verdnatura-chat/ios/Pods/Flipper-Folly/folly/io/async/EventBase.cpp

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#include <folly/io/async/EventBase.h>
#include <fcntl.h>
#include <memory>
#include <mutex>
#include <thread>
#include <folly/Memory.h>
#include <folly/String.h>
#include <folly/io/async/EventBaseBackendBase.h>
#include <folly/io/async/NotificationQueue.h>
#include <folly/io/async/VirtualEventBase.h>
#include <folly/portability/Unistd.h>
#include <folly/synchronization/Baton.h>
#include <folly/system/ThreadName.h>
namespace {
constexpr folly::StringPiece executorName = "EventBase";
class EventBaseBackend : public folly::EventBaseBackendBase {
public:
EventBaseBackend();
explicit EventBaseBackend(event_base* evb);
~EventBaseBackend() override;
event_base* getEventBase() override {
return evb_;
}
int eb_event_base_loop(int flags) override;
int eb_event_base_loopbreak() override;
int eb_event_add(Event& event, const struct timeval* timeout) override;
int eb_event_del(EventBaseBackendBase::Event& event) override;
private:
event_base* evb_;
};
// The interface used to libevent is not thread-safe. Calls to
// event_init() and event_base_free() directly modify an internal
// global 'current_base', so a mutex is required to protect this.
//
// event_init() should only ever be called once. Subsequent calls
// should be made to event_base_new(). We can recognise that
// event_init() has already been called by simply inspecting current_base.
std::mutex libevent_mutex_;
EventBaseBackend::EventBaseBackend() {
struct event ev;
{
std::lock_guard<std::mutex> lock(libevent_mutex_);
// The value 'current_base' (libevent 1) or
// 'event_global_current_base_' (libevent 2) is filled in by event_set(),
// allowing examination of its value without an explicit reference here.
// If ev.ev_base is nullptr, then event_init() must be called, otherwise
// call event_base_new().
::event_set(&ev, 0, 0, nullptr, nullptr);
if (!ev.ev_base) {
evb_ = event_init();
}
}
if (ev.ev_base) {
evb_ = ::event_base_new();
}
if (UNLIKELY(evb_ == nullptr)) {
LOG(ERROR) << "EventBase(): Failed to init event base.";
folly::throwSystemError("error in EventBaseBackend::EventBaseBackend()");
}
}
EventBaseBackend::EventBaseBackend(event_base* evb) : evb_(evb) {
if (UNLIKELY(evb_ == nullptr)) {
LOG(ERROR) << "EventBase(): Pass nullptr as event base.";
throw std::invalid_argument("EventBase(): event base cannot be nullptr");
}
}
int EventBaseBackend::eb_event_base_loop(int flags) {
return event_base_loop(evb_, flags);
}
int EventBaseBackend::eb_event_base_loopbreak() {
return event_base_loopbreak(evb_);
}
int EventBaseBackend::eb_event_add(
Event& event,
const struct timeval* timeout) {
return event_add(event.getEvent(), timeout);
}
int EventBaseBackend::eb_event_del(EventBaseBackendBase::Event& event) {
return event_del(event.getEvent());
}
EventBaseBackend::~EventBaseBackend() {
std::lock_guard<std::mutex> lock(libevent_mutex_);
event_base_free(evb_);
}
} // namespace
namespace folly {
/*
* EventBase::FunctionRunner
*/
class EventBase::FunctionRunner
: public NotificationQueue<EventBase::Func>::Consumer {
public:
void messageAvailable(Func&& msg) noexcept override {
msg();
}
};
/*
* EventBase methods
*/
EventBase::EventBase(bool enableTimeMeasurement)
: runOnceCallbacks_(nullptr),
stop_(false),
loopThread_(),
queue_(nullptr),
fnRunner_(nullptr),
maxLatency_(0),
avgLoopTime_(std::chrono::seconds(2)),
maxLatencyLoopTime_(avgLoopTime_),
enableTimeMeasurement_(enableTimeMeasurement),
nextLoopCnt_(
std::size_t(-40)) // Early wrap-around so bugs will manifest soon
,
latestLoopCnt_(nextLoopCnt_),
startWork_(),
observer_(nullptr),
observerSampleCount_(0),
executionObserver_(nullptr) {
evb_ = getDefaultBackend();
VLOG(5) << "EventBase(): Created.";
initNotificationQueue();
}
// takes ownership of the event_base
EventBase::EventBase(event_base* evb, bool enableTimeMeasurement)
: EventBase(
std::make_unique<EventBaseBackend>(evb),
enableTimeMeasurement) {}
// takes ownership of the backend
EventBase::EventBase(
std::unique_ptr<EventBaseBackendBase>&& evb,
bool enableTimeMeasurement)
: runOnceCallbacks_(nullptr),
stop_(false),
loopThread_(),
queue_(nullptr),
fnRunner_(nullptr),
maxLatency_(0),
avgLoopTime_(std::chrono::seconds(2)),
maxLatencyLoopTime_(avgLoopTime_),
enableTimeMeasurement_(enableTimeMeasurement),
nextLoopCnt_(
std::size_t(-40)) // Early wrap-around so bugs will manifest soon
,
latestLoopCnt_(nextLoopCnt_),
startWork_(),
observer_(nullptr),
observerSampleCount_(0),
executionObserver_(nullptr) {
evb_ = evb ? std::move(evb) : getDefaultBackend();
initNotificationQueue();
}
EventBase::~EventBase() {
std::future<void> virtualEventBaseDestroyFuture;
if (virtualEventBase_) {
virtualEventBaseDestroyFuture = virtualEventBase_->destroy();
}
// Keep looping until all keep-alive handles are released. Each keep-alive
// handle signals that some external code will still schedule some work on
// this EventBase (so it's not safe to destroy it).
while (loopKeepAliveCount() > 0) {
applyLoopKeepAlive();
loopOnce();
}
if (virtualEventBaseDestroyFuture.valid()) {
virtualEventBaseDestroyFuture.get();
}
// Call all destruction callbacks, before we start cleaning up our state.
while (!onDestructionCallbacks_.rlock()->empty()) {
OnDestructionCallback::List callbacks;
onDestructionCallbacks_.swap(callbacks);
while (!callbacks.empty()) {
auto& callback = callbacks.front();
callbacks.pop_front();
callback.runCallback();
}
}
clearCobTimeouts();
DCHECK_EQ(0u, runBeforeLoopCallbacks_.size());
(void)runLoopCallbacks();
if (!fnRunner_->consumeUntilDrained()) {
LOG(ERROR) << "~EventBase(): Unable to drain notification queue";
}
// Stop consumer before deleting NotificationQueue
fnRunner_->stopConsuming();
evb_.reset();
for (auto storage : localStorageToDtor_) {
storage->onEventBaseDestruction(*this);
}
VLOG(5) << "EventBase(): Destroyed.";
}
std::unique_ptr<EventBaseBackendBase> EventBase::getDefaultBackend() {
return std::make_unique<EventBaseBackend>();
}
size_t EventBase::getNotificationQueueSize() const {
return queue_->size();
}
void EventBase::setMaxReadAtOnce(uint32_t maxAtOnce) {
fnRunner_->setMaxReadAtOnce(maxAtOnce);
}
void EventBase::checkIsInEventBaseThread() const {
auto evbTid = loopThread_.load(std::memory_order_relaxed);
if (evbTid == std::thread::id()) {
return;
}
// Using getThreadName(evbTid) instead of name_ will work also if
// the thread name is set outside of EventBase (and name_ is empty).
auto curTid = std::this_thread::get_id();
CHECK_EQ(evbTid, curTid)
<< "This logic must be executed in the event base thread. "
<< "Event base thread name: \""
<< folly::getThreadName(evbTid).value_or("")
<< "\", current thread name: \""
<< folly::getThreadName(curTid).value_or("") << "\"";
}
// Set smoothing coefficient for loop load average; input is # of milliseconds
// for exp(-1) decay.
void EventBase::setLoadAvgMsec(std::chrono::milliseconds ms) {
assert(enableTimeMeasurement_);
std::chrono::microseconds us = std::chrono::milliseconds(ms);
if (ms > std::chrono::milliseconds::zero()) {
maxLatencyLoopTime_.setTimeInterval(us);
avgLoopTime_.setTimeInterval(us);
} else {
LOG(ERROR) << "non-positive arg to setLoadAvgMsec()";
}
}
void EventBase::resetLoadAvg(double value) {
assert(enableTimeMeasurement_);
avgLoopTime_.reset(value);
maxLatencyLoopTime_.reset(value);
}
static std::chrono::milliseconds getTimeDelta(
std::chrono::steady_clock::time_point* prev) {
auto result = std::chrono::steady_clock::now() - *prev;
*prev = std::chrono::steady_clock::now();
return std::chrono::duration_cast<std::chrono::milliseconds>(result);
}
void EventBase::waitUntilRunning() {
while (!isRunning()) {
std::this_thread::yield();
}
}
// enters the event_base loop -- will only exit when forced to
bool EventBase::loop() {
auto guard = folly::makeBlockingDisallowedGuard(executorName);
return loopBody();
}
bool EventBase::loopIgnoreKeepAlive() {
if (loopKeepAliveActive_) {
// Make sure NotificationQueue is not counted as one of the readers
// (otherwise loopBody won't return until terminateLoopSoon is called).
fnRunner_->stopConsuming();
fnRunner_->startConsumingInternal(this, queue_.get());
loopKeepAliveActive_ = false;
}
return loopBody(0, true);
}
bool EventBase::loopOnce(int flags) {
return loopBody(flags | EVLOOP_ONCE);
}
bool EventBase::loopBody(int flags, bool ignoreKeepAlive) {
VLOG(5) << "EventBase(): Starting loop.";
const char* message =
"Your code just tried to loop over an event base from inside another "
"event base loop. Since libevent is not reentrant, this leads to "
"undefined behavior in opt builds. Please fix immediately. For the "
"common case of an inner function that needs to do some synchronous "
"computation on an event-base, replace getEventBase() by a new, "
"stack-allocated EvenBase.";
LOG_IF(DFATAL, invokingLoop_) << message;
invokingLoop_ = true;
SCOPE_EXIT {
invokingLoop_ = false;
};
int res = 0;
bool ranLoopCallbacks;
bool blocking = !(flags & EVLOOP_NONBLOCK);
bool once = (flags & EVLOOP_ONCE);
// time-measurement variables.
std::chrono::steady_clock::time_point prev;
std::chrono::steady_clock::time_point idleStart = {};
std::chrono::microseconds busy;
std::chrono::microseconds idle;
auto const prevLoopThread = loopThread_.exchange(
std::this_thread::get_id(), std::memory_order_relaxed);
CHECK_EQ(std::thread::id(), prevLoopThread)
<< "Driving an EventBase in one thread (" << std::this_thread::get_id()
<< ") while it is already being driven in another thread ("
<< prevLoopThread << ") is forbidden.";
if (!name_.empty()) {
setThreadName(name_);
}
if (enableTimeMeasurement_) {
prev = std::chrono::steady_clock::now();
idleStart = prev;
}
while (!stop_.load(std::memory_order_relaxed)) {
if (!ignoreKeepAlive) {
applyLoopKeepAlive();
}
++nextLoopCnt_;
// Run the before loop callbacks
LoopCallbackList callbacks;
callbacks.swap(runBeforeLoopCallbacks_);
while (!callbacks.empty()) {
auto* item = &callbacks.front();
callbacks.pop_front();
item->runLoopCallback();
}
// nobody can add loop callbacks from within this thread if
// we don't have to handle anything to start with...
if (blocking && loopCallbacks_.empty()) {
res = evb_->eb_event_base_loop(EVLOOP_ONCE);
} else {
res = evb_->eb_event_base_loop(EVLOOP_ONCE | EVLOOP_NONBLOCK);
}
ranLoopCallbacks = runLoopCallbacks();
if (enableTimeMeasurement_) {
auto now = std::chrono::steady_clock::now();
busy = std::chrono::duration_cast<std::chrono::microseconds>(
now - startWork_);
idle = std::chrono::duration_cast<std::chrono::microseconds>(
startWork_ - idleStart);
auto loop_time = busy + idle;
avgLoopTime_.addSample(loop_time, busy);
maxLatencyLoopTime_.addSample(loop_time, busy);
if (observer_) {
if (observerSampleCount_++ == observer_->getSampleRate()) {
observerSampleCount_ = 0;
observer_->loopSample(busy.count(), idle.count());
}
}
VLOG(11) << "EventBase " << this << " did not timeout "
<< " loop time guess: " << loop_time.count()
<< " idle time: " << idle.count()
<< " busy time: " << busy.count()
<< " avgLoopTime: " << avgLoopTime_.get()
<< " maxLatencyLoopTime: " << maxLatencyLoopTime_.get()
<< " maxLatency_: " << maxLatency_.count() << "us"
<< " notificationQueueSize: " << getNotificationQueueSize()
<< " nothingHandledYet(): " << nothingHandledYet();
// see if our average loop time has exceeded our limit
if ((maxLatency_ > std::chrono::microseconds::zero()) &&
(maxLatencyLoopTime_.get() > double(maxLatency_.count()))) {
maxLatencyCob_();
// back off temporarily -- don't keep spamming maxLatencyCob_
// if we're only a bit over the limit
maxLatencyLoopTime_.dampen(0.9);
}
// Our loop run did real work; reset the idle timer
idleStart = now;
} else {
VLOG(11) << "EventBase " << this << " did not timeout";
}
// Event loop indicated that there were no more events (NotificationQueue
// was registered as an internal event and there were no other registered
// events).
if (res != 0) {
// Since Notification Queue is marked 'internal' some events may not have
// run. Run them manually if so, and continue looping.
//
if (getNotificationQueueSize() > 0) {
fnRunner_->handlerReady(0);
} else if (!ranLoopCallbacks) {
// If there were no more events and we also didn't have any loop
// callbacks to run, there is nothing left to do.
break;
}
}
if (enableTimeMeasurement_) {
VLOG(11) << "EventBase " << this
<< " loop time: " << getTimeDelta(&prev).count();
}
if (once) {
break;
}
}
// Reset stop_ so loop() can be called again
stop_.store(false, std::memory_order_relaxed);
if (res < 0) {
LOG(ERROR) << "EventBase: -- error in event loop, res = " << res;
return false;
} else if (res == 1) {
VLOG(5) << "EventBase: ran out of events (exiting loop)!";
} else if (res > 1) {
LOG(ERROR) << "EventBase: unknown event loop result = " << res;
return false;
}
loopThread_.store({}, std::memory_order_release);
VLOG(5) << "EventBase(): Done with loop.";
return true;
}
ssize_t EventBase::loopKeepAliveCount() {
if (loopKeepAliveCountAtomic_.load(std::memory_order_relaxed)) {
loopKeepAliveCount_ +=
loopKeepAliveCountAtomic_.exchange(0, std::memory_order_relaxed);
}
DCHECK_GE(loopKeepAliveCount_, 0);
return loopKeepAliveCount_;
}
void EventBase::applyLoopKeepAlive() {
auto keepAliveCount = loopKeepAliveCount();
// Make sure default VirtualEventBase won't hold EventBase::loop() forever.
if (auto virtualEventBase = tryGetVirtualEventBase()) {
if (virtualEventBase->keepAliveCount() == 1) {
--keepAliveCount;
}
}
if (loopKeepAliveActive_ && keepAliveCount == 0) {
// Restore the notification queue internal flag
fnRunner_->stopConsuming();
fnRunner_->startConsumingInternal(this, queue_.get());
loopKeepAliveActive_ = false;
} else if (!loopKeepAliveActive_ && keepAliveCount > 0) {
// Update the notification queue event to treat it as a normal
// (non-internal) event. The notification queue event always remains
// installed, and the main loop won't exit with it installed.
fnRunner_->stopConsuming();
fnRunner_->startConsuming(this, queue_.get());
loopKeepAliveActive_ = true;
}
}
void EventBase::loopForever() {
bool ret;
{
SCOPE_EXIT {
applyLoopKeepAlive();
};
// Make sure notification queue events are treated as normal events.
// We can't use loopKeepAlive() here since LoopKeepAlive token can only be
// released inside a loop.
++loopKeepAliveCount_;
SCOPE_EXIT {
--loopKeepAliveCount_;
};
ret = loop();
}
if (!ret) {
folly::throwSystemError("error in EventBase::loopForever()");
}
}
void EventBase::bumpHandlingTime() {
if (!enableTimeMeasurement_) {
return;
}
VLOG(11) << "EventBase " << this << " " << __PRETTY_FUNCTION__
<< " (loop) latest " << latestLoopCnt_ << " next " << nextLoopCnt_;
if (nothingHandledYet()) {
latestLoopCnt_ = nextLoopCnt_;
// set the time
startWork_ = std::chrono::steady_clock::now();
VLOG(11) << "EventBase " << this << " " << __PRETTY_FUNCTION__
<< " (loop) startWork_ " << startWork_.time_since_epoch().count();
}
}
void EventBase::terminateLoopSoon() {
VLOG(5) << "EventBase(): Received terminateLoopSoon() command.";
// Set stop to true, so the event loop will know to exit.
stop_.store(true, std::memory_order_relaxed);
// If terminateLoopSoon() is called from another thread,
// the EventBase thread might be stuck waiting for events.
// In this case, it won't wake up and notice that stop_ is set until it
// receives another event. Send an empty frame to the notification queue
// so that the event loop will wake up even if there are no other events.
try {
queue_->putMessage([&] { evb_->eb_event_base_loopbreak(); });
} catch (...) {
// putMessage() can only fail when the queue is draining in ~EventBase.
}
}
void EventBase::runInLoop(LoopCallback* callback, bool thisIteration) {
dcheckIsInEventBaseThread();
callback->cancelLoopCallback();
callback->context_ = RequestContext::saveContext();
if (runOnceCallbacks_ != nullptr && thisIteration) {
runOnceCallbacks_->push_back(*callback);
} else {
loopCallbacks_.push_back(*callback);
}
}
void EventBase::runInLoop(Func cob, bool thisIteration) {
dcheckIsInEventBaseThread();
auto wrapper = new FunctionLoopCallback(std::move(cob));
wrapper->context_ = RequestContext::saveContext();
if (runOnceCallbacks_ != nullptr && thisIteration) {
runOnceCallbacks_->push_back(*wrapper);
} else {
loopCallbacks_.push_back(*wrapper);
}
}
void EventBase::runOnDestruction(OnDestructionCallback& callback) {
callback.schedule(
[this](auto& cb) { onDestructionCallbacks_.wlock()->push_back(cb); },
[this](auto& cb) {
onDestructionCallbacks_.withWLock(
[&](auto& list) { list.erase(list.iterator_to(cb)); });
});
}
void EventBase::runOnDestruction(Func f) {
auto* callback = new FunctionOnDestructionCallback(std::move(f));
runOnDestruction(*callback);
}
void EventBase::runBeforeLoop(LoopCallback* callback) {
dcheckIsInEventBaseThread();
callback->cancelLoopCallback();
runBeforeLoopCallbacks_.push_back(*callback);
}
void EventBase::runInEventBaseThread(Func fn) noexcept {
// Send the message.
// It will be received by the FunctionRunner in the EventBase's thread.
// We try not to schedule nullptr callbacks
if (!fn) {
DLOG(FATAL) << "EventBase " << this
<< ": Scheduling nullptr callbacks is not allowed";
return;
}
// Short-circuit if we are already in our event base
if (inRunningEventBaseThread()) {
runInLoop(std::move(fn));
return;
}
queue_->putMessage(std::move(fn));
}
void EventBase::runInEventBaseThreadAlwaysEnqueue(Func fn) noexcept {
// Send the message.
// It will be received by the FunctionRunner in the EventBase's thread.
// We try not to schedule nullptr callbacks
if (!fn) {
LOG(DFATAL) << "EventBase " << this
<< ": Scheduling nullptr callbacks is not allowed";
return;
}
queue_->putMessage(std::move(fn));
}
void EventBase::runInEventBaseThreadAndWait(Func fn) noexcept {
if (inRunningEventBaseThread()) {
LOG(DFATAL) << "EventBase " << this << ": Waiting in the event loop is not "
<< "allowed";
return;
}
Baton<> ready;
runInEventBaseThread([&ready, fn = std::move(fn)]() mutable {
SCOPE_EXIT {
ready.post();
};
// A trick to force the stored functor to be executed and then destructed
// before posting the baton and waking the waiting thread.
copy(std::move(fn))();
});
ready.wait(folly::Baton<>::wait_options().logging_enabled(false));
}
void EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(Func fn) noexcept {
if (isInEventBaseThread()) {
fn();
} else {
runInEventBaseThreadAndWait(std::move(fn));
}
}
bool EventBase::runLoopCallbacks() {
bumpHandlingTime();
if (!loopCallbacks_.empty()) {
// Swap the loopCallbacks_ list with a temporary list on our stack.
// This way we will only run callbacks scheduled at the time
// runLoopCallbacks() was invoked.
//
// If any of these callbacks in turn call runInLoop() to schedule more
// callbacks, those new callbacks won't be run until the next iteration
// around the event loop. This prevents runInLoop() callbacks from being
// able to start file descriptor and timeout based events.
LoopCallbackList currentCallbacks;
currentCallbacks.swap(loopCallbacks_);
runOnceCallbacks_ = &currentCallbacks;
while (!currentCallbacks.empty()) {
LoopCallback* callback = &currentCallbacks.front();
currentCallbacks.pop_front();
folly::RequestContextScopeGuard rctx(std::move(callback->context_));
callback->runLoopCallback();
}
runOnceCallbacks_ = nullptr;
return true;
}
return false;
}
void EventBase::initNotificationQueue() {
// Infinite size queue
queue_ = std::make_unique<NotificationQueue<Func>>();
// We allocate fnRunner_ separately, rather than declaring it directly
// as a member of EventBase solely so that we don't need to include
// NotificationQueue.h from EventBase.h
fnRunner_ = std::make_unique<FunctionRunner>();
// Mark this as an internal event, so event_base_loop() will return if
// there are no other events besides this one installed.
//
// Most callers don't care about the internal notification queue used by
// EventBase. The queue is always installed, so if we did count the queue as
// an active event, loop() would never exit with no more events to process.
// Users can use loopForever() if they do care about the notification queue.
// (This is useful for EventBase threads that do nothing but process
// runInEventBaseThread() notifications.)
fnRunner_->startConsumingInternal(this, queue_.get());
}
void EventBase::SmoothLoopTime::setTimeInterval(
std::chrono::microseconds timeInterval) {
expCoeff_ = -1.0 / timeInterval.count();
VLOG(11) << "expCoeff_ " << expCoeff_ << " " << __PRETTY_FUNCTION__;
}
void EventBase::SmoothLoopTime::reset(double value) {
value_ = value;
}
void EventBase::SmoothLoopTime::addSample(
std::chrono::microseconds total,
std::chrono::microseconds busy) {
if ((buffer_time_ + total) > buffer_interval_ && buffer_cnt_ > 0) {
// See https://en.wikipedia.org/wiki/Exponential_smoothing for
// more info on this calculation.
double coeff = exp(buffer_time_.count() * expCoeff_);
value_ =
value_ * coeff + (1.0 - coeff) * (busy_buffer_.count() / buffer_cnt_);
buffer_time_ = std::chrono::microseconds{0};
busy_buffer_ = std::chrono::microseconds{0};
buffer_cnt_ = 0;
}
buffer_time_ += total;
busy_buffer_ += busy;
buffer_cnt_++;
}
bool EventBase::nothingHandledYet() const noexcept {
VLOG(11) << "latest " << latestLoopCnt_ << " next " << nextLoopCnt_;
return (nextLoopCnt_ != latestLoopCnt_);
}
void EventBase::attachTimeoutManager(AsyncTimeout* obj, InternalEnum internal) {
auto* ev = obj->getEvent();
assert(ev->eb_ev_base() == nullptr);
ev->eb_event_base_set(this);
if (internal == AsyncTimeout::InternalEnum::INTERNAL) {
// Set the EVLIST_INTERNAL flag
event_ref_flags(ev->getEvent()) |= EVLIST_INTERNAL;
}
}
void EventBase::detachTimeoutManager(AsyncTimeout* obj) {
cancelTimeout(obj);
auto* ev = obj->getEvent();
ev->eb_ev_base(nullptr);
}
bool EventBase::scheduleTimeout(
AsyncTimeout* obj,
TimeoutManager::timeout_type timeout) {
dcheckIsInEventBaseThread();
// Set up the timeval and add the event
struct timeval tv;
tv.tv_sec = long(timeout.count() / 1000LL);
tv.tv_usec = long((timeout.count() % 1000LL) * 1000LL);
auto* ev = obj->getEvent();
DCHECK(ev->eb_ev_base());
if (ev->eb_event_add(&tv) < 0) {
LOG(ERROR) << "EventBase: failed to schedule timeout: " << errnoStr(errno);
return false;
}
return true;
}
void EventBase::cancelTimeout(AsyncTimeout* obj) {
dcheckIsInEventBaseThread();
auto* ev = obj->getEvent();
if (ev->isEventRegistered()) {
ev->eb_event_del();
}
}
void EventBase::setName(const std::string& name) {
dcheckIsInEventBaseThread();
name_ = name;
if (isRunning()) {
setThreadName(loopThread_.load(std::memory_order_relaxed), name_);
}
}
const std::string& EventBase::getName() {
dcheckIsInEventBaseThread();
return name_;
}
void EventBase::scheduleAt(Func&& fn, TimePoint const& timeout) {
auto duration = timeout - now();
timer().scheduleTimeoutFn(
std::move(fn),
std::chrono::duration_cast<std::chrono::milliseconds>(duration));
}
event_base* EventBase::getLibeventBase() const {
return evb_ ? (evb_->getEventBase()) : nullptr;
}
const char* EventBase::getLibeventVersion() {
return event_get_version();
}
const char* EventBase::getLibeventMethod() {
return event_get_method();
}
VirtualEventBase& EventBase::getVirtualEventBase() {
folly::call_once(virtualEventBaseInitFlag_, [&] {
virtualEventBase_ = std::make_unique<VirtualEventBase>(*this);
});
return *virtualEventBase_;
}
VirtualEventBase* EventBase::tryGetVirtualEventBase() {
if (folly::test_once(virtualEventBaseInitFlag_)) {
return virtualEventBase_.get();
}
return nullptr;
}
EventBase* EventBase::getEventBase() {
return this;
}
EventBase::OnDestructionCallback::~OnDestructionCallback() {
if (*scheduled_.rlock()) {
LOG(FATAL)
<< "OnDestructionCallback must be canceled if needed prior to destruction";
}
}
void EventBase::OnDestructionCallback::runCallback() noexcept {
scheduled_.withWLock([&](bool& scheduled) {
CHECK(scheduled);
scheduled = false;
// run can only be called by EventBase and VirtualEventBase, and it's called
// after the callback has been popped off the list.
eraser_ = nullptr;
// Note that the exclusive lock on shared state is held while the callback
// runs. This ensures concurrent callers to cancel() block until the
// callback finishes.
onEventBaseDestruction();
});
}
void EventBase::OnDestructionCallback::schedule(
FunctionRef<void(OnDestructionCallback&)> linker,
Function<void(OnDestructionCallback&)> eraser) {
eraser_ = std::move(eraser);
scheduled_.withWLock([](bool& scheduled) { scheduled = true; });
linker(*this);
}
bool EventBase::OnDestructionCallback::cancel() {
return scheduled_.withWLock([this](bool& scheduled) {
const bool wasScheduled = std::exchange(scheduled, false);
if (wasScheduled) {
auto eraser = std::move(eraser_);
CHECK(eraser);
eraser(*this);
}
return wasScheduled;
});
}
constexpr std::chrono::milliseconds EventBase::SmoothLoopTime::buffer_interval_;
} // namespace folly