293 lines
11 KiB
Groovy
293 lines
11 KiB
Groovy
def taskRequests = getGradle().getStartParameter().getTaskRequests().toString().toLowerCase()
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def isPlay = !taskRequests.contains("foss")
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apply plugin: "com.android.application"
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apply plugin: 'kotlin-android'
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if (isPlay) {
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apply plugin: 'com.google.firebase.crashlytics'
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apply plugin: 'com.bugsnag.android.gradle'
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}
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation. If none specified and
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* // "index.android.js" exists, it will be used. Otherwise "index.js" is
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* // default. Can be overridden with ENTRY_FILE environment variable.
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* entryFile: "index.android.js",
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*
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* // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
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* bundleCommand: "ram-bundle",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // whether to disable dev mode in custom build variants (by default only disabled in release)
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* // for example: to disable dev mode in the staging build type (if configured)
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* devDisabledInStaging: true,
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* // The configuration property can be in the following formats
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* // 'devDisabledIn${productFlavor}${buildType}'
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* // 'devDisabledIn${buildType}'
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"],
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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project.ext.react = [
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bundleAssetName: "app.bundle",
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iconFontNames: [ 'custom.ttf' ],
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enableHermes: true, // clean and rebuild if changing
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]
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apply from: "../../node_modules/react-native/react.gradle"
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apply from: '../../node_modules/react-native-unimodules/gradle.groovy'
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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/**
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* The preferred build flavor of JavaScriptCore.
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*
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* For example, to use the international variant, you can use:
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* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
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*
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* The international variant includes ICU i18n library and necessary data
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* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
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* give correct results when using with locales other than en-US. Note that
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* this variant is about 6MiB larger per architecture than default.
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*/
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def jscFlavor = 'org.webkit:android-jsc:+'
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/**
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* Whether to enable the Hermes VM.
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*
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* This should be set on project.ext.react and mirrored here. If it is not set
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* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
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* and the benefits of using Hermes will therefore be sharply reduced.
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*/
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def enableHermes = project.ext.react.get("enableHermes", false);
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android {
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compileSdkVersion rootProject.ext.compileSdkVersion
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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defaultConfig {
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applicationId "chat.rocket.reactnative"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode VERSIONCODE as Integer
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versionName "4.13.0"
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vectorDrawables.useSupportLibrary = true
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if (isPlay) {
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manifestPlaceholders = [BugsnagAPIKey: BugsnagAPIKey as String]
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missingDimensionStrategy "RNNotifications.reactNativeVersion", "reactNative60" // See note below!
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}
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resValue "string", "rn_config_reader_custom_package", "chat.rocket.reactnative"
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}
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signingConfigs {
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release {
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if (project.hasProperty('KEYSTORE')) {
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storeFile file(KEYSTORE)
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storePassword KEYSTORE_PASSWORD
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keyAlias KEY_ALIAS
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keyPassword KEY_PASSWORD
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}
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}
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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setProguardFiles([getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'])
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signingConfig signingConfigs.release
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if (isPlay) {
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firebaseCrashlytics {
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nativeSymbolUploadEnabled true
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}
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}
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}
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}
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// packagingOptions {
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// pickFirst '**/armeabi-v7a/libc++_shared.so'
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// pickFirst '**/x86/libc++_shared.so'
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// pickFirst '**/arm64-v8a/libc++_shared.so'
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// pickFirst '**/x86_64/libc++_shared.so'
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// }
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// applicationVariants are e.g. debug, release
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flavorDimensions "type"
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productFlavors {
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foss {
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applicationId "chat.rocket.android"
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dimension = "type"
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buildConfigField "boolean", "FDROID_BUILD", "true"
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}
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play {
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dimension = "type"
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buildConfigField "boolean", "FDROID_BUILD", "false"
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}
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}
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sourceSets {
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playDebug {
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java.srcDirs = ['src/main/java', 'src/play/java']
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manifest.srcFile 'src/play/AndroidManifest.xml'
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}
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playRelease {
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java.srcDirs = ['src/main/java', 'src/play/java']
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manifest.srcFile 'src/play/AndroidManifest.xml'
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}
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}
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// https://developer.android.com/studio/build/configure-apk-splits.html
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def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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bundle {
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language {
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enableSplit = false
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}
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density {
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enableSplit = true
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}
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abi {
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enableSplit = true
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}
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}
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}
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dependencies {
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addUnimodulesDependencies()
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implementation project(':watermelondb')
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implementation project(':@react-native-community_viewpager')
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playImplementation project(':reactnativenotifications')
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playImplementation project(':@react-native-firebase_app')
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playImplementation project(':@react-native-firebase_analytics')
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playImplementation project(':@react-native-firebase_crashlytics')
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implementation fileTree(dir: "libs", include: ["*.jar"])
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//noinspection GradleDynamicVersion
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implementation "com.facebook.react:react-native:+" // From node_modules
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playImplementation "com.google.firebase:firebase-messaging:18.0.0"
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implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0"
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debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") {
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exclude group:'com.facebook.fbjni'
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}
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debugImplementation("com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}") {
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exclude group:'com.facebook.flipper'
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}
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debugImplementation("com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}") {
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exclude group:'com.facebook.flipper'
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}
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if (enableHermes) {
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def hermesPath = "../../node_modules/hermes-engine/android/";
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debugImplementation files(hermesPath + "hermes-debug.aar")
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releaseImplementation files(hermesPath + "hermes-release.aar")
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} else {
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implementation jscFlavor
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}
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implementation "com.google.code.gson:gson:2.8.5"
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implementation "com.github.bumptech.glide:glide:4.9.0"
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annotationProcessor "com.github.bumptech.glide:compiler:4.9.0"
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implementation "com.tencent:mmkv-static:1.2.1"
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}
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apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
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if (isPlay) {
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apply plugin: 'com.google.gms.google-services'
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}
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