308 lines
8.5 KiB
C++
308 lines
8.5 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <folly/Memory.h>
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#include <folly/io/IOBufQueue.h>
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#include <folly/io/async/AsyncUDPSocket.h>
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#include <folly/io/async/EventBase.h>
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namespace folly {
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/**
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* UDP server socket
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*
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* It wraps a UDP socket waiting for packets and distributes them among
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* a set of event loops in round robin fashion.
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*
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* NOTE: At the moment it is designed to work with single packet protocols
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* in mind. We distribute incoming packets among all the listeners in
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* round-robin fashion. So, any protocol that expects to send/recv
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* more than 1 packet will not work because they will end up with
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* different event base to process.
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*/
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class AsyncUDPServerSocket : private AsyncUDPSocket::ReadCallback,
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public AsyncSocketBase {
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public:
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class Callback {
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public:
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using OnDataAvailableParams =
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AsyncUDPSocket::ReadCallback::OnDataAvailableParams;
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/**
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* Invoked when we start reading data from socket. It is invoked in
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* each acceptors/listeners event base thread.
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*/
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virtual void onListenStarted() noexcept = 0;
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/**
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* Invoked when the server socket is closed. It is invoked in each
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* acceptors/listeners event base thread.
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*/
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virtual void onListenStopped() noexcept = 0;
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/**
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* Invoked when the server socket is paused. It is invoked in each
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* acceptors/listeners event base thread.
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*/
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virtual void onListenPaused() noexcept {}
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/**
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* Invoked when the server socket is resumed. It is invoked in each
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* acceptors/listeners event base thread.
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*/
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virtual void onListenResumed() noexcept {}
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/**
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* Invoked when a new packet is received
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*/
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virtual void onDataAvailable(
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std::shared_ptr<AsyncUDPSocket> socket,
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const folly::SocketAddress& addr,
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std::unique_ptr<folly::IOBuf> buf,
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bool truncated,
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OnDataAvailableParams) noexcept = 0;
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virtual ~Callback() = default;
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};
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enum class DispatchMechanism { RoundRobin, ClientAddressHash };
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/**
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* Create a new UDP server socket
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*
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* Note about packet size - We allocate buffer of packetSize_ size to read.
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* If packet are larger than this value, as per UDP protocol, remaining data
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* is dropped and you get `truncated = true` in onDataAvailable callback
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*/
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explicit AsyncUDPServerSocket(
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EventBase* evb,
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size_t sz = 1500,
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DispatchMechanism dm = DispatchMechanism::RoundRobin)
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: evb_(evb), packetSize_(sz), dispatchMechanism_(dm), nextListener_(0) {}
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~AsyncUDPServerSocket() override {
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if (socket_) {
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close();
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}
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}
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void bind(
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const folly::SocketAddress& addy,
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const SocketOptionMap& options = emptySocketOptionMap) {
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CHECK(!socket_);
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socket_ = std::make_shared<AsyncUDPSocket>(evb_);
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socket_->setReusePort(reusePort_);
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socket_->setReuseAddr(reuseAddr_);
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socket_->applyOptions(
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validateSocketOptions(
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options, addy.getFamily(), SocketOptionKey::ApplyPos::PRE_BIND),
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SocketOptionKey::ApplyPos::PRE_BIND);
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socket_->bind(addy);
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socket_->applyOptions(
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validateSocketOptions(
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options, addy.getFamily(), SocketOptionKey::ApplyPos::POST_BIND),
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SocketOptionKey::ApplyPos::POST_BIND);
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}
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void setReusePort(bool reusePort) {
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reusePort_ = reusePort;
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}
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void setReuseAddr(bool reuseAddr) {
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reuseAddr_ = reuseAddr;
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}
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folly::SocketAddress address() const {
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CHECK(socket_);
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return socket_->address();
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}
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void getAddress(SocketAddress* a) const override {
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*a = address();
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}
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/**
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* Add a listener to the round robin list
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*/
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void addListener(EventBase* evb, Callback* callback) {
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listeners_.emplace_back(evb, callback);
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}
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void listen() {
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CHECK(socket_) << "Need to bind before listening";
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for (auto& listener : listeners_) {
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auto callback = listener.second;
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listener.first->runInEventBaseThread(
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[callback]() mutable { callback->onListenStarted(); });
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}
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socket_->resumeRead(this);
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}
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NetworkSocket getNetworkSocket() const {
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CHECK(socket_) << "Need to bind before getting Network Socket";
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return socket_->getNetworkSocket();
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}
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const std::shared_ptr<AsyncUDPSocket>& getSocket() const {
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return socket_;
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}
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void close() {
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CHECK(socket_) << "Need to bind before closing";
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socket_->close();
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socket_.reset();
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}
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EventBase* getEventBase() const override {
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return evb_;
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}
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/**
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* Indicates if the current socket is accepting.
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*/
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bool isAccepting() const {
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return socket_->isReading();
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}
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/**
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* Pauses accepting datagrams on the underlying socket.
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*/
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void pauseAccepting() {
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socket_->pauseRead();
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for (auto& listener : listeners_) {
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auto callback = listener.second;
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listener.first->runInEventBaseThread(
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[callback]() mutable { callback->onListenPaused(); });
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}
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}
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/**
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* Starts accepting datagrams once again.
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*/
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void resumeAccepting() {
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socket_->resumeRead(this);
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for (auto& listener : listeners_) {
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auto callback = listener.second;
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listener.first->runInEventBaseThread(
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[callback]() mutable { callback->onListenResumed(); });
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}
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}
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private:
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// AsyncUDPSocket::ReadCallback
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void getReadBuffer(void** buf, size_t* len) noexcept override {
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std::tie(*buf, *len) = buf_.preallocate(packetSize_, packetSize_);
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}
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void onDataAvailable(
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const folly::SocketAddress& clientAddress,
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size_t len,
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bool truncated,
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OnDataAvailableParams params) noexcept override {
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buf_.postallocate(len);
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auto data = buf_.split(len);
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if (listeners_.empty()) {
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LOG(WARNING) << "UDP server socket dropping packet, "
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<< "no listener registered";
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return;
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}
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uint32_t listenerId = 0;
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uint64_t client_hash_lo = 0;
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switch (dispatchMechanism_) {
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case DispatchMechanism::ClientAddressHash:
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// Hash base on clientAddress.
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// 1. This logic is samilar to: clientAddress.hash() % listeners_.size()
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// But runs faster as it use multiply and shift instead of division.
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// 2. Only use the lower 32 bit from the address hash result for faster
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// computation.
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client_hash_lo = static_cast<uint32_t>(clientAddress.hash());
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listenerId = (client_hash_lo * listeners_.size()) >> 32;
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break;
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case DispatchMechanism::RoundRobin: // round robin is default.
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default:
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if (nextListener_ >= listeners_.size()) {
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nextListener_ = 0;
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}
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listenerId = nextListener_;
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++nextListener_;
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break;
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}
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auto callback = listeners_[listenerId].second;
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// Schedule it in the listener's eventbase
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// XXX: Speed this up
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auto f = [socket = socket_,
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client = clientAddress,
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callback,
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data = std::move(data),
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truncated,
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params]() mutable {
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callback->onDataAvailable(
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socket, client, std::move(data), truncated, params);
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};
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listeners_[listenerId].first->runInEventBaseThread(std::move(f));
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}
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void onReadError(const AsyncSocketException& ex) noexcept override {
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LOG(ERROR) << ex.what();
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// Lets register to continue listening for packets
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socket_->resumeRead(this);
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}
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void onReadClosed() noexcept override {
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for (auto& listener : listeners_) {
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auto callback = listener.second;
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listener.first->runInEventBaseThread(
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[callback]() mutable { callback->onListenStopped(); });
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}
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}
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EventBase* const evb_;
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const size_t packetSize_;
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std::shared_ptr<AsyncUDPSocket> socket_;
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// List of listener to distribute packets among
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typedef std::pair<EventBase*, Callback*> Listener;
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std::vector<Listener> listeners_;
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DispatchMechanism dispatchMechanism_;
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// Next listener to send packet to
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uint32_t nextListener_;
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// Temporary buffer for data
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folly::IOBufQueue buf_;
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bool reusePort_{false};
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bool reuseAddr_{false};
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};
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} // namespace folly
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