verdnatura-chat/ios/Pods/Folly/folly/Lazy.h

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C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <type_traits>
#include <utility>
#include <folly/Optional.h>
#include <folly/functional/Invoke.h>
namespace folly {
//////////////////////////////////////////////////////////////////////
/*
* Lazy -- for delayed initialization of a value. The value's
* initialization will be computed on demand at its first use, but
* will not be recomputed if its value is requested again. The value
* may still be mutated after its initialization if the lazy is not
* declared const.
*
* The value is created using folly::lazy, usually with a lambda, and
* its value is requested using operator().
*
* Note that the value is not safe for concurrent accesses by multiple
* threads, even if you declare it const. See note below.
*
*
* Example Usage:
*
* void foo() {
* auto const val = folly::lazy([&]{
* return something_expensive(blah());
* });
*
* if (condition1) {
* use(val());
* }
* if (condition2) {
* useMaybeAgain(val());
* } else {
* // Unneeded in this branch.
* }
* }
*
*
* Rationale:
*
* - operator() is used to request the value instead of an implicit
* conversion because the slight syntactic overhead in common
* seems worth the increased clarity.
*
* - Lazy values do not model CopyConstructible because it is
* unclear what semantics would be desirable. Either copies
* should share the cached value (adding overhead to cases that
* don't need to support copies), or they could recompute the
* value unnecessarily. Sharing with mutable lazies would also
* leave them with non-value semantics despite looking
* value-like.
*
* - Not thread safe for const accesses. Many use cases for lazy
* values are local variables on the stack, where multiple
* threads shouldn't even be able to reach the value. It still
* is useful to indicate/check that the value doesn't change with
* const, particularly when it is captured by a large family of
* lambdas. Adding internal synchronization seems like it would
* pessimize the most common use case in favor of less likely use
* cases.
*
*/
//////////////////////////////////////////////////////////////////////
namespace detail {
template <class Func>
struct Lazy {
typedef invoke_result_t<Func> result_type;
static_assert(
!std::is_const<Func>::value,
"Func should not be a const-qualified type");
static_assert(
!std::is_reference<Func>::value,
"Func should not be a reference type");
explicit Lazy(Func&& f) : func_(std::move(f)) {}
explicit Lazy(const Func& f) : func_(f) {}
Lazy(Lazy&& o) : value_(std::move(o.value_)), func_(std::move(o.func_)) {}
Lazy(const Lazy&) = delete;
Lazy& operator=(const Lazy&) = delete;
Lazy& operator=(Lazy&&) = delete;
const result_type& operator()() const {
ensure_initialized();
return *value_;
}
result_type& operator()() {
ensure_initialized();
return *value_;
}
private:
void ensure_initialized() const {
if (!value_) {
value_ = func_();
}
}
mutable Optional<result_type> value_;
mutable Func func_;
};
} // namespace detail
//////////////////////////////////////////////////////////////////////
template <class Func>
auto lazy(Func&& fun) {
return detail::Lazy<remove_cvref_t<Func>>(std::forward<Func>(fun));
}
//////////////////////////////////////////////////////////////////////
} // namespace folly