verdnatura-chat/ios/Pods/Flipper-Folly/folly/io/ShutdownSocketSet.cpp

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/io/ShutdownSocketSet.h>
#include <chrono>
#include <thread>
#include <glog/logging.h>
#include <folly/FileUtil.h>
#include <folly/net/NetOps.h>
#include <folly/portability/Sockets.h>
namespace folly {
ShutdownSocketSet::ShutdownSocketSet(int maxFd)
: maxFd_(maxFd),
data_(static_cast<std::atomic<uint8_t>*>(
folly::checkedCalloc(size_t(maxFd), sizeof(std::atomic<uint8_t>)))),
nullFile_("/dev/null", O_RDWR) {}
void ShutdownSocketSet::add(NetworkSocket fd) {
// Silently ignore any fds >= maxFd_, very unlikely
DCHECK_NE(fd, NetworkSocket());
if (fd.data >= maxFd_) {
return;
}
auto& sref = data_[size_t(fd.data)];
uint8_t prevState = FREE;
CHECK(sref.compare_exchange_strong(
prevState, IN_USE, std::memory_order_relaxed))
<< "Invalid prev state for fd " << fd << ": " << int(prevState);
}
void ShutdownSocketSet::remove(NetworkSocket fd) {
DCHECK_NE(fd, NetworkSocket());
if (fd.data >= maxFd_) {
return;
}
auto& sref = data_[size_t(fd.data)];
uint8_t prevState = 0;
prevState = sref.load(std::memory_order_relaxed);
do {
switch (prevState) {
case IN_SHUTDOWN:
std::this_thread::sleep_for(std::chrono::milliseconds(1));
prevState = sref.load(std::memory_order_relaxed);
continue;
case FREE:
LOG(FATAL) << "Invalid prev state for fd " << fd << ": "
<< int(prevState);
}
} while (
!sref.compare_exchange_weak(prevState, FREE, std::memory_order_relaxed));
}
int ShutdownSocketSet::close(NetworkSocket fd) {
DCHECK_NE(fd, NetworkSocket());
if (fd.data >= maxFd_) {
return folly::closeNoInt(fd);
}
auto& sref = data_[size_t(fd.data)];
uint8_t prevState = sref.load(std::memory_order_relaxed);
uint8_t newState = 0;
do {
switch (prevState) {
case IN_USE:
case SHUT_DOWN:
newState = FREE;
break;
case IN_SHUTDOWN:
newState = MUST_CLOSE;
break;
default:
LOG(FATAL) << "Invalid prev state for fd " << fd << ": "
<< int(prevState);
}
} while (!sref.compare_exchange_weak(
prevState, newState, std::memory_order_relaxed));
return newState == FREE ? folly::closeNoInt(fd) : 0;
}
void ShutdownSocketSet::shutdown(NetworkSocket fd, bool abortive) {
DCHECK_NE(fd, NetworkSocket());
if (fd.data >= maxFd_) {
doShutdown(fd, abortive);
return;
}
auto& sref = data_[size_t(fd.data)];
uint8_t prevState = IN_USE;
if (!sref.compare_exchange_strong(
prevState, IN_SHUTDOWN, std::memory_order_relaxed)) {
return;
}
doShutdown(fd, abortive);
prevState = IN_SHUTDOWN;
if (sref.compare_exchange_strong(
prevState, SHUT_DOWN, std::memory_order_relaxed)) {
return;
}
CHECK_EQ(prevState, MUST_CLOSE)
<< "Invalid prev state for fd " << fd << ": " << int(prevState);
folly::closeNoInt(fd); // ignore errors, nothing to do
CHECK(
sref.compare_exchange_strong(prevState, FREE, std::memory_order_relaxed))
<< "Invalid prev state for fd " << fd << ": " << int(prevState);
}
void ShutdownSocketSet::shutdownAll(bool abortive) {
for (int i = 0; i < maxFd_; ++i) {
auto& sref = data_[size_t(i)];
if (sref.load(std::memory_order_relaxed) == IN_USE) {
shutdown(
NetworkSocket(static_cast<NetworkSocket::native_handle_type>(i)),
abortive);
}
}
}
void ShutdownSocketSet::doShutdown(NetworkSocket fd, bool abortive) {
// shutdown() the socket first, to awaken any threads blocked on the fd
// (subsequent IO will fail because it's been shutdown); close()ing the
// socket does not wake up blockers, see
// http://stackoverflow.com/a/3624545/1736339
folly::shutdownNoInt(fd, SHUT_RDWR);
// If abortive shutdown is desired, we'll set the SO_LINGER option on
// the socket with a timeout of 0; this will cause RST to be sent on
// close.
if (abortive) {
struct linger l = {1, 0};
if (netops::setsockopt(fd, SOL_SOCKET, SO_LINGER, &l, sizeof(l)) != 0) {
// Probably not a socket, ignore.
return;
}
}
// Note that this can be ignored without breaking anything due to the
// fact the file descriptor will eventually be closed, so on Windows
// all of the socket resources will just stick around longer than they
// do on posix-like systems.
#ifndef _WIN32
// We can't close() the socket, as that would be dangerous; a new file
// could be opened and get the same file descriptor, and then code assuming
// the old fd would do IO in the wrong place. We'll (atomically) dup2
// /dev/null onto the fd instead.
folly::dup2NoInt(nullFile_.fd(), fd.toFd());
#endif
}
} // namespace folly