49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <folly/io/async/EventBase.h>
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#include "rsocket/statemachine/RSocketStateMachine.h"
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namespace rsocket {
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class KeepaliveTimer {
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public:
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KeepaliveTimer(std::chrono::milliseconds period, folly::EventBase& eventBase);
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~KeepaliveTimer();
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std::chrono::milliseconds keepaliveTime() const;
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void schedule();
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void stop();
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void start(const std::shared_ptr<FrameSink>& connection);
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void sendKeepalive(FrameSink& sink);
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void keepaliveReceived();
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private:
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std::shared_ptr<FrameSink> connection_;
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folly::EventBase& eventBase_;
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const std::shared_ptr<uint32_t> generation_;
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const std::chrono::milliseconds period_;
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std::atomic<bool> pending_{false};
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};
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} // namespace rsocket
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