Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/AtomicUnorderedMap.h

514 lines
18 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <cstdint>
#include <functional>
#include <limits>
#include <stdexcept>
#include <system_error>
#include <type_traits>
#include <folly/Conv.h>
#include <folly/Likely.h>
#include <folly/Random.h>
#include <folly/Traits.h>
#include <folly/detail/AtomicUnorderedMapUtils.h>
#include <folly/lang/Bits.h>
#include <folly/portability/SysMman.h>
#include <folly/portability/Unistd.h>
namespace folly {
/// You're probably reading this because you are looking for an
/// AtomicUnorderedMap<K,V> that is fully general, highly concurrent (for
/// reads, writes, and iteration), and makes no performance compromises.
/// We haven't figured that one out yet. What you will find here is a
/// hash table implementation that sacrifices generality so that it can
/// give you all of the other things.
///
/// LIMITATIONS:
///
/// * Insert only (*) - the only write operation supported directly by
/// AtomicUnorderedInsertMap is findOrConstruct. There is a (*) because
/// values aren't moved, so you can roll your own concurrency control for
/// in-place updates of values (see MutableData and MutableAtom below),
/// but the hash table itself doesn't help you.
///
/// * No resizing - you must specify the capacity up front, and once
/// the hash map gets full you won't be able to insert. Insert
/// performance will degrade once the load factor is high. Insert is
/// O(1/(1-actual_load_factor)). Note that this is a pretty strong
/// limitation, because you can't remove existing keys.
///
/// * 2^30 maximum default capacity - by default AtomicUnorderedInsertMap
/// uses uint32_t internal indexes (and steals 2 bits), limiting you
/// to about a billion entries. If you need more you can fill in all
/// of the template params so you change IndexType to uint64_t, or you
/// can use AtomicUnorderedInsertMap64. 64-bit indexes will increase
/// the space over of the map, of course.
///
/// WHAT YOU GET IN EXCHANGE:
///
/// * Arbitrary key and value types - any K and V that can be used in a
/// std::unordered_map can be used here. In fact, the key and value
/// types don't even have to be copyable or moveable!
///
/// * Keys and values in the map won't be moved - it is safe to keep
/// pointers or references to the keys and values in the map, because
/// they are never moved or destroyed (until the map itself is destroyed).
///
/// * Iterators are never invalidated - writes don't invalidate iterators,
/// so you can scan and insert in parallel.
///
/// * Fast wait-free reads - reads are usually only a single cache miss,
/// even when the hash table is very large. Wait-freedom means that
/// you won't see latency outliers even in the face of concurrent writes.
///
/// * Lock-free insert - writes proceed in parallel. If a thread in the
/// middle of a write is unlucky and gets suspended, it doesn't block
/// anybody else.
///
/// COMMENTS ON INSERT-ONLY
///
/// This map provides wait-free linearizable reads and lock-free
/// linearizable inserts. Inserted values won't be moved, but no
/// concurrency control is provided for safely updating them. To remind
/// you of that fact they are only provided in const form. This is the
/// only simple safe thing to do while preserving something like the normal
/// std::map iteration form, which requires that iteration be exposed
/// via std::pair (and prevents encapsulation of access to the value).
///
/// There are a couple of reasonable policies for doing in-place
/// concurrency control on the values. I am hoping that the policy can
/// be injected via the value type or an extra template param, to keep
/// the core AtomicUnorderedInsertMap insert-only:
///
/// CONST: this is the currently implemented strategy, which is simple,
/// performant, and not that expressive. You can always put in a value
/// with a mutable field (see MutableAtom below), but that doesn't look
/// as pretty as it should.
///
/// ATOMIC: for integers and integer-size trivially copyable structs
/// (via an adapter like tao/queues/AtomicStruct) the value can be a
/// std::atomic and read and written atomically.
///
/// SEQ-LOCK: attach a counter incremented before and after write.
/// Writers serialize by using CAS to make an even->odd transition,
/// then odd->even after the write. Readers grab the value with memcpy,
/// checking sequence value before and after. Readers retry until they
/// see an even sequence number that doesn't change. This works for
/// larger structs, but still requires memcpy to be equivalent to copy
/// assignment, and it is no longer lock-free. It scales very well,
/// because the readers are still invisible (no cache line writes).
///
/// LOCK: folly's SharedMutex would be a good choice here.
///
/// MEMORY ALLOCATION
///
/// Underlying memory is allocated as a big anonymous mmap chunk, which
/// might be cheaper than calloc() and is certainly not more expensive
/// for large maps. If the SkipKeyValueDeletion template param is true
/// then deletion of the map consists of unmapping the backing memory,
/// which is much faster than destructing all of the keys and values.
/// Feel free to override if std::is_trivial_destructor isn't recognizing
/// the triviality of your destructors.
template <
typename Key,
typename Value,
typename Hash = std::hash<Key>,
typename KeyEqual = std::equal_to<Key>,
bool SkipKeyValueDeletion =
(std::is_trivially_destructible<Key>::value &&
std::is_trivially_destructible<Value>::value),
template <typename> class Atom = std::atomic,
typename IndexType = uint32_t,
typename Allocator = folly::detail::MMapAlloc>
struct AtomicUnorderedInsertMap {
typedef Key key_type;
typedef Value mapped_type;
typedef std::pair<Key, Value> value_type;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
typedef Hash hasher;
typedef KeyEqual key_equal;
typedef const value_type& const_reference;
typedef struct ConstIterator {
ConstIterator(const AtomicUnorderedInsertMap& owner, IndexType slot)
: owner_(owner), slot_(slot) {}
ConstIterator(const ConstIterator&) = default;
ConstIterator& operator=(const ConstIterator&) = default;
const value_type& operator*() const {
return owner_.slots_[slot_].keyValue();
}
const value_type* operator->() const {
return &owner_.slots_[slot_].keyValue();
}
// pre-increment
const ConstIterator& operator++() {
while (slot_ > 0) {
--slot_;
if (owner_.slots_[slot_].state() == LINKED) {
break;
}
}
return *this;
}
// post-increment
ConstIterator operator++(int /* dummy */) {
auto prev = *this;
++*this;
return prev;
}
bool operator==(const ConstIterator& rhs) const {
return slot_ == rhs.slot_;
}
bool operator!=(const ConstIterator& rhs) const {
return !(*this == rhs);
}
private:
const AtomicUnorderedInsertMap& owner_;
IndexType slot_;
} const_iterator;
friend ConstIterator;
/// Constructs a map that will support the insertion of maxSize key-value
/// pairs without exceeding the max load factor. Load factors of greater
/// than 1 are not supported, and once the actual load factor of the
/// map approaches 1 the insert performance will suffer. The capacity
/// is limited to 2^30 (about a billion) for the default IndexType,
/// beyond which we will throw invalid_argument.
explicit AtomicUnorderedInsertMap(
size_t maxSize,
float maxLoadFactor = 0.8f,
const Allocator& alloc = Allocator())
: allocator_(alloc) {
size_t capacity = size_t(maxSize / std::min(1.0f, maxLoadFactor) + 128);
size_t avail = size_t{1} << (8 * sizeof(IndexType) - 2);
if (capacity > avail && maxSize < avail) {
// we'll do our best
capacity = avail;
}
if (capacity < maxSize || capacity > avail) {
throw std::invalid_argument(
"AtomicUnorderedInsertMap capacity must fit in IndexType with 2 bits "
"left over");
}
numSlots_ = capacity;
slotMask_ = folly::nextPowTwo(capacity * 4) - 1;
mmapRequested_ = sizeof(Slot) * capacity;
slots_ = reinterpret_cast<Slot*>(allocator_.allocate(mmapRequested_));
zeroFillSlots();
// mark the zero-th slot as in-use but not valid, since that happens
// to be our nil value
slots_[0].stateUpdate(EMPTY, CONSTRUCTING);
}
~AtomicUnorderedInsertMap() {
if (!SkipKeyValueDeletion) {
for (size_t i = 1; i < numSlots_; ++i) {
slots_[i].~Slot();
}
}
allocator_.deallocate(reinterpret_cast<char*>(slots_), mmapRequested_);
}
/// Searches for the key, returning (iter,false) if it is found.
/// If it is not found calls the functor Func with a void* argument
/// that is raw storage suitable for placement construction of a Value
/// (see raw_value_type), then returns (iter,true). May call Func and
/// then return (iter,false) if there are other concurrent writes, in
/// which case the newly constructed value will be immediately destroyed.
///
/// This function does not block other readers or writers. If there
/// are other concurrent writes, many parallel calls to func may happen
/// and only the first one to complete will win. The values constructed
/// by the other calls to func will be destroyed.
///
/// Usage:
///
/// AtomicUnorderedInsertMap<std::string,std::string> memo;
///
/// auto value = memo.findOrConstruct(key, [=](void* raw) {
/// new (raw) std::string(computation(key));
/// })->first;
template <typename Func>
std::pair<const_iterator, bool> findOrConstruct(const Key& key, Func&& func) {
auto const slot = keyToSlotIdx(key);
auto prev = slots_[slot].headAndState_.load(std::memory_order_acquire);
auto existing = find(key, slot);
if (existing != 0) {
return std::make_pair(ConstIterator(*this, existing), false);
}
auto idx = allocateNear(slot);
new (&slots_[idx].keyValue().first) Key(key);
func(static_cast<void*>(&slots_[idx].keyValue().second));
while (true) {
slots_[idx].next_ = prev >> 2;
// we can merge the head update and the CONSTRUCTING -> LINKED update
// into a single CAS if slot == idx (which should happen often)
auto after = idx << 2;
if (slot == idx) {
after += LINKED;
} else {
after += (prev & 3);
}
if (slots_[slot].headAndState_.compare_exchange_strong(prev, after)) {
// success
if (idx != slot) {
slots_[idx].stateUpdate(CONSTRUCTING, LINKED);
}
return std::make_pair(ConstIterator(*this, idx), true);
}
// compare_exchange_strong updates its first arg on failure, so
// there is no need to reread prev
existing = find(key, slot);
if (existing != 0) {
// our allocated key and value are no longer needed
slots_[idx].keyValue().first.~Key();
slots_[idx].keyValue().second.~Value();
slots_[idx].stateUpdate(CONSTRUCTING, EMPTY);
return std::make_pair(ConstIterator(*this, existing), false);
}
}
}
/// This isn't really emplace, but it is what we need to test.
/// Eventually we can duplicate all of the std::pair constructor
/// forms, including a recursive tuple forwarding template
/// http://functionalcpp.wordpress.com/2013/08/28/tuple-forwarding/).
template <class K, class V>
std::pair<const_iterator, bool> emplace(const K& key, V&& value) {
return findOrConstruct(
key, [&](void* raw) { new (raw) Value(std::forward<V>(value)); });
}
const_iterator find(const Key& key) const {
return ConstIterator(*this, find(key, keyToSlotIdx(key)));
}
const_iterator cbegin() const {
IndexType slot = numSlots_ - 1;
while (slot > 0 && slots_[slot].state() != LINKED) {
--slot;
}
return ConstIterator(*this, slot);
}
const_iterator cend() const {
return ConstIterator(*this, 0);
}
private:
enum : IndexType {
kMaxAllocationTries = 1000, // after this we throw
};
enum BucketState : IndexType {
EMPTY = 0,
CONSTRUCTING = 1,
LINKED = 2,
};
/// Lock-free insertion is easiest by prepending to collision chains.
/// A large chaining hash table takes two cache misses instead of
/// one, however. Our solution is to colocate the bucket storage and
/// the head storage, so that even though we are traversing chains we
/// are likely to stay within the same cache line. Just make sure to
/// traverse head before looking at any keys. This strategy gives us
/// 32 bit pointers and fast iteration.
struct Slot {
/// The bottom two bits are the BucketState, the rest is the index
/// of the first bucket for the chain whose keys map to this slot.
/// When things are going well the head usually links to this slot,
/// but that doesn't always have to happen.
Atom<IndexType> headAndState_;
/// The next bucket in the chain
IndexType next_;
/// Key and Value
aligned_storage_for_t<value_type> raw_;
~Slot() {
auto s = state();
assert(s == EMPTY || s == LINKED);
if (s == LINKED) {
keyValue().first.~Key();
keyValue().second.~Value();
}
}
BucketState state() const {
return BucketState(headAndState_.load(std::memory_order_acquire) & 3);
}
void stateUpdate(BucketState before, BucketState after) {
assert(state() == before);
headAndState_ += (after - before);
}
value_type& keyValue() {
assert(state() != EMPTY);
return *static_cast<value_type*>(static_cast<void*>(&raw_));
}
const value_type& keyValue() const {
assert(state() != EMPTY);
return *static_cast<const value_type*>(static_cast<const void*>(&raw_));
}
};
// We manually manage the slot memory so we can bypass initialization
// (by getting a zero-filled mmap chunk) and optionally destruction of
// the slots
size_t mmapRequested_;
size_t numSlots_;
/// tricky, see keyToSlodIdx
size_t slotMask_;
Allocator allocator_;
Slot* slots_;
IndexType keyToSlotIdx(const Key& key) const {
size_t h = hasher()(key);
h &= slotMask_;
while (h >= numSlots_) {
h -= numSlots_;
}
return h;
}
IndexType find(const Key& key, IndexType slot) const {
KeyEqual ke = {};
auto hs = slots_[slot].headAndState_.load(std::memory_order_acquire);
for (slot = hs >> 2; slot != 0; slot = slots_[slot].next_) {
if (ke(key, slots_[slot].keyValue().first)) {
return slot;
}
}
return 0;
}
/// Allocates a slot and returns its index. Tries to put it near
/// slots_[start].
IndexType allocateNear(IndexType start) {
for (IndexType tries = 0; tries < kMaxAllocationTries; ++tries) {
auto slot = allocationAttempt(start, tries);
auto prev = slots_[slot].headAndState_.load(std::memory_order_acquire);
if ((prev & 3) == EMPTY &&
slots_[slot].headAndState_.compare_exchange_strong(
prev, prev + CONSTRUCTING - EMPTY)) {
return slot;
}
}
throw std::bad_alloc();
}
/// Returns the slot we should attempt to allocate after tries failed
/// tries, starting from the specified slot. This is pulled out so we
/// can specialize it differently during deterministic testing
IndexType allocationAttempt(IndexType start, IndexType tries) const {
if (LIKELY(tries < 8 && start + tries < numSlots_)) {
return IndexType(start + tries);
} else {
IndexType rv;
if (sizeof(IndexType) <= 4) {
rv = IndexType(folly::Random::rand32(numSlots_));
} else {
rv = IndexType(folly::Random::rand64(numSlots_));
}
assert(rv < numSlots_);
return rv;
}
}
void zeroFillSlots() {
using folly::detail::GivesZeroFilledMemory;
if (!GivesZeroFilledMemory<Allocator>::value) {
memset(static_cast<void*>(slots_), 0, mmapRequested_);
}
}
};
/// AtomicUnorderedInsertMap64 is just a type alias that makes it easier
/// to select a 64 bit slot index type. Use this if you need a capacity
/// bigger than 2^30 (about a billion). This increases memory overheads,
/// obviously.
template <
typename Key,
typename Value,
typename Hash = std::hash<Key>,
typename KeyEqual = std::equal_to<Key>,
bool SkipKeyValueDeletion =
(std::is_trivially_destructible<Key>::value &&
std::is_trivially_destructible<Value>::value),
template <typename> class Atom = std::atomic,
typename Allocator = folly::detail::MMapAlloc>
using AtomicUnorderedInsertMap64 = AtomicUnorderedInsertMap<
Key,
Value,
Hash,
KeyEqual,
SkipKeyValueDeletion,
Atom,
uint64_t,
Allocator>;
/// MutableAtom is a tiny wrapper than gives you the option of atomically
/// updating values inserted into an AtomicUnorderedInsertMap<K,
/// MutableAtom<V>>. This relies on AtomicUnorderedInsertMap's guarantee
/// that it doesn't move values.
template <typename T, template <typename> class Atom = std::atomic>
struct MutableAtom {
mutable Atom<T> data;
explicit MutableAtom(const T& init) : data(init) {}
};
/// MutableData is a tiny wrapper than gives you the option of using an
/// external concurrency control mechanism to updating values inserted
/// into an AtomicUnorderedInsertMap.
template <typename T>
struct MutableData {
mutable T data;
explicit MutableData(const T& init) : data(init) {}
};
} // namespace folly