verdnatura-chat/ios/Pods/Flipper-Folly/folly/synchronization/detail/Spin.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <algorithm>
#include <chrono>
#include <thread>
#include <folly/portability/Asm.h>
#include <folly/synchronization/WaitOptions.h>
namespace folly {
namespace detail {
enum class spin_result {
success, // condition passed
timeout, // exceeded deadline
advance, // exceeded current wait-options component timeout
};
template <typename Clock, typename Duration, typename F>
spin_result spin_pause_until(
std::chrono::time_point<Clock, Duration> const& deadline,
WaitOptions const& opt,
F f) {
if (opt.spin_max() <= opt.spin_max().zero()) {
return spin_result::advance;
}
auto tbegin = Clock::now();
while (true) {
if (f()) {
return spin_result::success;
}
auto const tnow = Clock::now();
if (tnow >= deadline) {
return spin_result::timeout;
}
// Backward time discontinuity in Clock? revise pre_block starting point
tbegin = std::min(tbegin, tnow);
if (tnow >= tbegin + opt.spin_max()) {
return spin_result::advance;
}
// The pause instruction is the polite way to spin, but it doesn't
// actually affect correctness to omit it if we don't have it. Pausing
// donates the full capabilities of the current core to its other
// hyperthreads for a dozen cycles or so.
asm_volatile_pause();
}
}
template <typename Clock, typename Duration, typename F>
spin_result spin_yield_until(
std::chrono::time_point<Clock, Duration> const& deadline,
F f) {
while (true) {
if (f()) {
return spin_result::success;
}
auto const max = std::chrono::time_point<Clock, Duration>::max();
if (deadline != max && Clock::now() >= deadline) {
return spin_result::timeout;
}
std::this_thread::yield();
}
}
} // namespace detail
} // namespace folly