verdnatura-chat/ios/Pods/boost-for-react-native/boost/signals2/connection.hpp

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/*
boost::signals2::connection provides a handle to a signal/slot connection.
Author: Frank Mori Hess <fmhess@users.sourceforge.net>
Begin: 2007-01-23
*/
// Copyright Frank Mori Hess 2007-2008.
// Distributed under the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org/libs/signals2 for library home page.
#ifndef BOOST_SIGNALS2_CONNECTION_HPP
#define BOOST_SIGNALS2_CONNECTION_HPP
#include <boost/function.hpp>
#include <boost/mpl/bool.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/signals2/detail/auto_buffer.hpp>
#include <boost/signals2/detail/null_output_iterator.hpp>
#include <boost/signals2/detail/unique_lock.hpp>
#include <boost/signals2/slot.hpp>
#include <boost/weak_ptr.hpp>
namespace boost
{
namespace signals2
{
inline void null_deleter(const void*) {}
namespace detail
{
// This lock maintains a list of shared_ptr<void>
// which will be destroyed only after the lock
// has released its mutex. Used to garbage
// collect disconnected slots
template<typename Mutex>
class garbage_collecting_lock: public noncopyable
{
public:
garbage_collecting_lock(Mutex &m):
lock(m)
{}
void add_trash(const shared_ptr<void> &piece_of_trash)
{
garbage.push_back(piece_of_trash);
}
private:
// garbage must be declared before lock
// to insure it is destroyed after lock is
// destroyed.
auto_buffer<shared_ptr<void>, store_n_objects<10> > garbage;
unique_lock<Mutex> lock;
};
class connection_body_base
{
public:
connection_body_base():
_connected(true), m_slot_refcount(1)
{
}
virtual ~connection_body_base() {}
void disconnect()
{
garbage_collecting_lock<connection_body_base> local_lock(*this);
nolock_disconnect(local_lock);
}
template<typename Mutex>
void nolock_disconnect(garbage_collecting_lock<Mutex> &lock_arg) const
{
if(_connected)
{
_connected = false;
dec_slot_refcount(lock_arg);
}
}
virtual bool connected() const = 0;
shared_ptr<void> get_blocker()
{
unique_lock<connection_body_base> local_lock(*this);
shared_ptr<void> blocker = _weak_blocker.lock();
if(blocker == shared_ptr<void>())
{
blocker.reset(this, &null_deleter);
_weak_blocker = blocker;
}
return blocker;
}
bool blocked() const
{
return !_weak_blocker.expired();
}
bool nolock_nograb_blocked() const
{
return nolock_nograb_connected() == false || blocked();
}
bool nolock_nograb_connected() const {return _connected;}
// expose part of Lockable concept of mutex
virtual void lock() = 0;
virtual void unlock() = 0;
// Slot refcount should be incremented while
// a signal invocation is using the slot, in order
// to prevent slot from being destroyed mid-invocation.
// garbage_collecting_lock parameter enforces
// the existance of a lock before this
// method is called
template<typename Mutex>
void inc_slot_refcount(const garbage_collecting_lock<Mutex> &)
{
BOOST_ASSERT(m_slot_refcount != 0);
++m_slot_refcount;
}
// if slot refcount decrements to zero due to this call,
// it puts a
// shared_ptr to the slot in the garbage collecting lock,
// which will destroy the slot only after it unlocks.
template<typename Mutex>
void dec_slot_refcount(garbage_collecting_lock<Mutex> &lock_arg) const
{
BOOST_ASSERT(m_slot_refcount != 0);
if(--m_slot_refcount == 0)
{
lock_arg.add_trash(release_slot());
}
}
protected:
virtual shared_ptr<void> release_slot() const = 0;
weak_ptr<void> _weak_blocker;
private:
mutable bool _connected;
mutable unsigned m_slot_refcount;
};
template<typename GroupKey, typename SlotType, typename Mutex>
class connection_body: public connection_body_base
{
public:
typedef Mutex mutex_type;
connection_body(const SlotType &slot_in, const boost::shared_ptr<mutex_type> &signal_mutex):
m_slot(new SlotType(slot_in)), _mutex(signal_mutex)
{
}
virtual ~connection_body() {}
virtual bool connected() const
{
garbage_collecting_lock<mutex_type> local_lock(*_mutex);
nolock_grab_tracked_objects(local_lock, detail::null_output_iterator());
return nolock_nograb_connected();
}
const GroupKey& group_key() const {return _group_key;}
void set_group_key(const GroupKey &key) {_group_key = key;}
template<typename M>
void disconnect_expired_slot(garbage_collecting_lock<M> &lock_arg)
{
if(!m_slot) return;
bool expired = slot().expired();
if(expired == true)
{
nolock_disconnect(lock_arg);
}
}
template<typename M, typename OutputIterator>
void nolock_grab_tracked_objects(garbage_collecting_lock<M> &lock_arg,
OutputIterator inserter) const
{
if(!m_slot) return;
slot_base::tracked_container_type::const_iterator it;
for(it = slot().tracked_objects().begin();
it != slot().tracked_objects().end();
++it)
{
void_shared_ptr_variant locked_object
(
apply_visitor
(
detail::lock_weak_ptr_visitor(),
*it
)
);
if(apply_visitor(detail::expired_weak_ptr_visitor(), *it))
{
nolock_disconnect(lock_arg);
return;
}
*inserter++ = locked_object;
}
}
// expose Lockable concept of mutex
virtual void lock()
{
_mutex->lock();
}
virtual void unlock()
{
_mutex->unlock();
}
SlotType &slot()
{
return *m_slot;
}
const SlotType &slot() const
{
return *m_slot;
}
protected:
virtual shared_ptr<void> release_slot() const
{
shared_ptr<void> released_slot = m_slot;
m_slot.reset();
return released_slot;
}
private:
mutable boost::shared_ptr<SlotType> m_slot;
const boost::shared_ptr<mutex_type> _mutex;
GroupKey _group_key;
};
}
class shared_connection_block;
class connection
{
public:
friend class shared_connection_block;
connection() {}
connection(const connection &other): _weak_connection_body(other._weak_connection_body)
{}
connection(const boost::weak_ptr<detail::connection_body_base> &connectionBody):
_weak_connection_body(connectionBody)
{}
// move support
#if !defined(BOOST_NO_CXX11_RVALUE_REFERENCES)
connection(connection && other): _weak_connection_body(std::move(other._weak_connection_body))
{
// make sure other is reset, in case it is a scoped_connection (so it
// won't disconnect on destruction after being moved away from).
other._weak_connection_body.reset();
}
connection & operator=(connection && other)
{
if(&other == this) return *this;
_weak_connection_body = std::move(other._weak_connection_body);
// make sure other is reset, in case it is a scoped_connection (so it
// won't disconnect on destruction after being moved away from).
other._weak_connection_body.reset();
return *this;
}
#endif // !defined(BOOST_NO_CXX11_RVALUE_REFERENCES)
connection & operator=(const connection & other)
{
if(&other == this) return *this;
_weak_connection_body = other._weak_connection_body;
return *this;
}
~connection() {}
void disconnect() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return;
connectionBody->disconnect();
}
bool connected() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return false;
return connectionBody->connected();
}
bool blocked() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return true;
return connectionBody->blocked();
}
bool operator==(const connection& other) const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
boost::shared_ptr<detail::connection_body_base> otherConnectionBody(other._weak_connection_body.lock());
return connectionBody == otherConnectionBody;
}
bool operator!=(const connection& other) const
{
return !(*this == other);
}
bool operator<(const connection& other) const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
boost::shared_ptr<detail::connection_body_base> otherConnectionBody(other._weak_connection_body.lock());
return connectionBody < otherConnectionBody;
}
void swap(connection &other)
{
using std::swap;
swap(_weak_connection_body, other._weak_connection_body);
}
protected:
boost::weak_ptr<detail::connection_body_base> _weak_connection_body;
};
inline void swap(connection &conn1, connection &conn2)
{
conn1.swap(conn2);
}
class scoped_connection: public connection
{
public:
scoped_connection() {}
scoped_connection(const connection &other):
connection(other)
{}
~scoped_connection()
{
disconnect();
}
scoped_connection& operator=(const connection &rhs)
{
disconnect();
connection::operator=(rhs);
return *this;
}
// move support
#if !defined(BOOST_NO_CXX11_RVALUE_REFERENCES)
scoped_connection(scoped_connection && other): connection(std::move(other))
{
}
scoped_connection(connection && other): connection(std::move(other))
{
}
scoped_connection & operator=(scoped_connection && other)
{
if(&other == this) return *this;
disconnect();
connection::operator=(std::move(other));
return *this;
}
scoped_connection & operator=(connection && other)
{
if(&other == this) return *this;
disconnect();
connection::operator=(std::move(other));
return *this;
}
#endif // !defined(BOOST_NO_CXX11_RVALUE_REFERENCES)
connection release()
{
connection conn(_weak_connection_body);
_weak_connection_body.reset();
return conn;
}
private:
scoped_connection(const scoped_connection &other);
scoped_connection& operator=(const scoped_connection &rhs);
};
// Sun 5.9 compiler doesn't find the swap for base connection class when
// arguments are scoped_connection, so we provide this explicitly.
inline void swap(scoped_connection &conn1, scoped_connection &conn2)
{
conn1.swap(conn2);
}
}
}
#endif // BOOST_SIGNALS2_CONNECTION_HPP