verdnatura-chat/app/utils/base64-js/index.js

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JavaScript
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[NEW] E2E Encryption (#2394) * Add E2EKey to Subscription Model * Install react-native-simple-crypto * Install bytebuffer * Add translations * CreateChannel Encrypted toggle * Request E2E_Enabled setting * Add some E2E API methods * POC E2E Encryption * Garbage remove * Remove keys cleaner * Android cast JWK -> PKCS1 * Initialize E2E when Login Success * Add some translations * Add e2e property to Message model * Send Encrypted messages * (iOS) PKCS1 -> JWK & e2e.setUserPublicAndPrivateKeys * (Android) PKCS1 -> JWK & e2e.setUserPublicAndPrivateKeys * Create an encrypted channel * Fix app crashing on RoomsList * Create room key * Set Room E2E Key (Android) * Edit room encrypted * Show encrypted icon on messages * logEvents * Decrypt pending subscriptions & messages * Handle user cancel e2e password entry * E2ESavePasswordView * Update Snapshot * Add encrypted props to message on Send * Thread messages encryption * E2E -> Encryption * Share Extension: Share encrypted text * (POC) Search messages on Encrypted room * Provide room key to new users * Request roomKey on stream-notify-room-users * Add e2eKeyId to Room Model * (WIP) E2E Encryption Screens * Remove encryption subscription file * Move E2E_Enable to Server Model * Encryption List Banner * Move Encryption init to Sagas * Show banner only when enabled * Use RocketChat/react-native-simple-crypto * Search on WM only when is an Encrypted channel * (WIP) Encryption Banner * Encryption banner * Patch -> Fork * Improve send encrypted message * Update simple-crypto * Not decrypt already decrypted messages * Add comments * Change eslint disable to inline * Improve code * Remove comment * Some fixes * (WIP) Encryption Screens * Improve sub find * Resend an encrypted message * Fix comment * Code improvements * Hide e2e buttons on features if it is not enabled * InApp notifications of a encrypted room * Encryption stop logic * Edit encrypted message * DB batch on decryptPending * Encryption ready client * Comments * Handle getRoomInstance errors * Multiple messages decrypt * Remove unnecessary try/catch * Fix decrypt all messages history * Just add a questionmark * Fix some subscriptions missing decrypt * Disable request key logic * Fix unicode emojis * Fix e2ekey request * roomId -> subscription * Decrypt subscription after merge * E2ERoom -> EncryptionRoom * Fix infinite loading * Handle import key errors * Handle request key errors * Move e2eRequestRoomKey to Rocket.Chat * WIP handshake when key should be requested * Add search messages explanation * Remove some TODO and update comments * Improvements * Dont show message hash to user * Handle key request & prevent multiple calls * Request E2EKey on decryptSubscription that doesn't exists on database yet * Insert decrypted subscription * Fix crash after login * Decrypt sub when receive the key * Decrypt pending messages of a room * Encrypted as a switch * Buffer to Base64 URI Safe * Add a relevant comment * Prevent import key without a privateKey * Prevent create a new instance when client is not ready * Update simple-crypto & remove replace trick * More comments * Remove useless comment * Remove useless try/catch * I18n all E2E screens * E2ESavePassword -> E2ESaveYourPassword * Prevent multiple views on message when is not encrypted * Fix encryption toggle not working sometimes * follow some suggestions * dont rotate icons * remove unnecessary condition * remove unreachable event * create channel comment * disable no-bitwise rule for entire file * loadKeys -> persistKeys * getMasterKey -> generateMasterKey * explicit difference between E2EKey & e2eKeyId * roomId -> rid * group columns * Remove server selector * missing log events * remove comment * use stored public key * update simple-crypto & remove base64-js patch * add some logs * remove unreachable condition * log errors * handle errors on provide key directly on subscription * Downgrade RocketChat/react-native-simple-crypto * improve get room instance * migration of older apps * check encrypted status before send a message * wait client ready * use our own base64-js * add more jest tests * explain return * remove unncessary stop * thrown error to caller * remove superfluous checks * use Encryption property * change ready state logic * ready -> establishing * encryption.room -> encryptionRoom * EncryptionRoom -> Room * add documentation * wait establishing before provide a room key * remove superfluous condition * improve error handling logic * fallback e2ekey set * remove no longer necessary check * remove e.g. * improve getRoomInstance * import from index * use batch * fix a comment * decrypt tmsg * dont show hash when message is encrypted * Fix detox * Apply suggestions from code review Co-authored-by: Diego Mello <diegolmello@gmail.com>
2020-09-11 14:31:38 +00:00
/* eslint-disable no-bitwise */
// https://github.com/beatgammit/base64-js/blob/master/index.js
const lookup = [];
const revLookup = [];
const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
for (let i = 0, len = code.length; i < len; i += 1) {
lookup[i] = code[i];
revLookup[code.charCodeAt(i)] = i;
}
// Support decoding URL-safe base64 strings, as Node.js does.
// See: https://en.wikipedia.org/wiki/Base64#URL_applications
revLookup['-'.charCodeAt(0)] = 62;
revLookup['_'.charCodeAt(0)] = 63;
const getLens = (b64) => {
const len = b64.length;
// We're encoding some strings not multiple of 4, so, disable this check
// if (len % 4 > 0) {
// throw new Error('Invalid string. Length must be a multiple of 4');
// }
// Trim off extra bytes after placeholder bytes are found
// See: https://github.com/beatgammit/base64-js/issues/42
let validLen = b64.indexOf('=');
if (validLen === -1) { validLen = len; }
const placeHoldersLen = validLen === len
? 0
: 4 - (validLen % 4);
return [validLen, placeHoldersLen];
};
// base64 is 4/3 + up to two characters of the original data
export const byteLength = (b64) => {
const lens = getLens(b64);
const validLen = lens[0];
const placeHoldersLen = lens[1];
return (((validLen + placeHoldersLen) * 3) / 4) - placeHoldersLen;
};
const _byteLength = (b64, validLen, placeHoldersLen) => (((validLen + placeHoldersLen) * 3) / 4) - placeHoldersLen;
export const toByteArray = (b64) => {
let tmp;
const lens = getLens(b64);
const validLen = lens[0];
const placeHoldersLen = lens[1];
const arr = new Arr(_byteLength(b64, validLen, placeHoldersLen));
let curByte = 0;
// if there are placeholders, only get up to the last complete 4 chars
const len = placeHoldersLen > 0
? validLen - 4
: validLen;
let i;
for (i = 0; i < len; i += 4) {
tmp = (revLookup[b64.charCodeAt(i)] << 18)
| (revLookup[b64.charCodeAt(i + 1)] << 12)
| (revLookup[b64.charCodeAt(i + 2)] << 6)
| revLookup[b64.charCodeAt(i + 3)];
arr[curByte] = (tmp >> 16) & 0xFF;
curByte += 1;
arr[curByte] = (tmp >> 8) & 0xFF;
curByte += 1;
arr[curByte] = tmp & 0xFF;
curByte += 1;
}
if (placeHoldersLen === 2) {
tmp = (revLookup[b64.charCodeAt(i)] << 2)
| (revLookup[b64.charCodeAt(i + 1)] >> 4);
arr[curByte] = tmp & 0xFF;
curByte += 1;
}
if (placeHoldersLen === 1) {
tmp = (revLookup[b64.charCodeAt(i)] << 10)
| (revLookup[b64.charCodeAt(i + 1)] << 4)
| (revLookup[b64.charCodeAt(i + 2)] >> 2);
arr[curByte] = (tmp >> 8) & 0xFF;
curByte += 1;
arr[curByte] = tmp & 0xFF;
curByte += 1;
}
return arr;
};
const tripletToBase64 = num => lookup[(num >> 18) & 0x3F]
+ lookup[(num >> 12) & 0x3F]
+ lookup[(num >> 6) & 0x3F]
+ lookup[num & 0x3F];
const encodeChunk = (uint8, start, end) => {
let tmp;
const output = [];
for (let i = start; i < end; i += 3) {
tmp = ((uint8[i] << 16) & 0xFF0000) + ((uint8[i + 1] << 8) & 0xFF00) + (uint8[i + 2] & 0xFF);
output.push(tripletToBase64(tmp));
}
return output.join('');
};
export const fromByteArray = (uint8) => {
let tmp;
const len = uint8.length;
const extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes
const parts = [];
const maxChunkLength = 16383; // must be multiple of 3
// go through the array every three bytes, we'll deal with trailing stuff later
for (let i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
parts.push(encodeChunk(
uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)
));
}
// pad the end with zeros, but make sure to not forget the extra bytes
if (extraBytes === 1) {
tmp = uint8[len - 1];
parts.push(
`${ lookup[tmp >> 2] + lookup[(tmp << 4) & 0x3F] }==`
);
} else if (extraBytes === 2) {
tmp = (uint8[len - 2] << 8) + uint8[len - 1];
parts.push(
`${ lookup[tmp >> 10] + lookup[(tmp >> 4) & 0x3F] + lookup[(tmp << 2) & 0x3F] }=`
);
}
return parts.join('');
};