before
|
|
* readEOF() is invoked.
|
|
*/
|
|
virtual void readEOF() noexcept = 0;
|
|
|
|
/**
|
|
* readError() will be invoked if an error occurs reading from the
|
|
* transport.
|
|
*
|
|
* The read callback will be automatically uninstalled immediately before
|
|
* readError() is invoked.
|
|
*
|
|
* @param ex An exception describing the error that occurred.
|
|
*/
|
|
virtual void readErr(const AsyncSocketException& ex) noexcept = 0;
|
|
};
|
|
|
|
// Read methods that aren't part of AsyncTransport.
|
|
virtual void setReadCB(ReadCallback* callback) = 0;
|
|
virtual ReadCallback* getReadCallback() const = 0;
|
|
|
|
protected:
|
|
virtual ~AsyncReader() = default;
|
|
};
|
|
|
|
class AsyncWriter {
|
|
public:
|
|
class WriteCallback {
|
|
public:
|
|
virtual ~WriteCallback() = default;
|
|
|
|
/**
|
|
* writeSuccess() will be invoked when all of the data has been
|
|
* successfully written.
|
|
*
|
|
* Note that this mainly signals that the buffer containing the data to
|
|
* write is no longer needed and may be freed or re-used. It does not
|
|
* guarantee that the data has been fully transmitted to the remote
|
|
* endpoint. For example, on socket-based transports, writeSuccess() only
|
|
* indicates that the data has been given to the kernel for eventual
|
|
* transmission.
|
|
*/
|
|
virtual void writeSuccess() noexcept = 0;
|
|
|
|
/**
|
|
* writeError() will be invoked if an error occurs writing the data.
|
|
*
|
|
* @param bytesWritten The number of bytes that were successfull
|
|
* @param ex An exception describing the error that occurred.
|
|
*/
|
|
virtual void writeErr(
|
|
size_t bytesWritten,
|
|
const AsyncSocketException& ex) noexcept = 0;
|
|
};
|
|
|
|
/**
|
|
* If you supply a non-null WriteCallback, exactly one of writeSuccess()
|
|
* or writeErr() will be invoked when the write completes. If you supply
|
|
* the same WriteCallback object for multiple write() calls, it will be
|
|
* invoked exactly once per call. The only way to cancel outstanding
|
|
* write requests is to close the socket (e.g., with closeNow() or
|
|
* shutdownWriteNow()). When closing the socket this way, writeErr() will
|
|
* still be invoked once for each outstanding write operation.
|
|
*/
|
|
virtual void write(
|
|
WriteCallback* callback,
|
|
const void* buf,
|
|
size_t bytes,
|
|
WriteFlags flags = WriteFlags::NONE) = 0;
|
|
|
|
/**
|
|
* If you supply a non-null WriteCallback, exactly one of writeSuccess()
|
|
* or writeErr() will be invoked when the write completes. If you supply
|
|
* the same WriteCallback object for multiple write() calls, it will be
|
|
* invoked exactly once per call. The only way to cancel outstanding
|
|
* write requests is to close the socket (e.g., with closeNow() or
|
|
* shutdownWriteNow()). When closing the socket this way, writeErr() will
|
|
* still be invoked once for each outstanding write operation.
|
|
*/
|
|
virtual void writev(
|
|
WriteCallback* callback,
|
|
const iovec* vec,
|
|
size_t count,
|
|
WriteFlags flags = WriteFlags::NONE) = 0;
|
|
|
|
/**
|
|
* If you supply a non-null WriteCallback, exactly one of writeSuccess()
|
|
* or writeErr() will be invoked when the write completes. If you supply
|
|
* the same WriteCallback object for multiple write() calls, it will be
|
|
* invoked exactly once per call. The only way to cancel outstanding
|
|
* write requests is to close the socket (e.g., with closeNow() or
|
|
* shutdownWriteNow()). When closing the socket this way, writeErr() will
|
|
* still be invoked once for each outstanding write operation.
|
|
*/
|
|
virtual void writeChain(
|
|
WriteCallback* callback,
|
|
std::unique_ptr<IOBuf>&& buf,
|
|
WriteFlags flags = WriteFlags::NONE) = 0;
|
|
|
|
/** zero copy related
|
|
* */
|
|
virtual bool setZeroCopy(bool /*enable*/) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool getZeroCopy() const {
|
|
return false;
|
|
}
|
|
|
|
using ZeroCopyEnableFunc =
|
|
std::function<bool(const std::unique_ptr<folly::IOBuf>& buf)>;
|
|
|
|
virtual void setZeroCopyEnableFunc(ZeroCopyEnableFunc /*func*/) {}
|
|
|
|
protected:
|
|
virtual ~AsyncWriter() = default;
|
|
};
|
|
|
|
// Transitional intermediate interface. This is deprecated.
|
|
// Wrapper around folly::AsyncTransport, that includes read/write callbacks
|
|
class AsyncTransportWrapper : virtual public AsyncTransport,
|
|
virtual public AsyncReader,
|
|
virtual public AsyncWriter {
|
|
public:
|
|
using UniquePtr = std::unique_ptr<AsyncTransportWrapper, Destructor>;
|
|
|
|
// Alias for inherited members from AsyncReader and AsyncWriter
|
|
// to keep compatibility.
|
|
using ReadCallback = AsyncReader::ReadCallback;
|
|
using WriteCallback = AsyncWriter::WriteCallback;
|
|
void setReadCB(ReadCallback* callback) override = 0;
|
|
ReadCallback* getReadCallback() const override = 0;
|
|
void write(
|
|
WriteCallback* callback,
|
|
const void* buf,
|
|
size_t bytes,
|
|
WriteFlags flags = WriteFlags::NONE) override = 0;
|
|
void writev(
|
|
WriteCallback* callback,
|
|
const iovec* vec,
|
|
size_t count,
|
|
WriteFlags flags = WriteFlags::NONE) override = 0;
|
|
void writeChain(
|
|
WriteCallback* callback,
|
|
std::unique_ptr<IOBuf>&& buf,
|
|
WriteFlags flags = WriteFlags::NONE) override = 0;
|
|
/**
|
|
* The transport wrapper may wrap another transport. This returns the
|
|
* transport that is wrapped. It returns nullptr if there is no wrapped
|
|
* transport.
|
|
*/
|
|
virtual const AsyncTransportWrapper* getWrappedTransport() const {
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* In many cases when we need to set socket properties or otherwise access the
|
|
* underlying transport from a wrapped transport. This method allows access to
|
|
* the derived classes of the underlying transport.
|
|
*/
|
|
template <class T>
|
|
const T* getUnderlyingTransport() const {
|
|
const AsyncTransportWrapper* current = this;
|
|
while (current) {
|
|
auto sock = dynamic_cast<const T*>(current);
|
|
if (sock) {
|
|
return sock;
|
|
}
|
|
current = current->getWrappedTransport();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
template <class T>
|
|
T* getUnderlyingTransport() {
|
|
return const_cast<T*>(static_cast<const AsyncTransportWrapper*>(this)
|
|
->getUnderlyingTransport<T>());
|
|
}
|
|
};
|
|
|
|
} // namespace folly
|