verdnatura-chat/ios/Pods/Folly/folly/net/NetworkSocket.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <ostream>
#include <folly/net/detail/SocketFileDescriptorMap.h>
#include <folly/portability/Windows.h>
namespace folly {
/**
* This is just a very thin wrapper around either a file descriptor or
* a SOCKET depending on platform, along with a couple of helper methods
* for explicitly converting to/from file descriptors, even on Windows.
*/
struct NetworkSocket {
#ifdef _WIN32
using native_handle_type = SOCKET;
static constexpr native_handle_type invalid_handle_value = INVALID_SOCKET;
#else
using native_handle_type = int;
static constexpr native_handle_type invalid_handle_value = -1;
#endif
native_handle_type data;
constexpr NetworkSocket() : data(invalid_handle_value) {}
constexpr explicit NetworkSocket(native_handle_type d) : data(d) {}
template <typename T>
static NetworkSocket fromFd(T) = delete;
static NetworkSocket fromFd(int fd) {
return NetworkSocket(
netops::detail::SocketFileDescriptorMap::fdToSocket(fd));
}
int toFd() const {
return netops::detail::SocketFileDescriptorMap::socketToFd(data);
}
friend constexpr bool operator==(
const NetworkSocket& a,
const NetworkSocket& b) noexcept {
return a.data == b.data;
}
friend constexpr bool operator!=(
const NetworkSocket& a,
const NetworkSocket& b) noexcept {
return !(a == b);
}
};
template <class CharT, class Traits>
inline std::basic_ostream<CharT, Traits>& operator<<(
std::basic_ostream<CharT, Traits>& os,
const NetworkSocket& addr) {
os << "folly::NetworkSocket(" << addr.data << ")";
return os;
}
} // namespace folly
namespace std {
template <>
struct hash<folly::NetworkSocket> {
size_t operator()(const folly::NetworkSocket& s) const noexcept {
return std::hash<folly::NetworkSocket::native_handle_type>()(s.data);
}
};
} // namespace std