verdnatura-chat/ios/Pods/CocoaAsyncSocket/Source/GCD/GCDAsyncSocket.h

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Merge beta into master (#2143) * [FIX] Messages being sent but showing as temp status (#1469) * [FIX] Missing messages after reconnect (#1470) * [FIX] Few fixes on themes (#1477) * [I18N] Missing German translations (#1465) * Missing German translation * adding a missing space behind colon * added a missing space after colon * and another attempt to finally fix this – got confused by all the branches * some smaller fixes for the translation * better wording * fixed another typo * [FIX] Crash while displaying the attached image with http on file name (#1401) * [IMPROVEMENT] Tap app and server version to copy to clipboard (#1425) * [NEW] Reply notification (#1448) * [FIX] Incorrect background color login on iPad (#1480) * [FIX] Prevent multiple tap on send (Share Extension) (#1481) * [NEW] Image Viewer (#1479) * [DOCS] Update Readme (#1485) * [FIX] Jitsi with Hermes Enabled (#1523) * [FIX] Draft messages not working with themed Messagebox (#1525) * [FIX] Go to direct message from members list (#1519) * [FIX] Make SAML wait for idp token instead of creating it on client (#1527) * [FIX] Server Test Push Notification (#1508) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Update to new server response (#1509) * [FIX] Insert messages with blank users (#1529) * Bump version to 4.2.1 (#1530) * [FIX] Error when normalizing empty messages (#1532) * [REGRESSION] CAS (#1570) * Bump version to 4.2.2 (#1571) * [FIX] Add username block condition to prevent error (#1585) * Bump version to 4.2.3 * Bump version to 4.2.4 * Bump version to 4.3.0 (#1630) * [FIX] Channels doesn't load (#1586) * [FIX] Channels doesn't load * [FIX] Update roomsUpdatedAt when subscriptions.length is 0 * [FIX] Remove unnecessary changes * [FIX] Improve the code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Make SAML to work on Rocket.Chat < 2.3.0 (#1629) * [NEW] Invite links (#1534) * [FIX] Set the http-agent to the form that Rocket.Chat requires for logging (#1482) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] "Following thread" and "Unfollowed Thread" is hardcoded and not translated (#1625) * [FIX] Disable reset button if form didn't changed (#1569) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Header title of RoomInfoView (#1553) * [I18N] Gallery Permissions DE (#1542) * [FIX] Not allow to send messages to archived room (#1623) * [FIX] Profile fields automatically reset (#1502) * [FIX] Show attachment on ThreadMessagesView (#1493) * [NEW] Wordpress auth (#1633) * [CHORE] Add Start Packager script (#1639) * [CHORE] Update RN to 0.61.5 (#1638) * [CHORE] Update RN to 0.61.5 * [CHORE] Update react-native patch Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * Bump version to 4.3.1 (#1641) * [FIX] Change force logout rule (#1640) * Bump version to 4.4.0 (#1643) * [IMPROVEMENT] Use MessagingStyle on Android Notification (#1575) * [NEW] Request review (#1627) * [NEW] Pull to refresh RoomView (#1657) * [FIX] Unsubscribe from room (#1655) * [FIX] Server with subdirs (#1646) * [NEW] Clear cache (#1660) * [IMPROVEMENT] Memoize and batch subscriptions updates (#1642) * [FIX] Disallow empty sharing (#1664) * [REGRESSION] Use HTTPS links for sharing and markets protocol for review (#1663) * [FIX] In some cases, share extension doesn't load images (#1649) * [i18n] DE translations for new invite function and some minor fixes (#1631) * [FIX] Remove duplicate jetify step (#1628) minor: also remove 'cd' calls Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Read messages (#1666) * [i18n] German translations missing (#1670) * [FIX] Notifications crash on older Android Versions (#1672) * [i18n] Added Dutch translation (#1676) * [NEW] Omnichannel Beta (#1674) * [NEW] Confirm logout/clear cache (#1688) * [I18N] Add es-ES language (#1495) * [NEW] UiKit Beta (#1497) * [IMPROVEMENT] Use reselect (#1696) * [FIX] Notification in Android API level less than 24 (#1692) * [IMPROVEMENT] Send tmid on slash commands and media (#1698) * [FIX] Unhandled action on UIKit (#1703) * [NEW] Pull to refresh RoomsList (#1701) * [IMPROVEMENT] Reset app when language is changed (#1702) * [FIX] Small fixes on UIKit (#1709) * [FIX] Spotlight (#1719) * [CHORE] Update react-native-image-crop-picker (#1712) * [FIX] Messages Overlapping (Android) and MessageBox Scroll (iOS) (#1720) * [REGRESSION] Remove @ and # from mention (#1721) * [NEW] Direct message from user info (#1516) * [FIX] Delete slash commands (#1723) * [IMPROVEMENT] Hold URL to copy (#1684) * [FIX] Different sourcemaps generation for Hermes (#1724) * [FIX] Different sourcemaps generation for Hermes * Upload sourcemaps after build * [REVERT] Show emoji keyboard on Android (#1738) * [FIX] Stop logging react-native-image-crop-picker (#1745) * [FIX] Prevent toast ref error (#1744) * [FIX] Prevent reaction map error (#1743) * [FIX] Add missing calls to user info (#1741) * [FIX] Catch room unsubscribe error (#1739) * [i18n] Missing German keys (#1735) * [FIX] Missing i18n on MessagesView title (#1733) * [FIX] UIKit Modal: Weird behavior on Android Tablet (#1742) * [i18n] Missing key on German (#1747) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add Italian (#1736) * [CHORE] Memory leaks investigation (#1675) * [IMPROVEMENT] Alert verify email when enabled (#1725) * [NEW] Jitsi JWT added to URL (#1746) * [FIX] UIKit submit when connection lost (#1748) * Bump version to 4.5.0 (#1761) * [NEW] Default browser (#1752) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] HTTP Basic Auth (#1753) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor profile fields edit settings (#1687) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Room announcements (#1726) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor Register/Login settings (#1727) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make links clickable on Room Info (#1730) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Hide system messages (#1755) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor "Message_AudioRecorderEnabled" (#1764) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Missing de keys (#1765) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Redirect user to SetUsernameView (#1728) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Join Room (#1769) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Accept all media types using * (#1770) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use RealName when necessary (#1758) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Markdown Line Break (#1783) * [IMPROVEMENT] Remove useMarkdown (#1774) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Open browser rather than webview on Create Workspace (#1788) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Markdown perf (#1796) * [FIX] Stop video when modal is closed (#1787) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide reply notification action when there are missing data (#1771) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added Japanese translation (#1781) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Reset password error message (#1772) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Close tablet modal (#1773) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Setting not present (#1775) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread header (#1776) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Keyboard tracking loses input ref (#1784) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Mark message as unread (#1785) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [IMPROVEMENT] Log server version (#1786) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Add loading message on long running tasks (#1798) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Switch Apple account on Fastlane (#1810) * [FIX] Watermelon throwing "Cannot update a record with pending updates" (#1754) * [FIX] Detox tests (#1790) * [CHORE] Use markdown preview on RoomView Header (#1807) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] LoginSignup blink services (#1809) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Request user presence on demand (#1813) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove all invited users when create a channel (#1814) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pop from room which you have been removed (#1819) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Room Info styles (#1820) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add missing German keys (#1800) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Empty mentions for @all and @here when real name is enabled (#1822) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Markdown added to Storybook (#1812) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Room View header title (#1827) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Storybook snapshots (#1831) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Mentions (#1829) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread message not found (#1830) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Separate delete and remove channel (#1832) * Rename to delete room * Separate delete and remove channel * handleRemoved -> handleRoomRemoved * [FIX] Navigate to RoomsList & Handle tablet case Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Filter system messages per room (#1815) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] e2e tests (#1838) * [FIX] Consecutive clear cache calls freezing app (#1851) * Bump version to 4.5.1 (#1853) * [FIX][iOS] Ignore silent mode on audio player (#1862) * [IMPROVEMENT] Create App Group property on Info.plist (#1858) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make username clickable on message (#1618) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show proper error message on profile (#1768) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Show toast when a message is starred/unstarred (#1616) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Incorrect size params to avatar endpoint (#1875) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove unrecognized emoji flags on android (#1887) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove react-native global installs (#1886) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Emojis transparent on android (#1881) Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump acorn from 5.7.3 to 5.7.4 (#1876) Bumps [acorn](https://github.com/acornjs/acorn) from 5.7.3 to 5.7.4. - [Release notes](https://github.com/acornjs/acorn/releases) - [Commits](https://github.com/acornjs/acorn/compare/5.7.3...5.7.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.0 (#1911) * [FIX] Encode Image URI (#1909) * [FIX] Encode Image URI * [FIX] Check if Image is Valid Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Adaptive Icons (#1904) * Remove unnecessary stuff from debug build * Adaptive icon for experimental app * [FIX] Stop showing message on leave channel (#1896) * [FIX] Leave room don't show 'was removed' message * [FIX] Remove duplicated code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translations(#1900) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Linkedin OAuth login (#1913) * [CHORE] Fix typo in CreateChannel View (#1930) * [FIX] Respect protocol in HTTP Auth IPs (#1933) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use new LinkedIn OAuth url (#1935) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Use storyboard on splash screen (#1939) * Update react-native-bootsplash * iOS * Fix android * [FIX] Check if avatar exists before create Icon (#1927) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Ignore self typing event (#1950) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change default directory listing to Users (#1948) * fix: change default directory listing to Users * follow server settings * Fix state to props Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Onboarding layout (#1954) * Onboarding texts * OnboardingView * FormContainer * Minor fixes * NewServerView * Remove code * Refactor * WorkspaceView * Stash * Login with email working * Login with * Join open * Revert "Login with" This reverts commit d05dc507d2e9a2db76d433b9b1f62192eba35dbd. * Fix create account styles * Register * Refactor * LoginServices component * Refactor * Multiple servers * Remove native images * Refactor styles * Fix testid * Fix add server on tablet * i18n * Fix close modal * Fix TOTP * [FIX] Registration disabled * [FIX] Login Services separator * Fix logos * Fix AppVersion name * I18n * Minor fixes * [FIX] Custom Fields Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Create discussions (#1942) * [WIP][NEW] Create Discussion * [FIX] Clear multiselect & Translations * [NEW] Create Discussion at MessageActions * [NEW] Disabled Multiselect * [FIX] Initial channel * [NEW] Create discussion on MessageBox Actions * [FIX] Crashing on edit name * [IMPROVEMENT] New message layout * [CHORE] Update README * [NEW] Avatars on MultiSelect * [FIX] Select Users * [FIX] Add redirect and Handle tablet * [IMPROVEMENT] Split CreateDiscussionView * [FIX] Create a discussion inner discussion * [FIX] Create a discussion * [I18N] Add pt-br * Change icons * [FIX] Nav to discussion & header title * Fix header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Load messages (#1910) * Create updateLastOpen param on readMessages * Remove InteractionManager from load messages * [NEW] Custom Status (#1811) * [NEW] Custom Status * [FIX] Subscribe to changes * [FIX] Improve code using Banner component * [IMPROVEMENT] Toggle modal * [NEW] Edit custom status from Sidebar * [FIX] Modal when tablet * [FIX] Styles * [FIX] Switch to react-native-promp-android * [FIX] Custom Status UI * [TESTS] E2E Custom Status * Fix banner * Fix banner * Fix subtitle * status text * Fix topic header * Fix RoomActionsView topic * Fix header alignment on Android * [FIX] RoomInfo crashes when without statusText * [FIX] Use users.setStatus * [FIX] Remove customStatus of ProfileView * [FIX] Room View Thread Header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UI issues of Create Discussion View (#1965) * [NEW] Direct Message between multiple users (#1958) * [WIP] DM between multiple users * [WIP][NEW] Create new DM between multiple users * [IMPROVEMENT] Improve createChannel Sagas * [IMPROVEMENT] Selected Users view * [IMPROVEMENT] Room Actions of Group DM * [NEW] Create new DM between multiple users * [NEW] Group DM avatar * [FIX] Directory border * [IMPROVEMENT] Use isGroupChat * [CHORE] Remove legacy getRoomMemberId * [NEW] RoomTypeIcon * [FIX] No use legacy method on RoomInfoView * [FIX] Blink header when create new DM * [FIX] Only show create direct message option when allowed * [FIX] RoomInfoView * pt-BR * Few fixes * Create button name * Show create button only after a user is selected * Fix max users issues Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Add server and hide login (#1968) * Navigate to new server workspace from ServerDropdown if there's no token * Hide login button based on login services and Accounts_ShowFormLogin setting * [FIX] Lint Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] MultiSelect Keyboard behavior (Android) (#1969) * fixed-modal-position * made-changes Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Bottom border style on DirectoryView (#1963) * [FIX] Border style * [FIX] Refactoring * [FIX] fix color of border * Undo Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Clear settings on server change (#1967) * [FIX] Deeplinking without RoomId (#1925) * [FIX] Deeplinking without rid * [FIX] Join channel * [FIX] Deep linking without rid * Update app/lib/methods/canOpenRoom.js Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Two Factor authentication via email (#1961) * First api call working * [NEW] REST API Post wrapper 2FA * [NEW] Send 2FA on Email * [I18n] Add translations * [NEW] Translations & Cancel totp * [CHORE] Totp -> TwoFactor * [NEW] Two Factor by email * [NEW] Tablet Support * [FIX] Text colors * [NEW] Password 2fa * [FIX] Encrypt password on 2FA * [NEW] MethodCall2FA * [FIX] Password fallback * [FIX] Wrap all post/methodCall with 2fa * [FIX] Wrap missed function * few fixes * [FIX] Use new TOTP on Login * [improvement] 2fa methodCall Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Correct message for manual approval user Registration (#1906) * [FIX] Correct message for manual approval from admin shown on Registeration * lint fix - added semicolon * Updated the translations * [FIX] Translations * i18n to match server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Direct Message between multiple users REST (#1974) * [FIX] Investigate app losing connection issues (#1890) * [WIP] Reopen without timeOut & ping with 5 sec & Fix Unsubscribe * [FIX] Remove duplicated close * [FIX] Use no-dist lib * [FIX] Try minor fix * [FIX] Try reopen connection when app was put on foreground * [FIX] Remove timeout * [FIX] Build * [FIX] Patch * [FIX] Snapshot * [IMPROVEMENT] Decrease time to reopen * [FIX] Some fixes * [FIX] Update sdk version * [FIX] Subscribe Room Once * [CHORE] Update sdk * [FIX] Subscribe Room * [FIX] Try to resend missed subs * [FIX] Users never show status when start app without network * [FIX] Subscribe to room * [FIX] Multiple servers * [CHORE] Update SDK * [FIX] Don't duplicate streams on subscribeAll * [FIX] Server version when start the app offline * [FIX] Server version cached * [CHORE] Remove unnecessary code * [FIX] Offline server version * [FIX] Subscribe before connect * [FIX] Remove unncessary props * [FIX] Update sdk * [FIX] User status & Unsubscribe Typing * [FIX] Typing at incorrect room * [FIX] Multiple Servers * [CHORE] Update SDK * [REVERT] Undo some changes on SDK * [CHORE] Update sdk to prevent incorrect subscribes * [FIX] Prevent no reconnect * [FIX] Remove close on open * [FIX] Clear typing when disconnect/connect to SDK * [CHORE] Update SDK * [CHORE] Update SDK * Update SDK * fix merge develop Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Single message thread inserting thread without rid (#1999) * [FIX] ThreadMessagesView crashing on load (#1997) * [FIX] Saml (#1996) * [FIX] SAML incorrect close * [FIX] Pathname Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change user own status (#1995) * [FIX] Change user own status * [IMPROVEMENT] Set activeUsers Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Loading all updated rooms after app resume (#1998) * [FIX] Loading all updated rooms after app resume * Fix room date on RoomItem Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change notifications preferences (#2000) * [FIX] Change notifications preferences * [IMPROVEMENT] Picker View * [I18N] Translations * [FIX] Picker Selection * [FIX] List border * [FIX] Prevent crash * [FIX] Not-Pref tablet * [FIX] Use same style of LanguageView * [IMPROVEMENT] Send listItem title Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.1 (#2001) * [FIX] DM header blink (#2011) * [FIX] Split get settings into two requests (#2017) * [FIX] Split get settings into two requests * [FIX] Clear settings only when change server * [IMPROVEMENT] Move the way to clear settings * [REVERT] Revert some changes * [FIX] Server Icon Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Invite Links (#2007) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Read only channel/broadcast (#1951) * [FIX] Read only channel/broadcast * [FIX] Roles missing * [FIX] Check roles to readOnly * [FIX] Can post * [FIX] Respect post-readonly permission * [FIX] Search a room readOnly Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Cas auth (#2024) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Login TOTP Compatibility to older servers (#2018) * [FIX] Login TOTP Compatibility to older servers * [FIX] Android crashes if use double negation Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.4 (#2029) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Lint (#2030) * [FIX] UIKit with only one block (#2022) * [FIX] Message with only one block * [FIX] Update headers Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.7.0 (#2035) * [FIX] Action Tint Color on Black theme (#2081) * [FIX] Prevent crash when thread is not found (#2080) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent double click (#2079) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show slash commands when disconnected (#2078) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Backhandler onboarding (#2077) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Respect UI_Allow_room_names_with_special_chars setting (#2076) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] RoomsList update sometimes isn't fired (#2071) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Stop inserting last message as message object from rooms stream if room is focused (#2069) * [IMPROVEMENT] No insert last message if the room is focused * fix discussion/threads Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide system messages (#2067) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pending update (#2066) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent crash when room.uids was not inserted yet (#2055) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FEATURE] Save video (#2063) * added-feature-save-video * fix sha256 Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Send totp-code to meteor call (#2050) * fixed-issue * removed-variable-name-errors * reverted-last-commit Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] MessageBox mention shouldn't show group DMs (#2049) * fixed-issue * [FIX] Filter users only if it's not a group chat Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] AttachmentView (Android)(Tablet) (#2047) * [fix]Tablet attachment View and Room Navigation * fix weird navigation and margin bottom Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Allow special chars in Filename (#2020) * fixed-filename-issue * improve Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Recorded audio on Android doesn't play on iOS (#2073) * react-native-video -> expo-av * remove react-native-video * Add audio mode * update mocks * [FIX] Loading bigger than play/pause Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Message Touchable (#2082) * [FIX] Avatar touchable * [IMPROVEMENT] onLongPress on all Message Touchables * [IMPROVEMENT] User & baseUrl on MessageContext * [FIX] Context Access * [FIX] BaseURL * Fix User Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] ReactionsModal (#2085) * [NEW] Delete Server (#1975) * [NEW] Delete server Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * [FIX] Revert removed function Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * pods * i18n * Revert "pods" This reverts commit 2854a1650538159aeeafe90fdb2118d12b76a82f. Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Change server while connecting/updating (#1981) * [IMPROVEMENT] Change server while connecting * [FIX] Not login/reconnect to previous server * [FIX] Abort all fetch while connecting * [FIX] Abort sdk fetch * [FIX] Patch-package * Add comments Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Keep screen awake while recording/playing some audio (#2089) * [IMPROVEMENT] Keep screen awake while recording/playing some audio * [FIX] Add expo-keep-awake mock * [FIX] UIKit crashing when UIKitModal receive update event (#2088) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Close announcement banner (#2064) * [NEW] Created new field in subscription table Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] New field added to obeserver in room view Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Added icon and new design to banner Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Close banner function works Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [IMPROVEMENT] closed banner status now update correctly Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * improve banner style Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Update all dependencies (#2008) * Android RN 62 * First steps iOS * Second step iOS * iOS compiling * "New" build system * Finish iOS * Flipper * Update to RN 0.62.1 * expo libs * Hermes working * Fix lint * Fix android build * Patches * Dev patches * Patch WatermelonDB: https://github.com/Nozbe/WatermelonDB/pull/660 * Fix jitsi * Update several minors * Update dev minors and lint * react-native-keyboard-input * Few updates * device info * react-native-fast-image * Navigation bar color * react-native-picker-select * webview * reactotron-react-native * Watermelondb * RN 0.62.2 * Few updates * Fix selection * update gems * remove lib * finishing * tests * Use node 10 * Re-enable app bundle * iOS build * Update jitsi ios * [NEW] Passcode and biometric unlock (#2059) * Update expo libs * Configure expo-local-authentication * ScreenLockedView * Authenticate server change * Auth on app resume * localAuthentication util * Add servers.lastLocalAuthenticatedSession column * Save last session date on background * Use our own version of app state redux * Fix libs * Remove inactive * ScreenLockConfigView * Apply on saved data * Auto lock option label * Starting passcode * Basic passcode flow working * Change passcode * Check if biometry is enrolled * Use fork * Migration * Patch expo-local-authentication * Use async storage * Styling * Timer * Refactor * Lock orientation portrait when not on tablet * share extension * Deep linking * Share extension * Refactoring passcode * use state * Stash * Refactor * Change passcode * Animate dots on error * Matching passcodes * Shake * Remove lib * Delete button * Fade animation on modal * Refactoring * ItemInfo * I18n * I18n * Remove unnecessary prop * Save biometry column * Raise time to lock to 30 seconds * Vibrate on wrong confirmation passcode * Reset attempts and save last authentication on local passcode confirmation * Remove inline style * Save last auth * Fix header blink * Change function name * Fix android modal * Fix vibration permission * PasscodeEnter calls biometry * Passcode on the state * Biometry button on PasscodeEnter * Show whole passcode * Secure passcode * Save passcode with promise to prevent empty passcodes and immediately lock * Patch expo-local-authentication * I18n * Fix biometry being called every time * Blur screen on app inactive * Revert "Blur screen on app inactive" This reverts commit a4ce812934adcf6cf87eb1a92aec9283e2f26753. * Remove immediately because of how Activities work on Android * Pods * New layout * stash * Layout refactored * Fix icons * Force set passcode from server * Lint * Improve permission message * Forced passcode subtitle * Disable based on admin's choice * Require local authentication on login success * Refactor * Update tests * Update react-native-device-info to fix notch * Lint * Fix modal * Fix icons * Fix min auto lock time * Review * keep enabled on mobile * fix forced by admin when enable unlock with passcode * use DEFAULT_AUTO_LOCK when manual enable screenLock * fix check has passcode * request biometry on first password * reset auto time lock when disabled on server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Messages View (#2090) * [FIX] Messages View * [FIX] Opening PDF from Files View * [FIX] Audio * [FIX] SearchMessagesView Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Big names overflow (#2072) * [FIX] Big names overflow * [FIX] Message time Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> * [FIX] Some alignments * fix user item overflow * some adjustments Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Avatar of message as an emoji (#2038) * fixed-issue * removed-hardcoded-emoji * Merge develop * replaced markdown with emoji componenent * made-changes * use avatar onPress Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Livechat (#2004) * [WIP][NEW] Livechat info/actions * [IMPROVEMENT] RoomActionsView * [NEW] Visitor Navigation * [NEW] Get Department REST * [FIX] Borders * [IMPROVEMENT] Refactor RoomInfo View * [FIX] Error while navigate from mention -> roomInfo * [NEW] Livechat Fields * [NEW] Close Livechat * [WIP] Forward livechat * [NEW] Return inquiry * [WIP] Comment when close livechat * [WIP] Improve roomInfo * [IMPROVEMENT] Forward room * [FIX] Department picker * [FIX] Picker without results * [FIX] Superfluous argument * [FIX] Check permissions on RoomActionsView * [FIX] Livechat permissions * [WIP] Show edit to livechat * [I18N] Add pt-br translations * [WIP] Livechat Info * [IMPROVEMENT] Livechat info * [WIP] Livechat Edit * [WIP] Livechat edit * [WIP] Livechat Edit * [WIP] Livechat edit scroll * [FIX] Edit customFields * [FIX] Clean livechat customField * [FIX] Visitor Navigation * [NEW] Next input logic LivechatEdit * [FIX] Add livechat data to subscription * [FIX] Revert change * [NEW] Livechat user Status * [WIP] Livechat tags * [NEW] Edit livechat tags * [FIX] Prevent some crashes * [FIX] Forward * [FIX] Return Livechat error * [FIX] Prevent livechat info crash * [IMPROVEMENT] Use input style on forward chat * OnboardingSeparator -> OrSeparator * [FIX] Go to next input * [NEW] Added some icons * [NEW] Livechat close * [NEW] Forward Room Action * [FIX] Livechat edit style * [FIX] Change status logic * [CHORE] Remove unnecessary logic * [CHORE] Remove unnecessary code * [CHORE] Remove unecessary case * [FIX] Superfluous argument * [IMPROVEMENT] Submit livechat edit * [CHORE] Remove textInput type * [FIX] Livechat edit * [FIX] Livechat Edit * [FIX] Use same effect * [IMPROVEMENT] Tags input * [FIX] Add empty tag * Fix minor issues * Fix typo * insert livechat room data to our room object * review * add method calls server version Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Delete Subs (#2091) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Android build (#2094) * [FIX] Blink header DM (#2093) * [FIX] Blink header DM * Remove query * [FIX] Push RoomInfoView * remove unnecessary try/catch * [FIX] RoomInfo > Message (Tablet) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Default biometry enabled (#2095) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Enable navigating to a room from auth deep linking (#2115) * Wait for login success to navigate * Enable auth and room deep linking at the same time * [FIX] NewMessageView Press Item should open DM (#2116) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Roles throwing error (#2110) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Wait attach activity before changeNavigationBarColor (#2111) * [FIX] Wait attach activity before changeNavigationBarColor * Remove timeout and add try/catch Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UIKit crash when some app send a list (#2117) * [FIX] StoryBook * [FIX] UIKit crash when some app send a list * [CHORE] Update snapshot * [CHORE] Remove token & id * [FIX] Change bar color while no activity attached (#2130) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Screen Lock options i18n (#2120) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translation strings (#2105) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Sometimes SDK is null when try to connect (#2131) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Autocomplete position on Android (#2106) * [FIX] Autocomplete position on Android * [FIX] Set selection to 0 when needed Co-authored-by: Diego Mello <diegolmello@gmail.com> * Revert "[FIX] Autocomplete position on Android (#2106)" (#2136) This reverts commit e8c38d6f6f69ae396a4aae6e37336617da739a6d. * [FIX] Here and all mentions shouldn't refer to users (#2137) * [FIX] No send data to bugsnag if it's an aborted request (#2133) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Update and separate E2E tests (#2126) * Tests passing until roomslist * create room * roominfo * change server * broadcast * profile * custom status * forgot password * working * room and onboarding * Tests separated * config.yml refactor * Revert "config.yml refactor" This reverts commit 0e984d3029e47612726bf199553f7abdf24843e5. * CI * lint * CI refactor * Onboarding tests * npx detox * Add all tests * Save brew cache * mac-env executor * detox-test command * Update readme * Remove folder * [FIX] Screen Lock Time respect local value (#2141) * [FIX] Screen Lock Time respect local value * [FIX] Enable biometry at the first passcode change Co-authored-by: phriedrich <info@phriedrich.de> Co-authored-by: Guilherme Siqueira <guilhersiqueira@gmail.com> Co-authored-by: Prateek Jain <44807945+Prateek93a@users.noreply.github.com> Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Prateek Jain <prateek93a@gmail.com> Co-authored-by: devyaniChoubey <52153085+devyaniChoubey@users.noreply.github.com> Co-authored-by: Bernard Seow <ssbing99@gmail.com> Co-authored-by: Hiroki Ishiura <ishiura@ja2.so-net.ne.jp> Co-authored-by: Exordian <jakob.englisch@gmail.com> Co-authored-by: Daanchaam <daanhendriks97@gmail.com> Co-authored-by: Youssef Muhamad <emaildeyoussefmuhamad@gmail.com> Co-authored-by: Iván Álvarez <ialvarezpereira@gmail.com> Co-authored-by: Sarthak Pranesh <41206172+sarthakpranesh@users.noreply.github.com> Co-authored-by: Michele Pellegrini <pellettiero@users.noreply.github.com> Co-authored-by: Tanmoy Bhowmik <tanmoy.openroot@gmail.com> Co-authored-by: Hibikine Kage <14365761+hibikine@users.noreply.github.com> Co-authored-by: Ezequiel de Oliveira <ezequiel1de1oliveira@gmail.com> Co-authored-by: Neil Agarwal <neil@neilagarwal.me> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Govind Dixit <GOVINDDIXIT93@GMAIL.COM> Co-authored-by: Zhaubassarova Aruzhan <49000079+azhaubassar@users.noreply.github.com> Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Sarthak Pranesh <sarthak.pranesh2018@vitstudent.ac.in> Co-authored-by: Siddharth Padhi <padhisiddharth31@gmail.com> Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com>
2020-05-25 20:54:27 +00:00
//
// GCDAsyncSocket.h
//
// This class is in the public domain.
// Originally created by Robbie Hanson in Q3 2010.
// Updated and maintained by Deusty LLC and the Apple development community.
//
// https://github.com/robbiehanson/CocoaAsyncSocket
//
#import <Foundation/Foundation.h>
#import <Security/Security.h>
#import <Security/SecureTransport.h>
#import <dispatch/dispatch.h>
#import <Availability.h>
#include <sys/socket.h> // AF_INET, AF_INET6
@class GCDAsyncReadPacket;
@class GCDAsyncWritePacket;
@class GCDAsyncSocketPreBuffer;
@protocol GCDAsyncSocketDelegate;
NS_ASSUME_NONNULL_BEGIN
extern NSString *const GCDAsyncSocketException;
extern NSString *const GCDAsyncSocketErrorDomain;
extern NSString *const GCDAsyncSocketQueueName;
extern NSString *const GCDAsyncSocketThreadName;
extern NSString *const GCDAsyncSocketManuallyEvaluateTrust;
#if TARGET_OS_IPHONE
extern NSString *const GCDAsyncSocketUseCFStreamForTLS;
#endif
#define GCDAsyncSocketSSLPeerName (NSString *)kCFStreamSSLPeerName
#define GCDAsyncSocketSSLCertificates (NSString *)kCFStreamSSLCertificates
#define GCDAsyncSocketSSLIsServer (NSString *)kCFStreamSSLIsServer
extern NSString *const GCDAsyncSocketSSLPeerID;
extern NSString *const GCDAsyncSocketSSLProtocolVersionMin;
extern NSString *const GCDAsyncSocketSSLProtocolVersionMax;
extern NSString *const GCDAsyncSocketSSLSessionOptionFalseStart;
extern NSString *const GCDAsyncSocketSSLSessionOptionSendOneByteRecord;
extern NSString *const GCDAsyncSocketSSLCipherSuites;
#if !TARGET_OS_IPHONE
extern NSString *const GCDAsyncSocketSSLDiffieHellmanParameters;
#endif
#define GCDAsyncSocketLoggingContext 65535
typedef NS_ERROR_ENUM(GCDAsyncSocketErrorDomain, GCDAsyncSocketError) {
GCDAsyncSocketNoError = 0, // Never used
GCDAsyncSocketBadConfigError, // Invalid configuration
GCDAsyncSocketBadParamError, // Invalid parameter was passed
GCDAsyncSocketConnectTimeoutError, // A connect operation timed out
GCDAsyncSocketReadTimeoutError, // A read operation timed out
GCDAsyncSocketWriteTimeoutError, // A write operation timed out
GCDAsyncSocketReadMaxedOutError, // Reached set maxLength without completing
GCDAsyncSocketClosedError, // The remote peer closed the connection
GCDAsyncSocketOtherError, // Description provided in userInfo
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@interface GCDAsyncSocket : NSObject
/**
* GCDAsyncSocket uses the standard delegate paradigm,
* but executes all delegate callbacks on a given delegate dispatch queue.
* This allows for maximum concurrency, while at the same time providing easy thread safety.
*
* You MUST set a delegate AND delegate dispatch queue before attempting to
* use the socket, or you will get an error.
*
* The socket queue is optional.
* If you pass NULL, GCDAsyncSocket will automatically create it's own socket queue.
* If you choose to provide a socket queue, the socket queue must not be a concurrent queue.
* If you choose to provide a socket queue, and the socket queue has a configured target queue,
* then please see the discussion for the method markSocketQueueTargetQueue.
*
* The delegate queue and socket queue can optionally be the same.
**/
- (instancetype)init;
- (instancetype)initWithSocketQueue:(nullable dispatch_queue_t)sq;
- (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq;
- (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq NS_DESIGNATED_INITIALIZER;
/**
* Create GCDAsyncSocket from already connect BSD socket file descriptor
**/
+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD socketQueue:(nullable dispatch_queue_t)sq error:(NSError**)error;
+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq error:(NSError**)error;
+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq error:(NSError **)error;
#pragma mark Configuration
@property (atomic, weak, readwrite, nullable) id<GCDAsyncSocketDelegate> delegate;
#if OS_OBJECT_USE_OBJC
@property (atomic, strong, readwrite, nullable) dispatch_queue_t delegateQueue;
#else
@property (atomic, assign, readwrite, nullable) dispatch_queue_t delegateQueue;
#endif
- (void)getDelegate:(id<GCDAsyncSocketDelegate> __nullable * __nullable)delegatePtr delegateQueue:(dispatch_queue_t __nullable * __nullable)delegateQueuePtr;
- (void)setDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;
/**
* If you are setting the delegate to nil within the delegate's dealloc method,
* you may need to use the synchronous versions below.
**/
- (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate;
- (void)synchronouslySetDelegateQueue:(nullable dispatch_queue_t)delegateQueue;
- (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;
/**
* By default, both IPv4 and IPv6 are enabled.
*
* For accepting incoming connections, this means GCDAsyncSocket automatically supports both protocols,
* and can simulataneously accept incoming connections on either protocol.
*
* For outgoing connections, this means GCDAsyncSocket can connect to remote hosts running either protocol.
* If a DNS lookup returns only IPv4 results, GCDAsyncSocket will automatically use IPv4.
* If a DNS lookup returns only IPv6 results, GCDAsyncSocket will automatically use IPv6.
* If a DNS lookup returns both IPv4 and IPv6 results, the preferred protocol will be chosen.
* By default, the preferred protocol is IPv4, but may be configured as desired.
**/
@property (atomic, assign, readwrite, getter=isIPv4Enabled) BOOL IPv4Enabled;
@property (atomic, assign, readwrite, getter=isIPv6Enabled) BOOL IPv6Enabled;
@property (atomic, assign, readwrite, getter=isIPv4PreferredOverIPv6) BOOL IPv4PreferredOverIPv6;
/**
* When connecting to both IPv4 and IPv6 using Happy Eyeballs (RFC 6555) https://tools.ietf.org/html/rfc6555
* this is the delay between connecting to the preferred protocol and the fallback protocol.
*
* Defaults to 300ms.
**/
@property (atomic, assign, readwrite) NSTimeInterval alternateAddressDelay;
/**
* User data allows you to associate arbitrary information with the socket.
* This data is not used internally by socket in any way.
**/
@property (atomic, strong, readwrite, nullable) id userData;
#pragma mark Accepting
/**
* Tells the socket to begin listening and accepting connections on the given port.
* When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
* and the socket:didAcceptNewSocket: delegate method will be invoked.
*
* The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
**/
- (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr;
/**
* This method is the same as acceptOnPort:error: with the
* additional option of specifying which interface to listen on.
*
* For example, you could specify that the socket should only accept connections over ethernet,
* and not other interfaces such as wifi.
*
* The interface may be specified by name (e.g. "en1" or "lo0") or by IP address (e.g. "192.168.4.34").
* You may also use the special strings "localhost" or "loopback" to specify that
* the socket only accept connections from the local machine.
*
* You can see the list of interfaces via the command line utility "ifconfig",
* or programmatically via the getifaddrs() function.
*
* To accept connections on any interface pass nil, or simply use the acceptOnPort:error: method.
**/
- (BOOL)acceptOnInterface:(nullable NSString *)interface port:(uint16_t)port error:(NSError **)errPtr;
/**
* Tells the socket to begin listening and accepting connections on the unix domain at the given url.
* When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
* and the socket:didAcceptNewSocket: delegate method will be invoked.
*
* The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
**/
- (BOOL)acceptOnUrl:(NSURL *)url error:(NSError **)errPtr;
#pragma mark Connecting
/**
* Connects to the given host and port.
*
* This method invokes connectToHost:onPort:viaInterface:withTimeout:error:
* and uses the default interface, and no timeout.
**/
- (BOOL)connectToHost:(NSString *)host onPort:(uint16_t)port error:(NSError **)errPtr;
/**
* Connects to the given host and port with an optional timeout.
*
* This method invokes connectToHost:onPort:viaInterface:withTimeout:error: and uses the default interface.
**/
- (BOOL)connectToHost:(NSString *)host
onPort:(uint16_t)port
withTimeout:(NSTimeInterval)timeout
error:(NSError **)errPtr;
/**
* Connects to the given host & port, via the optional interface, with an optional timeout.
*
* The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2").
* The host may also be the special strings "localhost" or "loopback" to specify connecting
* to a service on the local machine.
*
* The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
* The interface may also be used to specify the local port (see below).
*
* To not time out use a negative time interval.
*
* This method will return NO if an error is detected, and set the error pointer (if one was given).
* Possible errors would be a nil host, invalid interface, or socket is already connected.
*
* If no errors are detected, this method will start a background connect operation and immediately return YES.
* The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
*
* Since this class supports queued reads and writes, you can immediately start reading and/or writing.
* All read/write operations will be queued, and upon socket connection,
* the operations will be dequeued and processed in order.
*
* The interface may optionally contain a port number at the end of the string, separated by a colon.
* This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
* To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
* To specify only local port: ":8082".
* Please note this is an advanced feature, and is somewhat hidden on purpose.
* You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
* If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
* Local ports do NOT need to match remote ports. In fact, they almost never do.
* This feature is here for networking professionals using very advanced techniques.
**/
- (BOOL)connectToHost:(NSString *)host
onPort:(uint16_t)port
viaInterface:(nullable NSString *)interface
withTimeout:(NSTimeInterval)timeout
error:(NSError **)errPtr;
/**
* Connects to the given address, specified as a sockaddr structure wrapped in a NSData object.
* For example, a NSData object returned from NSNetService's addresses method.
*
* If you have an existing struct sockaddr you can convert it to a NSData object like so:
* struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
* struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
*
* This method invokes connectToAddress:remoteAddr viaInterface:nil withTimeout:-1 error:errPtr.
**/
- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
/**
* This method is the same as connectToAddress:error: with an additional timeout option.
* To not time out use a negative time interval, or simply use the connectToAddress:error: method.
**/
- (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
/**
* Connects to the given address, using the specified interface and timeout.
*
* The address is specified as a sockaddr structure wrapped in a NSData object.
* For example, a NSData object returned from NSNetService's addresses method.
*
* If you have an existing struct sockaddr you can convert it to a NSData object like so:
* struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
* struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
*
* The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
* The interface may also be used to specify the local port (see below).
*
* The timeout is optional. To not time out use a negative time interval.
*
* This method will return NO if an error is detected, and set the error pointer (if one was given).
* Possible errors would be a nil host, invalid interface, or socket is already connected.
*
* If no errors are detected, this method will start a background connect operation and immediately return YES.
* The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
*
* Since this class supports queued reads and writes, you can immediately start reading and/or writing.
* All read/write operations will be queued, and upon socket connection,
* the operations will be dequeued and processed in order.
*
* The interface may optionally contain a port number at the end of the string, separated by a colon.
* This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
* To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
* To specify only local port: ":8082".
* Please note this is an advanced feature, and is somewhat hidden on purpose.
* You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
* If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
* Local ports do NOT need to match remote ports. In fact, they almost never do.
* This feature is here for networking professionals using very advanced techniques.
**/
- (BOOL)connectToAddress:(NSData *)remoteAddr
viaInterface:(nullable NSString *)interface
withTimeout:(NSTimeInterval)timeout
error:(NSError **)errPtr;
/**
* Connects to the unix domain socket at the given url, using the specified timeout.
*/
- (BOOL)connectToUrl:(NSURL *)url withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
/**
* Iterates over the given NetService's addresses in order, and invokes connectToAddress:error:. Stops at the
* first invocation that succeeds and returns YES; otherwise returns NO.
*/
- (BOOL)connectToNetService:(NSNetService *)netService error:(NSError **)errPtr;
#pragma mark Disconnecting
/**
* Disconnects immediately (synchronously). Any pending reads or writes are dropped.
*
* If the socket is not already disconnected, an invocation to the socketDidDisconnect:withError: delegate method
* will be queued onto the delegateQueue asynchronously (behind any previously queued delegate methods).
* In other words, the disconnected delegate method will be invoked sometime shortly after this method returns.
*
* Please note the recommended way of releasing a GCDAsyncSocket instance (e.g. in a dealloc method)
* [asyncSocket setDelegate:nil];
* [asyncSocket disconnect];
* [asyncSocket release];
*
* If you plan on disconnecting the socket, and then immediately asking it to connect again,
* you'll likely want to do so like this:
* [asyncSocket setDelegate:nil];
* [asyncSocket disconnect];
* [asyncSocket setDelegate:self];
* [asyncSocket connect...];
**/
- (void)disconnect;
/**
* Disconnects after all pending reads have completed.
* After calling this, the read and write methods will do nothing.
* The socket will disconnect even if there are still pending writes.
**/
- (void)disconnectAfterReading;
/**
* Disconnects after all pending writes have completed.
* After calling this, the read and write methods will do nothing.
* The socket will disconnect even if there are still pending reads.
**/
- (void)disconnectAfterWriting;
/**
* Disconnects after all pending reads and writes have completed.
* After calling this, the read and write methods will do nothing.
**/
- (void)disconnectAfterReadingAndWriting;
#pragma mark Diagnostics
/**
* Returns whether the socket is disconnected or connected.
*
* A disconnected socket may be recycled.
* That is, it can be used again for connecting or listening.
*
* If a socket is in the process of connecting, it may be neither disconnected nor connected.
**/
@property (atomic, readonly) BOOL isDisconnected;
@property (atomic, readonly) BOOL isConnected;
/**
* Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
* The host will be an IP address.
**/
@property (atomic, readonly, nullable) NSString *connectedHost;
@property (atomic, readonly) uint16_t connectedPort;
@property (atomic, readonly, nullable) NSURL *connectedUrl;
@property (atomic, readonly, nullable) NSString *localHost;
@property (atomic, readonly) uint16_t localPort;
/**
* Returns the local or remote address to which this socket is connected,
* specified as a sockaddr structure wrapped in a NSData object.
*
* @seealso connectedHost
* @seealso connectedPort
* @seealso localHost
* @seealso localPort
**/
@property (atomic, readonly, nullable) NSData *connectedAddress;
@property (atomic, readonly, nullable) NSData *localAddress;
/**
* Returns whether the socket is IPv4 or IPv6.
* An accepting socket may be both.
**/
@property (atomic, readonly) BOOL isIPv4;
@property (atomic, readonly) BOOL isIPv6;
/**
* Returns whether or not the socket has been secured via SSL/TLS.
*
* See also the startTLS method.
**/
@property (atomic, readonly) BOOL isSecure;
#pragma mark Reading
// The readData and writeData methods won't block (they are asynchronous).
//
// When a read is complete the socket:didReadData:withTag: delegate method is dispatched on the delegateQueue.
// When a write is complete the socket:didWriteDataWithTag: delegate method is dispatched on the delegateQueue.
//
// You may optionally set a timeout for any read/write operation. (To not timeout, use a negative time interval.)
// If a read/write opertion times out, the corresponding "socket:shouldTimeout..." delegate method
// is called to optionally allow you to extend the timeout.
// Upon a timeout, the "socket:didDisconnectWithError:" method is called
//
// The tag is for your convenience.
// You can use it as an array index, step number, state id, pointer, etc.
/**
* Reads the first available bytes that become available on the socket.
*
* If the timeout value is negative, the read operation will not use a timeout.
**/
- (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Reads the first available bytes that become available on the socket.
* The bytes will be appended to the given byte buffer starting at the given offset.
* The given buffer will automatically be increased in size if needed.
*
* If the timeout value is negative, the read operation will not use a timeout.
* If the buffer is nil, the socket will create a buffer for you.
*
* If the bufferOffset is greater than the length of the given buffer,
* the method will do nothing, and the delegate will not be called.
*
* If you pass a buffer, you must not alter it in any way while the socket is using it.
* After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
* That is, it will reference the bytes that were appended to the given buffer via
* the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
**/
- (void)readDataWithTimeout:(NSTimeInterval)timeout
buffer:(nullable NSMutableData *)buffer
bufferOffset:(NSUInteger)offset
tag:(long)tag;
/**
* Reads the first available bytes that become available on the socket.
* The bytes will be appended to the given byte buffer starting at the given offset.
* The given buffer will automatically be increased in size if needed.
* A maximum of length bytes will be read.
*
* If the timeout value is negative, the read operation will not use a timeout.
* If the buffer is nil, a buffer will automatically be created for you.
* If maxLength is zero, no length restriction is enforced.
*
* If the bufferOffset is greater than the length of the given buffer,
* the method will do nothing, and the delegate will not be called.
*
* If you pass a buffer, you must not alter it in any way while the socket is using it.
* After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
* That is, it will reference the bytes that were appended to the given buffer via
* the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
**/
- (void)readDataWithTimeout:(NSTimeInterval)timeout
buffer:(nullable NSMutableData *)buffer
bufferOffset:(NSUInteger)offset
maxLength:(NSUInteger)length
tag:(long)tag;
/**
* Reads the given number of bytes.
*
* If the timeout value is negative, the read operation will not use a timeout.
*
* If the length is 0, this method does nothing and the delegate is not called.
**/
- (void)readDataToLength:(NSUInteger)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Reads the given number of bytes.
* The bytes will be appended to the given byte buffer starting at the given offset.
* The given buffer will automatically be increased in size if needed.
*
* If the timeout value is negative, the read operation will not use a timeout.
* If the buffer is nil, a buffer will automatically be created for you.
*
* If the length is 0, this method does nothing and the delegate is not called.
* If the bufferOffset is greater than the length of the given buffer,
* the method will do nothing, and the delegate will not be called.
*
* If you pass a buffer, you must not alter it in any way while AsyncSocket is using it.
* After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
* That is, it will reference the bytes that were appended to the given buffer via
* the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
**/
- (void)readDataToLength:(NSUInteger)length
withTimeout:(NSTimeInterval)timeout
buffer:(nullable NSMutableData *)buffer
bufferOffset:(NSUInteger)offset
tag:(long)tag;
/**
* Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
*
* If the timeout value is negative, the read operation will not use a timeout.
*
* If you pass nil or zero-length data as the "data" parameter,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
*
* To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
* If you're developing your own custom protocol, be sure your separator can not occur naturally as
* part of the data between separators.
* For example, imagine you want to send several small documents over a socket.
* Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
* In this particular example, it would be better to use a protocol similar to HTTP with
* a header that includes the length of the document.
* Also be careful that your separator cannot occur naturally as part of the encoding for a character.
*
* The given data (separator) parameter should be immutable.
* For performance reasons, the socket will retain it, not copy it.
* So if it is immutable, don't modify it while the socket is using it.
**/
- (void)readDataToData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
* The bytes will be appended to the given byte buffer starting at the given offset.
* The given buffer will automatically be increased in size if needed.
*
* If the timeout value is negative, the read operation will not use a timeout.
* If the buffer is nil, a buffer will automatically be created for you.
*
* If the bufferOffset is greater than the length of the given buffer,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
*
* If you pass a buffer, you must not alter it in any way while the socket is using it.
* After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
* That is, it will reference the bytes that were appended to the given buffer via
* the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
*
* To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
* If you're developing your own custom protocol, be sure your separator can not occur naturally as
* part of the data between separators.
* For example, imagine you want to send several small documents over a socket.
* Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
* In this particular example, it would be better to use a protocol similar to HTTP with
* a header that includes the length of the document.
* Also be careful that your separator cannot occur naturally as part of the encoding for a character.
*
* The given data (separator) parameter should be immutable.
* For performance reasons, the socket will retain it, not copy it.
* So if it is immutable, don't modify it while the socket is using it.
**/
- (void)readDataToData:(NSData *)data
withTimeout:(NSTimeInterval)timeout
buffer:(nullable NSMutableData *)buffer
bufferOffset:(NSUInteger)offset
tag:(long)tag;
/**
* Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
*
* If the timeout value is negative, the read operation will not use a timeout.
*
* If maxLength is zero, no length restriction is enforced.
* Otherwise if maxLength bytes are read without completing the read,
* it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
* The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
*
* If you pass nil or zero-length data as the "data" parameter,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
* If you pass a maxLength parameter that is less than the length of the data parameter,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
*
* To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
* If you're developing your own custom protocol, be sure your separator can not occur naturally as
* part of the data between separators.
* For example, imagine you want to send several small documents over a socket.
* Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
* In this particular example, it would be better to use a protocol similar to HTTP with
* a header that includes the length of the document.
* Also be careful that your separator cannot occur naturally as part of the encoding for a character.
*
* The given data (separator) parameter should be immutable.
* For performance reasons, the socket will retain it, not copy it.
* So if it is immutable, don't modify it while the socket is using it.
**/
- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(NSUInteger)length tag:(long)tag;
/**
* Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
* The bytes will be appended to the given byte buffer starting at the given offset.
* The given buffer will automatically be increased in size if needed.
*
* If the timeout value is negative, the read operation will not use a timeout.
* If the buffer is nil, a buffer will automatically be created for you.
*
* If maxLength is zero, no length restriction is enforced.
* Otherwise if maxLength bytes are read without completing the read,
* it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
* The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
*
* If you pass a maxLength parameter that is less than the length of the data (separator) parameter,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
* If the bufferOffset is greater than the length of the given buffer,
* the method will do nothing (except maybe print a warning), and the delegate will not be called.
*
* If you pass a buffer, you must not alter it in any way while the socket is using it.
* After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
* That is, it will reference the bytes that were appended to the given buffer via
* the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
*
* To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
* If you're developing your own custom protocol, be sure your separator can not occur naturally as
* part of the data between separators.
* For example, imagine you want to send several small documents over a socket.
* Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
* In this particular example, it would be better to use a protocol similar to HTTP with
* a header that includes the length of the document.
* Also be careful that your separator cannot occur naturally as part of the encoding for a character.
*
* The given data (separator) parameter should be immutable.
* For performance reasons, the socket will retain it, not copy it.
* So if it is immutable, don't modify it while the socket is using it.
**/
- (void)readDataToData:(NSData *)data
withTimeout:(NSTimeInterval)timeout
buffer:(nullable NSMutableData *)buffer
bufferOffset:(NSUInteger)offset
maxLength:(NSUInteger)length
tag:(long)tag;
/**
* Returns progress of the current read, from 0.0 to 1.0, or NaN if no current read (use isnan() to check).
* The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
**/
- (float)progressOfReadReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;
#pragma mark Writing
/**
* Writes data to the socket, and calls the delegate when finished.
*
* If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
* If the timeout value is negative, the write operation will not use a timeout.
*
* Thread-Safety Note:
* If the given data parameter is mutable (NSMutableData) then you MUST NOT alter the data while
* the socket is writing it. In other words, it's not safe to alter the data until after the delegate method
* socket:didWriteDataWithTag: is invoked signifying that this particular write operation has completed.
* This is due to the fact that GCDAsyncSocket does NOT copy the data. It simply retains it.
* This is for performance reasons. Often times, if NSMutableData is passed, it is because
* a request/response was built up in memory. Copying this data adds an unwanted/unneeded overhead.
* If you need to write data from an immutable buffer, and you need to alter the buffer before the socket
* completes writing the bytes (which is NOT immediately after this method returns, but rather at a later time
* when the delegate method notifies you), then you should first copy the bytes, and pass the copy to this method.
**/
- (void)writeData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Returns progress of the current write, from 0.0 to 1.0, or NaN if no current write (use isnan() to check).
* The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
**/
- (float)progressOfWriteReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;
#pragma mark Security
/**
* Secures the connection using SSL/TLS.
*
* This method may be called at any time, and the TLS handshake will occur after all pending reads and writes
* are finished. This allows one the option of sending a protocol dependent StartTLS message, and queuing
* the upgrade to TLS at the same time, without having to wait for the write to finish.
* Any reads or writes scheduled after this method is called will occur over the secured connection.
*
* ==== The available TOP-LEVEL KEYS are:
*
* - GCDAsyncSocketManuallyEvaluateTrust
* The value must be of type NSNumber, encapsulating a BOOL value.
* If you set this to YES, then the underlying SecureTransport system will not evaluate the SecTrustRef of the peer.
* Instead it will pause at the moment evaulation would typically occur,
* and allow us to handle the security evaluation however we see fit.
* So GCDAsyncSocket will invoke the delegate method socket:shouldTrustPeer: passing the SecTrustRef.
*
* Note that if you set this option, then all other configuration keys are ignored.
* Evaluation will be completely up to you during the socket:didReceiveTrust:completionHandler: delegate method.
*
* For more information on trust evaluation see:
* Apple's Technical Note TN2232 - HTTPS Server Trust Evaluation
* https://developer.apple.com/library/ios/technotes/tn2232/_index.html
*
* If unspecified, the default value is NO.
*
* - GCDAsyncSocketUseCFStreamForTLS (iOS only)
* The value must be of type NSNumber, encapsulating a BOOL value.
* By default GCDAsyncSocket will use the SecureTransport layer to perform encryption.
* This gives us more control over the security protocol (many more configuration options),
* plus it allows us to optimize things like sys calls and buffer allocation.
*
* However, if you absolutely must, you can instruct GCDAsyncSocket to use the old-fashioned encryption
* technique by going through the CFStream instead. So instead of using SecureTransport, GCDAsyncSocket
* will instead setup a CFRead/CFWriteStream. And then set the kCFStreamPropertySSLSettings property
* (via CFReadStreamSetProperty / CFWriteStreamSetProperty) and will pass the given options to this method.
*
* Thus all the other keys in the given dictionary will be ignored by GCDAsyncSocket,
* and will passed directly CFReadStreamSetProperty / CFWriteStreamSetProperty.
* For more infomation on these keys, please see the documentation for kCFStreamPropertySSLSettings.
*
* If unspecified, the default value is NO.
*
* ==== The available CONFIGURATION KEYS are:
*
* - kCFStreamSSLPeerName
* The value must be of type NSString.
* It should match the name in the X.509 certificate given by the remote party.
* See Apple's documentation for SSLSetPeerDomainName.
*
* - kCFStreamSSLCertificates
* The value must be of type NSArray.
* See Apple's documentation for SSLSetCertificate.
*
* - kCFStreamSSLIsServer
* The value must be of type NSNumber, encapsulationg a BOOL value.
* See Apple's documentation for SSLCreateContext for iOS.
* This is optional for iOS. If not supplied, a NO value is the default.
* This is not needed for Mac OS X, and the value is ignored.
*
* - GCDAsyncSocketSSLPeerID
* The value must be of type NSData.
* You must set this value if you want to use TLS session resumption.
* See Apple's documentation for SSLSetPeerID.
*
* - GCDAsyncSocketSSLProtocolVersionMin
* - GCDAsyncSocketSSLProtocolVersionMax
* The value(s) must be of type NSNumber, encapsulting a SSLProtocol value.
* See Apple's documentation for SSLSetProtocolVersionMin & SSLSetProtocolVersionMax.
* See also the SSLProtocol typedef.
*
* - GCDAsyncSocketSSLSessionOptionFalseStart
* The value must be of type NSNumber, encapsulating a BOOL value.
* See Apple's documentation for kSSLSessionOptionFalseStart.
*
* - GCDAsyncSocketSSLSessionOptionSendOneByteRecord
* The value must be of type NSNumber, encapsulating a BOOL value.
* See Apple's documentation for kSSLSessionOptionSendOneByteRecord.
*
* - GCDAsyncSocketSSLCipherSuites
* The values must be of type NSArray.
* Each item within the array must be a NSNumber, encapsulating an SSLCipherSuite.
* See Apple's documentation for SSLSetEnabledCiphers.
* See also the SSLCipherSuite typedef.
*
* - GCDAsyncSocketSSLDiffieHellmanParameters (Mac OS X only)
* The value must be of type NSData.
* See Apple's documentation for SSLSetDiffieHellmanParams.
*
* ==== The following UNAVAILABLE KEYS are: (with throw an exception)
*
* - kCFStreamSSLAllowsAnyRoot (UNAVAILABLE)
* You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
* Corresponding deprecated method: SSLSetAllowsAnyRoot
*
* - kCFStreamSSLAllowsExpiredRoots (UNAVAILABLE)
* You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
* Corresponding deprecated method: SSLSetAllowsExpiredRoots
*
* - kCFStreamSSLAllowsExpiredCertificates (UNAVAILABLE)
* You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
* Corresponding deprecated method: SSLSetAllowsExpiredCerts
*
* - kCFStreamSSLValidatesCertificateChain (UNAVAILABLE)
* You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
* Corresponding deprecated method: SSLSetEnableCertVerify
*
* - kCFStreamSSLLevel (UNAVAILABLE)
* You MUST use GCDAsyncSocketSSLProtocolVersionMin & GCDAsyncSocketSSLProtocolVersionMin instead.
* Corresponding deprecated method: SSLSetProtocolVersionEnabled
*
*
* Please refer to Apple's documentation for corresponding SSLFunctions.
*
* If you pass in nil or an empty dictionary, the default settings will be used.
*
* IMPORTANT SECURITY NOTE:
* The default settings will check to make sure the remote party's certificate is signed by a
* trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired.
* However it will not verify the name on the certificate unless you
* give it a name to verify against via the kCFStreamSSLPeerName key.
* The security implications of this are important to understand.
* Imagine you are attempting to create a secure connection to MySecureServer.com,
* but your socket gets directed to MaliciousServer.com because of a hacked DNS server.
* If you simply use the default settings, and MaliciousServer.com has a valid certificate,
* the default settings will not detect any problems since the certificate is valid.
* To properly secure your connection in this particular scenario you
* should set the kCFStreamSSLPeerName property to "MySecureServer.com".
*
* You can also perform additional validation in socketDidSecure.
**/
- (void)startTLS:(nullable NSDictionary <NSString*,NSObject*>*)tlsSettings;
#pragma mark Advanced
/**
* Traditionally sockets are not closed until the conversation is over.
* However, it is technically possible for the remote enpoint to close its write stream.
* Our socket would then be notified that there is no more data to be read,
* but our socket would still be writeable and the remote endpoint could continue to receive our data.
*
* The argument for this confusing functionality stems from the idea that a client could shut down its
* write stream after sending a request to the server, thus notifying the server there are to be no further requests.
* In practice, however, this technique did little to help server developers.
*
* To make matters worse, from a TCP perspective there is no way to tell the difference from a read stream close
* and a full socket close. They both result in the TCP stack receiving a FIN packet. The only way to tell
* is by continuing to write to the socket. If it was only a read stream close, then writes will continue to work.
* Otherwise an error will be occur shortly (when the remote end sends us a RST packet).
*
* In addition to the technical challenges and confusion, many high level socket/stream API's provide
* no support for dealing with the problem. If the read stream is closed, the API immediately declares the
* socket to be closed, and shuts down the write stream as well. In fact, this is what Apple's CFStream API does.
* It might sound like poor design at first, but in fact it simplifies development.
*
* The vast majority of the time if the read stream is closed it's because the remote endpoint closed its socket.
* Thus it actually makes sense to close the socket at this point.
* And in fact this is what most networking developers want and expect to happen.
* However, if you are writing a server that interacts with a plethora of clients,
* you might encounter a client that uses the discouraged technique of shutting down its write stream.
* If this is the case, you can set this property to NO,
* and make use of the socketDidCloseReadStream delegate method.
*
* The default value is YES.
**/
@property (atomic, assign, readwrite) BOOL autoDisconnectOnClosedReadStream;
/**
* GCDAsyncSocket maintains thread safety by using an internal serial dispatch_queue.
* In most cases, the instance creates this queue itself.
* However, to allow for maximum flexibility, the internal queue may be passed in the init method.
* This allows for some advanced options such as controlling socket priority via target queues.
* However, when one begins to use target queues like this, they open the door to some specific deadlock issues.
*
* For example, imagine there are 2 queues:
* dispatch_queue_t socketQueue;
* dispatch_queue_t socketTargetQueue;
*
* If you do this (pseudo-code):
* socketQueue.targetQueue = socketTargetQueue;
*
* Then all socketQueue operations will actually get run on the given socketTargetQueue.
* This is fine and works great in most situations.
* But if you run code directly from within the socketTargetQueue that accesses the socket,
* you could potentially get deadlock. Imagine the following code:
*
* - (BOOL)socketHasSomething
* {
* __block BOOL result = NO;
* dispatch_block_t block = ^{
* result = [self someInternalMethodToBeRunOnlyOnSocketQueue];
* }
* if (is_executing_on_queue(socketQueue))
* block();
* else
* dispatch_sync(socketQueue, block);
*
* return result;
* }
*
* What happens if you call this method from the socketTargetQueue? The result is deadlock.
* This is because the GCD API offers no mechanism to discover a queue's targetQueue.
* Thus we have no idea if our socketQueue is configured with a targetQueue.
* If we had this information, we could easily avoid deadlock.
* But, since these API's are missing or unfeasible, you'll have to explicitly set it.
*
* IF you pass a socketQueue via the init method,
* AND you've configured the passed socketQueue with a targetQueue,
* THEN you should pass the end queue in the target hierarchy.
*
* For example, consider the following queue hierarchy:
* socketQueue -> ipQueue -> moduleQueue
*
* This example demonstrates priority shaping within some server.
* All incoming client connections from the same IP address are executed on the same target queue.
* And all connections for a particular module are executed on the same target queue.
* Thus, the priority of all networking for the entire module can be changed on the fly.
* Additionally, networking traffic from a single IP cannot monopolize the module.
*
* Here's how you would accomplish something like that:
* - (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock
* {
* dispatch_queue_t socketQueue = dispatch_queue_create("", NULL);
* dispatch_queue_t ipQueue = [self ipQueueForAddress:address];
*
* dispatch_set_target_queue(socketQueue, ipQueue);
* dispatch_set_target_queue(iqQueue, moduleQueue);
*
* return socketQueue;
* }
* - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
* {
* [clientConnections addObject:newSocket];
* [newSocket markSocketQueueTargetQueue:moduleQueue];
* }
*
* Note: This workaround is ONLY needed if you intend to execute code directly on the ipQueue or moduleQueue.
* This is often NOT the case, as such queues are used solely for execution shaping.
**/
- (void)markSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreConfiguredTargetQueue;
- (void)unmarkSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreviouslyConfiguredTargetQueue;
/**
* It's not thread-safe to access certain variables from outside the socket's internal queue.
*
* For example, the socket file descriptor.
* File descriptors are simply integers which reference an index in the per-process file table.
* However, when one requests a new file descriptor (by opening a file or socket),
* the file descriptor returned is guaranteed to be the lowest numbered unused descriptor.
* So if we're not careful, the following could be possible:
*
* - Thread A invokes a method which returns the socket's file descriptor.
* - The socket is closed via the socket's internal queue on thread B.
* - Thread C opens a file, and subsequently receives the file descriptor that was previously the socket's FD.
* - Thread A is now accessing/altering the file instead of the socket.
*
* In addition to this, other variables are not actually objects,
* and thus cannot be retained/released or even autoreleased.
* An example is the sslContext, of type SSLContextRef, which is actually a malloc'd struct.
*
* Although there are internal variables that make it difficult to maintain thread-safety,
* it is important to provide access to these variables
* to ensure this class can be used in a wide array of environments.
* This method helps to accomplish this by invoking the current block on the socket's internal queue.
* The methods below can be invoked from within the block to access
* those generally thread-unsafe internal variables in a thread-safe manner.
* The given block will be invoked synchronously on the socket's internal queue.
*
* If you save references to any protected variables and use them outside the block, you do so at your own peril.
**/
- (void)performBlock:(dispatch_block_t)block;
/**
* These methods are only available from within the context of a performBlock: invocation.
* See the documentation for the performBlock: method above.
*
* Provides access to the socket's file descriptor(s).
* If the socket is a server socket (is accepting incoming connections),
* it might actually have multiple internal socket file descriptors - one for IPv4 and one for IPv6.
**/
- (int)socketFD;
- (int)socket4FD;
- (int)socket6FD;
#if TARGET_OS_IPHONE
/**
* These methods are only available from within the context of a performBlock: invocation.
* See the documentation for the performBlock: method above.
*
* Provides access to the socket's internal CFReadStream/CFWriteStream.
*
* These streams are only used as workarounds for specific iOS shortcomings:
*
* - Apple has decided to keep the SecureTransport framework private is iOS.
* This means the only supplied way to do SSL/TLS is via CFStream or some other API layered on top of it.
* Thus, in order to provide SSL/TLS support on iOS we are forced to rely on CFStream,
* instead of the preferred and faster and more powerful SecureTransport.
*
* - If a socket doesn't have backgrounding enabled, and that socket is closed while the app is backgrounded,
* Apple only bothers to notify us via the CFStream API.
* The faster and more powerful GCD API isn't notified properly in this case.
*
* See also: (BOOL)enableBackgroundingOnSocket
**/
- (nullable CFReadStreamRef)readStream;
- (nullable CFWriteStreamRef)writeStream;
/**
* This method is only available from within the context of a performBlock: invocation.
* See the documentation for the performBlock: method above.
*
* Configures the socket to allow it to operate when the iOS application has been backgrounded.
* In other words, this method creates a read & write stream, and invokes:
*
* CFReadStreamSetProperty(readStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
* CFWriteStreamSetProperty(writeStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
*
* Returns YES if successful, NO otherwise.
*
* Note: Apple does not officially support backgrounding server sockets.
* That is, if your socket is accepting incoming connections, Apple does not officially support
* allowing iOS applications to accept incoming connections while an app is backgrounded.
*
* Example usage:
*
* - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
* {
* [asyncSocket performBlock:^{
* [asyncSocket enableBackgroundingOnSocket];
* }];
* }
**/
- (BOOL)enableBackgroundingOnSocket;
#endif
/**
* This method is only available from within the context of a performBlock: invocation.
* See the documentation for the performBlock: method above.
*
* Provides access to the socket's SSLContext, if SSL/TLS has been started on the socket.
**/
- (nullable SSLContextRef)sslContext;
#pragma mark Utilities
/**
* The address lookup utility used by the class.
* This method is synchronous, so it's recommended you use it on a background thread/queue.
*
* The special strings "localhost" and "loopback" return the loopback address for IPv4 and IPv6.
*
* @returns
* A mutable array with all IPv4 and IPv6 addresses returned by getaddrinfo.
* The addresses are specifically for TCP connections.
* You can filter the addresses, if needed, using the other utility methods provided by the class.
**/
+ (nullable NSMutableArray *)lookupHost:(NSString *)host port:(uint16_t)port error:(NSError **)errPtr;
/**
* Extracting host and port information from raw address data.
**/
+ (nullable NSString *)hostFromAddress:(NSData *)address;
+ (uint16_t)portFromAddress:(NSData *)address;
+ (BOOL)isIPv4Address:(NSData *)address;
+ (BOOL)isIPv6Address:(NSData *)address;
+ (BOOL)getHost:( NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr fromAddress:(NSData *)address;
+ (BOOL)getHost:(NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr family:(nullable sa_family_t *)afPtr fromAddress:(NSData *)address;
/**
* A few common line separators, for use with the readDataToData:... methods.
**/
+ (NSData *)CRLFData; // 0x0D0A
+ (NSData *)CRData; // 0x0D
+ (NSData *)LFData; // 0x0A
+ (NSData *)ZeroData; // 0x00
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@protocol GCDAsyncSocketDelegate <NSObject>
@optional
/**
* This method is called immediately prior to socket:didAcceptNewSocket:.
* It optionally allows a listening socket to specify the socketQueue for a new accepted socket.
* If this method is not implemented, or returns NULL, the new accepted socket will create its own default queue.
*
* Since you cannot autorelease a dispatch_queue,
* this method uses the "new" prefix in its name to specify that the returned queue has been retained.
*
* Thus you could do something like this in the implementation:
* return dispatch_queue_create("MyQueue", NULL);
*
* If you are placing multiple sockets on the same queue,
* then care should be taken to increment the retain count each time this method is invoked.
*
* For example, your implementation might look something like this:
* dispatch_retain(myExistingQueue);
* return myExistingQueue;
**/
- (nullable dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock;
/**
* Called when a socket accepts a connection.
* Another socket is automatically spawned to handle it.
*
* You must retain the newSocket if you wish to handle the connection.
* Otherwise the newSocket instance will be released and the spawned connection will be closed.
*
* By default the new socket will have the same delegate and delegateQueue.
* You may, of course, change this at any time.
**/
- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket;
/**
* Called when a socket connects and is ready for reading and writing.
* The host parameter will be an IP address, not a DNS name.
**/
- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port;
/**
* Called when a socket connects and is ready for reading and writing.
* The host parameter will be an IP address, not a DNS name.
**/
- (void)socket:(GCDAsyncSocket *)sock didConnectToUrl:(NSURL *)url;
/**
* Called when a socket has completed reading the requested data into memory.
* Not called if there is an error.
**/
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
/**
* Called when a socket has read in data, but has not yet completed the read.
* This would occur if using readToData: or readToLength: methods.
* It may be used for things such as updating progress bars.
**/
- (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
/**
* Called when a socket has completed writing the requested data. Not called if there is an error.
**/
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;
/**
* Called when a socket has written some data, but has not yet completed the entire write.
* It may be used for things such as updating progress bars.
**/
- (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
/**
* Called if a read operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been read so far for the read operation.
*
* Note that this method may be called multiple times for a single read if you return positive numbers.
**/
- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(NSUInteger)length;
/**
* Called if a write operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been written so far for the write operation.
*
* Note that this method may be called multiple times for a single write if you return positive numbers.
**/
- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutWriteWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(NSUInteger)length;
/**
* Conditionally called if the read stream closes, but the write stream may still be writeable.
*
* This delegate method is only called if autoDisconnectOnClosedReadStream has been set to NO.
* See the discussion on the autoDisconnectOnClosedReadStream method for more information.
**/
- (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock;
/**
* Called when a socket disconnects with or without error.
*
* If you call the disconnect method, and the socket wasn't already disconnected,
* then an invocation of this delegate method will be enqueued on the delegateQueue
* before the disconnect method returns.
*
* Note: If the GCDAsyncSocket instance is deallocated while it is still connected,
* and the delegate is not also deallocated, then this method will be invoked,
* but the sock parameter will be nil. (It must necessarily be nil since it is no longer available.)
* This is a generally rare, but is possible if one writes code like this:
*
* asyncSocket = nil; // I'm implicitly disconnecting the socket
*
* In this case it may preferrable to nil the delegate beforehand, like this:
*
* asyncSocket.delegate = nil; // Don't invoke my delegate method
* asyncSocket = nil; // I'm implicitly disconnecting the socket
*
* Of course, this depends on how your state machine is configured.
**/
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(nullable NSError *)err;
/**
* Called after the socket has successfully completed SSL/TLS negotiation.
* This method is not called unless you use the provided startTLS method.
*
* If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
* and the socketDidDisconnect:withError: delegate method will be called with the specific SSL error code.
**/
- (void)socketDidSecure:(GCDAsyncSocket *)sock;
/**
* Allows a socket delegate to hook into the TLS handshake and manually validate the peer it's connecting to.
*
* This is only called if startTLS is invoked with options that include:
* - GCDAsyncSocketManuallyEvaluateTrust == YES
*
* Typically the delegate will use SecTrustEvaluate (and related functions) to properly validate the peer.
*
* Note from Apple's documentation:
* Because [SecTrustEvaluate] might look on the network for certificates in the certificate chain,
* [it] might block while attempting network access. You should never call it from your main thread;
* call it only from within a function running on a dispatch queue or on a separate thread.
*
* Thus this method uses a completionHandler block rather than a normal return value.
* The completionHandler block is thread-safe, and may be invoked from a background queue/thread.
* It is safe to invoke the completionHandler block even if the socket has been closed.
**/
- (void)socket:(GCDAsyncSocket *)sock didReceiveTrust:(SecTrustRef)trust
completionHandler:(void (^)(BOOL shouldTrustPeer))completionHandler;
@end
NS_ASSUME_NONNULL_END