import React, { Component } from 'react'; import { StyleSheet, View } from 'react-native'; import PropTypes from 'prop-types'; import { PanGestureHandler, State, PinchGestureHandler } from 'react-native-gesture-handler'; import FastImage from 'react-native-fast-image'; import Animated, { Easing } from 'react-native-reanimated'; import { withDimensions } from '../../dimensions'; const AnimatedFastImage = Animated.createAnimatedComponent(FastImage); const styles = StyleSheet.create({ wrapper: { flex: 1 }, image: { backgroundColor: 'transparent' } }); const { set, cond, eq, or, add, sub, min, max, multiply, divide, lessThan, decay, timing, diff, not, abs, startClock, stopClock, clockRunning, Value, Clock, event } = Animated; function scaleDiff(value) { const tmp = new Value(1); const prev = new Value(1); return [set(tmp, divide(value, prev)), set(prev, value), tmp]; } function dragDiff(value, updating) { const tmp = new Value(0); const prev = new Value(0); return cond( updating, [set(tmp, sub(value, prev)), set(prev, value), tmp], set(prev, 0) ); } // returns linear friction coeff. When `value` is 0 coeff is 1 (no friction), then // it grows linearly until it reaches `MAX_FRICTION` when `value` is equal // to `MAX_VALUE` function friction(value) { const MAX_FRICTION = 5; const MAX_VALUE = 100; return max( 1, min(MAX_FRICTION, add(1, multiply(value, (MAX_FRICTION - 1) / MAX_VALUE))) ); } function speed(value) { const clock = new Clock(); const dt = diff(clock); return cond(lessThan(dt, 1), 0, multiply(1000, divide(diff(value), dt))); } const MIN_SCALE = 1; const MAX_SCALE = 2; function scaleRest(value) { return cond( lessThan(value, MIN_SCALE), MIN_SCALE, cond(lessThan(MAX_SCALE, value), MAX_SCALE, value) ); } function scaleFriction(value, rest, delta) { const MAX_FRICTION = 20; const MAX_VALUE = 0.5; const res = multiply(value, delta); const howFar = abs(sub(rest, value)); const f = max( 1, min(MAX_FRICTION, add(1, multiply(howFar, (MAX_FRICTION - 1) / MAX_VALUE))) ); return cond( lessThan(0, howFar), multiply(value, add(1, divide(add(delta, -1), f))), res ); } function runTiming(clock, value, dest, startStopClock = true) { const state = { finished: new Value(0), position: new Value(0), frameTime: new Value(0), time: new Value(0) }; const config = { toValue: new Value(0), duration: 300, easing: Easing.inOut(Easing.cubic) }; return [ cond(clockRunning(clock), 0, [ set(state.finished, 0), set(state.frameTime, 0), set(state.time, 0), set(state.position, value), set(config.toValue, dest), startStopClock && startClock(clock) ]), timing(clock, state, config), cond(state.finished, startStopClock && stopClock(clock)), state.position ]; } function runDecay(clock, value, velocity) { const state = { finished: new Value(0), velocity: new Value(0), position: new Value(0), time: new Value(0) }; const config = { deceleration: 0.99 }; return [ cond(clockRunning(clock), 0, [ set(state.finished, 0), set(state.velocity, velocity), set(state.position, value), set(state.time, 0), startClock(clock) ]), set(state.position, value), decay(clock, state, config), cond(state.finished, stopClock(clock)), state.position ]; } function bouncyPinch( value, gesture, gestureActive, focalX, displacementX, focalY, displacementY ) { const clock = new Clock(); const delta = scaleDiff(gesture); const rest = scaleRest(value); const focalXRest = cond( lessThan(value, 1), 0, sub(displacementX, multiply(focalX, add(-1, divide(rest, value)))) ); const focalYRest = cond( lessThan(value, 1), 0, sub(displacementY, multiply(focalY, add(-1, divide(rest, value)))) ); const nextScale = new Value(1); return cond( [delta, gestureActive], [ stopClock(clock), set(nextScale, scaleFriction(value, rest, delta)), set( displacementX, sub(displacementX, multiply(focalX, add(-1, divide(nextScale, value)))) ), set( displacementY, sub(displacementY, multiply(focalY, add(-1, divide(nextScale, value)))) ), nextScale ], cond( or(clockRunning(clock), not(eq(rest, value))), [ set(displacementX, runTiming(clock, displacementX, focalXRest, false)), set(displacementY, runTiming(clock, displacementY, focalYRest, false)), runTiming(clock, value, rest) ], value ) ); } function bouncy( value, gestureDiv, gestureActive, lowerBound, upperBound, f ) { const timingClock = new Clock(); const decayClock = new Clock(); const velocity = speed(value); // did value go beyond the limits (lower, upper) const isOutOfBounds = or( lessThan(value, lowerBound), lessThan(upperBound, value) ); // position to snap to (upper or lower is beyond or the current value elsewhere) const rest = cond( lessThan(value, lowerBound), lowerBound, cond(lessThan(upperBound, value), upperBound, value) ); // how much the value exceeds the bounds, this is used to calculate friction const outOfBounds = abs(sub(rest, value)); return cond( [gestureDiv, velocity, gestureActive], [ stopClock(timingClock), stopClock(decayClock), add(value, divide(gestureDiv, f(outOfBounds))) ], cond( or(clockRunning(timingClock), isOutOfBounds), [stopClock(decayClock), runTiming(timingClock, value, rest)], cond( or(clockRunning(decayClock), lessThan(5, abs(velocity))), runDecay(decayClock, value, velocity), value ) ) ); } const WIDTH = 300; const HEIGHT = 300; // it was picked from https://github.com/software-mansion/react-native-reanimated/tree/master/Example/imageViewer // and changed to use FastImage animated component class ImageViewer extends Component { static propTypes = { uri: PropTypes.string, width: PropTypes.number } constructor(props) { super(props); // DECLARE TRANSX const panTransX = new Value(0); const panTransY = new Value(0); // PINCH const pinchScale = new Value(1); const pinchFocalX = new Value(0); const pinchFocalY = new Value(0); const pinchState = new Value(-1); this._onPinchEvent = event([ { nativeEvent: { state: pinchState, scale: pinchScale, focalX: pinchFocalX, focalY: pinchFocalY } } ]); // SCALE const scale = new Value(1); const pinchActive = eq(pinchState, State.ACTIVE); this._focalDisplacementX = new Value(0); const relativeFocalX = sub( pinchFocalX, add(panTransX, this._focalDisplacementX) ); this._focalDisplacementY = new Value(0); const relativeFocalY = sub( pinchFocalY, add(panTransY, this._focalDisplacementY) ); this._scale = set( scale, bouncyPinch( scale, pinchScale, pinchActive, relativeFocalX, this._focalDisplacementX, relativeFocalY, this._focalDisplacementY ) ); // PAN const dragX = new Value(0); const dragY = new Value(0); const panState = new Value(-1); this._onPanEvent = event([ { nativeEvent: { translationX: dragX, translationY: dragY, state: panState } } ]); const panActive = eq(panState, State.ACTIVE); const panFriction = value => friction(value); // X const panUpX = cond( lessThan(this._scale, 1), 0, multiply(-1, this._focalDisplacementX) ); const panLowX = add(panUpX, multiply(-WIDTH, add(max(1, this._scale), -1))); this._panTransX = set( panTransX, bouncy( panTransX, dragDiff(dragX, panActive), or(panActive, pinchActive), panLowX, panUpX, panFriction ) ); // Y const panUpY = cond( lessThan(this._scale, 1), 0, multiply(-1, this._focalDisplacementY) ); const panLowY = add( panUpY, multiply(-HEIGHT, add(max(1, this._scale), -1)) ); this._panTransY = set( panTransY, bouncy( panTransY, dragDiff(dragY, panActive), or(panActive, pinchActive), panLowY, panUpY, panFriction ) ); } pinchRef = React.createRef(); panRef = React.createRef(); render() { const { uri, width, ...props } = this.props; // The below two animated values makes it so that scale appears to be done // from the top left corner of the image view instead of its center. This // is required for the "scale focal point" math to work correctly const scaleTopLeftFixX = divide(multiply(WIDTH, add(this._scale, -1)), 2); const scaleTopLeftFixY = divide(multiply(HEIGHT, add(this._scale, -1)), 2); return ( ); } } export default withDimensions(ImageViewer);