Rocket.Chat.ReactNative/ios/Pods/Flipper-RSocket/rsocket/ConnectionFactory.h

67 lines
2.2 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <folly/Function.h>
#include <folly/futures/Future.h>
#include "rsocket/DuplexConnection.h"
#include "rsocket/framing/ProtocolVersion.h"
namespace folly {
class EventBase;
}
namespace rsocket {
enum class ResumeStatus { NEW_SESSION, RESUMING };
/**
* Common interface for a client to create connections and turn them into
* DuplexConnections.
*
* This is primarily used with RSocket::createClient(ConnectionFactory)
*
* Built-in implementations can be found in rsocket/transports/, such as
* rsocket/transports/TcpConnectionFactory.h
*/
class ConnectionFactory {
public:
ConnectionFactory() = default;
virtual ~ConnectionFactory() = default;
ConnectionFactory(const ConnectionFactory&) = delete; // copy
ConnectionFactory(ConnectionFactory&&) = delete; // move
ConnectionFactory& operator=(const ConnectionFactory&) = delete; // copy
ConnectionFactory& operator=(ConnectionFactory&&) = delete; // move
struct ConnectedDuplexConnection {
std::unique_ptr<rsocket::DuplexConnection> connection;
folly::EventBase& eventBase;
};
/**
* Connect to server defined by constructor of the implementing class.
*
* Every time this is called a new transport connection is made. This does not
* however mean it is a physical connection. An implementation could choose to
* multiplex many RSocket connections on a single transport.
*
* Resource creation depends on the particular implementation.
*/
virtual folly::Future<ConnectedDuplexConnection> connect(
ProtocolVersion,
ResumeStatus resume) = 0;
};
} // namespace rsocket