verdnatura-chat/ios/Pods/Flipper-Folly/folly/experimental/RelaxedConcurrentPriorityQu...

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Merge beta into master (#2143) * [FIX] Messages being sent but showing as temp status (#1469) * [FIX] Missing messages after reconnect (#1470) * [FIX] Few fixes on themes (#1477) * [I18N] Missing German translations (#1465) * Missing German translation * adding a missing space behind colon * added a missing space after colon * and another attempt to finally fix this – got confused by all the branches * some smaller fixes for the translation * better wording * fixed another typo * [FIX] Crash while displaying the attached image with http on file name (#1401) * [IMPROVEMENT] Tap app and server version to copy to clipboard (#1425) * [NEW] Reply notification (#1448) * [FIX] Incorrect background color login on iPad (#1480) * [FIX] Prevent multiple tap on send (Share Extension) (#1481) * [NEW] Image Viewer (#1479) * [DOCS] Update Readme (#1485) * [FIX] Jitsi with Hermes Enabled (#1523) * [FIX] Draft messages not working with themed Messagebox (#1525) * [FIX] Go to direct message from members list (#1519) * [FIX] Make SAML wait for idp token instead of creating it on client (#1527) * [FIX] Server Test Push Notification (#1508) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Update to new server response (#1509) * [FIX] Insert messages with blank users (#1529) * Bump version to 4.2.1 (#1530) * [FIX] Error when normalizing empty messages (#1532) * [REGRESSION] CAS (#1570) * Bump version to 4.2.2 (#1571) * [FIX] Add username block condition to prevent error (#1585) * Bump version to 4.2.3 * Bump version to 4.2.4 * Bump version to 4.3.0 (#1630) * [FIX] Channels doesn't load (#1586) * [FIX] Channels doesn't load * [FIX] Update roomsUpdatedAt when subscriptions.length is 0 * [FIX] Remove unnecessary changes * [FIX] Improve the code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Make SAML to work on Rocket.Chat < 2.3.0 (#1629) * [NEW] Invite links (#1534) * [FIX] Set the http-agent to the form that Rocket.Chat requires for logging (#1482) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] "Following thread" and "Unfollowed Thread" is hardcoded and not translated (#1625) * [FIX] Disable reset button if form didn't changed (#1569) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Header title of RoomInfoView (#1553) * [I18N] Gallery Permissions DE (#1542) * [FIX] Not allow to send messages to archived room (#1623) * [FIX] Profile fields automatically reset (#1502) * [FIX] Show attachment on ThreadMessagesView (#1493) * [NEW] Wordpress auth (#1633) * [CHORE] Add Start Packager script (#1639) * [CHORE] Update RN to 0.61.5 (#1638) * [CHORE] Update RN to 0.61.5 * [CHORE] Update react-native patch Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * Bump version to 4.3.1 (#1641) * [FIX] Change force logout rule (#1640) * Bump version to 4.4.0 (#1643) * [IMPROVEMENT] Use MessagingStyle on Android Notification (#1575) * [NEW] Request review (#1627) * [NEW] Pull to refresh RoomView (#1657) * [FIX] Unsubscribe from room (#1655) * [FIX] Server with subdirs (#1646) * [NEW] Clear cache (#1660) * [IMPROVEMENT] Memoize and batch subscriptions updates (#1642) * [FIX] Disallow empty sharing (#1664) * [REGRESSION] Use HTTPS links for sharing and markets protocol for review (#1663) * [FIX] In some cases, share extension doesn't load images (#1649) * [i18n] DE translations for new invite function and some minor fixes (#1631) * [FIX] Remove duplicate jetify step (#1628) minor: also remove 'cd' calls Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Read messages (#1666) * [i18n] German translations missing (#1670) * [FIX] Notifications crash on older Android Versions (#1672) * [i18n] Added Dutch translation (#1676) * [NEW] Omnichannel Beta (#1674) * [NEW] Confirm logout/clear cache (#1688) * [I18N] Add es-ES language (#1495) * [NEW] UiKit Beta (#1497) * [IMPROVEMENT] Use reselect (#1696) * [FIX] Notification in Android API level less than 24 (#1692) * [IMPROVEMENT] Send tmid on slash commands and media (#1698) * [FIX] Unhandled action on UIKit (#1703) * [NEW] Pull to refresh RoomsList (#1701) * [IMPROVEMENT] Reset app when language is changed (#1702) * [FIX] Small fixes on UIKit (#1709) * [FIX] Spotlight (#1719) * [CHORE] Update react-native-image-crop-picker (#1712) * [FIX] Messages Overlapping (Android) and MessageBox Scroll (iOS) (#1720) * [REGRESSION] Remove @ and # from mention (#1721) * [NEW] Direct message from user info (#1516) * [FIX] Delete slash commands (#1723) * [IMPROVEMENT] Hold URL to copy (#1684) * [FIX] Different sourcemaps generation for Hermes (#1724) * [FIX] Different sourcemaps generation for Hermes * Upload sourcemaps after build * [REVERT] Show emoji keyboard on Android (#1738) * [FIX] Stop logging react-native-image-crop-picker (#1745) * [FIX] Prevent toast ref error (#1744) * [FIX] Prevent reaction map error (#1743) * [FIX] Add missing calls to user info (#1741) * [FIX] Catch room unsubscribe error (#1739) * [i18n] Missing German keys (#1735) * [FIX] Missing i18n on MessagesView title (#1733) * [FIX] UIKit Modal: Weird behavior on Android Tablet (#1742) * [i18n] Missing key on German (#1747) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add Italian (#1736) * [CHORE] Memory leaks investigation (#1675) * [IMPROVEMENT] Alert verify email when enabled (#1725) * [NEW] Jitsi JWT added to URL (#1746) * [FIX] UIKit submit when connection lost (#1748) * Bump version to 4.5.0 (#1761) * [NEW] Default browser (#1752) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] HTTP Basic Auth (#1753) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor profile fields edit settings (#1687) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Room announcements (#1726) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor Register/Login settings (#1727) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make links clickable on Room Info (#1730) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Hide system messages (#1755) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Honor "Message_AudioRecorderEnabled" (#1764) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Missing de keys (#1765) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Redirect user to SetUsernameView (#1728) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Join Room (#1769) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Accept all media types using * (#1770) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use RealName when necessary (#1758) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Markdown Line Break (#1783) * [IMPROVEMENT] Remove useMarkdown (#1774) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Open browser rather than webview on Create Workspace (#1788) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Markdown perf (#1796) * [FIX] Stop video when modal is closed (#1787) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide reply notification action when there are missing data (#1771) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added Japanese translation (#1781) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Reset password error message (#1772) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Close tablet modal (#1773) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Setting not present (#1775) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread header (#1776) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Keyboard tracking loses input ref (#1784) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Mark message as unread (#1785) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [IMPROVEMENT] Log server version (#1786) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Add loading message on long running tasks (#1798) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Switch Apple account on Fastlane (#1810) * [FIX] Watermelon throwing "Cannot update a record with pending updates" (#1754) * [FIX] Detox tests (#1790) * [CHORE] Use markdown preview on RoomView Header (#1807) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] LoginSignup blink services (#1809) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Request user presence on demand (#1813) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove all invited users when create a channel (#1814) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pop from room which you have been removed (#1819) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Room Info styles (#1820) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Add missing German keys (#1800) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Empty mentions for @all and @here when real name is enabled (#1822) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Markdown added to Storybook (#1812) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Room View header title (#1827) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Storybook snapshots (#1831) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Mentions (#1829) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Thread message not found (#1830) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Separate delete and remove channel (#1832) * Rename to delete room * Separate delete and remove channel * handleRemoved -> handleRoomRemoved * [FIX] Navigate to RoomsList & Handle tablet case Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Filter system messages per room (#1815) Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] e2e tests (#1838) * [FIX] Consecutive clear cache calls freezing app (#1851) * Bump version to 4.5.1 (#1853) * [FIX][iOS] Ignore silent mode on audio player (#1862) * [IMPROVEMENT] Create App Group property on Info.plist (#1858) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Make username clickable on message (#1618) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show proper error message on profile (#1768) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Show toast when a message is starred/unstarred (#1616) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Incorrect size params to avatar endpoint (#1875) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove unrecognized emoji flags on android (#1887) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Remove react-native global installs (#1886) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Emojis transparent on android (#1881) Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump acorn from 5.7.3 to 5.7.4 (#1876) Bumps [acorn](https://github.com/acornjs/acorn) from 5.7.3 to 5.7.4. - [Release notes](https://github.com/acornjs/acorn/releases) - [Commits](https://github.com/acornjs/acorn/compare/5.7.3...5.7.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.0 (#1911) * [FIX] Encode Image URI (#1909) * [FIX] Encode Image URI * [FIX] Check if Image is Valid Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Adaptive Icons (#1904) * Remove unnecessary stuff from debug build * Adaptive icon for experimental app * [FIX] Stop showing message on leave channel (#1896) * [FIX] Leave room don't show 'was removed' message * [FIX] Remove duplicated code Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translations(#1900) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Linkedin OAuth login (#1913) * [CHORE] Fix typo in CreateChannel View (#1930) * [FIX] Respect protocol in HTTP Auth IPs (#1933) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Use new LinkedIn OAuth url (#1935) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [CHORE] Use storyboard on splash screen (#1939) * Update react-native-bootsplash * iOS * Fix android * [FIX] Check if avatar exists before create Icon (#1927) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Ignore self typing event (#1950) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change default directory listing to Users (#1948) * fix: change default directory listing to Users * follow server settings * Fix state to props Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Onboarding layout (#1954) * Onboarding texts * OnboardingView * FormContainer * Minor fixes * NewServerView * Remove code * Refactor * WorkspaceView * Stash * Login with email working * Login with * Join open * Revert "Login with" This reverts commit d05dc507d2e9a2db76d433b9b1f62192eba35dbd. * Fix create account styles * Register * Refactor * LoginServices component * Refactor * Multiple servers * Remove native images * Refactor styles * Fix testid * Fix add server on tablet * i18n * Fix close modal * Fix TOTP * [FIX] Registration disabled * [FIX] Login Services separator * Fix logos * Fix AppVersion name * I18n * Minor fixes * [FIX] Custom Fields Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [NEW] Create discussions (#1942) * [WIP][NEW] Create Discussion * [FIX] Clear multiselect & Translations * [NEW] Create Discussion at MessageActions * [NEW] Disabled Multiselect * [FIX] Initial channel * [NEW] Create discussion on MessageBox Actions * [FIX] Crashing on edit name * [IMPROVEMENT] New message layout * [CHORE] Update README * [NEW] Avatars on MultiSelect * [FIX] Select Users * [FIX] Add redirect and Handle tablet * [IMPROVEMENT] Split CreateDiscussionView * [FIX] Create a discussion inner discussion * [FIX] Create a discussion * [I18N] Add pt-br * Change icons * [FIX] Nav to discussion & header title * Fix header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Load messages (#1910) * Create updateLastOpen param on readMessages * Remove InteractionManager from load messages * [NEW] Custom Status (#1811) * [NEW] Custom Status * [FIX] Subscribe to changes * [FIX] Improve code using Banner component * [IMPROVEMENT] Toggle modal * [NEW] Edit custom status from Sidebar * [FIX] Modal when tablet * [FIX] Styles * [FIX] Switch to react-native-promp-android * [FIX] Custom Status UI * [TESTS] E2E Custom Status * Fix banner * Fix banner * Fix subtitle * status text * Fix topic header * Fix RoomActionsView topic * Fix header alignment on Android * [FIX] RoomInfo crashes when without statusText * [FIX] Use users.setStatus * [FIX] Remove customStatus of ProfileView * [FIX] Room View Thread Header Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UI issues of Create Discussion View (#1965) * [NEW] Direct Message between multiple users (#1958) * [WIP] DM between multiple users * [WIP][NEW] Create new DM between multiple users * [IMPROVEMENT] Improve createChannel Sagas * [IMPROVEMENT] Selected Users view * [IMPROVEMENT] Room Actions of Group DM * [NEW] Create new DM between multiple users * [NEW] Group DM avatar * [FIX] Directory border * [IMPROVEMENT] Use isGroupChat * [CHORE] Remove legacy getRoomMemberId * [NEW] RoomTypeIcon * [FIX] No use legacy method on RoomInfoView * [FIX] Blink header when create new DM * [FIX] Only show create direct message option when allowed * [FIX] RoomInfoView * pt-BR * Few fixes * Create button name * Show create button only after a user is selected * Fix max users issues Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Add server and hide login (#1968) * Navigate to new server workspace from ServerDropdown if there's no token * Hide login button based on login services and Accounts_ShowFormLogin setting * [FIX] Lint Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] MultiSelect Keyboard behavior (Android) (#1969) * fixed-modal-position * made-changes Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Bottom border style on DirectoryView (#1963) * [FIX] Border style * [FIX] Refactoring * [FIX] fix color of border * Undo Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Clear settings on server change (#1967) * [FIX] Deeplinking without RoomId (#1925) * [FIX] Deeplinking without rid * [FIX] Join channel * [FIX] Deep linking without rid * Update app/lib/methods/canOpenRoom.js Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Two Factor authentication via email (#1961) * First api call working * [NEW] REST API Post wrapper 2FA * [NEW] Send 2FA on Email * [I18n] Add translations * [NEW] Translations & Cancel totp * [CHORE] Totp -> TwoFactor * [NEW] Two Factor by email * [NEW] Tablet Support * [FIX] Text colors * [NEW] Password 2fa * [FIX] Encrypt password on 2FA * [NEW] MethodCall2FA * [FIX] Password fallback * [FIX] Wrap all post/methodCall with 2fa * [FIX] Wrap missed function * few fixes * [FIX] Use new TOTP on Login * [improvement] 2fa methodCall Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Correct message for manual approval user Registration (#1906) * [FIX] Correct message for manual approval from admin shown on Registeration * lint fix - added semicolon * Updated the translations * [FIX] Translations * i18n to match server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Direct Message between multiple users REST (#1974) * [FIX] Investigate app losing connection issues (#1890) * [WIP] Reopen without timeOut & ping with 5 sec & Fix Unsubscribe * [FIX] Remove duplicated close * [FIX] Use no-dist lib * [FIX] Try minor fix * [FIX] Try reopen connection when app was put on foreground * [FIX] Remove timeout * [FIX] Build * [FIX] Patch * [FIX] Snapshot * [IMPROVEMENT] Decrease time to reopen * [FIX] Some fixes * [FIX] Update sdk version * [FIX] Subscribe Room Once * [CHORE] Update sdk * [FIX] Subscribe Room * [FIX] Try to resend missed subs * [FIX] Users never show status when start app without network * [FIX] Subscribe to room * [FIX] Multiple servers * [CHORE] Update SDK * [FIX] Don't duplicate streams on subscribeAll * [FIX] Server version when start the app offline * [FIX] Server version cached * [CHORE] Remove unnecessary code * [FIX] Offline server version * [FIX] Subscribe before connect * [FIX] Remove unncessary props * [FIX] Update sdk * [FIX] User status & Unsubscribe Typing * [FIX] Typing at incorrect room * [FIX] Multiple Servers * [CHORE] Update SDK * [REVERT] Undo some changes on SDK * [CHORE] Update sdk to prevent incorrect subscribes * [FIX] Prevent no reconnect * [FIX] Remove close on open * [FIX] Clear typing when disconnect/connect to SDK * [CHORE] Update SDK * [CHORE] Update SDK * Update SDK * fix merge develop Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Single message thread inserting thread without rid (#1999) * [FIX] ThreadMessagesView crashing on load (#1997) * [FIX] Saml (#1996) * [FIX] SAML incorrect close * [FIX] Pathname Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change user own status (#1995) * [FIX] Change user own status * [IMPROVEMENT] Set activeUsers Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Loading all updated rooms after app resume (#1998) * [FIX] Loading all updated rooms after app resume * Fix room date on RoomItem Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Change notifications preferences (#2000) * [FIX] Change notifications preferences * [IMPROVEMENT] Picker View * [I18N] Translations * [FIX] Picker Selection * [FIX] List border * [FIX] Prevent crash * [FIX] Not-Pref tablet * [FIX] Use same style of LanguageView * [IMPROVEMENT] Send listItem title Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.1 (#2001) * [FIX] DM header blink (#2011) * [FIX] Split get settings into two requests (#2017) * [FIX] Split get settings into two requests * [FIX] Clear settings only when change server * [IMPROVEMENT] Move the way to clear settings * [REVERT] Revert some changes * [FIX] Server Icon Co-authored-by: Diego Mello <diegolmello@gmail.com> * [REGRESSION] Invite Links (#2007) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Read only channel/broadcast (#1951) * [FIX] Read only channel/broadcast * [FIX] Roles missing * [FIX] Check roles to readOnly * [FIX] Can post * [FIX] Respect post-readonly permission * [FIX] Search a room readOnly Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Cas auth (#2024) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Login TOTP Compatibility to older servers (#2018) * [FIX] Login TOTP Compatibility to older servers * [FIX] Android crashes if use double negation Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.6.4 (#2029) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Lint (#2030) * [FIX] UIKit with only one block (#2022) * [FIX] Message with only one block * [FIX] Update headers Co-authored-by: Diego Mello <diegolmello@gmail.com> * Bump version to 4.7.0 (#2035) * [FIX] Action Tint Color on Black theme (#2081) * [FIX] Prevent crash when thread is not found (#2080) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent double click (#2079) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Show slash commands when disconnected (#2078) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Backhandler onboarding (#2077) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Respect UI_Allow_room_names_with_special_chars setting (#2076) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] RoomsList update sometimes isn't fired (#2071) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Stop inserting last message as message object from rooms stream if room is focused (#2069) * [IMPROVEMENT] No insert last message if the room is focused * fix discussion/threads Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Hide system messages (#2067) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Pending update (#2066) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Prevent crash when room.uids was not inserted yet (#2055) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FEATURE] Save video (#2063) * added-feature-save-video * fix sha256 Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Send totp-code to meteor call (#2050) * fixed-issue * removed-variable-name-errors * reverted-last-commit Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] MessageBox mention shouldn't show group DMs (#2049) * fixed-issue * [FIX] Filter users only if it's not a group chat Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] AttachmentView (Android)(Tablet) (#2047) * [fix]Tablet attachment View and Room Navigation * fix weird navigation and margin bottom Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Allow special chars in Filename (#2020) * fixed-filename-issue * improve Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Recorded audio on Android doesn't play on iOS (#2073) * react-native-video -> expo-av * remove react-native-video * Add audio mode * update mocks * [FIX] Loading bigger than play/pause Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Message Touchable (#2082) * [FIX] Avatar touchable * [IMPROVEMENT] onLongPress on all Message Touchables * [IMPROVEMENT] User & baseUrl on MessageContext * [FIX] Context Access * [FIX] BaseURL * Fix User Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] ReactionsModal (#2085) * [NEW] Delete Server (#1975) * [NEW] Delete server Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * [FIX] Revert removed function Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> * pods * i18n * Revert "pods" This reverts commit 2854a1650538159aeeafe90fdb2118d12b76a82f. Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Change server while connecting/updating (#1981) * [IMPROVEMENT] Change server while connecting * [FIX] Not login/reconnect to previous server * [FIX] Abort all fetch while connecting * [FIX] Abort sdk fetch * [FIX] Patch-package * Add comments Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Keep screen awake while recording/playing some audio (#2089) * [IMPROVEMENT] Keep screen awake while recording/playing some audio * [FIX] Add expo-keep-awake mock * [FIX] UIKit crashing when UIKitModal receive update event (#2088) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Close announcement banner (#2064) * [NEW] Created new field in subscription table Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] New field added to obeserver in room view Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Added icon and new design to banner Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [NEW] Close banner function works Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * [IMPROVEMENT] closed banner status now update correctly Signed-off-by: Ezequiel De Oliveira <ezequiel1de1oliveira@gmail.com> * improve banner style Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * Update all dependencies (#2008) * Android RN 62 * First steps iOS * Second step iOS * iOS compiling * "New" build system * Finish iOS * Flipper * Update to RN 0.62.1 * expo libs * Hermes working * Fix lint * Fix android build * Patches * Dev patches * Patch WatermelonDB: https://github.com/Nozbe/WatermelonDB/pull/660 * Fix jitsi * Update several minors * Update dev minors and lint * react-native-keyboard-input * Few updates * device info * react-native-fast-image * Navigation bar color * react-native-picker-select * webview * reactotron-react-native * Watermelondb * RN 0.62.2 * Few updates * Fix selection * update gems * remove lib * finishing * tests * Use node 10 * Re-enable app bundle * iOS build * Update jitsi ios * [NEW] Passcode and biometric unlock (#2059) * Update expo libs * Configure expo-local-authentication * ScreenLockedView * Authenticate server change * Auth on app resume * localAuthentication util * Add servers.lastLocalAuthenticatedSession column * Save last session date on background * Use our own version of app state redux * Fix libs * Remove inactive * ScreenLockConfigView * Apply on saved data * Auto lock option label * Starting passcode * Basic passcode flow working * Change passcode * Check if biometry is enrolled * Use fork * Migration * Patch expo-local-authentication * Use async storage * Styling * Timer * Refactor * Lock orientation portrait when not on tablet * share extension * Deep linking * Share extension * Refactoring passcode * use state * Stash * Refactor * Change passcode * Animate dots on error * Matching passcodes * Shake * Remove lib * Delete button * Fade animation on modal * Refactoring * ItemInfo * I18n * I18n * Remove unnecessary prop * Save biometry column * Raise time to lock to 30 seconds * Vibrate on wrong confirmation passcode * Reset attempts and save last authentication on local passcode confirmation * Remove inline style * Save last auth * Fix header blink * Change function name * Fix android modal * Fix vibration permission * PasscodeEnter calls biometry * Passcode on the state * Biometry button on PasscodeEnter * Show whole passcode * Secure passcode * Save passcode with promise to prevent empty passcodes and immediately lock * Patch expo-local-authentication * I18n * Fix biometry being called every time * Blur screen on app inactive * Revert "Blur screen on app inactive" This reverts commit a4ce812934adcf6cf87eb1a92aec9283e2f26753. * Remove immediately because of how Activities work on Android * Pods * New layout * stash * Layout refactored * Fix icons * Force set passcode from server * Lint * Improve permission message * Forced passcode subtitle * Disable based on admin's choice * Require local authentication on login success * Refactor * Update tests * Update react-native-device-info to fix notch * Lint * Fix modal * Fix icons * Fix min auto lock time * Review * keep enabled on mobile * fix forced by admin when enable unlock with passcode * use DEFAULT_AUTO_LOCK when manual enable screenLock * fix check has passcode * request biometry on first password * reset auto time lock when disabled on server Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> * [FIX] Messages View (#2090) * [FIX] Messages View * [FIX] Opening PDF from Files View * [FIX] Audio * [FIX] SearchMessagesView Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Big names overflow (#2072) * [FIX] Big names overflow * [FIX] Message time Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> * [FIX] Some alignments * fix user item overflow * some adjustments Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Avatar of message as an emoji (#2038) * fixed-issue * removed-hardcoded-emoji * Merge develop * replaced markdown with emoji componenent * made-changes * use avatar onPress Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Diego Mello <diegolmello@gmail.com> * [NEW] Livechat (#2004) * [WIP][NEW] Livechat info/actions * [IMPROVEMENT] RoomActionsView * [NEW] Visitor Navigation * [NEW] Get Department REST * [FIX] Borders * [IMPROVEMENT] Refactor RoomInfo View * [FIX] Error while navigate from mention -> roomInfo * [NEW] Livechat Fields * [NEW] Close Livechat * [WIP] Forward livechat * [NEW] Return inquiry * [WIP] Comment when close livechat * [WIP] Improve roomInfo * [IMPROVEMENT] Forward room * [FIX] Department picker * [FIX] Picker without results * [FIX] Superfluous argument * [FIX] Check permissions on RoomActionsView * [FIX] Livechat permissions * [WIP] Show edit to livechat * [I18N] Add pt-br translations * [WIP] Livechat Info * [IMPROVEMENT] Livechat info * [WIP] Livechat Edit * [WIP] Livechat edit * [WIP] Livechat Edit * [WIP] Livechat edit scroll * [FIX] Edit customFields * [FIX] Clean livechat customField * [FIX] Visitor Navigation * [NEW] Next input logic LivechatEdit * [FIX] Add livechat data to subscription * [FIX] Revert change * [NEW] Livechat user Status * [WIP] Livechat tags * [NEW] Edit livechat tags * [FIX] Prevent some crashes * [FIX] Forward * [FIX] Return Livechat error * [FIX] Prevent livechat info crash * [IMPROVEMENT] Use input style on forward chat * OnboardingSeparator -> OrSeparator * [FIX] Go to next input * [NEW] Added some icons * [NEW] Livechat close * [NEW] Forward Room Action * [FIX] Livechat edit style * [FIX] Change status logic * [CHORE] Remove unnecessary logic * [CHORE] Remove unnecessary code * [CHORE] Remove unecessary case * [FIX] Superfluous argument * [IMPROVEMENT] Submit livechat edit * [CHORE] Remove textInput type * [FIX] Livechat edit * [FIX] Livechat Edit * [FIX] Use same effect * [IMPROVEMENT] Tags input * [FIX] Add empty tag * Fix minor issues * Fix typo * insert livechat room data to our room object * review * add method calls server version Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Delete Subs (#2091) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Android build (#2094) * [FIX] Blink header DM (#2093) * [FIX] Blink header DM * Remove query * [FIX] Push RoomInfoView * remove unnecessary try/catch * [FIX] RoomInfo > Message (Tablet) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Default biometry enabled (#2095) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [IMPROVEMENT] Enable navigating to a room from auth deep linking (#2115) * Wait for login success to navigate * Enable auth and room deep linking at the same time * [FIX] NewMessageView Press Item should open DM (#2116) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Roles throwing error (#2110) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Wait attach activity before changeNavigationBarColor (#2111) * [FIX] Wait attach activity before changeNavigationBarColor * Remove timeout and add try/catch Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] UIKit crash when some app send a list (#2117) * [FIX] StoryBook * [FIX] UIKit crash when some app send a list * [CHORE] Update snapshot * [CHORE] Remove token & id * [FIX] Change bar color while no activity attached (#2130) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Screen Lock options i18n (#2120) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [i18n] Added missing German translation strings (#2105) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Sometimes SDK is null when try to connect (#2131) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [FIX] Autocomplete position on Android (#2106) * [FIX] Autocomplete position on Android * [FIX] Set selection to 0 when needed Co-authored-by: Diego Mello <diegolmello@gmail.com> * Revert "[FIX] Autocomplete position on Android (#2106)" (#2136) This reverts commit e8c38d6f6f69ae396a4aae6e37336617da739a6d. * [FIX] Here and all mentions shouldn't refer to users (#2137) * [FIX] No send data to bugsnag if it's an aborted request (#2133) Co-authored-by: Diego Mello <diegolmello@gmail.com> * [TESTS] Update and separate E2E tests (#2126) * Tests passing until roomslist * create room * roominfo * change server * broadcast * profile * custom status * forgot password * working * room and onboarding * Tests separated * config.yml refactor * Revert "config.yml refactor" This reverts commit 0e984d3029e47612726bf199553f7abdf24843e5. * CI * lint * CI refactor * Onboarding tests * npx detox * Add all tests * Save brew cache * mac-env executor * detox-test command * Update readme * Remove folder * [FIX] Screen Lock Time respect local value (#2141) * [FIX] Screen Lock Time respect local value * [FIX] Enable biometry at the first passcode change Co-authored-by: phriedrich <info@phriedrich.de> Co-authored-by: Guilherme Siqueira <guilhersiqueira@gmail.com> Co-authored-by: Prateek Jain <44807945+Prateek93a@users.noreply.github.com> Co-authored-by: Djorkaeff Alexandre <djorkaeff.unb@gmail.com> Co-authored-by: Prateek Jain <prateek93a@gmail.com> Co-authored-by: devyaniChoubey <52153085+devyaniChoubey@users.noreply.github.com> Co-authored-by: Bernard Seow <ssbing99@gmail.com> Co-authored-by: Hiroki Ishiura <ishiura@ja2.so-net.ne.jp> Co-authored-by: Exordian <jakob.englisch@gmail.com> Co-authored-by: Daanchaam <daanhendriks97@gmail.com> Co-authored-by: Youssef Muhamad <emaildeyoussefmuhamad@gmail.com> Co-authored-by: Iván Álvarez <ialvarezpereira@gmail.com> Co-authored-by: Sarthak Pranesh <41206172+sarthakpranesh@users.noreply.github.com> Co-authored-by: Michele Pellegrini <pellettiero@users.noreply.github.com> Co-authored-by: Tanmoy Bhowmik <tanmoy.openroot@gmail.com> Co-authored-by: Hibikine Kage <14365761+hibikine@users.noreply.github.com> Co-authored-by: Ezequiel de Oliveira <ezequiel1de1oliveira@gmail.com> Co-authored-by: Neil Agarwal <neil@neilagarwal.me> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Govind Dixit <GOVINDDIXIT93@GMAIL.COM> Co-authored-by: Zhaubassarova Aruzhan <49000079+azhaubassar@users.noreply.github.com> Co-authored-by: Aroo <azhaubassar@gmail.com> Co-authored-by: Sarthak Pranesh <sarthak.pranesh2018@vitstudent.ac.in> Co-authored-by: Siddharth Padhi <padhisiddharth31@gmail.com> Co-authored-by: Bruno Dantas <oliveiradantas96@gmail.com> Co-authored-by: Calebe Rios <calebersmendes@gmail.com> Co-authored-by: devyaniChoubey <devyanichoubey16@gmail.com>
2020-05-25 20:54:27 +00:00
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <algorithm>
#include <atomic>
#include <climits>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <mutex>
#include <folly/Random.h>
#include <folly/SpinLock.h>
#include <folly/ThreadLocal.h>
#include <folly/detail/Futex.h>
#include <folly/lang/Align.h>
#include <folly/synchronization/Hazptr.h>
#include <folly/synchronization/WaitOptions.h>
#include <folly/synchronization/detail/Spin.h>
/// ------ Concurrent Priority Queue Implementation ------
// The concurrent priority queue implementation is based on the
// Mound data structure (Mounds: Array-Based Concurrent Priority Queues
// by Yujie Liu and Michael Spear, ICPP 2012)
//
/// --- Overview ---
// This relaxed implementation extends the Mound algorithm, and provides
// following features:
// - Arbitrary priorities.
// - Unbounded size.
// - Push, pop, empty, size functions. [TODO: Non-waiting and timed wait pop]
// - Supports blocking.
// - Fast and Scalable.
//
/// --- Mound ---
// A Mound is a heap where each element is a sorted linked list.
// First nodes in the lists maintain the heap property. Push randomly
// selects a leaf at the bottom level, then uses binary search to find
// a place to insert the new node to the head of the list. Pop gets
// the node from the head of the list at the root, then swap the
// list down until the heap feature holds. To use Mound in our
// implementation, we need to solve the following problems:
// - 1. Lack of general relaxed implementations. Mound is appealing
// for relaxed priority queue implementation because pop the whole
// list from the root is straightforward. One thread pops the list
// and following threads can pop from the list until its empty.
// Those pops only trigger one swap done operation. Thus reduce
// the latency for pop and reduce the contention for Mound.
// The difficulty is to provide a scalable and fast mechanism
// to let threads concurrently get elements from the list.
// - 2. Lack of control of list length. The length for every
// lists is critical for the performance. Mound suffers from not
// only the extreme cases(Push with increasing priorities, Mound
// becomes a sorted linked list; Push with decreasing priorities,
// Mound becomes to a regular heap), but also the common case(for
// random generated priorities, Mound degrades to the regular heap
// after millions of push/pop operations). The difficulty is to
// stabilize the list length without losing the accuracy and performance.
// - 3. Does not support blocking. Blocking is an important feature.
// Mound paper does not mention it. Designing the new algorithm for
// efficient blocking is challenging.
// - 4. Memory management. Mound allows optimistic reads. We need to
// protect the node from been reclaimed.
//
/// --- Design ---
// Our implementation extends Mound algorithm to support
// efficient relaxed pop. We employ a shared buffer algorithm to
// share the popped list. Our algorithm makes popping from shared
// buffer as fast as fetch_and_add. We improve the performance
// and compact the heap structure by stabilizing the size of each list.
// The implementation exposes the template parameter to set the
// preferred list length. Under the hood, we provide algorithms for
// fast inserting, pruning, and merging. The blocking algorithm is
// tricky. It allows one producer only wakes one consumer at a time.
// It also does not block the producer. For optimistic read, we use
// hazard pointer to protect the node from been reclaimed. We optimize the
// check-lock-check pattern by using test-test-and-set spin lock.
/// --- Template Parameters: ---
// 1. PopBatch could be 0 or a positive integer.
// If it is 0, only pop one node at a time.
// This is the strict implementation. It guarantees the return
// priority is alway the highest. If it is > 0, we keep
// up to that number of nodes in a shared buffer to be consumed by
// subsequent pop operations.
//
// 2. ListTargetSize represents the minimal length for the list. It
// solves the problem when inserting to Mound with
// decreasing priority order (degrade to a heap). Moreover,
// it maintains the Mound structure stable after trillions of
// operations, which causes unbalanced problem in the original
// Mound algorithm. We set the prunning length and merging lengtyh
// based on this parameter.
//
/// --- Interface ---
// void push(const T& val)
// void pop(T& val)
// size_t size()
// bool empty()
namespace folly {
template <
typename T,
bool MayBlock = false,
bool SupportsSize = false,
size_t PopBatch = 16,
size_t ListTargetSize = 25,
typename Mutex = folly::SpinLock,
template <typename> class Atom = std::atomic>
class RelaxedConcurrentPriorityQueue {
// Max height of the tree
static constexpr uint32_t MAX_LEVELS = 32;
// The default minimum value
static constexpr T MIN_VALUE = std::numeric_limits<T>::min();
// Align size for the shared buffer node
static constexpr size_t Align = 1u << 7;
static constexpr int LevelForForceInsert = 3;
static constexpr int LevelForTraverseParent = 7;
static_assert(PopBatch <= 256, "PopBatch must be <= 256");
static_assert(
ListTargetSize >= 1 && ListTargetSize <= 256,
"TargetSize must be in the range [1, 256]");
// The maximal length for the list
static constexpr size_t PruningSize = ListTargetSize * 2;
// When pop from Mound, tree elements near the leaf
// level are likely be very small (the length of the list). When
// swapping down after pop a list, we check the size of the
// children to decide whether to merge them to their parent.
static constexpr size_t MergingSize = ListTargetSize;
/// List Node structure
struct Node : public folly::hazptr_obj_base<Node, Atom> {
Node* next;
T val;
};
/// Mound Element (Tree node), head points to a linked list
struct MoundElement {
// Reading (head, size) without acquiring the lock
Atom<Node*> head;
Atom<size_t> size;
alignas(Align) Mutex lock;
MoundElement() { // initializer
head.store(nullptr, std::memory_order_relaxed);
size.store(0, std::memory_order_relaxed);
}
};
/// The pos strcture simplify the implementation
struct Position {
uint32_t level;
uint32_t index;
};
/// Node for shared buffer should be aligned
struct BufferNode {
alignas(Align) Atom<Node*> pnode;
};
/// Data members
// Mound structure -> 2D array to represent a tree
MoundElement* levels_[MAX_LEVELS];
// Record the current leaf level (root is 0)
Atom<uint32_t> bottom_;
// It is used when expanding the tree
Atom<uint32_t> guard_;
// Mound with shared buffer
// Following two members are accessed by consumers
std::unique_ptr<BufferNode[]> shared_buffer_;
alignas(Align) Atom<int> top_loc_;
/// Blocking algorithm
// Numbers of futexs in the array
static constexpr size_t NumFutex = 128;
// The index gap for accessing futex in the array
static constexpr size_t Stride = 33;
std::unique_ptr<folly::detail::Futex<Atom>[]> futex_array_;
alignas(Align) Atom<uint32_t> cticket_;
alignas(Align) Atom<uint32_t> pticket_;
// Two counters to calculate size of the queue
alignas(Align) Atom<size_t> counter_p_;
alignas(Align) Atom<size_t> counter_c_;
public:
/// Constructor
RelaxedConcurrentPriorityQueue()
: cticket_(1), pticket_(1), counter_p_(0), counter_c_(0) {
if (MayBlock) {
futex_array_.reset(new folly::detail::Futex<Atom>[NumFutex]);
}
if (PopBatch > 0) {
top_loc_ = -1;
shared_buffer_.reset(new BufferNode[PopBatch]);
for (size_t i = 0; i < PopBatch; i++) {
shared_buffer_[i].pnode = nullptr;
}
}
bottom_.store(0, std::memory_order_relaxed);
guard_.store(0, std::memory_order_relaxed);
// allocate the root MoundElement and initialize Mound
levels_[0] = new MoundElement[1]; // default MM for MoundElement
for (uint32_t i = 1; i < MAX_LEVELS; i++) {
levels_[i] = nullptr;
}
}
~RelaxedConcurrentPriorityQueue() {
if (PopBatch > 0) {
deleteSharedBuffer();
}
if (MayBlock) {
futex_array_.reset();
}
Position pos;
pos.level = pos.index = 0;
deleteAllNodes(pos);
// default MM for MoundElement
for (int i = getBottomLevel(); i >= 0; i--) {
delete[] levels_[i];
}
}
void push(const T& val) {
moundPush(val);
if (SupportsSize) {
counter_p_.fetch_add(1, std::memory_order_relaxed);
}
}
void pop(T& val) {
moundPop(val);
if (SupportsSize) {
counter_c_.fetch_add(1, std::memory_order_relaxed);
}
}
/// Note: size() and empty() are guaranteed to be accurate only if
/// the queue is not changed concurrently.
/// Returns an estimate of the size of the queue
size_t size() {
DCHECK(SupportsSize);
size_t p = counter_p_.load(std::memory_order_acquire);
size_t c = counter_c_.load(std::memory_order_acquire);
return (p > c) ? p - c : 0;
}
/// Returns true only if the queue was empty during the call.
bool empty() {
return isEmpty();
}
private:
uint32_t getBottomLevel() {
return bottom_.load(std::memory_order_acquire);
}
/// This function is only called by the destructor
void deleteSharedBuffer() {
DCHECK(PopBatch > 0);
// delete nodes in the buffer
int loc = top_loc_.load(std::memory_order_relaxed);
while (loc >= 0) {
Node* n = shared_buffer_[loc--].pnode.load(std::memory_order_relaxed);
delete n;
}
// delete buffer
shared_buffer_.reset();
}
/// This function is only called by the destructor
void deleteAllNodes(const Position& pos) {
if (getElementSize(pos) == 0) {
// current list is empty, do not need to check
// its children again.
return;
}
Node* curList = getList(pos);
setTreeNode(pos, nullptr);
while (curList != nullptr) { // reclaim nodes
Node* n = curList;
curList = curList->next;
delete n;
}
if (!isLeaf(pos)) {
deleteAllNodes(leftOf(pos));
deleteAllNodes(rightOf(pos));
}
}
/// Check the first node in TreeElement keeps the heap structure.
bool isHeap(const Position& pos) {
if (isLeaf(pos)) {
return true;
}
Position lchild = leftOf(pos);
Position rchild = rightOf(pos);
return isHeap(lchild) && isHeap(rchild) &&
readValue(pos) >= readValue(lchild) &&
readValue(pos) >= readValue(rchild);
}
/// Current position is leaf?
FOLLY_ALWAYS_INLINE bool isLeaf(const Position& pos) {
return pos.level == getBottomLevel();
}
/// Current element is the root?
FOLLY_ALWAYS_INLINE bool isRoot(const Position& pos) {
return pos.level == 0;
}
/// Locate the parent node
FOLLY_ALWAYS_INLINE Position parentOf(const Position& pos) {
Position res;
res.level = pos.level - 1;
res.index = pos.index / 2;
return res;
}
/// Locate the left child
FOLLY_ALWAYS_INLINE Position leftOf(const Position& pos) {
Position res;
res.level = pos.level + 1;
res.index = pos.index * 2;
return res;
}
/// Locate the right child
FOLLY_ALWAYS_INLINE Position rightOf(const Position& pos) {
Position res;
res.level = pos.level + 1;
res.index = pos.index * 2 + 1;
return res;
}
/// get the list size in current MoundElement
FOLLY_ALWAYS_INLINE size_t getElementSize(const Position& pos) {
return levels_[pos.level][pos.index].size.load(std::memory_order_relaxed);
}
/// Set the size of current MoundElement
FOLLY_ALWAYS_INLINE void setElementSize(
const Position& pos,
const uint32_t& v) {
levels_[pos.level][pos.index].size.store(v, std::memory_order_relaxed);
}
/// Extend the tree level
void grow(uint32_t btm) {
while (true) {
if (guard_.fetch_add(1, std::memory_order_acq_rel) == 0) {
break;
}
// someone already expanded the tree
if (btm != getBottomLevel()) {
return;
}
std::this_thread::yield();
}
// double check the bottom has not changed yet
if (btm != getBottomLevel()) {
guard_.store(0, std::memory_order_release);
return;
}
// create and initialize the new level
uint32_t tmp_btm = getBottomLevel();
uint32_t size = 1 << (tmp_btm + 1);
MoundElement* new_level = new MoundElement[size]; // MM
levels_[tmp_btm + 1] = new_level;
bottom_.store(tmp_btm + 1, std::memory_order_release);
guard_.store(0, std::memory_order_release);
}
/// TODO: optimization
// This function is important, it selects a position to insert the
// node, there are two execution paths when this function returns.
// 1. It returns a position with head node has lower priority than the target.
// Thus it could be potentially used as the starting element to do the binary
// search to find the fit position. (slow path)
// 2. It returns a position, which is not the best fit.
// But it prevents aggressively grow the Mound. (fast path)
Position selectPosition(
const T& val,
bool& path,
uint32_t& seed,
folly::hazptr_holder<Atom>& hptr) {
while (true) {
uint32_t b = getBottomLevel();
int bound = 1 << b; // number of elements in this level
int steps = 1 + b * b; // probe the length
++seed;
uint32_t index = seed % bound;
for (int i = 0; i < steps; i++) {
int loc = (index + i) % bound;
Position pos;
pos.level = b;
pos.index = loc;
// the first round, we do the quick check
if (optimisticReadValue(pos, hptr) <= val) {
path = false;
seed = ++loc;
return pos;
} else if (
b > LevelForForceInsert && getElementSize(pos) < ListTargetSize) {
// [fast path] conservative implementation
// it makes sure every tree element should
// have more than the given number of nodes.
seed = ++loc;
path = true;
return pos;
}
if (b != getBottomLevel()) {
break;
}
}
// failed too many times grow
if (b == getBottomLevel()) {
grow(b);
}
}
}
/// Swap two Tree Elements (head, size)
void swapList(const Position& a, const Position& b) {
Node* tmp = getList(a);
setTreeNode(a, getList(b));
setTreeNode(b, tmp);
// need to swap the tree node meta-data
uint32_t sa = getElementSize(a);
uint32_t sb = getElementSize(b);
setElementSize(a, sb);
setElementSize(b, sa);
}
FOLLY_ALWAYS_INLINE void lockNode(const Position& pos) {
levels_[pos.level][pos.index].lock.lock();
}
FOLLY_ALWAYS_INLINE void unlockNode(const Position& pos) {
levels_[pos.level][pos.index].lock.unlock();
}
FOLLY_ALWAYS_INLINE bool trylockNode(const Position& pos) {
return levels_[pos.level][pos.index].lock.try_lock();
}
FOLLY_ALWAYS_INLINE T
optimisticReadValue(const Position& pos, folly::hazptr_holder<Atom>& hptr) {
Node* tmp = hptr.get_protected(levels_[pos.level][pos.index].head);
return (tmp == nullptr) ? MIN_VALUE : tmp->val;
}
// Get the value from the head of the list as the elementvalue
FOLLY_ALWAYS_INLINE T readValue(const Position& pos) {
Node* tmp = getList(pos);
return (tmp == nullptr) ? MIN_VALUE : tmp->val;
}
FOLLY_ALWAYS_INLINE Node* getList(const Position& pos) {
return levels_[pos.level][pos.index].head.load(std::memory_order_relaxed);
}
FOLLY_ALWAYS_INLINE void setTreeNode(const Position& pos, Node* t) {
levels_[pos.level][pos.index].head.store(t, std::memory_order_relaxed);
}
// Merge two sorted lists
Node* mergeList(Node* base, Node* source) {
if (base == nullptr) {
return source;
} else if (source == nullptr) {
return base;
}
Node *res, *p;
// choose the head node
if (base->val >= source->val) {
res = base;
base = base->next;
p = res;
} else {
res = source;
source = source->next;
p = res;
}
while (base != nullptr && source != nullptr) {
if (base->val >= source->val) {
p->next = base;
base = base->next;
} else {
p->next = source;
source = source->next;
}
p = p->next;
}
if (base == nullptr) {
p->next = source;
} else {
p->next = base;
}
return res;
}
/// Merge list t to the Element Position
void mergeListTo(const Position& pos, Node* t, const size_t& list_length) {
Node* head = getList(pos);
setTreeNode(pos, mergeList(head, t));
uint32_t ns = getElementSize(pos) + list_length;
setElementSize(pos, ns);
}
bool pruningLeaf(const Position& pos) {
if (getElementSize(pos) <= PruningSize) {
unlockNode(pos);
return true;
}
int b = getBottomLevel();
int leaves = 1 << b;
int cnodes = 0;
for (int i = 0; i < leaves; i++) {
Position tmp;
tmp.level = b;
tmp.index = i;
if (getElementSize(tmp) != 0) {
cnodes++;
}
if (cnodes > leaves * 2 / 3) {
break;
}
}
if (cnodes <= leaves * 2 / 3) {
unlockNode(pos);
return true;
}
return false;
}
/// Split the current list into two lists,
/// then split the tail list and merge to two children.
void startPruning(const Position& pos) {
if (isLeaf(pos) && pruningLeaf(pos)) {
return;
}
// split the list, record the tail
Node* pruning_head = getList(pos);
int steps = ListTargetSize; // keep in the original list
for (int i = 0; i < steps - 1; i++) {
pruning_head = pruning_head->next;
}
Node* t = pruning_head;
pruning_head = pruning_head->next;
t->next = nullptr;
int tail_length = getElementSize(pos) - steps;
setElementSize(pos, steps);
// split the tail list into two lists
// evenly merge to two children
if (pos.level != getBottomLevel()) {
// split the rest into two lists
int left_length = (tail_length + 1) / 2;
int right_length = tail_length - left_length;
Node *to_right, *to_left = pruning_head;
for (int i = 0; i < left_length - 1; i++) {
pruning_head = pruning_head->next;
}
to_right = pruning_head->next;
pruning_head->next = nullptr;
Position lchild = leftOf(pos);
Position rchild = rightOf(pos);
if (left_length != 0) {
lockNode(lchild);
mergeListTo(lchild, to_left, left_length);
}
if (right_length != 0) {
lockNode(rchild);
mergeListTo(rchild, to_right, right_length);
}
unlockNode(pos);
if (left_length != 0 && getElementSize(lchild) > PruningSize) {
startPruning(lchild);
} else if (left_length != 0) {
unlockNode(lchild);
}
if (right_length != 0 && getElementSize(rchild) > PruningSize) {
startPruning(rchild);
} else if (right_length != 0) {
unlockNode(rchild);
}
} else { // time to grow the Mound
grow(pos.level);
// randomly choose a child to insert
if (steps % 2 == 1) {
Position rchild = rightOf(pos);
lockNode(rchild);
mergeListTo(rchild, pruning_head, tail_length);
unlockNode(pos);
unlockNode(rchild);
} else {
Position lchild = leftOf(pos);
lockNode(lchild);
mergeListTo(lchild, pruning_head, tail_length);
unlockNode(pos);
unlockNode(lchild);
}
}
}
// This function insert the new node (always) at the head of the
// current list. It needs to lock the parent & current
// This function may cause the list becoming tooooo long, so we
// provide pruning algorithm.
bool regularInsert(const Position& pos, const T& val, Node* newNode) {
// insert to the root node
if (isRoot(pos)) {
lockNode(pos);
T nv = readValue(pos);
if (LIKELY(nv <= val)) {
newNode->next = getList(pos);
setTreeNode(pos, newNode);
uint32_t sz = getElementSize(pos);
setElementSize(pos, sz + 1);
if (UNLIKELY(sz > PruningSize)) {
startPruning(pos);
} else {
unlockNode(pos);
}
return true;
}
unlockNode(pos);
return false;
}
// insert to an inner node
Position parent = parentOf(pos);
if (!trylockNode(parent)) {
return false;
}
if (!trylockNode(pos)) {
unlockNode(parent);
return false;
}
T pv = readValue(parent);
T nv = readValue(pos);
if (LIKELY(pv > val && nv <= val)) {
// improve the accuracy by getting the node(R) with less priority than the
// new value from parent level, insert the new node to the parent list
// and insert R to the current list.
// It only happens at >= LevelForTraverseParent for reducing contention
uint32_t sz = getElementSize(pos);
if (pos.level >= LevelForTraverseParent) {
Node* start = getList(parent);
while (start->next != nullptr && start->next->val >= val) {
start = start->next;
}
if (start->next != nullptr) {
newNode->next = start->next;
start->next = newNode;
while (start->next->next != nullptr) {
start = start->next;
}
newNode = start->next;
start->next = nullptr;
}
unlockNode(parent);
Node* curList = getList(pos);
if (curList == nullptr) {
newNode->next = nullptr;
setTreeNode(pos, newNode);
} else {
Node* p = curList;
if (p->val <= newNode->val) {
newNode->next = curList;
setTreeNode(pos, newNode);
} else {
while (p->next != nullptr && p->next->val >= newNode->val) {
p = p->next;
}
newNode->next = p->next;
p->next = newNode;
}
}
setElementSize(pos, sz + 1);
} else {
unlockNode(parent);
newNode->next = getList(pos);
setTreeNode(pos, newNode);
setElementSize(pos, sz + 1);
}
if (UNLIKELY(sz > PruningSize)) {
startPruning(pos);
} else {
unlockNode(pos);
}
return true;
}
unlockNode(parent);
unlockNode(pos);
return false;
}
bool forceInsertToRoot(Node* newNode) {
Position pos;
pos.level = pos.index = 0;
std::unique_lock<Mutex> lck(
levels_[pos.level][pos.index].lock, std::try_to_lock);
if (!lck.owns_lock()) {
return false;
}
uint32_t sz = getElementSize(pos);
if (sz >= ListTargetSize) {
return false;
}
Node* curList = getList(pos);
if (curList == nullptr) {
newNode->next = nullptr;
setTreeNode(pos, newNode);
} else {
Node* p = curList;
if (p->val <= newNode->val) {
newNode->next = curList;
setTreeNode(pos, newNode);
} else {
while (p->next != nullptr && p->next->val >= newNode->val) {
p = p->next;
}
newNode->next = p->next;
p->next = newNode;
}
}
setElementSize(pos, sz + 1);
return true;
}
// This function forces the new node inserting to the current position
// if the element does not hold the enough nodes. It is safe to
// lock just one position to insert, because it won't be the first
// node to sustain the heap structure.
bool forceInsert(const Position& pos, const T& val, Node* newNode) {
if (isRoot(pos)) {
return forceInsertToRoot(newNode);
}
while (true) {
std::unique_lock<Mutex> lck(
levels_[pos.level][pos.index].lock, std::try_to_lock);
if (!lck.owns_lock()) {
if (getElementSize(pos) < ListTargetSize && readValue(pos) >= val) {
continue;
} else {
return false;
}
}
T nv = readValue(pos);
uint32_t sz = getElementSize(pos);
// do not allow the new node to be the first one
// do not allow the list size tooooo big
if (UNLIKELY(nv < val || sz >= ListTargetSize)) {
return false;
}
Node* p = getList(pos);
// find a place to insert the node
while (p->next != nullptr && p->next->val > val) {
p = p->next;
}
newNode->next = p->next;
p->next = newNode;
// do not forget to change the metadata
setElementSize(pos, sz + 1);
return true;
}
}
void binarySearchPosition(
Position& cur,
const T& val,
folly::hazptr_holder<Atom>& hptr) {
Position parent, mid;
if (cur.level == 0) {
return;
}
// start from the root
parent.level = parent.index = 0;
while (true) { // binary search
mid.level = (cur.level + parent.level) / 2;
mid.index = cur.index >> (cur.level - mid.level);
T mv = optimisticReadValue(mid, hptr);
if (val < mv) {
parent = mid;
} else {
cur = mid;
}
if (mid.level == 0 || // the root
((parent.level + 1 == cur.level) && parent.level != 0)) {
return;
}
}
}
// The push keeps the length of each element stable
void moundPush(const T& val) {
Position cur;
folly::hazptr_holder<Atom> hptr;
Node* newNode = new Node;
newNode->val = val;
uint32_t seed = folly::Random::rand32() % (1 << 21);
while (true) {
// shell we go the fast path?
bool go_fast_path = false;
// chooice the right node to start
cur = selectPosition(val, go_fast_path, seed, hptr);
if (go_fast_path) {
if (LIKELY(forceInsert(cur, val, newNode))) {
if (MayBlock) {
blockingPushImpl();
}
return;
} else {
continue;
}
}
binarySearchPosition(cur, val, hptr);
if (LIKELY(regularInsert(cur, val, newNode))) {
if (MayBlock) {
blockingPushImpl();
}
return;
}
}
}
int popToSharedBuffer(const uint32_t rsize, Node* head) {
Position pos;
pos.level = pos.index = 0;
int num = std::min(rsize, (uint32_t)PopBatch);
for (int i = num - 1; i >= 0; i--) {
// wait until this block is empty
while (shared_buffer_[i].pnode.load(std::memory_order_relaxed) != nullptr)
;
shared_buffer_[i].pnode.store(head, std::memory_order_relaxed);
head = head->next;
}
if (num > 0) {
top_loc_.store(num - 1, std::memory_order_release);
}
setTreeNode(pos, head);
return rsize - num;
}
void mergeDown(const Position& pos) {
if (isLeaf(pos)) {
unlockNode(pos);
return;
}
// acquire locks for L and R and compare
Position lchild = leftOf(pos);
Position rchild = rightOf(pos);
lockNode(lchild);
lockNode(rchild);
// read values
T nv = readValue(pos);
T lv = readValue(lchild);
T rv = readValue(rchild);
if (nv >= lv && nv >= rv) {
unlockNode(pos);
unlockNode(lchild);
unlockNode(rchild);
return;
}
// If two children contains nodes less than the
// threshold, we merge two children to the parent
// and do merge down on both of them.
size_t sum =
getElementSize(rchild) + getElementSize(lchild) + getElementSize(pos);
if (sum <= MergingSize) {
Node* l1 = mergeList(getList(rchild), getList(lchild));
setTreeNode(pos, mergeList(l1, getList(pos)));
setElementSize(pos, sum);
setTreeNode(lchild, nullptr);
setElementSize(lchild, 0);
setTreeNode(rchild, nullptr);
setElementSize(rchild, 0);
unlockNode(pos);
mergeDown(lchild);
mergeDown(rchild);
return;
}
// pull from right
if (rv >= lv && rv > nv) {
swapList(rchild, pos);
unlockNode(pos);
unlockNode(lchild);
mergeDown(rchild);
} else if (lv >= rv && lv > nv) {
// pull from left
swapList(lchild, pos);
unlockNode(pos);
unlockNode(rchild);
mergeDown(lchild);
}
}
bool deferSettingRootSize(Position& pos) {
if (isLeaf(pos)) {
setElementSize(pos, 0);
unlockNode(pos);
return true;
}
// acquire locks for L and R and compare
Position lchild = leftOf(pos);
Position rchild = rightOf(pos);
lockNode(lchild);
lockNode(rchild);
if (getElementSize(lchild) == 0 && getElementSize(rchild) == 0) {
setElementSize(pos, 0);
unlockNode(pos);
unlockNode(lchild);
unlockNode(rchild);
return true;
} else {
// read values
T lv = readValue(lchild);
T rv = readValue(rchild);
if (lv >= rv) {
swapList(lchild, pos);
setElementSize(lchild, 0);
unlockNode(pos);
unlockNode(rchild);
pos = lchild;
} else {
swapList(rchild, pos);
setElementSize(rchild, 0);
unlockNode(pos);
unlockNode(lchild);
pos = rchild;
}
return false;
}
}
bool moundPopMany(T& val) {
// pop from the root
Position pos;
pos.level = pos.index = 0;
// the root is nullptr, return false
Node* head = getList(pos);
if (head == nullptr) {
unlockNode(pos);
return false;
}
// shared buffer already filled by other threads
if (PopBatch > 0 && top_loc_.load(std::memory_order_acquire) >= 0) {
unlockNode(pos);
return false;
}
uint32_t sz = getElementSize(pos);
// get the one node first
val = head->val;
Node* p = head;
head = head->next;
sz--;
if (PopBatch > 0) {
sz = popToSharedBuffer(sz, head);
} else {
setTreeNode(pos, head);
}
bool done = false;
if (LIKELY(sz == 0)) {
done = deferSettingRootSize(pos);
} else {
setElementSize(pos, sz);
}
if (LIKELY(!done)) {
mergeDown(pos);
}
p->retire();
return true;
}
void blockingPushImpl() {
auto p = pticket_.fetch_add(1, std::memory_order_acq_rel);
auto loc = getFutexArrayLoc(p);
uint32_t curfutex = futex_array_[loc].load(std::memory_order_acquire);
while (true) {
uint32_t ready = p << 1; // get the lower 31 bits
// avoid the situation that push has larger ticket already set the value
if (UNLIKELY(
ready + 1 < curfutex ||
((curfutex > ready) && (curfutex - ready > 0x40000000)))) {
return;
}
if (futex_array_[loc].compare_exchange_strong(curfutex, ready)) {
if (curfutex &
1) { // One or more consumers may be blocked on this futex
detail::futexWake(&futex_array_[loc]);
}
return;
} else {
curfutex = futex_array_[loc].load(std::memory_order_acquire);
}
}
}
// This could guarentee the Mound is empty
FOLLY_ALWAYS_INLINE bool isMoundEmpty() {
Position pos;
pos.level = pos.index = 0;
return getElementSize(pos) == 0;
}
// Return true if the shared buffer is empty
FOLLY_ALWAYS_INLINE bool isSharedBufferEmpty() {
return top_loc_.load(std::memory_order_acquire) < 0;
}
FOLLY_ALWAYS_INLINE bool isEmpty() {
if (PopBatch > 0) {
return isMoundEmpty() && isSharedBufferEmpty();
}
return isMoundEmpty();
}
FOLLY_ALWAYS_INLINE bool futexIsReady(const size_t& curticket) {
auto loc = getFutexArrayLoc(curticket);
auto curfutex = futex_array_[loc].load(std::memory_order_acquire);
uint32_t short_cticket = curticket & 0x7FFFFFFF;
uint32_t futex_ready = curfutex >> 1;
// handle unsigned 31 bits overflow
return futex_ready >= short_cticket ||
short_cticket - futex_ready > 0x40000000;
}
template <typename Clock, typename Duration>
FOLLY_NOINLINE bool trySpinBeforeBlock(
const size_t& curticket,
const std::chrono::time_point<Clock, Duration>& deadline,
const folly::WaitOptions& opt = wait_options()) {
return folly::detail::spin_pause_until(deadline, opt, [=] {
return futexIsReady(curticket);
}) == folly::detail::spin_result::success;
}
void tryBlockingPop(const size_t& curticket) {
auto loc = getFutexArrayLoc(curticket);
auto curfutex = futex_array_[loc].load(std::memory_order_acquire);
if (curfutex &
1) { /// The last round consumers are still waiting, go to sleep
detail::futexWait(&futex_array_[loc], curfutex);
}
if (trySpinBeforeBlock(
curticket,
std::chrono::time_point<std::chrono::steady_clock>::max())) {
return; /// Spin until the push ticket is ready
}
while (true) {
curfutex = futex_array_[loc].load(std::memory_order_acquire);
if (curfutex &
1) { /// The last round consumers are still waiting, go to sleep
detail::futexWait(&futex_array_[loc], curfutex);
} else if (!futexIsReady(curticket)) { // current ticket < pop ticket
uint32_t blocking_futex = curfutex + 1;
if (futex_array_[loc].compare_exchange_strong(
curfutex, blocking_futex)) {
detail::futexWait(&futex_array_[loc], blocking_futex);
}
} else {
return;
}
}
}
void blockingPopImpl() {
auto ct = cticket_.fetch_add(1, std::memory_order_acq_rel);
// fast path check
if (futexIsReady(ct)) {
return;
}
// Blocking
tryBlockingPop(ct);
}
bool tryPopFromMound(T& val) {
if (isMoundEmpty()) {
return false;
}
Position pos;
pos.level = pos.index = 0;
// lock the root
if (trylockNode(pos)) {
return moundPopMany(val);
}
return false;
}
FOLLY_ALWAYS_INLINE static folly::WaitOptions wait_options() {
return {};
}
template <typename Clock, typename Duration>
FOLLY_NOINLINE bool tryWait(
const std::chrono::time_point<Clock, Duration>& deadline,
const folly::WaitOptions& opt = wait_options()) {
// Fast path, by quick check the status
switch (folly::detail::spin_pause_until(
deadline, opt, [=] { return !isEmpty(); })) {
case folly::detail::spin_result::success:
return true;
case folly::detail::spin_result::timeout:
return false;
case folly::detail::spin_result::advance:
break;
}
// Spinning strategy
while (true) {
auto res =
folly::detail::spin_yield_until(deadline, [=] { return !isEmpty(); });
if (res == folly::detail::spin_result::success) {
return true;
} else if (res == folly::detail::spin_result::timeout) {
return false;
}
}
return true;
}
bool tryPopFromSharedBuffer(T& val) {
int get_or = -1;
if (!isSharedBufferEmpty()) {
get_or = top_loc_.fetch_sub(1, std::memory_order_acq_rel);
if (get_or >= 0) {
Node* c = shared_buffer_[get_or].pnode.load(std::memory_order_relaxed);
shared_buffer_[get_or].pnode.store(nullptr, std::memory_order_release);
val = c->val;
c->retire();
return true;
}
}
return false;
}
size_t getFutexArrayLoc(size_t s) {
return ((s - 1) * Stride) & (NumFutex - 1);
}
void moundPop(T& val) {
if (MayBlock) {
blockingPopImpl();
}
if (PopBatch > 0) {
if (tryPopFromSharedBuffer(val)) {
return;
}
}
while (true) {
if (LIKELY(tryPopFromMound(val))) {
return;
}
tryWait(std::chrono::time_point<std::chrono::steady_clock>::max());
if (PopBatch > 0 && tryPopFromSharedBuffer(val)) {
return;
}
}
}
};
} // namespace folly