Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/system/ThreadName.h

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1.8 KiB
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <thread>
#include <folly/Optional.h>
#include <folly/Range.h>
#include <folly/portability/Config.h>
#include <folly/portability/PThread.h>
namespace folly {
/**
* This returns true if the current platform supports setting the name of the
* current thread.
*/
bool canSetCurrentThreadName();
/**
* This returns true if the current platform supports setting the name of
* threads other than the one currently executing.
*/
bool canSetOtherThreadName();
/**
* Get the name of the given thread, or nothing if an error occurs
* or the functionality is not available.
*/
Optional<std::string> getThreadName(std::thread::id tid);
/**
* Equivalent to getThreadName(std::this_thread::get_id());
*/
Optional<std::string> getCurrentThreadName();
/**
* Set the name of the given thread.
* Returns false on failure, if an error occurs or the functionality
* is not available.
*/
bool setThreadName(std::thread::id tid, StringPiece name);
bool setThreadName(pthread_t pid, StringPiece name);
/**
* Equivalent to setThreadName(std::this_thread::get_id(), name);
*/
bool setThreadName(StringPiece name);
} // namespace folly