Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/io/async/DelayedDestruction.h

119 lines
3.7 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/io/async/DelayedDestructionBase.h>
namespace folly {
/**
* DelayedDestruction is a helper class to ensure objects are not deleted
* while they still have functions executing in a higher stack frame.
*
* This is useful for objects that invoke callback functions, to ensure that a
* callback does not destroy the calling object.
*
* Classes needing this functionality should:
* - derive from DelayedDestruction
* - make their destructor private or protected, so it cannot be called
* directly
* - create a DestructorGuard object on the stack in each public method that
* may invoke a callback
*
* DelayedDestruction does not perform any locking. It is intended to be used
* only from a single thread.
*/
class DelayedDestruction : public DelayedDestructionBase {
public:
/**
* destroy() requests destruction of the object.
*
* This method will destroy the object after it has no more functions running
* higher up on the stack. (i.e., No more DestructorGuard objects exist for
* this object.) This method must be used instead of the destructor.
*/
virtual void destroy() {
// If guardCount_ is not 0, just set destroyPending_ to delay
// actual destruction.
if (getDestructorGuardCount() != 0) {
destroyPending_ = true;
} else {
onDelayedDestroy(false);
}
}
/**
* Helper class to allow DelayedDestruction classes to be used with
* std::shared_ptr.
*
* This class can be specified as the destructor argument when creating the
* shared_ptr, and it will destroy the guarded class properly when all
* shared_ptr references are released.
*/
class Destructor {
public:
void operator()(DelayedDestruction* dd) const {
dd->destroy();
}
};
bool getDestroyPending() const {
return destroyPending_;
}
protected:
/**
* Protected destructor.
*
* Making this protected ensures that users cannot delete DelayedDestruction
* objects directly, and that everyone must use destroy() instead.
* Subclasses of DelayedDestruction must also define their destructors as
* protected or private in order for this to work.
*
* This also means that DelayedDestruction objects cannot be created
* directly on the stack; they must always be dynamically allocated on the
* heap.
*
* In order to use a DelayedDestruction object with a shared_ptr, create the
* shared_ptr using a DelayedDestruction::Destructor as the second argument
* to the shared_ptr constructor.
*/
~DelayedDestruction() override = default;
DelayedDestruction() : destroyPending_(false) {}
private:
/**
* destroyPending_ is set to true if destoy() is called while guardCount_ is
* non-zero. It is set to false before the object is deleted.
*
* If destroyPending_ is true, the object will be destroyed the next time
* guardCount_ drops to 0.
*/
bool destroyPending_;
void onDelayedDestroy(bool delayed) override {
// check if it is ok to destroy now
if (delayed && !destroyPending_) {
return;
}
destroyPending_ = false;
delete this;
}
};
} // namespace folly