verdnatura-chat/app/notifications/push/index.js

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import EJSON from 'ejson';
import store from '../../lib/createStore';
import { deepLinkingOpen } from '../../actions/deepLinking';
import { isFDroidBuild } from '../../constants/environment';
import PushNotification from './push';
export const onNotification = (notification) => {
if (notification) {
const data = notification.getData();
if (data) {
try {
const {
[NEW] Jump to message (#3099) * Scrolling * Add loadMore button at the end of loadMessagesForRoom * Delete dummy item on tap * Only insert loadMore dummy if there's more data * load surrounding messages * fixes and load next * First dummy and dummy-next * Save load next messages * Check if message exists before fetching surroundings * Refactoring List * Jumping to message :) * Showing blocking loader while scrolling/fetching message * Check if message exists on local db before inserting dummy * Delete dummies automatically when the message sent to updateMessages again * Minor cleanup * Fix scroll * Highlight message * Jump to bottom * Load more on scroll * Adding stories to LoadMore * Refactoring * Add loading indicator to LoadMore * Small refactor * Add LoadMore to threads * getMoreMessages * chat.getThreadMessages -> getThreadMessages * Start jumping to threads * Add jumpToMessageId on RoomView * Nav to correct channel * Fix PK issue on thread_messages * Disable jump to thread from another room * Fix nav to thread params * Add navToRoom * Refactor styles * Test notch * Fix Android border * Fix thread message on title * Fix NavBottomFAB on threads * Minor cleanup * Workaround for readThreads being called too often * Lint * Update tests * Jump from search * Go to threads from search * Remove getItemLayout and rely on viewable items * Fix load older * stash working * Fix infinite loading * Lower itemVisiblePercentThreshhold to 10, so very long messages behave as viewable * Add generateLoadMoreId util * Minor cleanup * Jump to message from notification/deep linking * Add getMessageInfo * Nav to threads from other rooms * getThreadName * Unnecessary logic * getRoomInfo * Colocate getMessageInfo closer to RoomView * Minor cleanup * Remove search from RoomActionsView * Minor fix for search on not joined public channels * Jump to any link * Fix tablets * Jump to message from MessagesView and other bug fixes * Fix issue on Urls * Adds race condition to cancel jump to message if it's stuck or after 5 seconds * Jump from message search quote * lint * Stop onPress * Small refactor on load methods * Minor fixes for loadThreadMessages * Minor typo * LoadMore i18n * Minor cleanup
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rid, name, sender, type, host, messageType, messageId
} = EJSON.parse(data.ejson);
const types = {
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c: 'channel', d: 'direct', p: 'group', l: 'channels'
};
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let roomName = type === 'd' ? sender.username : name;
if (type === 'l') {
roomName = sender.name;
}
const params = {
host,
rid,
[NEW] Jump to message (#3099) * Scrolling * Add loadMore button at the end of loadMessagesForRoom * Delete dummy item on tap * Only insert loadMore dummy if there's more data * load surrounding messages * fixes and load next * First dummy and dummy-next * Save load next messages * Check if message exists before fetching surroundings * Refactoring List * Jumping to message :) * Showing blocking loader while scrolling/fetching message * Check if message exists on local db before inserting dummy * Delete dummies automatically when the message sent to updateMessages again * Minor cleanup * Fix scroll * Highlight message * Jump to bottom * Load more on scroll * Adding stories to LoadMore * Refactoring * Add loading indicator to LoadMore * Small refactor * Add LoadMore to threads * getMoreMessages * chat.getThreadMessages -> getThreadMessages * Start jumping to threads * Add jumpToMessageId on RoomView * Nav to correct channel * Fix PK issue on thread_messages * Disable jump to thread from another room * Fix nav to thread params * Add navToRoom * Refactor styles * Test notch * Fix Android border * Fix thread message on title * Fix NavBottomFAB on threads * Minor cleanup * Workaround for readThreads being called too often * Lint * Update tests * Jump from search * Go to threads from search * Remove getItemLayout and rely on viewable items * Fix load older * stash working * Fix infinite loading * Lower itemVisiblePercentThreshhold to 10, so very long messages behave as viewable * Add generateLoadMoreId util * Minor cleanup * Jump to message from notification/deep linking * Add getMessageInfo * Nav to threads from other rooms * getThreadName * Unnecessary logic * getRoomInfo * Colocate getMessageInfo closer to RoomView * Minor cleanup * Remove search from RoomActionsView * Minor fix for search on not joined public channels * Jump to any link * Fix tablets * Jump to message from MessagesView and other bug fixes * Fix issue on Urls * Adds race condition to cancel jump to message if it's stuck or after 5 seconds * Jump from message search quote * lint * Stop onPress * Small refactor on load methods * Minor fixes for loadThreadMessages * Minor typo * LoadMore i18n * Minor cleanup
2021-05-26 17:24:54 +00:00
messageId,
path: `${ types[type] }/${ roomName }`,
isCall: messageType === 'jitsi_call_started'
};
store.dispatch(deepLinkingOpen(params));
} catch (e) {
console.warn(e);
}
}
}
};
export const getDeviceToken = () => PushNotification.getDeviceToken();
export const setBadgeCount = count => PushNotification.setBadgeCount(count);
export const initializePushNotifications = () => {
if (!isFDroidBuild) {
setBadgeCount();
return PushNotification.configure({
onNotification
});
}
};