'use strict' const requestQueueFactory = require('./request-queue') const messageTrackerFactory = require('./message-tracker') const { MAX_MSGID } = require('./constants') const EventEmitter = require('events').EventEmitter const net = require('net') const tls = require('tls') const util = require('util') const once = require('once') const backoff = require('backoff') const vasync = require('vasync') const assert = require('assert-plus') const VError = require('verror').VError const Attribute = require('../attribute') const Change = require('../change') const Control = require('../controls/index').Control const SearchPager = require('./search_pager') const Protocol = require('../protocol') const dn = require('../dn') const errors = require('../errors') const filters = require('../filters') const messages = require('../messages') const url = require('../url') const CorkedEmitter = require('../corked_emitter') /// --- Globals const AbandonRequest = messages.AbandonRequest const AddRequest = messages.AddRequest const BindRequest = messages.BindRequest const CompareRequest = messages.CompareRequest const DeleteRequest = messages.DeleteRequest const ExtendedRequest = messages.ExtendedRequest const ModifyRequest = messages.ModifyRequest const ModifyDNRequest = messages.ModifyDNRequest const SearchRequest = messages.SearchRequest const UnbindRequest = messages.UnbindRequest const UnbindResponse = messages.UnbindResponse const LDAPResult = messages.LDAPResult const SearchEntry = messages.SearchEntry const SearchReference = messages.SearchReference // var SearchResponse = messages.SearchResponse const Parser = messages.Parser const PresenceFilter = filters.PresenceFilter const ConnectionError = errors.ConnectionError const CMP_EXPECT = [errors.LDAP_COMPARE_TRUE, errors.LDAP_COMPARE_FALSE] // node 0.6 got rid of FDs, so make up a client id for logging let CLIENT_ID = 0 /// --- Internal Helpers function nextClientId () { if (++CLIENT_ID === MAX_MSGID) { return 1 } return CLIENT_ID } function validateControls (controls) { if (Array.isArray(controls)) { controls.forEach(function (c) { if (!(c instanceof Control)) { throw new TypeError('controls must be [Control]') } }) } else if (controls instanceof Control) { controls = [controls] } else { throw new TypeError('controls must be [Control]') } return controls } function ensureDN (input, strict) { if (dn.DN.isDN(input)) { return dn } else if (strict) { return dn.parse(input) } else if (typeof (input) === 'string') { return input } else { throw new Error('invalid DN') } } /// --- API /** * Constructs a new client. * * The options object is required, and must contain either a URL (string) or * a socketPath (string); the socketPath is only if you want to talk to an LDAP * server over a Unix Domain Socket. Additionally, you can pass in a bunyan * option that is the result of `new Logger()`, presumably after you've * configured it. * * @param {Object} options must have either url or socketPath. * @throws {TypeError} on bad input. */ function Client (options) { assert.ok(options) EventEmitter.call(this, options) const self = this this.urls = options.url ? [].concat(options.url).map(url.parse) : [] this._nextServer = 0 // updated in connectSocket() after each connect this.host = undefined this.port = undefined this.secure = undefined this.url = undefined this.tlsOptions = options.tlsOptions this.socketPath = options.socketPath || false this.log = options.log.child({ clazz: 'Client' }, true) this.timeout = parseInt((options.timeout || 0), 10) this.connectTimeout = parseInt((options.connectTimeout || 0), 10) this.idleTimeout = parseInt((options.idleTimeout || 0), 10) if (options.reconnect) { // Fall back to defaults if options.reconnect === true const rOpts = (typeof (options.reconnect) === 'object') ? options.reconnect : {} this.reconnect = { initialDelay: parseInt(rOpts.initialDelay || 100, 10), maxDelay: parseInt(rOpts.maxDelay || 10000, 10), failAfter: parseInt(rOpts.failAfter, 10) || Infinity } } this.strictDN = (options.strictDN !== undefined) ? options.strictDN : true this.queue = requestQueueFactory({ size: parseInt((options.queueSize || 0), 10), timeout: parseInt((options.queueTimeout || 0), 10) }) if (options.queueDisable) { this.queue.freeze() } // Implicitly configure setup action to bind the client if bindDN and // bindCredentials are passed in. This will more closely mimic PooledClient // auto-login behavior. if (options.bindDN !== undefined && options.bindCredentials !== undefined) { this.on('setup', function (clt, cb) { clt.bind(options.bindDN, options.bindCredentials, function (err) { if (err) { if (self._socket) { self._socket.destroy() } self.emit('error', err) } cb(err) }) }) } this._socket = null this.connected = false this.connect() } util.inherits(Client, EventEmitter) module.exports = Client /** * Sends an abandon request to the LDAP server. * * The callback will be invoked as soon as the data is flushed out to the * network, as there is never a response from abandon. * * @param {Number} messageID the messageID to abandon. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err). * @throws {TypeError} on invalid input. */ Client.prototype.abandon = function abandon (messageID, controls, callback) { assert.number(messageID, 'messageID') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new AbandonRequest({ abandonID: messageID, controls: controls }) return this._send(req, 'abandon', null, callback) } /** * Adds an entry to the LDAP server. * * Entry can be either [Attribute] or a plain JS object where the * values are either a plain value or an array of values. Any value (that's * not an array) will get converted to a string, so keep that in mind. * * @param {String} name the DN of the entry to add. * @param {Object} entry an array of Attributes to be added or a JS object. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.add = function add (name, entry, controls, callback) { assert.ok(name !== undefined, 'name') assert.object(entry, 'entry') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') if (Array.isArray(entry)) { entry.forEach(function (a) { if (!Attribute.isAttribute(a)) { throw new TypeError('entry must be an Array of Attributes') } }) } else { const save = entry entry = [] Object.keys(save).forEach(function (k) { const attr = new Attribute({ type: k }) if (Array.isArray(save[k])) { save[k].forEach(function (v) { attr.addValue(v.toString()) }) } else { attr.addValue(save[k].toString()) } entry.push(attr) }) } const req = new AddRequest({ entry: ensureDN(name, this.strictDN), attributes: entry, controls: controls }) return this._send(req, [errors.LDAP_SUCCESS], null, callback) } /** * Performs a simple authentication against the server. * * @param {String} name the DN to bind as. * @param {String} credentials the userPassword associated with name. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.bind = function bind (name, credentials, controls, callback, _bypass) { if (typeof (name) !== 'string' && !(name instanceof dn.DN)) { throw new TypeError('name (string) required') } assert.optionalString(credentials, 'credentials') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new BindRequest({ name: name || '', authentication: 'Simple', credentials: credentials || '', controls: controls }) // Connection errors will be reported to the bind callback too (useful when the LDAP server is not available) const self = this function callbackWrapper (err, ret) { self.removeListener('connectError', callbackWrapper) callback(err, ret) } this.addListener('connectError', callbackWrapper) return this._send(req, [errors.LDAP_SUCCESS], null, callbackWrapper, _bypass) } /** * Compares an attribute/value pair with an entry on the LDAP server. * * @param {String} name the DN of the entry to compare attributes with. * @param {String} attr name of an attribute to check. * @param {String} value value of an attribute to check. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, boolean, res). * @throws {TypeError} on invalid input. */ Client.prototype.compare = function compare (name, attr, value, controls, callback) { assert.ok(name !== undefined, 'name') assert.string(attr, 'attr') assert.string(value, 'value') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new CompareRequest({ entry: ensureDN(name, this.strictDN), attribute: attr, value: value, controls: controls }) return this._send(req, CMP_EXPECT, null, function (err, res) { if (err) { return callback(err) } return callback(null, (res.status === errors.LDAP_COMPARE_TRUE), res) }) } /** * Deletes an entry from the LDAP server. * * @param {String} name the DN of the entry to delete. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.del = function del (name, controls, callback) { assert.ok(name !== undefined, 'name') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new DeleteRequest({ entry: ensureDN(name, this.strictDN), controls: controls }) return this._send(req, [errors.LDAP_SUCCESS], null, callback) } /** * Performs an extended operation on the LDAP server. * * Pretty much none of the LDAP extended operations return an OID * (responseName), so I just don't bother giving it back in the callback. * It's on the third param in `res` if you need it. * * @param {String} name the OID of the extended operation to perform. * @param {String} value value to pass in for this operation. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, value, res). * @throws {TypeError} on invalid input. */ Client.prototype.exop = function exop (name, value, controls, callback) { assert.string(name, 'name') if (typeof (value) === 'function') { callback = value controls = [] value = undefined } if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new ExtendedRequest({ requestName: name, requestValue: value, controls: controls }) return this._send(req, [errors.LDAP_SUCCESS], null, function (err, res) { if (err) { return callback(err) } return callback(null, res.responseValue || '', res) }) } /** * Performs an LDAP modify against the server. * * @param {String} name the DN of the entry to modify. * @param {Change} change update to perform (can be [Change]). * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.modify = function modify (name, change, controls, callback) { assert.ok(name !== undefined, 'name') assert.object(change, 'change') const changes = [] function changeFromObject (obj) { if (!obj.operation && !obj.type) { throw new Error('change.operation required') } if (typeof (obj.modification) !== 'object') { throw new Error('change.modification (object) required') } if (Object.keys(obj.modification).length === 2 && typeof (obj.modification.type) === 'string' && Array.isArray(obj.modification.vals)) { // Use modification directly if it's already normalized: changes.push(new Change({ operation: obj.operation || obj.type, modification: obj.modification })) } else { // Normalize the modification object Object.keys(obj.modification).forEach(function (k) { const mod = {} mod[k] = obj.modification[k] changes.push(new Change({ operation: obj.operation || obj.type, modification: mod })) }) } } if (Change.isChange(change)) { changes.push(change) } else if (Array.isArray(change)) { change.forEach(function (c) { if (Change.isChange(c)) { changes.push(c) } else { changeFromObject(c) } }) } else { changeFromObject(change) } if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') const req = new ModifyRequest({ object: ensureDN(name, this.strictDN), changes: changes, controls: controls }) return this._send(req, [errors.LDAP_SUCCESS], null, callback) } /** * Performs an LDAP modifyDN against the server. * * This does not allow you to keep the old DN, as while the LDAP protocol * has a facility for that, it's stupid. Just Search/Add. * * This will automatically deal with "new superior" logic. * * @param {String} name the DN of the entry to modify. * @param {String} newName the new DN to move this entry to. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.modifyDN = function modifyDN (name, newName, controls, callback) { assert.ok(name !== undefined, 'name') assert.string(newName, 'newName') if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback) const DN = ensureDN(name) // TODO: is non-strict handling desired here? const newDN = dn.parse(newName) const req = new ModifyDNRequest({ entry: DN, deleteOldRdn: true, controls: controls }) if (newDN.length !== 1) { req.newRdn = dn.parse(newDN.rdns.shift().toString()) req.newSuperior = newDN } else { req.newRdn = newDN } return this._send(req, [errors.LDAP_SUCCESS], null, callback) } /** * Performs an LDAP search against the server. * * Note that the defaults for options are a 'base' search, if that's what * you want you can just pass in a string for options and it will be treated * as the search filter. Also, you can either pass in programatic Filter * objects or a filter string as the filter option. * * Note that this method is 'special' in that the callback 'res' param will * have two important events on it, namely 'entry' and 'end' that you can hook * to. The former will emit a SearchEntry object for each record that comes * back, and the latter will emit a normal LDAPResult object. * * @param {String} base the DN in the tree to start searching at. * @param {Object} options parameters: * - {String} scope default of 'base'. * - {String} filter default of '(objectclass=*)'. * - {Array} attributes [string] to return. * - {Boolean} attrsOnly whether to return values. * @param {Control} controls (optional) either a Control or [Control]. * @param {Function} callback of the form f(err, res). * @throws {TypeError} on invalid input. */ Client.prototype.search = function search (base, options, controls, callback, _bypass) { assert.ok(base !== undefined, 'search base') if (Array.isArray(options) || (options instanceof Control)) { controls = options options = {} } else if (typeof (options) === 'function') { callback = options controls = [] options = { filter: new PresenceFilter({ attribute: 'objectclass' }) } } else if (typeof (options) === 'string') { options = { filter: filters.parseString(options) } } else if (typeof (options) !== 'object') { throw new TypeError('options (object) required') } if (typeof (options.filter) === 'string') { options.filter = filters.parseString(options.filter) } else if (!options.filter) { options.filter = new PresenceFilter({ attribute: 'objectclass' }) } else if (!filters.isFilter(options.filter)) { throw new TypeError('options.filter (Filter) required') } if (typeof (controls) === 'function') { callback = controls controls = [] } else { controls = validateControls(controls) } assert.func(callback, 'callback') if (options.attributes) { if (!Array.isArray(options.attributes)) { if (typeof (options.attributes) === 'string') { options.attributes = [options.attributes] } else { throw new TypeError('options.attributes must be an Array of Strings') } } } const self = this const baseDN = ensureDN(base, this.strictDN) function sendRequest (ctrls, emitter, cb) { const req = new SearchRequest({ baseObject: baseDN, scope: options.scope || 'base', filter: options.filter, derefAliases: options.derefAliases || Protocol.NEVER_DEREF_ALIASES, sizeLimit: options.sizeLimit || 0, timeLimit: options.timeLimit || 10, typesOnly: options.typesOnly || false, attributes: options.attributes || [], controls: ctrls }) return self._send(req, [errors.LDAP_SUCCESS], emitter, cb, _bypass) } if (options.paged) { // Perform automated search paging const pageOpts = typeof (options.paged) === 'object' ? options.paged : {} let size = 100 // Default page size if (pageOpts.pageSize > 0) { size = pageOpts.pageSize } else if (options.sizeLimit > 1) { // According to the RFC, servers should ignore the paging control if // pageSize >= sizelimit. Some might still send results, but it's safer // to stay under that figure when assigning a default value. size = options.sizeLimit - 1 } const pager = new SearchPager({ callback: callback, controls: controls, pageSize: size, pagePause: pageOpts.pagePause }) pager.on('search', sendRequest) pager.begin() } else { sendRequest(controls, new CorkedEmitter(), callback) } } /** * Unbinds this client from the LDAP server. * * Note that unbind does not have a response, so this callback is actually * optional; either way, the client is disconnected. * * @param {Function} callback of the form f(err). * @throws {TypeError} if you pass in callback as not a function. */ Client.prototype.unbind = function unbind (callback) { if (!callback) { callback = function () {} } if (typeof (callback) !== 'function') { throw new TypeError('callback must be a function') } // When the socket closes, it is useful to know whether it was due to a // user-initiated unbind or something else. this.unbound = true if (!this._socket) { return callback() } const req = new UnbindRequest() return this._send(req, 'unbind', null, callback) } /** * Attempt to secure connection with StartTLS. */ Client.prototype.starttls = function starttls (options, controls, callback, _bypass) { assert.optionalObject(options) options = options || {} callback = once(callback) const self = this if (this._starttls) { return callback(new Error('STARTTLS already in progress or active')) } function onSend (sendErr, emitter) { if (sendErr) { callback(sendErr) return } /* * Now that the request has been sent, block all outgoing messages * until an error is received or we successfully complete the setup. */ // TODO: block traffic self._starttls = { started: true } emitter.on('error', function (err) { self._starttls = null callback(err) }) emitter.on('end', function (_res) { const sock = self._socket /* * Unplumb socket data during SSL negotiation. * This will prevent the LDAP parser from stumbling over the TLS * handshake and raising a ruckus. */ sock.removeAllListeners('data') options.socket = sock const secure = tls.connect(options) secure.once('secureConnect', function () { /* * Wire up 'data' and 'error' handlers like the normal socket. * Handling 'end' events isn't necessary since the underlying socket * will handle those. */ secure.removeAllListeners('error') secure.on('data', function onData (data) { self.log.trace('data event: %s', util.inspect(data)) self._tracker.parser.write(data) }) secure.on('error', function (err) { self.log.trace({ err: err }, 'error event: %s', new Error().stack) self.emit('error', err) sock.destroy() }) callback(null) }) secure.once('error', function (err) { // If the SSL negotiation failed, to back to plain mode. self._starttls = null secure.removeAllListeners() callback(err) }) self._starttls.success = true self._socket = secure }) } const req = new ExtendedRequest({ requestName: '1.3.6.1.4.1.1466.20037', requestValue: null, controls: controls }) return this._send(req, [errors.LDAP_SUCCESS], new EventEmitter(), onSend, _bypass) } /** * Disconnect from the LDAP server and do not allow reconnection. * * If the client is instantiated with proper reconnection options, it's * possible to initiate new requests after a call to unbind since the client * will attempt to reconnect in order to fulfill the request. * * Calling destroy will prevent any further reconnection from occurring. * * @param {Object} err (Optional) error that was cause of client destruction */ Client.prototype.destroy = function destroy (err) { this.destroyed = true this.queue.freeze() // Purge any queued requests which are now meaningless this.queue.flush(function (msg, expect, emitter, cb) { if (typeof (cb) === 'function') { cb(new Error('client destroyed')) } }) if (this.connected) { this.unbind() } else if (this._socket) { this._socket.destroy() } this.emit('destroy', err) } /** * Initiate LDAP connection. */ Client.prototype.connect = function connect () { if (this.connecting || this.connected) { return } const self = this const log = this.log let socket let tracker // Establish basic socket connection function connectSocket (cb) { const server = self.urls[self._nextServer] self._nextServer = (self._nextServer + 1) % self.urls.length cb = once(cb) function onResult (err, res) { if (err) { if (self.connectTimer) { clearTimeout(self.connectTimer) self.connectTimer = null } self.emit('connectError', err) } cb(err, res) } function onConnect () { if (self.connectTimer) { clearTimeout(self.connectTimer) self.connectTimer = null } socket.removeAllListeners('error') .removeAllListeners('connect') .removeAllListeners('secureConnect') tracker.id = nextClientId() + '__' + tracker.id self.log = self.log.child({ ldap_id: tracker.id }, true) // Move on to client setup setupClient(cb) } const port = (server && server.port) || self.socketPath const host = server && server.hostname if (server && server.secure) { socket = tls.connect(port, host, self.tlsOptions) socket.once('secureConnect', onConnect) } else { socket = net.connect(port, host) socket.once('connect', onConnect) } socket.once('error', onResult) initSocket(server) // Setup connection timeout handling, if desired if (self.connectTimeout) { self.connectTimer = setTimeout(function onConnectTimeout () { if (!socket || !socket.readable || !socket.writeable) { socket.destroy() self._socket = null onResult(new ConnectionError('connection timeout')) } }, self.connectTimeout) } } // Initialize socket events and LDAP parser. function initSocket (server) { tracker = messageTrackerFactory({ id: server ? server.href : self.socketPath, parser: new Parser({ log: log }) }) // This won't be set on TLS. So. Very. Annoying. if (typeof (socket.setKeepAlive) !== 'function') { socket.setKeepAlive = function setKeepAlive (enable, delay) { return socket.socket ? socket.socket.setKeepAlive(enable, delay) : false } } socket.on('data', function onData (data) { log.trace('data event: %s', util.inspect(data)) tracker.parser.write(data) }) // The "router" tracker.parser.on('message', function onMessage (message) { message.connection = self._socket const callback = tracker.fetch(message.messageID) if (!callback) { log.error({ message: message.json }, 'unsolicited message') return false } return callback(message) }) tracker.parser.on('error', function onParseError (err) { self.emit('error', new VError(err, 'Parser error for %s', tracker.id)) self.connected = false socket.end() }) } // After connect, register socket event handlers and run any setup actions function setupClient (cb) { cb = once(cb) // Indicate failure if anything goes awry during setup function bail (err) { socket.destroy() cb(err || new Error('client error during setup')) } // Work around lack of close event on tls.socket in node < 0.11 ((socket.socket) ? socket.socket : socket).once('close', bail) socket.once('error', bail) socket.once('end', bail) socket.once('timeout', bail) socket.once('cleanupSetupListeners', function onCleanup () { socket.removeListener('error', bail) .removeListener('close', bail) .removeListener('end', bail) .removeListener('timeout', bail) }) self._socket = socket self._tracker = tracker // Run any requested setup (such as automatically performing a bind) on // socket before signalling successful connection. // This setup needs to bypass the request queue since all other activity is // blocked until the connection is considered fully established post-setup. // Only allow bind/search/starttls for now. const basicClient = { bind: function bindBypass (name, credentials, controls, callback) { return self.bind(name, credentials, controls, callback, true) }, search: function searchBypass (base, options, controls, callback) { return self.search(base, options, controls, callback, true) }, starttls: function starttlsBypass (options, controls, callback) { return self.starttls(options, controls, callback, true) }, unbind: self.unbind.bind(self) } vasync.forEachPipeline({ func: function (f, callback) { f(basicClient, callback) }, inputs: self.listeners('setup') }, function (err, _res) { if (err) { self.emit('setupError', err) } cb(err) }) } // Wire up "official" event handlers after successful connect/setup function postSetup () { // cleanup the listeners we attached in setup phrase. socket.emit('cleanupSetupListeners'); // Work around lack of close event on tls.socket in node < 0.11 ((socket.socket) ? socket.socket : socket).once('close', self._onClose.bind(self)) socket.on('end', function onEnd () { log.trace('end event') self.emit('end') socket.end() }) socket.on('error', function onSocketError (err) { log.trace({ err: err }, 'error event: %s', new Error().stack) self.emit('error', err) socket.destroy() }) socket.on('timeout', function onTimeout () { log.trace('timeout event') self.emit('socketTimeout') socket.end() }) const server = self.urls[self._nextServer] if (server) { self.host = server.hostname self.port = server.port self.secure = server.secure } } let retry let failAfter if (this.reconnect) { retry = backoff.exponential({ initialDelay: this.reconnect.initialDelay, maxDelay: this.reconnect.maxDelay }) failAfter = this.reconnect.failAfter if (this.urls.length > 1 && failAfter) { failAfter *= this.urls.length } } else { retry = backoff.exponential({ initialDelay: 1, maxDelay: 2 }) failAfter = this.urls.length || 1 } retry.failAfter(failAfter) retry.on('ready', function (num, _delay) { if (self.destroyed) { // Cease connection attempts if destroyed return } connectSocket(function (err) { if (!err) { postSetup() self.connecting = false self.connected = true self.emit('connect', socket) self.log.debug('connected after %d attempt(s)', num + 1) // Flush any queued requests self._flushQueue() self._connectRetry = null } else { retry.backoff(err) } }) }) retry.on('fail', function (err) { if (self.destroyed) { // Silence any connect/setup errors if destroyed return } self.log.debug('failed to connect after %d attempts', failAfter) // Communicate the last-encountered error if (err instanceof ConnectionError) { self.emitError('connectTimeout', err) } else if (err.code === 'ECONNREFUSED') { self.emitError('connectRefused', err) } else { self.emit('error', err) } }) this._connectRetry = retry this.connecting = true retry.backoff() } /// --- Private API /** * Flush queued requests out to the socket. */ Client.prototype._flushQueue = function _flushQueue () { // Pull items we're about to process out of the queue. this.queue.flush(this._send.bind(this)) } /** * Clean up socket/parser resources after socket close. */ Client.prototype._onClose = function _onClose (closeError) { const socket = this._socket const tracker = this._tracker socket.removeAllListeners('connect') .removeAllListeners('data') .removeAllListeners('drain') .removeAllListeners('end') .removeAllListeners('error') .removeAllListeners('timeout') this._socket = null this.connected = false; ((socket.socket) ? socket.socket : socket).removeAllListeners('close') this.log.trace('close event had_err=%s', closeError ? 'yes' : 'no') this.emit('close', closeError) // On close we have to walk the outstanding messages and go invoke their // callback with an error. tracker.purge(function (msgid, cb) { if (socket.unbindMessageID !== msgid) { return cb(new ConnectionError(tracker.id + ' closed')) } else { // Unbinds will be communicated as a success since we're closed const unbind = new UnbindResponse({ messageID: msgid }) unbind.status = 'unbind' return cb(unbind) } }) // Trash any parser or starttls state this._tracker = null delete this._starttls // Automatically fire reconnect logic if the socket was closed for any reason // other than a user-initiated unbind. if (this.reconnect && !this.unbound) { this.connect() } this.unbound = false return false } /** * Maintain idle timer for client. * * Will start timer to fire 'idle' event if conditions are satisfied. If * conditions are not met and a timer is running, it will be cleared. * * @param {Boolean} override explicitly disable timer. */ Client.prototype._updateIdle = function _updateIdle (override) { if (this.idleTimeout === 0) { return } // Client must be connected but not waiting on any request data const self = this function isIdle (disable) { return ((disable !== true) && (self._socket && self.connected) && (self._tracker.pending === 0)) } if (isIdle(override)) { if (!this._idleTimer) { this._idleTimer = setTimeout(function () { // Double-check idleness in case socket was torn down if (isIdle()) { self.emit('idle') } }, this.idleTimeout) } } else { if (this._idleTimer) { clearTimeout(this._idleTimer) this._idleTimer = null } } } /** * Attempt to send an LDAP request. */ Client.prototype._send = function _send (message, expect, emitter, callback, _bypass) { assert.ok(message) assert.ok(expect) assert.optionalObject(emitter) assert.ok(callback) // Allow connect setup traffic to bypass checks if (_bypass && this._socket && this._socket.writable) { return this._sendSocket(message, expect, emitter, callback) } if (!this._socket || !this.connected) { if (!this.queue.enqueue(message, expect, emitter, callback)) { callback(new ConnectionError('connection unavailable')) } // Initiate reconnect if needed if (this.reconnect) { this.connect() } return false } else { this._flushQueue() return this._sendSocket(message, expect, emitter, callback) } } Client.prototype._sendSocket = function _sendSocket (message, expect, emitter, callback) { const conn = this._socket const tracker = this._tracker const log = this.log const self = this let timer = false let sentEmitter = false function sendResult (event, obj) { if (event === 'error') { self.emit('resultError', obj) } if (emitter) { if (event === 'error') { // Error will go unhandled if emitter hasn't been sent via callback. // Execute callback with the error instead. if (!sentEmitter) { return callback(obj) } } return emitter.emit(event, obj) } if (event === 'error') { return callback(obj) } return callback(null, obj) } function messageCallback (msg) { if (timer) { clearTimeout(timer) } log.trace({ msg: msg ? msg.json : null }, 'response received') if (expect === 'abandon') { return sendResult('end', null) } if (msg instanceof SearchEntry || msg instanceof SearchReference) { let event = msg.constructor.name event = event[0].toLowerCase() + event.slice(1) return sendResult(event, msg) } else { tracker.remove(message.messageID) // Potentially mark client as idle self._updateIdle() if (msg instanceof LDAPResult) { if (expect.indexOf(msg.status) === -1) { return sendResult('error', errors.getError(msg)) } return sendResult('end', msg) } else if (msg instanceof Error) { return sendResult('error', msg) } else { return sendResult('error', new errors.ProtocolError(msg.type)) } } } function onRequestTimeout () { self.emit('timeout', message) const cb = tracker.fetch(message.messageID) if (cb) { // FIXME: the timed-out request should be abandoned cb(new errors.TimeoutError('request timeout (client interrupt)')) } } function writeCallback () { if (expect === 'abandon') { // Mark the messageID specified as abandoned tracker.abandon(message.abandonID) // No need to track the abandon request itself tracker.remove(message.id) return callback(null) } else if (expect === 'unbind') { conn.unbindMessageID = message.id // Mark client as disconnected once unbind clears the socket self.connected = false // Some servers will RST the connection after receiving an unbind. // Socket errors are blackholed since the connection is being closed. conn.removeAllListeners('error') conn.on('error', function () {}) conn.end() } else if (emitter) { sentEmitter = true return callback(null, emitter) } return false } // Start actually doing something... tracker.track(message, messageCallback) // Mark client as active this._updateIdle(true) if (self.timeout) { log.trace('Setting timeout to %d', self.timeout) timer = setTimeout(onRequestTimeout, self.timeout) } log.trace('sending request %j', message.json) try { return conn.write(message.toBer(), writeCallback) } catch (e) { if (timer) { clearTimeout(timer) } log.trace({ err: e }, 'Error writing message to socket') return callback(e) } } Client.prototype.emitError = function emitError (event, err) { if (event !== 'error' && err && this.listenerCount(event) === 0) { if (typeof err === 'string') { err = event + ': ' + err } else if (err.message) { err.message = event + ': ' + err.message } this.emit('error', err) } this.emit(event, err) }