Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/synchronization/detail/InlineFunctionRef.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/Function.h>
#include <folly/Traits.h>
#include <folly/Utility.h>
#include <folly/functional/Invoke.h>
#include <folly/lang/Launder.h>
namespace folly {
namespace detail {
/**
* InlineFunctionRef is similar to folly::FunctionRef but has the additional
* benefit of being able to store the function it was instantiated with inline
* in a buffer of the given capacity. Inline storage is only used if the
* function object and a pointer (for type-erasure) are small enough to fit in
* the templated size. If there is not enough in-situ capacity for the
* callable, this just stores a reference to the function object like
* FunctionRef.
*
* This helps give a perf boost in the case where the data gets separated from
* the point of invocation. If, for example, at the point of invocation, the
* InlineFunctionRef object is not cached, a remote memory/cache read might be
* required to invoke the original callable. Customizable inline storage
* helps tune storage so we can store a type-erased callable with better
* performance and locality. A real-life example of this might be a
* folly::FunctionRef with a function pointer. The folly::FunctionRef would
* point to the function pointer object in a remote location. This causes a
* double-indirection at the point of invocation, and if that memory is dirty,
* or not cached, it would cause additional cache misses. On the other hand
* with InlineFunctionRef, inline storage would store the value of the
* function pointer, avoiding the need to do a remote lookup to fetch the
* value of the function pointer.
*
* To prevent misuse, InlineFunctionRef disallows construction from an lvalue
* callable. This is to prevent usage where a user relies on the callable's
* state after invocation through InlineFunctionRef. This has the potential
* to copy the callable into inline storage when the callable is small, so we
* might not use the same function when invoking, but rather a copy of it.
*
* Also note that InlineFunctionRef will always invoke the const qualified
* version of the call operator for any callable that is passed. Regardless
* of whether it has a non-const version. This is done to enforce the logical
* constraint of function state being immutable.
*
* This class is always trivially-copyable (and therefore
* trivially-destructible), making it suitable for use in a union without
* requiring manual destruction.
*/
template <typename FunctionType, std::size_t Size>
class InlineFunctionRef;
template <typename ReturnType, typename... Args, std::size_t Size>
class InlineFunctionRef<ReturnType(Args...), Size> {
template <typename Arg>
using CallArg = function::CallArg<Arg>;
using Storage =
std::aligned_storage_t<Size - sizeof(uintptr_t), sizeof(uintptr_t)>;
using Call = ReturnType (*)(CallArg<Args>..., const Storage&);
struct InSituTag {};
struct RefTag {};
static_assert(
(Size % sizeof(uintptr_t)) == 0,
"Size has to be a multiple of sizeof(uintptr_t)");
static_assert(Size >= 2 * sizeof(uintptr_t), "This doesn't work");
static_assert(alignof(Call) == alignof(Storage), "Mismatching alignments");
// This defines a mode tag that is used in the construction of
// InlineFunctionRef to determine the storage and indirection method for the
// passed callable.
//
// This requires that the we pass in a type that is not ref-qualified.
template <typename Func>
using ConstructMode = std::conditional_t<
folly::is_trivially_copyable<Func>{} &&
(sizeof(Func) <= sizeof(Storage)) &&
(alignof(Func) <= alignof(Storage)),
InSituTag,
RefTag>;
public:
/**
* InlineFunctionRef can be constructed from a nullptr, callable or another
* InlineFunctionRef with the same size. These are the constructors that
* don't take a callable.
*
* InlineFunctionRef is meant to be trivially copyable so we default the
* constructors and assignment operators.
*/
InlineFunctionRef(std::nullptr_t) : call_{nullptr} {}
InlineFunctionRef() : call_{nullptr} {}
InlineFunctionRef(const InlineFunctionRef& other) = default;
InlineFunctionRef(InlineFunctionRef&&) = default;
InlineFunctionRef& operator=(const InlineFunctionRef&) = default;
InlineFunctionRef& operator=(InlineFunctionRef&&) = default;
/**
* Constructors from callables.
*
* If all of the following conditions are satisfied, then we store the
* callable in the inline storage:
*
* 1) The function has been passed as an rvalue, meaning that there is no
* use of the original in the user's code after it has been passed to
* us.
* 2) Size of the callable is less than the size of the inline storage
* buffer.
* 3) The callable is trivially constructible and destructible.
*
* If any one of the above conditions is not satisfied, we fall back to
* reference semantics and store the function as a pointer, and add a level
* of indirection through type erasure.
*/
template <
typename Func,
std::enable_if_t<
!std::is_same<std::decay_t<Func>, InlineFunctionRef>{} &&
!std::is_reference<Func>{} &&
folly::is_invocable_r_v<ReturnType, Func&&, Args&&...>>* = nullptr>
InlineFunctionRef(Func&& func) {
// We disallow construction from lvalues, so assert that this is not a
// reference type. When invoked with an lvalue, Func is a lvalue
// reference type, when invoked with an rvalue, Func is not ref-qualified.
static_assert(
!std::is_reference<Func>{},
"InlineFunctionRef cannot be used with lvalues");
static_assert(std::is_rvalue_reference<Func&&>{}, "");
construct(ConstructMode<Func>{}, folly::as_const(func));
}
/**
* The call operator uses the function pointer and a reference to the
* storage to do the dispatch. The function pointer takes care of the
* appropriate casting.
*/
ReturnType operator()(Args... args) const {
return call_(static_cast<Args&&>(args)..., storage_);
}
/**
* We have a function engaged if the call function points to anything other
* than null.
*/
operator bool() const noexcept {
return call_;
}
private:
friend class InlineFunctionRefTest;
/**
* Inline storage constructor implementation.
*/
template <typename Func>
void construct(InSituTag, Func& func) {
using Value = std::remove_reference_t<Func>;
// Assert that the following two assumptions are valid
// 1) fit in the storage space we have and match alignments, and
// 2) be invocable in a const context, it does not make sense to copy a
// callable into inline storage if it makes state local
// modifications.
static_assert(alignof(Value) <= alignof(Storage), "");
static_assert(is_invocable<const std::decay_t<Func>, Args&&...>{}, "");
static_assert(folly::is_trivially_copyable<Value>{}, "");
new (&storage_) Value{func};
call_ = &callInline<Value>;
}
/**
* Ref storage constructor implementation. This is identical to
* folly::FunctionRef.
*/
template <typename Func>
void construct(RefTag, Func& func) {
// store a pointer to the function
using Pointer = std::add_pointer_t<std::remove_reference_t<Func>>;
new (&storage_) Pointer{&func};
call_ = &callPointer<Pointer>;
}
template <typename Func>
static ReturnType callInline(CallArg<Args>... args, const Storage& object) {
// The only type of pointer allowed is a function pointer, no other
// pointer types are invocable.
static_assert(
!std::is_pointer<Func>::value ||
std::is_function<std::remove_pointer_t<Func>>::value,
"");
return folly::invoke(
*folly::launder(reinterpret_cast<const Func*>(&object)),
static_cast<Args&&>(args)...);
}
template <typename Func>
static ReturnType callPointer(CallArg<Args>... args, const Storage& object) {
// When the function we were instantiated with was not trivial, the given
// pointer points to a pointer, which pointers to the callable. So we
// cast to a pointer and then to the pointee.
static_assert(std::is_pointer<Func>::value, "");
return folly::invoke(
**folly::launder(reinterpret_cast<const Func*>(&object)),
static_cast<Args&&>(args)...);
}
Call call_;
Storage storage_{};
};
} // namespace detail
} // namespace folly