Rocket.Chat.ReactNative/ios/Pods/Flipper-RSocket/rsocket/RSocketRequester.h

132 lines
4.5 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <folly/io/async/EventBase.h>
#include "yarpl/Flowable.h"
#include "yarpl/Single.h"
#include "rsocket/Payload.h"
#include "rsocket/statemachine/RSocketStateMachine.h"
namespace rsocket {
/**
* Request APIs to submit requests on an RSocket connection.
*
* This is most commonly used by an RSocketClient, but due to the symmetric
* nature of RSocket, this can be used from server->client as well.
*
* For context within the overall RSocket protocol:
*
* - Client: The side initiating a connection.
* - Server: The side accepting connections from clients.
* - Connection: The instance of a transport session between client and server.
* - Requester: The side sending a request.
* A connection has at most 2 Requesters. One in each direction.
* - Responder: The side receiving a request.
* A connection has at most 2 Responders. One in each direction.
*
* See https://github.com/rsocket/rsocket/blob/master/Protocol.md#terminology
* for more information on how this fits into the RSocket protocol terminology.
*/
class RSocketRequester {
public:
RSocketRequester(
std::shared_ptr<rsocket::RSocketStateMachine> srs,
folly::EventBase& eventBase);
virtual ~RSocketRequester(); // implementing for logging right now
RSocketRequester(const RSocketRequester&) = delete;
RSocketRequester(RSocketRequester&&) = delete;
RSocketRequester& operator=(const RSocketRequester&) = delete;
RSocketRequester& operator=(RSocketRequester&&) = delete;
/**
* Send a single request and get a response stream.
*
* Interaction model details can be found at
* https://github.com/ReactiveSocket/reactivesocket/blob/master/Protocol.md#request-stream
*/
virtual std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>>
requestStream(rsocket::Payload request);
/**
* Start a channel (streams in both directions).
*
* Interaction model details can be found at
* https://github.com/ReactiveSocket/reactivesocket/blob/master/Protocol.md#request-channel
*/
virtual std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>>
requestChannel(
std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>> requests);
/**
* As requestStream function accepts an initial request, this version of
* requestChannel also accepts an initial request.
* @see requestChannel
* @see requestStream
*/
virtual std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>>
requestChannel(
Payload request,
std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>> requests);
/**
* Send a single request and get a single response.
*
* Interaction model details can be found at
* https://github.com/ReactiveSocket/reactivesocket/blob/master/Protocol.md#stream-sequences-request-response
*/
virtual std::shared_ptr<yarpl::single::Single<rsocket::Payload>>
requestResponse(rsocket::Payload request);
/**
* Send a single Payload with no response.
*
* The returned Single<void> invokes onSuccess or onError
* based on client-side success or failure. Once the payload is
* sent to the network it is "forgotten" and the Single<void> will
* be finished with no further response indicating success
* or failure on the server.
*
* Interaction model details can be found at
* https://github.com/ReactiveSocket/reactivesocket/blob/master/Protocol.md#request-fire-n-forget
*/
virtual std::shared_ptr<yarpl::single::Single<void>> fireAndForget(
rsocket::Payload request);
/**
* Send metadata without response.
*/
virtual void metadataPush(std::unique_ptr<folly::IOBuf> metadata);
virtual void closeSocket();
protected:
virtual std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>>
requestChannel(
Payload request,
bool hasInitialRequest,
std::shared_ptr<yarpl::flowable::Flowable<rsocket::Payload>> requests);
std::shared_ptr<rsocket::RSocketStateMachine> stateMachine_;
folly::EventBase* eventBase_;
};
} // namespace rsocket