Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/synchronization/PicoSpinLock.h

179 lines
5.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* N.B. You most likely do _not_ want to use PicoSpinLock or any other
* kind of spinlock. Consider MicroLock instead.
*
* In short, spinlocks in preemptive multi-tasking operating systems
* have serious problems and fast mutexes like std::mutex are almost
* certainly the better choice, because letting the OS scheduler put a
* thread to sleep is better for system responsiveness and throughput
* than wasting a timeslice repeatedly querying a lock held by a
* thread that's blocked, and you can't prevent userspace
* programs blocking.
*
* Spinlocks in an operating system kernel make much more sense than
* they do in userspace.
*/
#pragma once
#define FOLLY_PICO_SPIN_LOCK_H_
/*
* @author Keith Adams <kma@fb.com>
* @author Jordan DeLong <delong.j@fb.com>
*/
#include <array>
#include <atomic>
#include <cinttypes>
#include <cstdlib>
#include <mutex>
#include <type_traits>
#include <glog/logging.h>
#include <folly/Portability.h>
#include <folly/synchronization/AtomicUtil.h>
#include <folly/synchronization/SanitizeThread.h>
#include <folly/synchronization/detail/Sleeper.h>
namespace folly {
/*
* Spin lock on a single bit in an integral type. You can use this
* with 16, 32, or 64-bit integral types.
*
* This is useful if you want a small lock and already have an int
* with a bit in it that you aren't using. But note that it can't be
* as small as MicroSpinLock (1 byte), if you don't already have a
* convenient int with an unused bit lying around to put it on.
*
* To construct these, either use init() or zero initialize. We don't
* have a real constructor because we want this to be a POD type so we
* can put it into packed structs.
*/
template <class IntType, int Bit = sizeof(IntType) * 8 - 1>
struct PicoSpinLock {
// Internally we deal with the unsigned version of the type.
typedef typename std::make_unsigned<IntType>::type UIntType;
static_assert(
std::is_integral<IntType>::value,
"PicoSpinLock needs an integral type");
static_assert(
sizeof(IntType) == 2 || sizeof(IntType) == 4 || sizeof(IntType) == 8,
"PicoSpinLock can't work on integers smaller than 2 bytes");
public:
static const UIntType kLockBitMask_ = UIntType(1) << Bit;
mutable UIntType lock_;
/*
* You must call this function before using this class, if you
* default constructed it. If you zero-initialized it you can
* assume the PicoSpinLock is in a valid unlocked state with
* getData() == 0.
*
* (This doesn't use a constructor because we want to be a POD.)
*/
void init(IntType initialValue = 0) {
CHECK(!(initialValue & kLockBitMask_));
reinterpret_cast<std::atomic<UIntType>*>(&lock_)->store(
UIntType(initialValue), std::memory_order_release);
}
/*
* Returns the value of the integer we using for our lock, except
* with the bit we are using as a lock cleared, regardless of
* whether the lock is held.
*
* It is 'safe' to call this without holding the lock. (As in: you
* get the same guarantees for simultaneous accesses to an integer
* as you normally get.)
*/
IntType getData() const {
auto res = reinterpret_cast<std::atomic<UIntType>*>(&lock_)->load(
std::memory_order_relaxed) &
~kLockBitMask_;
return res;
}
/*
* Set the value of the other bits in our integer.
*
* Don't use this when you aren't holding the lock, unless it can be
* guaranteed that no other threads may be trying to use this.
*/
void setData(IntType w) {
CHECK(!(w & kLockBitMask_));
auto l = reinterpret_cast<std::atomic<UIntType>*>(&lock_);
l->store(
(l->load(std::memory_order_relaxed) & kLockBitMask_) | w,
std::memory_order_relaxed);
}
/*
* Try to get the lock without blocking: returns whether or not we
* got it.
*/
bool try_lock() const {
auto ret = try_lock_internal();
annotate_rwlock_try_acquired(
this, annotate_rwlock_level::wrlock, ret, __FILE__, __LINE__);
return ret;
}
/*
* Block until we can acquire the lock. Uses Sleeper to wait.
*/
void lock() const {
detail::Sleeper sleeper;
while (!try_lock_internal()) {
sleeper.wait();
}
annotate_rwlock_acquired(
this, annotate_rwlock_level::wrlock, __FILE__, __LINE__);
}
/*
* Release the lock, without changing the value of the rest of the
* integer.
*/
void unlock() const {
annotate_rwlock_released(
this, annotate_rwlock_level::wrlock, __FILE__, __LINE__);
auto previous = atomic_fetch_reset(
*reinterpret_cast<std::atomic<UIntType>*>(&lock_),
Bit,
std::memory_order_release);
DCHECK(previous);
}
private:
// called by lock/try_lock - this is not TSAN aware
bool try_lock_internal() const {
auto previous = atomic_fetch_set(
*reinterpret_cast<std::atomic<UIntType>*>(&lock_),
Bit,
std::memory_order_acquire);
return !previous;
}
};
} // namespace folly