verdnatura-chat/ios/Pods/Flipper-Folly/folly/Singleton.h

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Merge beta into master (#2143) * [FIX] Messages being sent but showing as temp status (#1469) * [FIX] Missing messages after reconnect (#1470) * [FIX] Few fixes on themes (#1477) * [I18N] Missing German translations (#1465) * Missing German translation * adding a missing space behind colon * added a missing space after colon * and another attempt to finally fix this – got confused by all the branches * some smaller fixes for the translation * better wording * fixed another typo * [FIX] Crash while displaying the attached image with http on file name (#1401) * [IMPROVEMENT] Tap app and server version to copy to clipboard (#1425) * [NEW] Reply notification (#1448) * [FIX] Incorrect background color login on iPad (#1480) * [FIX] Prevent multiple tap on send (Share Extension) (#1481) * [NEW] Image Viewer (#1479) * [DOCS] Update Readme (#1485) * [FIX] Jitsi with Hermes Enabled (#1523) * [FIX] Draft messages not working with themed Messagebox (#1525) * [FIX] Go to direct message from members list (#1519) * [FIX] Make SAML wait for idp token instead of creating it on client (#1527) * [FIX] Server Test Push Notification (#1508) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Update to new server response (#1509) * [FIX] Insert messages with blank users (#1529) * Bump version to 4.2.1 (#1530) * [FIX] Error when normalizing empty messages (#1532) * [REGRESSION] CAS (#1570) * Bump version to 4.2.2 (#1571) * [FIX] Add username block condition to prevent error (#1585) * Bump version to 4.2.3 * Bump version to 4.2.4 * Bump version to 4.3.0 (#1630) * [FIX] Channels doesn't load (#1586) * [FIX] Channels doesn't load * [FIX] Update roomsUpdatedAt when subscriptions.length is 0 * [FIX] Remove unnecessary changes * [FIX] Improve the code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Make SAML to work on Rocket.Chat < 2.3.0 (#1629) * [NEW] Invite links (#1534) * [FIX] Set the http-agent to the form that Rocket.Chat requires for logging (#1482) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] "Following thread" and "Unfollowed Thread" is hardcoded and not translated (#1625) * [FIX] Disable reset button if form didn't changed (#1569) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Header title of RoomInfoView (#1553) * [I18N] Gallery Permissions DE (#1542) * [FIX] Not allow to send messages to archived room (#1623) * [FIX] Profile fields automatically reset (#1502) * [FIX] Show attachment on ThreadMessagesView (#1493) * [NEW] Wordpress auth (#1633) * [CHORE] Add Start Packager script (#1639) * [CHORE] Update RN to 0.61.5 (#1638) * [CHORE] Update RN to 0.61.5 * [CHORE] Update react-native patch Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * Bump version to 4.3.1 (#1641) * [FIX] Change force logout rule (#1640) * Bump version to 4.4.0 (#1643) * [IMPROVEMENT] Use MessagingStyle on Android Notification (#1575) * [NEW] Request review (#1627) * [NEW] Pull to refresh RoomView (#1657) * [FIX] Unsubscribe from room (#1655) * [FIX] Server with subdirs (#1646) * [NEW] Clear cache (#1660) * [IMPROVEMENT] Memoize and batch subscriptions updates (#1642) * [FIX] Disallow empty sharing (#1664) * [REGRESSION] Use HTTPS links for sharing and markets protocol for review (#1663) * [FIX] In some cases, share extension doesn't load images (#1649) * [i18n] DE translations for new invite function and some minor fixes (#1631) * [FIX] Remove duplicate jetify step (#1628) minor: also remove 'cd' calls Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Read messages (#1666) * [i18n] German translations missing (#1670) * [FIX] Notifications crash on older Android Versions (#1672) * [i18n] Added Dutch translation (#1676) * [NEW] Omnichannel Beta (#1674) * [NEW] Confirm logout/clear cache (#1688) * [I18N] Add es-ES language (#1495) * [NEW] UiKit Beta (#1497) * [IMPROVEMENT] Use reselect (#1696) * [FIX] Notification in Android API level less than 24 (#1692) * [IMPROVEMENT] Send tmid on slash commands and media (#1698) * [FIX] Unhandled action on UIKit (#1703) * [NEW] Pull to refresh RoomsList (#1701) * [IMPROVEMENT] Reset app when language is changed (#1702) * [FIX] Small fixes on UIKit (#1709) * [FIX] Spotlight (#1719) * [CHORE] Update react-native-image-crop-picker (#1712) * [FIX] Messages Overlapping (Android) and MessageBox Scroll (iOS) (#1720) * [REGRESSION] Remove @ and # from mention (#1721) * [NEW] Direct message from user info (#1516) * [FIX] Delete slash commands (#1723) * [IMPROVEMENT] Hold URL to copy (#1684) * [FIX] Different sourcemaps generation for Hermes (#1724) * [FIX] Different sourcemaps generation for Hermes * Upload sourcemaps after build * [REVERT] Show emoji keyboard on Android (#1738) * [FIX] Stop logging react-native-image-crop-picker (#1745) * [FIX] Prevent toast ref error (#1744) * [FIX] Prevent reaction map error (#1743) * [FIX] Add missing calls to user info (#1741) * [FIX] Catch room unsubscribe error (#1739) * [i18n] Missing German keys (#1735) * [FIX] Missing i18n on MessagesView title (#1733) * [FIX] UIKit Modal: Weird behavior on Android Tablet (#1742) * [i18n] Missing key on German (#1747) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add Italian (#1736) * [CHORE] Memory leaks investigation (#1675) * [IMPROVEMENT] Alert verify email when enabled (#1725) * [NEW] Jitsi JWT added to URL (#1746) * [FIX] UIKit submit when connection lost (#1748) * Bump version to 4.5.0 (#1761) * [NEW] Default browser (#1752) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] HTTP Basic Auth (#1753) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor profile fields edit settings (#1687) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Room announcements (#1726) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor Register/Login settings (#1727) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make links clickable on Room Info (#1730) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Hide system messages (#1755) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor "Message_AudioRecorderEnabled" (#1764) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Missing de keys (#1765) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Redirect user to SetUsernameView (#1728) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Join Room (#1769) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Accept all media types using * (#1770) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use RealName when necessary (#1758) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Markdown Line Break (#1783) * [IMPROVEMENT] Remove useMarkdown (#1774) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Open browser rather than webview on Create Workspace (#1788) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Markdown perf (#1796) * [FIX] Stop video when modal is closed (#1787) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide reply notification action when there are missing data (#1771) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added Japanese translation (#1781) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Reset password error message (#1772) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Close tablet modal (#1773) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Setting not present (#1775) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread header (#1776) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Keyboard tracking loses input ref (#1784) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Mark message as unread (#1785) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [IMPROVEMENT] Log server version (#1786) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Add loading message on long running tasks (#1798) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Switch Apple account on Fastlane (#1810) * [FIX] Watermelon throwing "Cannot update a record with pending updates" (#1754) * [FIX] Detox tests (#1790) * [CHORE] Use markdown preview on RoomView Header (#1807) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] LoginSignup blink services (#1809) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Request user presence on demand (#1813) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove all invited users when create a channel (#1814) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pop from room which you have been removed (#1819) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Room Info styles (#1820) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add missing German keys (#1800) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Empty mentions for @all and @here when real name is enabled (#1822) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Markdown added to Storybook (#1812) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Room View header title (#1827) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Storybook snapshots (#1831) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Mentions (#1829) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread message not found (#1830) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Separate delete and remove channel (#1832) * Rename to delete room * Separate delete and remove channel * handleRemoved -> handleRoomRemoved * [FIX] Navigate to RoomsList & Handle tablet case Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Filter system messages per room (#1815) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] e2e tests (#1838) * [FIX] Consecutive clear cache calls freezing app (#1851) * Bump version to 4.5.1 (#1853) * [FIX][iOS] Ignore silent mode on audio player (#1862) * [IMPROVEMENT] Create App Group property on Info.plist (#1858) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make username clickable on message (#1618) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show proper error message on profile (#1768) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Show toast when a message is starred/unstarred (#1616) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Incorrect size params to avatar endpoint (#1875) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove unrecognized emoji flags on android (#1887) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove react-native global installs (#1886) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Emojis transparent on android (#1881) Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump acorn from 5.7.3 to 5.7.4 (#1876) Bumps [acorn](https://github.com/acornjs/acorn) from 5.7.3 to 5.7.4. - [Release notes](https://github.com/acornjs/acorn/releases) - [Commits](https://github.com/acornjs/acorn/compare/5.7.3...5.7.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.0 (#1911) * [FIX] Encode Image URI (#1909) * [FIX] Encode Image URI * [FIX] Check if Image is Valid Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Adaptive Icons (#1904) * Remove unnecessary stuff from debug build * Adaptive icon for experimental app * [FIX] Stop showing message on leave channel (#1896) * [FIX] Leave room don't show 'was removed' message * [FIX] Remove duplicated code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translations(#1900) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Linkedin OAuth login (#1913) * [CHORE] Fix typo in CreateChannel View (#1930) * [FIX] Respect protocol in HTTP Auth IPs (#1933) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use new LinkedIn OAuth url (#1935) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Use storyboard on splash screen (#1939) * Update react-native-bootsplash * iOS * Fix android * [FIX] Check if avatar exists before create Icon (#1927) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Ignore self typing event (#1950) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change default directory listing to Users (#1948) * fix: change default directory listing to Users * follow server settings * Fix state to props Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Onboarding layout (#1954) * Onboarding texts * OnboardingView * FormContainer * Minor fixes * NewServerView * Remove code * Refactor * WorkspaceView * Stash * Login with email working * Login with * Join open * Revert "Login with" This reverts commit d05dc507d2e9a2db76d433b9b1f62192eba35dbd. * Fix create account styles * Register * Refactor * LoginServices component * Refactor * Multiple servers * Remove native images * Refactor styles * Fix testid * Fix add server on tablet * i18n * Fix close modal * Fix TOTP * [FIX] Registration disabled * [FIX] Login Services separator * Fix logos * Fix AppVersion name * I18n * Minor fixes * [FIX] Custom Fields Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Create discussions (#1942) * [WIP][NEW] Create Discussion * [FIX] Clear multiselect & Translations * [NEW] Create Discussion at MessageActions * [NEW] Disabled Multiselect * [FIX] Initial channel * [NEW] Create discussion on MessageBox Actions * [FIX] Crashing on edit name * [IMPROVEMENT] New message layout * [CHORE] Update README * [NEW] Avatars on MultiSelect * [FIX] Select Users * [FIX] Add redirect and Handle tablet * [IMPROVEMENT] Split CreateDiscussionView * [FIX] Create a discussion inner discussion * [FIX] Create a discussion * [I18N] Add pt-br * Change icons * [FIX] Nav to discussion & header title * Fix header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Load messages (#1910) * Create updateLastOpen param on readMessages * Remove InteractionManager from load messages * [NEW] Custom Status (#1811) * [NEW] Custom Status * [FIX] Subscribe to changes * [FIX] Improve code using Banner component * [IMPROVEMENT] Toggle modal * [NEW] Edit custom status from Sidebar * [FIX] Modal when tablet * [FIX] Styles * [FIX] Switch to react-native-promp-android * [FIX] Custom Status UI * [TESTS] E2E Custom Status * Fix banner * Fix banner * Fix subtitle * status text * Fix topic header * Fix RoomActionsView topic * Fix header alignment on Android * [FIX] RoomInfo crashes when without statusText * [FIX] Use users.setStatus * [FIX] Remove customStatus of ProfileView * [FIX] Room View Thread Header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UI issues of Create Discussion View (#1965) * [NEW] Direct Message between multiple users (#1958) * [WIP] DM between multiple users * [WIP][NEW] Create new DM between multiple users * [IMPROVEMENT] Improve createChannel Sagas * [IMPROVEMENT] Selected Users view * [IMPROVEMENT] Room Actions of Group DM * [NEW] Create new DM between multiple users * [NEW] Group DM avatar * [FIX] Directory border * [IMPROVEMENT] Use isGroupChat * [CHORE] Remove legacy getRoomMemberId * [NEW] RoomTypeIcon * [FIX] No use legacy method on RoomInfoView * [FIX] Blink header when create new DM * [FIX] Only show create direct message option when allowed * [FIX] RoomInfoView * pt-BR * Few fixes * Create button name * Show create button only after a user is selected * Fix max users issues Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Add server and hide login (#1968) * Navigate to new server workspace from ServerDropdown if there's no token * Hide login button based on login services and Accounts_ShowFormLogin setting * [FIX] Lint Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] MultiSelect Keyboard behavior (Android) (#1969) * fixed-modal-position * made-changes Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Bottom border style on DirectoryView (#1963) * [FIX] Border style * [FIX] Refactoring * [FIX] fix color of border * Undo Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Clear settings on server change (#1967) * [FIX] Deeplinking without RoomId (#1925) * [FIX] Deeplinking without rid * [FIX] Join channel * [FIX] Deep linking without rid * Update app/lib/methods/canOpenRoom.js Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Two Factor authentication via email (#1961) * First api call working * [NEW] REST API Post wrapper 2FA * [NEW] Send 2FA on Email * [I18n] Add translations * [NEW] Translations & Cancel totp * [CHORE] Totp -> TwoFactor * [NEW] Two Factor by email * [NEW] Tablet Support * [FIX] Text colors * [NEW] Password 2fa * [FIX] Encrypt password on 2FA * [NEW] MethodCall2FA * [FIX] Password fallback * [FIX] Wrap all post/methodCall with 2fa * [FIX] Wrap missed function * few fixes * [FIX] Use new TOTP on Login * [improvement] 2fa methodCall Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Correct message for manual approval user Registration (#1906) * [FIX] Correct message for manual approval from admin shown on Registeration * lint fix - added semicolon * Updated the translations * [FIX] Translations * i18n to match server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Direct Message between multiple users REST (#1974) * [FIX] Investigate app losing connection issues (#1890) * [WIP] Reopen without timeOut & ping with 5 sec & Fix Unsubscribe * [FIX] Remove duplicated close * [FIX] Use no-dist lib * [FIX] Try minor fix * [FIX] Try reopen connection when app was put on foreground * [FIX] Remove timeout * [FIX] Build * [FIX] Patch * [FIX] Snapshot * [IMPROVEMENT] Decrease time to reopen * [FIX] Some fixes * [FIX] Update sdk version * [FIX] Subscribe Room Once * [CHORE] Update sdk * [FIX] Subscribe Room * [FIX] Try to resend missed subs * [FIX] Users never show status when start app without network * [FIX] Subscribe to room * [FIX] Multiple servers * [CHORE] Update SDK * [FIX] Don't duplicate streams on subscribeAll * [FIX] Server version when start the app offline * [FIX] Server version cached * [CHORE] Remove unnecessary code * [FIX] Offline server version * [FIX] Subscribe before connect * [FIX] Remove unncessary props * [FIX] Update sdk * [FIX] User status & Unsubscribe Typing * [FIX] Typing at incorrect room * [FIX] Multiple Servers * [CHORE] Update SDK * [REVERT] Undo some changes on SDK * [CHORE] Update sdk to prevent incorrect subscribes * [FIX] Prevent no reconnect * [FIX] Remove close on open * [FIX] Clear typing when disconnect/connect to SDK * [CHORE] Update SDK * [CHORE] Update SDK * Update SDK * fix merge develop Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Single message thread inserting thread without rid (#1999) * [FIX] ThreadMessagesView crashing on load (#1997) * [FIX] Saml (#1996) * [FIX] SAML incorrect close * [FIX] Pathname Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change user own status (#1995) * [FIX] Change user own status * [IMPROVEMENT] Set activeUsers Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Loading all updated rooms after app resume (#1998) * [FIX] Loading all updated rooms after app resume * Fix room date on RoomItem Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change notifications preferences (#2000) * [FIX] Change notifications preferences * [IMPROVEMENT] Picker View * [I18N] Translations * [FIX] Picker Selection * [FIX] List border * [FIX] Prevent crash * [FIX] Not-Pref tablet * [FIX] Use same style of LanguageView * [IMPROVEMENT] Send listItem title Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.1 (#2001) * [FIX] DM header blink (#2011) * [FIX] Split get settings into two requests (#2017) * [FIX] Split get settings into two requests * [FIX] Clear settings only when change server * [IMPROVEMENT] Move the way to clear settings * [REVERT] Revert some changes * [FIX] Server Icon Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Invite Links (#2007) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Read only channel/broadcast (#1951) * [FIX] Read only channel/broadcast * [FIX] Roles missing * [FIX] Check roles to readOnly * [FIX] Can post * [FIX] Respect post-readonly permission * [FIX] Search a room readOnly Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Cas auth (#2024) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Login TOTP Compatibility to older servers (#2018) * [FIX] Login TOTP Compatibility to older servers * [FIX] Android crashes if use double negation Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.4 (#2029) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Lint (#2030) * [FIX] UIKit with only one block (#2022) * [FIX] Message with only one block * [FIX] Update headers Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.7.0 (#2035) * [FIX] Action Tint Color on Black theme (#2081) * [FIX] Prevent crash when thread is not found (#2080) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent double click (#2079) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show slash commands when disconnected (#2078) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Backhandler onboarding (#2077) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Respect UI_Allow_room_names_with_special_chars setting (#2076) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] RoomsList update sometimes isn't fired (#2071) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Stop inserting last message as message object from rooms stream if room is focused (#2069) * [IMPROVEMENT] No insert last message if the room is focused * fix discussion/threads Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide system messages (#2067) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pending update (#2066) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent crash when room.uids was not inserted yet (#2055) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FEATURE] Save video (#2063) * added-feature-save-video * fix sha256 Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Send totp-code to meteor call (#2050) * fixed-issue * removed-variable-name-errors * reverted-last-commit Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] MessageBox mention shouldn't show group DMs (#2049) * fixed-issue * [FIX] Filter users only if it's not a group chat Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] AttachmentView (Android)(Tablet) (#2047) * [fix]Tablet attachment View and Room Navigation * fix weird navigation and margin bottom Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Allow special chars in Filename (#2020) * fixed-filename-issue * improve Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Recorded audio on Android doesn't play on iOS (#2073) * react-native-video -> expo-av * remove react-native-video * Add audio mode * update mocks * [FIX] Loading bigger than play/pause Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Message Touchable (#2082) * [FIX] Avatar touchable * [IMPROVEMENT] onLongPress on all Message Touchables * [IMPROVEMENT] User & baseUrl on MessageContext * [FIX] Context Access * [FIX] BaseURL * Fix User Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] ReactionsModal (#2085) * [NEW] Delete Server (#1975) * [NEW] Delete server Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * [FIX] Revert removed function Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * pods * i18n * Revert "pods" This reverts commit 2854a1650538159aeeafe90fdb2118d12b76a82f. Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Change server while connecting/updating (#1981) * [IMPROVEMENT] Change server while connecting * [FIX] Not login/reconnect to previous server * [FIX] Abort all fetch while connecting * [FIX] Abort sdk fetch * [FIX] Patch-package * Add comments Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Keep screen awake while recording/playing some audio (#2089) * [IMPROVEMENT] Keep screen awake while recording/playing some audio * [FIX] Add expo-keep-awake mock * [FIX] UIKit crashing when UIKitModal receive update event (#2088) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Close announcement banner (#2064) * [NEW] Created new field in subscription table Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] New field added to obeserver in room view Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Added icon and new design to banner Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Close banner function works Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [IMPROVEMENT] closed banner status now update correctly Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * improve banner style Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Update all dependencies (#2008) * Android RN 62 * First steps iOS * Second step iOS * iOS compiling * "New" build system * Finish iOS * Flipper * Update to RN 0.62.1 * expo libs * Hermes working * Fix lint * Fix android build * Patches * Dev patches * Patch WatermelonDB: https://github.com/Nozbe/WatermelonDB/pull/660 * Fix jitsi * Update several minors * Update dev minors and lint * react-native-keyboard-input * Few updates * device info * react-native-fast-image * Navigation bar color * react-native-picker-select * webview * reactotron-react-native * Watermelondb * RN 0.62.2 * Few updates * Fix selection * update gems * remove lib * finishing * tests * Use node 10 * Re-enable app bundle * iOS build * Update jitsi ios * [NEW] Passcode and biometric unlock (#2059) * Update expo libs * Configure expo-local-authentication * ScreenLockedView * Authenticate server change * Auth on app resume * localAuthentication util * Add servers.lastLocalAuthenticatedSession column * Save last session date on background * Use our own version of app state redux * Fix libs * Remove inactive * ScreenLockConfigView * Apply on saved data * Auto lock option label * Starting passcode * Basic passcode flow working * Change passcode * Check if biometry is enrolled * Use fork * Migration * Patch expo-local-authentication * Use async storage * Styling * Timer * Refactor * Lock orientation portrait when not on tablet * share extension * Deep linking * Share extension * Refactoring passcode * use state * Stash * Refactor * Change passcode * Animate dots on error * Matching passcodes * Shake * Remove lib * Delete button * Fade animation on modal * Refactoring * ItemInfo * I18n * I18n * Remove unnecessary prop * Save biometry column * Raise time to lock to 30 seconds * Vibrate on wrong confirmation passcode * Reset attempts and save last authentication on local passcode confirmation * Remove inline style * Save last auth * Fix header blink * Change function name * Fix android modal * Fix vibration permission * PasscodeEnter calls biometry * Passcode on the state * Biometry button on PasscodeEnter * Show whole passcode * Secure passcode * Save passcode with promise to prevent empty passcodes and immediately lock * Patch expo-local-authentication * I18n * Fix biometry being called every time * Blur screen on app inactive * Revert "Blur screen on app inactive" This reverts commit a4ce812934adcf6cf87eb1a92aec9283e2f26753. * Remove immediately because of how Activities work on Android * Pods * New layout * stash * Layout refactored * Fix icons * Force set passcode from server * Lint * Improve permission message * Forced passcode subtitle * Disable based on admin's choice * Require local authentication on login success * Refactor * Update tests * Update react-native-device-info to fix notch * Lint * Fix modal * Fix icons * Fix min auto lock time * Review * keep enabled on mobile * fix forced by admin when enable unlock with passcode * use DEFAULT_AUTO_LOCK when manual enable screenLock * fix check has passcode * request biometry on first password * reset auto time lock when disabled on server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Messages View (#2090) * [FIX] Messages View * [FIX] Opening PDF from Files View * [FIX] Audio * [FIX] SearchMessagesView Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Big names overflow (#2072) * [FIX] Big names overflow * [FIX] Message time Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> * [FIX] Some alignments * fix user item overflow * some adjustments Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Avatar of message as an emoji (#2038) * fixed-issue * removed-hardcoded-emoji * Merge develop * replaced markdown with emoji componenent * made-changes * use avatar onPress Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Livechat (#2004) * [WIP][NEW] Livechat info/actions * [IMPROVEMENT] RoomActionsView * [NEW] Visitor Navigation * [NEW] Get Department REST * [FIX] Borders * [IMPROVEMENT] Refactor RoomInfo View * [FIX] Error while navigate from mention -> roomInfo * [NEW] Livechat Fields * [NEW] Close Livechat * [WIP] Forward livechat * [NEW] Return inquiry * [WIP] Comment when close livechat * [WIP] Improve roomInfo * [IMPROVEMENT] Forward room * [FIX] Department picker * [FIX] Picker without results * [FIX] Superfluous argument * [FIX] Check permissions on RoomActionsView * [FIX] Livechat permissions * [WIP] Show edit to livechat * [I18N] Add pt-br translations * [WIP] Livechat Info * [IMPROVEMENT] Livechat info * [WIP] Livechat Edit * [WIP] Livechat edit * [WIP] Livechat Edit * [WIP] Livechat edit scroll * [FIX] Edit customFields * [FIX] Clean livechat customField * [FIX] Visitor Navigation * [NEW] Next input logic LivechatEdit * [FIX] Add livechat data to subscription * [FIX] Revert change * [NEW] Livechat user Status * [WIP] Livechat tags * [NEW] Edit livechat tags * [FIX] Prevent some crashes * [FIX] Forward * [FIX] Return Livechat error * [FIX] Prevent livechat info crash * [IMPROVEMENT] Use input style on forward chat * OnboardingSeparator -> OrSeparator * [FIX] Go to next input * [NEW] Added some icons * [NEW] Livechat close * [NEW] Forward Room Action * [FIX] Livechat edit style * [FIX] Change status logic * [CHORE] Remove unnecessary logic * [CHORE] Remove unnecessary code * [CHORE] Remove unecessary case * [FIX] Superfluous argument * [IMPROVEMENT] Submit livechat edit * [CHORE] Remove textInput type * [FIX] Livechat edit * [FIX] Livechat Edit * [FIX] Use same effect * [IMPROVEMENT] Tags input * [FIX] Add empty tag * Fix minor issues * Fix typo * insert livechat room data to our room object * review * add method calls server version Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Delete Subs (#2091) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Android build (#2094) * [FIX] Blink header DM (#2093) * [FIX] Blink header DM * Remove query * [FIX] Push RoomInfoView * remove unnecessary try/catch * [FIX] RoomInfo > Message (Tablet) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Default biometry enabled (#2095) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Enable navigating to a room from auth deep linking (#2115) * Wait for login success to navigate * Enable auth and room deep linking at the same time * [FIX] NewMessageView Press Item should open DM (#2116) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Roles throwing error (#2110) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Wait attach activity before changeNavigationBarColor (#2111) * [FIX] Wait attach activity before changeNavigationBarColor * Remove timeout and add try/catch Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UIKit crash when some app send a list (#2117) * [FIX] StoryBook * [FIX] UIKit crash when some app send a list * [CHORE] Update snapshot * [CHORE] Remove token & id * [FIX] Change bar color while no activity attached (#2130) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Screen Lock options i18n (#2120) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translation strings (#2105) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Sometimes SDK is null when try to connect (#2131) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Autocomplete position on Android (#2106) * [FIX] Autocomplete position on Android * [FIX] Set selection to 0 when needed Co-authored-by: Diego Mello <diegolmello@gmail.com> * Revert "[FIX] Autocomplete position on Android (#2106)" (#2136) This reverts commit e8c38d6f6f69ae396a4aae6e37336617da739a6d. * [FIX] Here and all mentions shouldn't refer to users (#2137) * [FIX] No send data to bugsnag if it's an aborted request (#2133) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Update and separate E2E tests (#2126) * Tests passing until roomslist * create room * roominfo * change server * broadcast * profile * custom status * forgot password * working * room and onboarding * Tests separated * config.yml refactor * Revert "config.yml refactor" This reverts commit 0e984d3029e47612726bf199553f7abdf24843e5. * CI * lint * CI refactor * Onboarding tests * npx detox * Add all tests * Save brew cache * mac-env executor * detox-test command * Update readme * Remove folder * [FIX] Screen Lock Time respect local value (#2141) * [FIX] Screen Lock Time respect local value * [FIX] Enable biometry at the first passcode change Co-authored-by: phriedrich <info@phriedrich.de> Co-authored-by: Guilherme Siqueira <guilhersiqueira@gmail.com> Co-authored-by: Prateek Jain <44807945+Prateek93a@users.noreply.github.com> Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Prateek Jain <prateek93a@gmail.com> Co-authored-by: devyaniChoubey <52153085+devyaniChoubey@users.noreply.github.com> Co-authored-by: Bernard Seow <ssbing99@gmail.com> Co-authored-by: Hiroki Ishiura <ishiura@ja2.so-net.ne.jp> Co-authored-by: Exordian <jakob.englisch@gmail.com> Co-authored-by: Daanchaam <daanhendriks97@gmail.com> Co-authored-by: Youssef Muhamad <emaildeyoussefmuhamad@gmail.com> Co-authored-by: Iván Álvarez <ialvarezpereira@gmail.com> Co-authored-by: Sarthak Pranesh <41206172+sarthakpranesh@users.noreply.github.com> Co-authored-by: Michele Pellegrini <pellettiero@users.noreply.github.com> Co-authored-by: Tanmoy Bhowmik <tanmoy.openroot@gmail.com> Co-authored-by: Hibikine Kage <14365761+hibikine@users.noreply.github.com> Co-authored-by: Ezequiel de Oliveira <ezequiel1de1oliveira@gmail.com> Co-authored-by: Neil Agarwal <neil@neilagarwal.me> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Govind Dixit <GOVINDDIXIT93@GMAIL.COM> Co-authored-by: Zhaubassarova Aruzhan <49000079+azhaubassar@users.noreply.github.com> Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Sarthak Pranesh <sarthak.pranesh2018@vitstudent.ac.in> Co-authored-by: Siddharth Padhi <padhisiddharth31@gmail.com> Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com>
2020-05-25 20:54:27 +00:00
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// SingletonVault - a library to manage the creation and destruction
// of interdependent singletons.
//
// Recommended usage of this class: suppose you have a class
// called MyExpensiveService, and you only want to construct one (ie,
// it's a singleton), but you only want to construct it if it is used.
//
// In your .h file:
// class MyExpensiveService {
// // Caution - may return a null ptr during startup and shutdown.
// static std::shared_ptr<MyExpensiveService> getInstance();
// ....
// };
//
// In your .cpp file:
// namespace { struct PrivateTag {}; }
// static folly::Singleton<MyExpensiveService, PrivateTag> the_singleton;
// std::shared_ptr<MyExpensiveService> MyExpensiveService::getInstance() {
// return the_singleton.try_get();
// }
//
// Code in other modules can access it via:
//
// auto instance = MyExpensiveService::getInstance();
//
// Advanced usage and notes:
//
// You can also access a singleton instance with
// `Singleton<ObjectType, TagType>::try_get()`. We recommend
// that you prefer the form `the_singleton.try_get()` because it ensures that
// `the_singleton` is used and cannot be garbage-collected during linking: this
// is necessary because the constructor of `the_singleton` is what registers it
// to the SingletonVault.
//
// The singleton will be created on demand. If the constructor for
// MyExpensiveService actually makes use of *another* Singleton, then
// the right thing will happen -- that other singleton will complete
// construction before get() returns. However, in the event of a
// circular dependency, a runtime error will occur.
//
// You can have multiple singletons of the same underlying type, but
// each must be given a unique tag. If no tag is specified a default tag is
// used. We recommend that you use a tag from an anonymous namespace private to
// your implementation file, as this ensures that the singleton is only
// available via your interface and not also through Singleton<T>::try_get()
//
// namespace {
// struct Tag1 {};
// struct Tag2 {};
// folly::Singleton<MyExpensiveService> s_default;
// folly::Singleton<MyExpensiveService, Tag1> s1;
// folly::Singleton<MyExpensiveService, Tag2> s2;
// }
// ...
// MyExpensiveService* svc_default = s_default.get();
// MyExpensiveService* svc1 = s1.get();
// MyExpensiveService* svc2 = s2.get();
//
// By default, the singleton instance is constructed via new and
// deleted via delete, but this is configurable:
//
// namespace { folly::Singleton<MyExpensiveService> the_singleton(create,
// destroy); }
//
// Where create and destroy are functions, Singleton<T>::CreateFunc
// Singleton<T>::TeardownFunc.
//
// For example, if you need to pass arguments to your class's constructor:
// class X {
// public:
// X(int a1, std::string a2);
// // ...
// }
// Make your singleton like this:
// folly::Singleton<X> singleton_x([]() { return new X(42, "foo"); });
//
// The above examples detail a situation where an expensive singleton is loaded
// on-demand (thus only if needed). However if there is an expensive singleton
// that will likely be needed, and initialization takes a potentially long time,
// e.g. while initializing, parsing some files, talking to remote services,
// making uses of other singletons, and so on, the initialization of those can
// be scheduled up front, or "eagerly".
//
// In that case the singleton can be declared this way:
//
// namespace {
// auto the_singleton =
// folly::Singleton<MyExpensiveService>(/* optional create, destroy args */)
// .shouldEagerInit();
// }
//
// This way the singleton's instance is built at program initialization,
// if the program opted-in to that feature by calling "doEagerInit" or
// "doEagerInitVia" during its startup.
//
// What if you need to destroy all of your singletons? Say, some of
// your singletons manage threads, but you need to fork? Or your unit
// test wants to clean up all global state? Then you can call
// SingletonVault::singleton()->destroyInstances(), which invokes the
// TeardownFunc for each singleton, in the reverse order they were
// created. It is your responsibility to ensure your singletons can
// handle cases where the singletons they depend on go away, however.
// Singletons won't be recreated after destroyInstances call. If you
// want to re-enable singleton creation (say after fork was called) you
// should call reenableInstances.
#pragma once
#include <folly/Exception.h>
#include <folly/Executor.h>
#include <folly/Memory.h>
#include <folly/Synchronized.h>
#include <folly/detail/Singleton.h>
#include <folly/detail/StaticSingletonManager.h>
#include <folly/experimental/ReadMostlySharedPtr.h>
#include <folly/hash/Hash.h>
#include <folly/lang/Exception.h>
#include <folly/memory/SanitizeLeak.h>
#include <folly/synchronization/Baton.h>
#include <folly/synchronization/RWSpinLock.h>
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <glog/logging.h>
// use this guard to handleSingleton breaking change in 3rd party code
#ifndef FOLLY_SINGLETON_TRY_GET
#define FOLLY_SINGLETON_TRY_GET
#endif
namespace folly {
// For actual usage, please see the Singleton<T> class at the bottom
// of this file; that is what you will actually interact with.
// SingletonVault is the class that manages singleton instances. It
// is unaware of the underlying types of singletons, and simply
// manages lifecycles and invokes CreateFunc and TeardownFunc when
// appropriate. In general, you won't need to interact with the
// SingletonVault itself.
//
// A vault goes through a few stages of life:
//
// 1. Registration phase; singletons can be registered:
// a) Strict: no singleton can be created in this stage.
// b) Relaxed: singleton can be created (the default vault is Relaxed).
// 2. registrationComplete() has been called; singletons can no
// longer be registered, but they can be created.
// 3. A vault can return to stage 1 when destroyInstances is called.
//
// In general, you don't need to worry about any of the above; just
// ensure registrationComplete() is called near the top of your main()
// function, otherwise no singletons can be instantiated.
class SingletonVault;
namespace detail {
// A TypeDescriptor is the unique handle for a given singleton. It is
// a combinaiton of the type and of the optional name, and is used as
// a key in unordered_maps.
class TypeDescriptor {
public:
TypeDescriptor(const std::type_info& ti, const std::type_info& tag_ti)
: ti_(ti), tag_ti_(tag_ti) {}
TypeDescriptor(const TypeDescriptor& other)
: ti_(other.ti_), tag_ti_(other.tag_ti_) {}
TypeDescriptor& operator=(const TypeDescriptor& other) {
if (this != &other) {
ti_ = other.ti_;
tag_ti_ = other.tag_ti_;
}
return *this;
}
std::string name() const;
friend class TypeDescriptorHasher;
bool operator==(const TypeDescriptor& other) const {
return ti_ == other.ti_ && tag_ti_ == other.tag_ti_;
}
private:
std::type_index ti_;
std::type_index tag_ti_;
};
class TypeDescriptorHasher {
public:
size_t operator()(const TypeDescriptor& ti) const {
return folly::hash::hash_combine(ti.ti_, ti.tag_ti_);
}
};
[[noreturn]] void singletonWarnLeakyDoubleRegistrationAndAbort(
const TypeDescriptor& type);
[[noreturn]] void singletonWarnLeakyInstantiatingNotRegisteredAndAbort(
const TypeDescriptor& type);
[[noreturn]] void singletonWarnRegisterMockEarlyAndAbort(
const TypeDescriptor& type);
void singletonWarnDestroyInstanceLeak(
const TypeDescriptor& type,
const void* ptr);
[[noreturn]] void singletonWarnCreateCircularDependencyAndAbort(
const TypeDescriptor& type);
[[noreturn]] void singletonWarnCreateUnregisteredAndAbort(
const TypeDescriptor& type);
[[noreturn]] void singletonWarnCreateBeforeRegistrationCompleteAndAbort(
const TypeDescriptor& type);
void singletonPrintDestructionStackTrace(const TypeDescriptor& type);
[[noreturn]] void singletonThrowNullCreator(const std::type_info& type);
[[noreturn]] void singletonThrowGetInvokedAfterDestruction(
const TypeDescriptor& type);
struct SingletonVaultState {
// The two stages of life for a vault, as mentioned in the class comment.
enum class Type {
Running,
Quiescing,
};
Type state{Type::Running};
bool registrationComplete{false};
// Each singleton in the vault can be in two states: dead
// (registered but never created), living (CreateFunc returned an instance).
void check(
Type expected,
const char* msg = "Unexpected singleton state change") const {
if (expected != state) {
throw_exception<std::logic_error>(msg);
}
}
};
// This interface is used by SingletonVault to interact with SingletonHolders.
// Having a non-template interface allows SingletonVault to keep a list of all
// SingletonHolders.
class SingletonHolderBase {
public:
explicit SingletonHolderBase(TypeDescriptor typeDesc) noexcept
: type_(typeDesc) {}
virtual ~SingletonHolderBase() = default;
TypeDescriptor type() const {
return type_;
}
virtual bool hasLiveInstance() = 0;
virtual void createInstance() = 0;
virtual bool creationStarted() = 0;
virtual void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) = 0;
virtual void destroyInstance() = 0;
private:
TypeDescriptor type_;
};
// An actual instance of a singleton, tracking the instance itself,
// its state as described above, and the create and teardown
// functions.
template <typename T>
struct SingletonHolder : public SingletonHolderBase {
public:
typedef std::function<void(T*)> TeardownFunc;
typedef std::function<T*(void)> CreateFunc;
template <typename Tag, typename VaultTag>
inline static SingletonHolder<T>& singleton();
inline T* get();
inline std::weak_ptr<T> get_weak();
inline std::shared_ptr<T> try_get();
inline folly::ReadMostlySharedPtr<T> try_get_fast();
template <typename Func>
inline invoke_result_t<Func, T*> apply(Func f);
inline void vivify();
void registerSingleton(CreateFunc c, TeardownFunc t);
void registerSingletonMock(CreateFunc c, TeardownFunc t);
bool hasLiveInstance() override;
void createInstance() override;
bool creationStarted() override;
void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) override;
void destroyInstance() override;
private:
template <typename Tag, typename VaultTag>
struct Impl;
SingletonHolder(TypeDescriptor type, SingletonVault& vault) noexcept;
enum class SingletonHolderState {
NotRegistered,
Dead,
Living,
};
SingletonVault& vault_;
// mutex protects the entire entry during construction/destruction
std::mutex mutex_;
// State of the singleton entry. If state is Living, instance_ptr and
// instance_weak can be safely accessed w/o synchronization.
std::atomic<SingletonHolderState> state_{SingletonHolderState::NotRegistered};
// the thread creating the singleton (only valid while creating an object)
std::atomic<std::thread::id> creating_thread_{};
// The singleton itself and related functions.
// holds a ReadMostlyMainPtr to singleton instance, set when state is changed
// from Dead to Living. Reset when state is changed from Living to Dead.
folly::ReadMostlyMainPtr<T> instance_;
// used to release all ReadMostlyMainPtrs at once
folly::ReadMostlySharedPtr<T> instance_copy_;
// weak_ptr to the singleton instance, set when state is changed from Dead
// to Living. We never write to this object after initialization, so it is
// safe to read it from different threads w/o synchronization if we know
// that state is set to Living
std::weak_ptr<T> instance_weak_;
// Fast equivalent of instance_weak_
folly::ReadMostlyWeakPtr<T> instance_weak_fast_;
// Time we wait on destroy_baton after releasing Singleton shared_ptr.
std::shared_ptr<folly::Baton<>> destroy_baton_;
T* instance_ptr_ = nullptr;
CreateFunc create_ = nullptr;
TeardownFunc teardown_ = nullptr;
std::shared_ptr<std::atomic<bool>> print_destructor_stack_trace_;
SingletonHolder(const SingletonHolder&) = delete;
SingletonHolder& operator=(const SingletonHolder&) = delete;
SingletonHolder& operator=(SingletonHolder&&) = delete;
SingletonHolder(SingletonHolder&&) = delete;
};
} // namespace detail
class SingletonVault {
public:
enum class Type {
Strict, // Singletons can't be created before registrationComplete()
Relaxed, // Singletons can be created before registrationComplete()
};
/**
* Clears all singletons in the given vault at ctor and dtor times.
* Useful for unit-tests that need to clear the world.
*
* This need can arise when a unit-test needs to swap out an object used by a
* singleton for a test-double, but the singleton needing its dependency to be
* swapped has a type or a tag local to some other translation unit and
* unavailable in the current translation unit.
*
* Other, better approaches to this need are "plz 2 refactor" ....
*/
struct ScopedExpunger {
SingletonVault* vault;
explicit ScopedExpunger(SingletonVault* v) : vault(v) {
expunge();
}
~ScopedExpunger() {
expunge();
}
void expunge() {
vault->destroyInstances();
vault->reenableInstances();
}
};
static Type defaultVaultType();
explicit SingletonVault(Type type = defaultVaultType()) noexcept
: type_(type) {}
// Destructor is only called by unit tests to check destroyInstances.
~SingletonVault();
typedef std::function<void(void*)> TeardownFunc;
typedef std::function<void*(void)> CreateFunc;
// Ensure that Singleton has not been registered previously and that
// registration is not complete. If validations succeeds,
// register a singleton of a given type with the create and teardown
// functions.
void registerSingleton(detail::SingletonHolderBase* entry);
/**
* Called by `Singleton<T>.shouldEagerInit()` to ensure the instance
* is built when `doEagerInit[Via]` is called; see those methods
* for more info.
*/
void addEagerInitSingleton(detail::SingletonHolderBase* entry);
// Mark registration is complete; no more singletons can be
// registered at this point.
void registrationComplete();
/**
* Initialize all singletons which were marked as eager-initialized
* (using `shouldEagerInit()`). No return value. Propagates exceptions
* from constructors / create functions, as is the usual case when calling
* for example `Singleton<Foo>::get_weak()`.
*/
void doEagerInit();
/**
* Schedule eager singletons' initializations through the given executor.
* If baton ptr is not null, its `post` method is called after all
* early initialization has completed.
*
* If exceptions are thrown during initialization, this method will still
* `post` the baton to indicate completion. The exception will not propagate
* and future attempts to `try_get` or `get_weak` the failed singleton will
* retry initialization.
*
* Sample usage:
*
* folly::IOThreadPoolExecutor executor(max_concurrency_level);
* folly::Baton<> done;
* doEagerInitVia(executor, &done);
* done.wait(); // or 'try_wait_for', etc.
*
*/
void doEagerInitVia(Executor& exe, folly::Baton<>* done = nullptr);
// Destroy all singletons; when complete, the vault can't create
// singletons once again until reenableInstances() is called.
void destroyInstances();
// Enable re-creating singletons after destroyInstances() was called.
void reenableInstances();
// For testing; how many registered and living singletons we have.
size_t registeredSingletonCount() const {
return singletons_.rlock()->size();
}
/**
* Flips to true if eager initialization was used, and has completed.
* Never set to true if "doEagerInit()" or "doEagerInitVia" never called.
*/
bool eagerInitComplete() const;
size_t livingSingletonCount() const {
auto singletons = singletons_.rlock();
size_t ret = 0;
for (const auto& p : *singletons) {
if (p.second->hasLiveInstance()) {
++ret;
}
}
return ret;
}
// A well-known vault; you can actually have others, but this is the
// default.
static SingletonVault* singleton() {
return singleton<>();
}
// Gets singleton vault for any Tag. Non-default tag should be used in unit
// tests only.
template <typename VaultTag = detail::DefaultTag>
static SingletonVault* singleton() {
return &detail::createGlobal<SingletonVault, VaultTag>();
}
void setType(Type type) {
type_ = type;
}
private:
template <typename T>
friend struct detail::SingletonHolder;
// This method only matters if registrationComplete() is never called.
// Otherwise destroyInstances is scheduled to be executed atexit.
//
// Initializes static object, which calls destroyInstances on destruction.
// Used to have better deletion ordering with singleton not managed by
// folly::Singleton. The desruction will happen in the following order:
// 1. Singletons, not managed by folly::Singleton, which were created after
// any of the singletons managed by folly::Singleton was requested.
// 2. All singletons managed by folly::Singleton
// 3. Singletons, not managed by folly::Singleton, which were created before
// any of the singletons managed by folly::Singleton was requested.
static void scheduleDestroyInstances();
typedef std::unordered_map<
detail::TypeDescriptor,
detail::SingletonHolderBase*,
detail::TypeDescriptorHasher>
SingletonMap;
// Use SharedMutexSuppressTSAN to suppress noisy lock inversions when building
// with TSAN. If TSAN is not enabled, SharedMutexSuppressTSAN is equivalent
// to a normal SharedMutex.
Synchronized<SingletonMap, SharedMutexSuppressTSAN> singletons_;
Synchronized<
std::unordered_set<detail::SingletonHolderBase*>,
SharedMutexSuppressTSAN>
eagerInitSingletons_;
Synchronized<std::vector<detail::TypeDescriptor>, SharedMutexSuppressTSAN>
creationOrder_;
// Using SharedMutexReadPriority is important here, because we want to make
// sure we don't block nested singleton creation happening concurrently with
// destroyInstances().
Synchronized<detail::SingletonVaultState, SharedMutexReadPriority> state_;
Type type_;
};
// This is the wrapper class that most users actually interact with.
// It allows for simple access to registering and instantiating
// singletons. Create instances of this class in the global scope of
// type Singleton<T> to register your singleton for later access via
// Singleton<T>::try_get().
template <
typename T,
typename Tag = detail::DefaultTag,
typename VaultTag = detail::DefaultTag /* for testing */>
class Singleton {
public:
typedef std::function<T*(void)> CreateFunc;
typedef std::function<void(T*)> TeardownFunc;
// Generally your program life cycle should be fine with calling
// get() repeatedly rather than saving the reference, and then not
// call get() during process shutdown.
[[deprecated("Replaced by try_get")]] static T* get() {
return getEntry().get();
}
// If, however, you do need to hold a reference to the specific
// singleton, you can try to do so with a weak_ptr. Avoid this when
// possible but the inability to lock the weak pointer can be a
// signal that the vault has been destroyed.
[[deprecated("Replaced by try_get")]] static std::weak_ptr<T> get_weak() {
return getEntry().get_weak();
}
// Preferred alternative to get_weak, it returns shared_ptr that can be
// stored; a singleton won't be destroyed unless shared_ptr is destroyed.
// Avoid holding these shared_ptrs beyond the scope of a function;
// don't put them in member variables, always use try_get() instead
//
// try_get() can return nullptr if the singleton was destroyed, caller is
// responsible for handling nullptr return
static std::shared_ptr<T> try_get() {
return getEntry().try_get();
}
static folly::ReadMostlySharedPtr<T> try_get_fast() {
return getEntry().try_get_fast();
}
/**
* Applies a callback to the possibly-nullptr singleton instance, returning
* the callback's result. That is, the following two are functionally
* equivalent:
* singleton.apply(std::ref(f));
* f(singleton.try_get().get());
*
* For example, the following returns the singleton
* instance directly without any extra operations on the instance:
* auto ret = Singleton<T>::apply([](auto* v) { return v; });
*/
template <typename Func>
static invoke_result_t<Func, T*> apply(Func f) {
return getEntry().apply(std::ref(f));
}
// Quickly ensure the instance exists.
static void vivify() {
getEntry().vivify();
}
explicit Singleton(
std::nullptr_t /* _ */ = nullptr,
typename Singleton::TeardownFunc t = nullptr)
: Singleton([]() { return new T; }, std::move(t)) {}
explicit Singleton(
typename Singleton::CreateFunc c,
typename Singleton::TeardownFunc t = nullptr) {
if (c == nullptr) {
detail::singletonThrowNullCreator(typeid(T));
}
auto vault = SingletonVault::singleton<VaultTag>();
getEntry().registerSingleton(std::move(c), getTeardownFunc(std::move(t)));
vault->registerSingleton(&getEntry());
}
/**
* Should be instantiated as soon as "doEagerInit[Via]" is called.
* Singletons are usually lazy-loaded (built on-demand) but for those which
* are known to be needed, to avoid the potential lag for objects that take
* long to construct during runtime, there is an option to make sure these
* are built up-front.
*
* Use like:
* Singleton<Foo> gFooInstance = Singleton<Foo>(...).shouldEagerInit();
*
* Or alternately, define the singleton as usual, and say
* gFooInstance.shouldEagerInit();
*
* at some point prior to calling registrationComplete().
* Then doEagerInit() or doEagerInitVia(Executor*) can be called.
*/
Singleton& shouldEagerInit() {
auto vault = SingletonVault::singleton<VaultTag>();
vault->addEagerInitSingleton(&getEntry());
return *this;
}
/**
* Construct and inject a mock singleton which should be used only from tests.
* Unlike regular singletons which are initialized once per process lifetime,
* mock singletons live for the duration of a test. This means that one
* process running multiple tests can initialize and register the same
* singleton multiple times. This functionality should be used only from tests
* since it relaxes validation and performance in order to be able to perform
* the injection. The returned mock singleton is functionality identical to
* regular singletons.
*/
static void make_mock(
std::nullptr_t /* c */ = nullptr,
typename Singleton<T>::TeardownFunc t = nullptr) {
make_mock([]() { return new T; }, t);
}
static void make_mock(
CreateFunc c,
typename Singleton<T>::TeardownFunc t = nullptr) {
if (c == nullptr) {
detail::singletonThrowNullCreator(typeid(T));
}
auto& entry = getEntry();
entry.registerSingletonMock(c, getTeardownFunc(t));
}
private:
inline static detail::SingletonHolder<T>& getEntry() {
return detail::SingletonHolder<T>::template singleton<Tag, VaultTag>();
}
// Construct TeardownFunc.
static typename detail::SingletonHolder<T>::TeardownFunc getTeardownFunc(
TeardownFunc t) {
if (t == nullptr) {
return [](T* v) { delete v; };
} else {
return t;
}
}
};
template <typename T, typename Tag = detail::DefaultTag>
class LeakySingleton {
public:
using CreateFunc = std::function<T*()>;
LeakySingleton() : LeakySingleton([] { return new T(); }) {}
explicit LeakySingleton(CreateFunc createFunc) {
auto& entry = entryInstance();
if (entry.state != State::NotRegistered) {
detail::singletonWarnLeakyDoubleRegistrationAndAbort(entry.type_);
}
entry.createFunc = createFunc;
entry.state = State::Dead;
}
static T& get() {
return instance();
}
static void make_mock(std::nullptr_t /* c */ = nullptr) {
make_mock([]() { return new T; });
}
static void make_mock(CreateFunc createFunc) {
if (createFunc == nullptr) {
detail::singletonThrowNullCreator(typeid(T));
}
auto& entry = entryInstance();
if (entry.ptr) {
annotate_object_leaked(std::exchange(entry.ptr, nullptr));
}
entry.createFunc = createFunc;
entry.state = State::Dead;
}
private:
enum class State { NotRegistered, Dead, Living };
struct Entry {
Entry() noexcept {}
Entry(const Entry&) = delete;
Entry& operator=(const Entry&) = delete;
std::atomic<State> state{State::NotRegistered};
T* ptr{nullptr};
CreateFunc createFunc;
std::mutex mutex;
detail::TypeDescriptor type_{typeid(T), typeid(Tag)};
};
static Entry& entryInstance() {
return detail::createGlobal<Entry, Tag>();
}
static T& instance() {
auto& entry = entryInstance();
if (UNLIKELY(entry.state != State::Living)) {
createInstance();
}
return *entry.ptr;
}
static void createInstance() {
auto& entry = entryInstance();
std::lock_guard<std::mutex> lg(entry.mutex);
if (entry.state == State::Living) {
return;
}
if (entry.state == State::NotRegistered) {
detail::singletonWarnLeakyInstantiatingNotRegisteredAndAbort(entry.type_);
}
entry.ptr = entry.createFunc();
entry.state = State::Living;
}
};
} // namespace folly
#include <folly/Singleton-inl.h>