verdnatura-chat/ios/Pods/Flipper-Folly/folly/io/async/EventBaseThread.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/Range.h>
#include <memory>
namespace folly {
class EventBase;
class EventBaseBackendBase;
class EventBaseManager;
class ScopedEventBaseThread;
class EventBaseThread {
public:
EventBaseThread();
explicit EventBaseThread(
bool autostart,
EventBaseManager* ebm = nullptr,
folly::StringPiece threadName = folly::StringPiece());
EventBaseThread(
bool autostart,
std::unique_ptr<EventBaseBackendBase>&& evb,
EventBaseManager* ebm = nullptr,
folly::StringPiece threadName = folly::StringPiece());
explicit EventBaseThread(EventBaseManager* ebm);
~EventBaseThread();
EventBaseThread(EventBaseThread const&) = delete;
EventBaseThread& operator=(EventBaseThread const&) = delete;
EventBaseThread(EventBaseThread&&) noexcept;
EventBaseThread& operator=(EventBaseThread&&) noexcept;
EventBase* getEventBase() const;
bool running() const;
void start(folly::StringPiece threadName = folly::StringPiece());
void stop();
private:
EventBaseManager* ebm_;
std::unique_ptr<EventBaseBackendBase> evb_;
std::unique_ptr<ScopedEventBaseThread> th_;
};
} // namespace folly