Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/io/async/EventHandler.cpp

180 lines
6.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/io/async/EventHandler.h>
#include <folly/String.h>
#include <folly/io/async/EventBase.h>
#include <cassert>
namespace folly {
EventHandler::EventHandler(EventBase* eventBase, NetworkSocket fd) {
event_.eb_event_set(fd.data, 0, &EventHandler::libeventCallback, this);
if (eventBase != nullptr) {
setEventBase(eventBase);
} else {
// Callers must set the EventBase and fd before using this timeout.
// Set event_->ev_base to nullptr to ensure that this happens.
// (otherwise libevent will initialize it to the "default" event_base)
event_.eb_ev_base(nullptr);
eventBase_ = nullptr;
}
}
EventHandler::~EventHandler() {
unregisterHandler();
}
bool EventHandler::registerImpl(uint16_t events, bool internal) {
assert(event_.eb_ev_base() != nullptr);
// We have to unregister the event before we can change the event flags
if (isHandlerRegistered()) {
// If the new events are the same are the same as the already registered
// flags, we don't have to do anything. Just return.
auto flags = folly::event_ref_flags(event_.getEvent());
if (events == event_.eb_ev_events() &&
static_cast<bool>(flags & EVLIST_INTERNAL) == internal) {
return true;
}
event_.eb_event_del();
}
// Update the event flags
// Unfortunately, event_set() resets the event_base, so we have to remember
// it before hand, then pass it back into event_base_set() afterwards
auto* evb = event_.eb_ev_base();
event_.eb_event_set(
event_.eb_ev_fd(), short(events), &EventHandler::libeventCallback, this);
event_.eb_event_base_set(evb);
// Set EVLIST_INTERNAL if this is an internal event
if (internal) {
folly::event_ref_flags(event_.getEvent()) |= EVLIST_INTERNAL;
}
// Add the event.
//
// Although libevent allows events to wait on both I/O and a timeout,
// we intentionally don't allow an EventHandler to also use a timeout.
// Callers must maintain a separate AsyncTimeout object if they want a
// timeout.
//
// Otherwise, it is difficult to handle persistent events properly. (The I/O
// event and timeout may both fire together the same time around the event
// loop. Normally we would want to inform the caller of the I/O event first,
// then the timeout. However, it is difficult to do this properly since the
// I/O callback could delete the EventHandler.) Additionally, if a caller
// uses the same struct event for both I/O and timeout, and they just want to
// reschedule the timeout, libevent currently makes an epoll_ctl() call even
// if the I/O event flags haven't changed. Using a separate event struct is
// therefore slightly more efficient in this case (although it does take up
// more space).
if (event_.eb_event_add(nullptr) < 0) {
LOG(ERROR) << "EventBase: failed to register event handler for fd "
<< event_.eb_ev_fd() << ": " << errnoStr(errno);
// Call event_del() to make sure the event is completely uninstalled
event_.eb_event_del();
return false;
}
return true;
}
void EventHandler::unregisterHandler() {
if (isHandlerRegistered()) {
event_.eb_event_del();
}
}
void EventHandler::attachEventBase(EventBase* eventBase) {
// attachEventBase() may only be called on detached handlers
assert(event_.eb_ev_base() == nullptr);
assert(!isHandlerRegistered());
// This must be invoked from the EventBase's thread
eventBase->dcheckIsInEventBaseThread();
setEventBase(eventBase);
}
void EventHandler::detachEventBase() {
ensureNotRegistered(__func__);
event_.eb_ev_base(nullptr);
}
void EventHandler::changeHandlerFD(NetworkSocket fd) {
ensureNotRegistered(__func__);
// event_set() resets event_base.ev_base, so manually restore it afterwards
auto* evb = event_.eb_ev_base();
event_.eb_event_set(fd.data, 0, &EventHandler::libeventCallback, this);
event_.eb_ev_base(
evb); // don't use event_base_set(), since evb may be nullptr
}
void EventHandler::initHandler(EventBase* eventBase, NetworkSocket fd) {
ensureNotRegistered(__func__);
event_.eb_event_set(fd.data, 0, &EventHandler::libeventCallback, this);
setEventBase(eventBase);
}
void EventHandler::ensureNotRegistered(const char* fn) {
// Neither the EventBase nor file descriptor may be changed while the
// handler is registered. Treat it as a programmer bug and abort the program
// if this requirement is violated.
if (isHandlerRegistered()) {
LOG(ERROR) << fn << " called on registered handler; aborting";
abort();
}
}
void EventHandler::libeventCallback(libevent_fd_t fd, short events, void* arg) {
auto handler = reinterpret_cast<EventHandler*>(arg);
assert(fd == handler->event_.eb_ev_fd());
(void)fd; // prevent unused variable warnings
auto observer = handler->eventBase_->getExecutionObserver();
if (observer) {
observer->starting(reinterpret_cast<uintptr_t>(handler));
}
// this can't possibly fire if handler->eventBase_ is nullptr
handler->eventBase_->bumpHandlingTime();
handler->handlerReady(uint16_t(events));
if (observer) {
observer->stopped(reinterpret_cast<uintptr_t>(handler));
}
}
void EventHandler::setEventBase(EventBase* eventBase) {
event_.eb_event_base_set(eventBase);
eventBase_ = eventBase;
}
bool EventHandler::isPending() const {
if (folly::event_ref_flags(event_.getEvent()) & EVLIST_ACTIVE) {
if (event_.eb_ev_res() & EV_READ) {
return true;
}
}
return false;
}
} // namespace folly