/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * @author Eric Niebler (eniebler@fb.com), Sven Over (over@fb.com) * Acknowledgements: Giuseppe Ottaviano (ott@fb.com) */ /** * @class Function * * @brief A polymorphic function wrapper that is not copyable and does not * require the wrapped function to be copy constructible. * * `folly::Function` is a polymorphic function wrapper, similar to * `std::function`. The template parameters of the `folly::Function` define * the parameter signature of the wrapped callable, but not the specific * type of the embedded callable. E.g. a `folly::Function<int(int)>` * can wrap callables that return an `int` when passed an `int`. This can be a * function pointer or any class object implementing one or both of * * int operator(int); * int operator(int) const; * * If both are defined, the non-const one takes precedence. * * Unlike `std::function`, a `folly::Function` can wrap objects that are not * copy constructible. As a consequence of this, `folly::Function` itself * is not copyable, either. * * Another difference is that, unlike `std::function`, `folly::Function` treats * const-ness of methods correctly. While a `std::function` allows to wrap * an object that only implements a non-const `operator()` and invoke * a const-reference of the `std::function`, `folly::Function` requires you to * declare a function type as const in order to be able to execute it on a * const-reference. * * For example: * * class Foo { * public: * void operator()() { * // mutates the Foo object * } * }; * * class Bar { * std::function<void(void)> foo_; // wraps a Foo object * public: * void mutateFoo() const * { * foo_(); * } * }; * * Even though `mutateFoo` is a const-method, so it can only reference `foo_` * as const, it is able to call the non-const `operator()` of the Foo * object that is embedded in the foo_ function. * * `folly::Function` will not allow you to do that. You will have to decide * whether you need to invoke your wrapped callable from a const reference * (like in the example above), in which case it will only wrap a * `operator() const`. If your functor does not implement that, * compilation will fail. If you do not require to be able to invoke the * wrapped function in a const context, you can wrap any functor that * implements either or both of const and non-const `operator()`. * * The template parameter of `folly::Function`, the `FunctionType`, can be * const-qualified. Be aware that the const is part of the function signature. * It does not mean that the function type is a const type. * * using FunctionType = R(Args...); * using ConstFunctionType = R(Args...) const; * * In this example, `FunctionType` and `ConstFunctionType` are different * types. `ConstFunctionType` is not the same as `const FunctionType`. * As a matter of fact, trying to use the latter should emit a compiler * warning or error, because it has no defined meaning. * * // This will not compile: * folly::Function<void(void) const> func = Foo(); * // because Foo does not have a member function of the form: * // void operator()() const; * * // This will compile just fine: * folly::Function<void(void)> func = Foo(); * // and it will wrap the existing member function: * // void operator()(); * * When should a const function type be used? As a matter of fact, you will * probably not need to use const function types very often. See the following * example: * * class Bar { * folly::Function<void()> func_; * folly::Function<void() const> constFunc_; * * void someMethod() { * // Can call func_. * func_(); * // Can call constFunc_. * constFunc_(); * } * * void someConstMethod() const { * // Can call constFunc_. * constFunc_(); * // However, cannot call func_ because a non-const method cannot * // be called from a const one. * } * }; * * As you can see, whether the `folly::Function`'s function type should * be declared const or not is identical to whether a corresponding method * would be declared const or not. * * You only require a `folly::Function` to hold a const function type, if you * intend to invoke it from within a const context. This is to ensure that * you cannot mutate its inner state when calling in a const context. * * This is how the const/non-const choice relates to lambda functions: * * // Non-mutable lambdas: can be stored in a non-const... * folly::Function<void(int)> print_number = * [] (int number) { std::cout << number << std::endl; }; * * // ...as well as in a const folly::Function * folly::Function<void(int) const> print_number_const = * [] (int number) { std::cout << number << std::endl; }; * * // Mutable lambda: can only be stored in a non-const folly::Function: * int number = 0; * folly::Function<void()> print_number = * [number] () mutable { std::cout << ++number << std::endl; }; * // Trying to store the above mutable lambda in a * // `folly::Function<void() const>` would lead to a compiler error: * // error: no viable conversion from '(lambda at ...)' to * // 'folly::Function<void () const>' * * Casting between const and non-const `folly::Function`s: * conversion from const to non-const signatures happens implicitly. Any * function that takes a `folly::Function<R(Args...)>` can be passed * a `folly::Function<R(Args...) const>` without explicit conversion. * This is safe, because casting from const to non-const only entails giving * up the ability to invoke the function from a const context. * Casting from a non-const to a const signature is potentially dangerous, * as it means that a function that may change its inner state when invoked * is made possible to call from a const context. Therefore this cast does * not happen implicitly. The function `folly::constCastFunction` can * be used to perform the cast. * * // Mutable lambda: can only be stored in a non-const folly::Function: * int number = 0; * folly::Function<void()> print_number = * [number] () mutable { std::cout << ++number << std::endl; }; * * // const-cast to a const folly::Function: * folly::Function<void() const> print_number_const = * constCastFunction(std::move(print_number)); * * When to use const function types? * Generally, only when you need them. When you use a `folly::Function` as a * member of a struct or class, only use a const function signature when you * need to invoke the function from const context. * When passing a `folly::Function` to a function, the function should accept * a non-const `folly::Function` whenever possible, i.e. when it does not * need to pass on or store a const `folly::Function`. This is the least * possible constraint: you can always pass a const `folly::Function` when * the function accepts a non-const one. * * How does the const behaviour compare to `std::function`? * `std::function` can wrap object with non-const invocation behaviour but * exposes them as const. The equivalent behaviour can be achieved with * `folly::Function` like so: * * std::function<void(void)> stdfunc = someCallable; * * folly::Function<void(void) const> uniqfunc = constCastFunction( * folly::Function<void(void)>(someCallable) * ); * * You need to wrap the callable first in a non-const `folly::Function` to * select a non-const invoke operator (or the const one if no non-const one is * present), and then move it into a const `folly::Function` using * `constCastFunction`. * The name of `constCastFunction` should warn you that something * potentially dangerous is happening. As a matter of fact, using * `std::function` always involves this potentially dangerous aspect, which * is why it is not considered fully const-safe or even const-correct. * However, in most of the cases you will not need the dangerous aspect at all. * Either you do not require invocation of the function from a const context, * in which case you do not need to use `constCastFunction` and just * use the inner `folly::Function` in the example above, i.e. just use a * non-const `folly::Function`. Or, you may need invocation from const, but * the callable you are wrapping does not mutate its state (e.g. it is a class * object and implements `operator() const`, or it is a normal, * non-mutable lambda), in which case you can wrap the callable in a const * `folly::Function` directly, without using `constCastFunction`. * Only if you require invocation from a const context of a callable that * may mutate itself when invoked you have to go through the above procedure. * However, in that case what you do is potentially dangerous and requires * the equivalent of a `const_cast`, hence you need to call * `constCastFunction`. */ #pragma once #include <functional> #include <memory> #include <new> #include <type_traits> #include <utility> #include <folly/CppAttributes.h> #include <folly/Portability.h> #include <folly/Traits.h> #include <folly/functional/Invoke.h> #include <folly/lang/Exception.h> namespace folly { template <typename FunctionType> class Function; template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const> constCastFunction( Function<ReturnType(Args...)>&&) noexcept; #if FOLLY_HAVE_NOEXCEPT_FUNCTION_TYPE template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const noexcept> constCastFunction( Function<ReturnType(Args...) noexcept>&&) noexcept; #endif namespace detail { namespace function { enum class Op { MOVE, NUKE, HEAP }; union Data { Data() {} void* big; std::aligned_storage<6 * sizeof(void*)>::type tiny; }; template <typename Fun, typename = Fun*> using IsSmall = Conjunction< bool_constant<(sizeof(Fun) <= sizeof(Data::tiny))>, std::is_nothrow_move_constructible<Fun>>; using SmallTag = std::true_type; using HeapTag = std::false_type; template <typename T> struct NotFunction : std::true_type {}; template <typename T> struct NotFunction<Function<T>> : std::false_type {}; template <typename T> using EnableIfNotFunction = typename std::enable_if<NotFunction<T>::value>::type; struct CoerceTag {}; template <typename, typename T> struct IsFunctionNullptrTestable : std::false_type {}; template <typename T> struct IsFunctionNullptrTestable< void_t<decltype( static_cast<bool>(static_cast<T const&>(T(nullptr)) == nullptr))>, T> : std::true_type {}; template <typename T> constexpr std::enable_if_t< // !IsFunctionNullptrTestable<void, T>::value, std::false_type> isEmptyFunction(T const&) { return {}; } template <typename T> constexpr std::enable_if_t<IsFunctionNullptrTestable<void, T>::value, bool> isEmptyFunction(T const& t) { return static_cast<bool>(t == nullptr); } template <typename F, typename... Args> using CallableResult = decltype(std::declval<F>()(std::declval<Args>()...)); template < typename From, typename To, typename = typename std::enable_if< !std::is_reference<To>::value || std::is_reference<From>::value>::type> using SafeResultOf = decltype(static_cast<To>(std::declval<From>())); #if defined(_MSC_VER) // Need a workaround for MSVC to avoid the inscrutable error: // // folly\function.h(...) : fatal error C1001: An internal error has // occurred in the compiler. // (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 258) // To work around this problem, try simplifying or changing the program // near the locations listed above. template <typename T> using CallArg = T&&; #else template <typename T> using CallArg = conditional_t<is_trivially_copyable<T>::value, T, T&&>; #endif template <typename F, typename R, typename... A> class FunctionTraitsSharedProxy { std::shared_ptr<Function<F>> sp_; public: explicit FunctionTraitsSharedProxy(std::nullptr_t) noexcept {} explicit FunctionTraitsSharedProxy(Function<F>&& func) : sp_(func ? std::make_shared<Function<F>>(std::move(func)) : std::shared_ptr<Function<F>>()) {} R operator()(A&&... args) const { if (!sp_) { throw_exception<std::bad_function_call>(); } return (*sp_)(static_cast<A&&>(args)...); } explicit operator bool() const noexcept { return sp_ != nullptr; } friend bool operator==( FunctionTraitsSharedProxy<F, R, A...> const& proxy, std::nullptr_t) noexcept { return proxy.sp_ == nullptr; } friend bool operator!=( FunctionTraitsSharedProxy<F, R, A...> const& proxy, std::nullptr_t) noexcept { return proxy.sp_ != nullptr; } friend bool operator==( std::nullptr_t, FunctionTraitsSharedProxy<F, R, A...> const& proxy) noexcept { return proxy.sp_ == nullptr; } friend bool operator!=( std::nullptr_t, FunctionTraitsSharedProxy<F, R, A...> const& proxy) noexcept { return proxy.sp_ != nullptr; } }; template <typename FunctionType> struct FunctionTraits; template <typename ReturnType, typename... Args> struct FunctionTraits<ReturnType(Args...)> { using Call = ReturnType (*)(CallArg<Args>..., Data&); using IsConst = std::false_type; using ConstSignature = ReturnType(Args...) const; using NonConstSignature = ReturnType(Args...); using OtherSignature = ConstSignature; template <typename F> using ResultOf = SafeResultOf<CallableResult<std::decay_t<F>&, Args...>, ReturnType>; template <typename Fun> static ReturnType callSmall(CallArg<Args>... args, Data& p) { auto& fn = *static_cast<Fun*>(static_cast<void*>(&p.tiny)); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } template <typename Fun> static ReturnType callBig(CallArg<Args>... args, Data& p) { auto& fn = *static_cast<Fun*>(p.big); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } static ReturnType uninitCall(CallArg<Args>..., Data&) { throw_exception<std::bad_function_call>(); } ReturnType operator()(Args... args) { auto& fn = *static_cast<Function<NonConstSignature>*>(this); return fn.call_(static_cast<Args&&>(args)..., fn.data_); } using SharedProxy = FunctionTraitsSharedProxy<NonConstSignature, ReturnType, Args...>; }; template <typename ReturnType, typename... Args> struct FunctionTraits<ReturnType(Args...) const> { using Call = ReturnType (*)(CallArg<Args>..., Data&); using IsConst = std::true_type; using ConstSignature = ReturnType(Args...) const; using NonConstSignature = ReturnType(Args...); using OtherSignature = NonConstSignature; template <typename F> using ResultOf = SafeResultOf<CallableResult<const std::decay_t<F>&, Args...>, ReturnType>; template <typename Fun> static ReturnType callSmall(CallArg<Args>... args, Data& p) { auto& fn = *static_cast<const Fun*>(static_cast<void*>(&p.tiny)); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } template <typename Fun> static ReturnType callBig(CallArg<Args>... args, Data& p) { auto& fn = *static_cast<const Fun*>(p.big); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } static ReturnType uninitCall(CallArg<Args>..., Data&) { throw_exception<std::bad_function_call>(); } ReturnType operator()(Args... args) const { auto& fn = *static_cast<const Function<ConstSignature>*>(this); return fn.call_(static_cast<Args&&>(args)..., fn.data_); } using SharedProxy = FunctionTraitsSharedProxy<ConstSignature, ReturnType, Args...>; }; #if FOLLY_HAVE_NOEXCEPT_FUNCTION_TYPE template <typename ReturnType, typename... Args> struct FunctionTraits<ReturnType(Args...) noexcept> { using Call = ReturnType (*)(CallArg<Args>..., Data&) noexcept; using IsConst = std::false_type; using ConstSignature = ReturnType(Args...) const noexcept; using NonConstSignature = ReturnType(Args...) noexcept; using OtherSignature = ConstSignature; template <typename F> using ResultOf = SafeResultOf<CallableResult<std::decay_t<F>&, Args...>, ReturnType>; template <typename Fun> static ReturnType callSmall(CallArg<Args>... args, Data& p) noexcept { auto& fn = *static_cast<Fun*>(static_cast<void*>(&p.tiny)); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } template <typename Fun> static ReturnType callBig(CallArg<Args>... args, Data& p) noexcept { auto& fn = *static_cast<Fun*>(p.big); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } static ReturnType uninitCall(CallArg<Args>..., Data&) noexcept { terminate_with<std::bad_function_call>(); } ReturnType operator()(Args... args) noexcept { auto& fn = *static_cast<Function<NonConstSignature>*>(this); return fn.call_(static_cast<Args&&>(args)..., fn.data_); } using SharedProxy = FunctionTraitsSharedProxy<NonConstSignature, ReturnType, Args...>; }; template <typename ReturnType, typename... Args> struct FunctionTraits<ReturnType(Args...) const noexcept> { using Call = ReturnType (*)(CallArg<Args>..., Data&) noexcept; using IsConst = std::true_type; using ConstSignature = ReturnType(Args...) const noexcept; using NonConstSignature = ReturnType(Args...) noexcept; using OtherSignature = NonConstSignature; template <typename F> using ResultOf = SafeResultOf<CallableResult<const std::decay_t<F>&, Args...>, ReturnType>; template <typename Fun> static ReturnType callSmall(CallArg<Args>... args, Data& p) noexcept { auto& fn = *static_cast<const Fun*>(static_cast<void*>(&p.tiny)); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } template <typename Fun> static ReturnType callBig(CallArg<Args>... args, Data& p) noexcept { auto& fn = *static_cast<const Fun*>(p.big); #if __cpp_if_constexpr >= 201606L if constexpr (std::is_void<ReturnType>::value) { fn(static_cast<Args&&>(args)...); } else { return fn(static_cast<Args&&>(args)...); } #else return static_cast<ReturnType>(fn(static_cast<Args&&>(args)...)); #endif } static ReturnType uninitCall(CallArg<Args>..., Data&) noexcept { throw_exception<std::bad_function_call>(); } ReturnType operator()(Args... args) const noexcept { auto& fn = *static_cast<const Function<ConstSignature>*>(this); return fn.call_(static_cast<Args&&>(args)..., fn.data_); } using SharedProxy = FunctionTraitsSharedProxy<ConstSignature, ReturnType, Args...>; }; #endif template <typename Fun> std::size_t execSmall(Op o, Data* src, Data* dst) { switch (o) { case Op::MOVE: ::new (static_cast<void*>(&dst->tiny)) Fun(std::move(*static_cast<Fun*>(static_cast<void*>(&src->tiny)))); FOLLY_FALLTHROUGH; case Op::NUKE: static_cast<Fun*>(static_cast<void*>(&src->tiny))->~Fun(); break; case Op::HEAP: break; } return 0U; } template <typename Fun> std::size_t execBig(Op o, Data* src, Data* dst) { switch (o) { case Op::MOVE: dst->big = src->big; src->big = nullptr; break; case Op::NUKE: delete static_cast<Fun*>(src->big); break; case Op::HEAP: break; } return sizeof(Fun); } } // namespace function } // namespace detail template <typename FunctionType> class Function final : private detail::function::FunctionTraits<FunctionType> { // These utility types are defined outside of the template to reduce // the number of instantiations, and then imported in the class // namespace for convenience. using Data = detail::function::Data; using Op = detail::function::Op; using SmallTag = detail::function::SmallTag; using HeapTag = detail::function::HeapTag; using CoerceTag = detail::function::CoerceTag; using Traits = detail::function::FunctionTraits<FunctionType>; using Call = typename Traits::Call; using Exec = std::size_t (*)(Op, Data*, Data*); template <typename Fun> using IsSmall = detail::function::IsSmall<Fun>; // The `data_` member is mutable to allow `constCastFunction` to work without // invoking undefined behavior. Const-correctness is only violated when // `FunctionType` is a const function type (e.g., `int() const`) and `*this` // is the result of calling `constCastFunction`. mutable Data data_{}; Call call_{&Traits::uninitCall}; Exec exec_{nullptr}; std::size_t exec(Op o, Data* src, Data* dst) const { if (!exec_) { return 0U; } return exec_(o, src, dst); } friend Traits; friend Function<typename Traits::ConstSignature> folly::constCastFunction<>( Function<typename Traits::NonConstSignature>&&) noexcept; friend class Function<typename Traits::OtherSignature>; template <typename Fun> Function(Fun&& fun, SmallTag) noexcept { using FunT = typename std::decay<Fun>::type; if (!detail::function::isEmptyFunction(fun)) { ::new (static_cast<void*>(&data_.tiny)) FunT(static_cast<Fun&&>(fun)); call_ = &Traits::template callSmall<FunT>; exec_ = &detail::function::execSmall<FunT>; } } template <typename Fun> Function(Fun&& fun, HeapTag) { using FunT = typename std::decay<Fun>::type; if (!detail::function::isEmptyFunction(fun)) { data_.big = new FunT(static_cast<Fun&&>(fun)); call_ = &Traits::template callBig<FunT>; exec_ = &detail::function::execBig<FunT>; } } template <typename Signature> Function(Function<Signature>&& that, CoerceTag) : Function(static_cast<Function<Signature>&&>(that), HeapTag{}) {} Function(Function<typename Traits::OtherSignature>&& that, CoerceTag) noexcept : call_(that.call_), exec_(that.exec_) { that.call_ = &Traits::uninitCall; that.exec_ = nullptr; exec(Op::MOVE, &that.data_, &data_); } public: /** * Default constructor. Constructs an empty Function. */ Function() = default; // not copyable Function(const Function&) = delete; #if __OBJC__ // Make sure Objective C blocks are copied template <class ReturnType, class... Args> /*implicit*/ Function(ReturnType (^objCBlock)(Args... args)) : Function([blockCopy = (ReturnType(^)(Args...))[objCBlock copy]]( Args... args) { return blockCopy(args...); }){}; #endif /** * Move constructor */ Function(Function&& that) noexcept : call_(that.call_), exec_(that.exec_) { // that must be uninitialized before exec() call in the case of self move that.call_ = &Traits::uninitCall; that.exec_ = nullptr; exec(Op::MOVE, &that.data_, &data_); } /** * Constructs an empty `Function`. */ /* implicit */ Function(std::nullptr_t) noexcept {} /** * Constructs a new `Function` from any callable object that is _not_ a * `folly::Function`. This handles function pointers, pointers to static * member functions, `std::reference_wrapper` objects, `std::function` * objects, and arbitrary objects that implement `operator()` if the parameter * signature matches (i.e. it returns an object convertible to `R` when called * with `Args...`). * * \note `typename Traits::template ResultOf<Fun>` prevents this overload * from being selected by overload resolution when `fun` is not a compatible * function. * * \note The noexcept requires some explanation. `IsSmall` is true when the * decayed type fits within the internal buffer and is noexcept-movable. But * this ctor might copy, not move. What we need here, if this ctor does a * copy, is that this ctor be noexcept when the copy is noexcept. That is not * checked in `IsSmall`, and shouldn't be, because once the `Function` is * constructed, the contained object is never copied. This check is for this * ctor only, in the case that this ctor does a copy. */ template < typename Fun, typename = detail::function::EnableIfNotFunction<Fun>, typename = typename Traits::template ResultOf<Fun>> /* implicit */ Function(Fun fun) noexcept( IsSmall<Fun>::value&& noexcept(Fun(std::declval<Fun>()))) : Function(std::move(fun), IsSmall<Fun>{}) {} /** * For move-constructing from a `folly::Function<X(Ys...) [const?]>`. * For a `Function` with a `const` function type, the object must be * callable from a `const`-reference, i.e. implement `operator() const`. * For a `Function` with a non-`const` function type, the object will * be called from a non-const reference, which means that it will execute * a non-const `operator()` if it is defined, and falls back to * `operator() const` otherwise. */ template < typename Signature, typename = typename Traits::template ResultOf<Function<Signature>>> Function(Function<Signature>&& that) noexcept( noexcept(Function(std::move(that), CoerceTag{}))) : Function(std::move(that), CoerceTag{}) {} /** * If `ptr` is null, constructs an empty `Function`. Otherwise, * this constructor is equivalent to `Function(std::mem_fn(ptr))`. */ template < typename Member, typename Class, // Prevent this overload from being selected when `ptr` is not a // compatible member function pointer. typename = decltype(Function(std::mem_fn((Member Class::*)0)))> /* implicit */ Function(Member Class::*ptr) noexcept { if (ptr) { *this = std::mem_fn(ptr); } } ~Function() { exec(Op::NUKE, &data_, nullptr); } Function& operator=(const Function&) = delete; #if __OBJC__ // Make sure Objective C blocks are copied template <class ReturnType, class... Args> /* implicit */ Function& operator=(ReturnType (^objCBlock)(Args... args)) { (*this) = [blockCopy = (ReturnType(^)(Args...))[objCBlock copy]]( Args... args) { return blockCopy(args...); }; return *this; } #endif /** * Move assignment operator * * \note Leaves `that` in a valid but unspecified state. If `&that == this` * then `*this` is left in a valid but unspecified state. */ Function& operator=(Function&& that) noexcept { // Q: Why is it safe to destroy and reconstruct this object in place? // A: Two reasons: First, `Function` is a final class, so in doing this // we aren't slicing off any derived parts. And second, the move // operation is guaranteed not to throw so we always leave the object // in a valid state. // In the case of self-move (this == &that), this leaves the object in // a default-constructed state. First the object is destroyed, then we // pass the destroyed object to the move constructor. The first thing the // move constructor does is default-construct the object. That object is // "moved" into itself, which is a no-op for a default-constructed Function. this->~Function(); ::new (this) Function(std::move(that)); return *this; } /** * Assigns a callable object to this `Function`. If the operation fails, * `*this` is left unmodified. * * \note `typename = decltype(Function(std::declval<Fun>()))` prevents this * overload from being selected by overload resolution when `fun` is not a * compatible function. */ template <typename Fun, typename = decltype(Function(std::declval<Fun>()))> Function& operator=(Fun fun) noexcept( noexcept(/* implicit */ Function(std::declval<Fun>()))) { // Doing this in place is more efficient when we can do so safely. if (noexcept(/* implicit */ Function(std::declval<Fun>()))) { // Q: Why is is safe to destroy and reconstruct this object in place? // A: See the explanation in the move assignment operator. this->~Function(); ::new (this) Function(std::move(fun)); } else { // Construct a temporary and (nothrow) swap. Function(std::move(fun)).swap(*this); } return *this; } /** * For assigning from a `Function<X(Ys..) [const?]>`. */ template < typename Signature, typename = typename Traits::template ResultOf<Function<Signature>>> Function& operator=(Function<Signature>&& that) noexcept( noexcept(Function(std::move(that)))) { return (*this = Function(std::move(that))); } /** * Clears this `Function`. */ Function& operator=(std::nullptr_t) noexcept { return (*this = Function()); } /** * If `ptr` is null, clears this `Function`. Otherwise, this assignment * operator is equivalent to `*this = std::mem_fn(ptr)`. */ template <typename Member, typename Class> auto operator=(Member Class::*ptr) noexcept // Prevent this overload from being selected when `ptr` is not a // compatible member function pointer. -> decltype(operator=(std::mem_fn(ptr))) { return ptr ? (*this = std::mem_fn(ptr)) : (*this = Function()); } /** * Call the wrapped callable object with the specified arguments. */ using Traits::operator(); /** * Exchanges the callable objects of `*this` and `that`. */ void swap(Function& that) noexcept { std::swap(*this, that); } /** * Returns `true` if this `Function` contains a callable, i.e. is * non-empty. */ explicit operator bool() const noexcept { return exec_ != nullptr; } /** * Returns the size of the allocation made to store the callable on the * heap. If `0` is returned, there has been no additional memory * allocation because the callable is stored within the `Function` object. */ std::size_t heapAllocatedMemory() const noexcept { return exec(Op::HEAP, nullptr, nullptr); } using typename Traits::SharedProxy; /** * Move this `Function` into a copyable callable object, of which all copies * share the state. */ SharedProxy asSharedProxy() && { return SharedProxy{std::move(*this)}; } /** * Construct a `std::function` by moving in the contents of this `Function`. * Note that the returned `std::function` will share its state (i.e. captured * data) across all copies you make of it, so be very careful when copying. */ std::function<typename Traits::NonConstSignature> asStdFunction() && { return std::move(*this).asSharedProxy(); } }; template <typename FunctionType> void swap(Function<FunctionType>& lhs, Function<FunctionType>& rhs) noexcept { lhs.swap(rhs); } template <typename FunctionType> bool operator==(const Function<FunctionType>& fn, std::nullptr_t) { return !fn; } template <typename FunctionType> bool operator==(std::nullptr_t, const Function<FunctionType>& fn) { return !fn; } template <typename FunctionType> bool operator!=(const Function<FunctionType>& fn, std::nullptr_t) { return !(fn == nullptr); } template <typename FunctionType> bool operator!=(std::nullptr_t, const Function<FunctionType>& fn) { return !(nullptr == fn); } /** * NOTE: See detailed note about `constCastFunction` at the top of the file. * This is potentially dangerous and requires the equivalent of a `const_cast`. */ template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const> constCastFunction( Function<ReturnType(Args...)>&& that) noexcept { return Function<ReturnType(Args...) const>{std::move(that), detail::function::CoerceTag{}}; } template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const> constCastFunction( Function<ReturnType(Args...) const>&& that) noexcept { return std::move(that); } #if FOLLY_HAVE_NOEXCEPT_FUNCTION_TYPE template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const noexcept> constCastFunction( Function<ReturnType(Args...) noexcept>&& that) noexcept { return Function<ReturnType(Args...) const noexcept>{ std::move(that), detail::function::CoerceTag{}}; } template <typename ReturnType, typename... Args> Function<ReturnType(Args...) const noexcept> constCastFunction( Function<ReturnType(Args...) const noexcept>&& that) noexcept { return std::move(that); } #endif /** * @class FunctionRef * * @brief A reference wrapper for callable objects * * FunctionRef is similar to std::reference_wrapper, but the template parameter * is the function signature type rather than the type of the referenced object. * A folly::FunctionRef is cheap to construct as it contains only a pointer to * the referenced callable and a pointer to a function which invokes the * callable. * * The user of FunctionRef must be aware of the reference semantics: storing a * copy of a FunctionRef is potentially dangerous and should be avoided unless * the referenced object definitely outlives the FunctionRef object. Thus any * function that accepts a FunctionRef parameter should only use it to invoke * the referenced function and not store a copy of it. Knowing that FunctionRef * itself has reference semantics, it is generally okay to use it to reference * lambdas that capture by reference. */ template <typename FunctionType> class FunctionRef; template <typename ReturnType, typename... Args> class FunctionRef<ReturnType(Args...)> final { template <typename Arg> using CallArg = detail::function::CallArg<Arg>; using Call = ReturnType (*)(CallArg<Args>..., void*); static ReturnType uninitCall(CallArg<Args>..., void*) { throw_exception<std::bad_function_call>(); } template <typename Fun> static ReturnType call(CallArg<Args>... args, void* object) { using Pointer = std::add_pointer_t<Fun>; return static_cast<ReturnType>(invoke( static_cast<Fun&&>(*static_cast<Pointer>(object)), static_cast<Args&&>(args)...)); } void* object_{nullptr}; Call call_{&FunctionRef::uninitCall}; public: /** * Default constructor. Constructs an empty FunctionRef. * * Invoking it will throw std::bad_function_call. */ constexpr FunctionRef() = default; /** * Like default constructor. Constructs an empty FunctionRef. * * Invoking it will throw std::bad_function_call. */ constexpr explicit FunctionRef(std::nullptr_t) noexcept {} /** * Construct a FunctionRef from a reference to a callable object. */ template < typename Fun, typename std::enable_if< Conjunction< Negation<std::is_same<FunctionRef, std::decay_t<Fun>>>, is_invocable_r<ReturnType, Fun&&, Args&&...>>::value, int>::type = 0> constexpr /* implicit */ FunctionRef(Fun&& fun) noexcept // `Fun` may be a const type, in which case we have to do a const_cast // to store the address in a `void*`. This is safe because the `void*` // will be cast back to `Fun*` (which is a const pointer whenever `Fun` // is a const type) inside `FunctionRef::call` : object_( const_cast<void*>(static_cast<void const*>(std::addressof(fun)))), call_(&FunctionRef::template call<Fun>) {} ReturnType operator()(Args... args) const { return call_(static_cast<Args&&>(args)..., object_); } constexpr explicit operator bool() const noexcept { return object_; } constexpr friend bool operator==( FunctionRef<ReturnType(Args...)> ref, std::nullptr_t) noexcept { return ref.object_ == nullptr; } constexpr friend bool operator!=( FunctionRef<ReturnType(Args...)> ref, std::nullptr_t) noexcept { return ref.object_ != nullptr; } constexpr friend bool operator==( std::nullptr_t, FunctionRef<ReturnType(Args...)> ref) noexcept { return ref.object_ == nullptr; } constexpr friend bool operator!=( std::nullptr_t, FunctionRef<ReturnType(Args...)> ref) noexcept { return ref.object_ != nullptr; } }; } // namespace folly