142 lines
5.7 KiB
Objective-C
Executable File
142 lines
5.7 KiB
Objective-C
Executable File
//
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// UIImage+RSKImageCropper.m
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//
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// Copyright (c) 2014-present Ruslan Skorb, http://ruslanskorb.com/
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#import "UIImage+RSKImageCropper.h"
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@implementation UIImage (RSKImageCropper)
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- (UIImage *)fixOrientation
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{
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// No-op if the orientation is already correct.
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if (self.imageOrientation == UIImageOrientationUp) {
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return self;
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}
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// We need to calculate the proper transformation to make the image upright.
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// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
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CGAffineTransform transform = CGAffineTransformIdentity;
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switch (self.imageOrientation) {
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case UIImageOrientationDown:
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case UIImageOrientationDownMirrored:
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transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
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transform = CGAffineTransformRotate(transform, M_PI);
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break;
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case UIImageOrientationLeft:
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case UIImageOrientationLeftMirrored:
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transform = CGAffineTransformTranslate(transform, self.size.width, 0);
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transform = CGAffineTransformRotate(transform, M_PI_2);
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break;
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case UIImageOrientationRight:
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case UIImageOrientationRightMirrored:
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transform = CGAffineTransformTranslate(transform, 0, self.size.height);
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transform = CGAffineTransformRotate(transform, -M_PI_2);
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break;
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case UIImageOrientationUp:
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case UIImageOrientationUpMirrored:
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break;
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}
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switch (self.imageOrientation) {
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case UIImageOrientationUpMirrored:
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case UIImageOrientationDownMirrored:
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transform = CGAffineTransformTranslate(transform, self.size.width, 0);
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transform = CGAffineTransformScale(transform, -1, 1);
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break;
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case UIImageOrientationLeftMirrored:
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case UIImageOrientationRightMirrored:
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transform = CGAffineTransformTranslate(transform, self.size.height, 0);
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transform = CGAffineTransformScale(transform, -1, 1);
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break;
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case UIImageOrientationUp:
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case UIImageOrientationDown:
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case UIImageOrientationLeft:
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case UIImageOrientationRight:
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break;
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}
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// Now we draw the underlying CGImage into a new context, applying the transform
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// calculated above.
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CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
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CGImageGetBitsPerComponent(self.CGImage), 0,
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CGImageGetColorSpace(self.CGImage),
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CGImageGetBitmapInfo(self.CGImage));
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CGContextConcatCTM(ctx, transform);
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switch (self.imageOrientation) {
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case UIImageOrientationLeft:
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case UIImageOrientationLeftMirrored:
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case UIImageOrientationRight:
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case UIImageOrientationRightMirrored:
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CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage);
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break;
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default:
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CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
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break;
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}
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// And now we just create a new UIImage from the drawing context.
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CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
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UIImage *img = [UIImage imageWithCGImage:cgimg];
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CGContextRelease(ctx);
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CGImageRelease(cgimg);
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return img;
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}
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- (UIImage *)rotateByAngle:(CGFloat)angleInRadians
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{
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// Calculate the size of the rotated image.
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CGRect rotatedImageFrame = CGRectMake(0.0, 0.0, self.size.width, self.size.height);
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CGSize rotatedImageSize = CGRectApplyAffineTransform(rotatedImageFrame, CGAffineTransformMakeRotation(angleInRadians)).size;
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// Create a bitmap-based graphics context.
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UIGraphicsBeginImageContextWithOptions(rotatedImageSize, NO, self.scale);
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CGContextRef context = UIGraphicsGetCurrentContext();
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// Move the origin of the user coordinate system in the context to the middle.
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CGContextTranslateCTM(context, rotatedImageSize.width / 2, rotatedImageSize.height / 2);
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// Rotates the user coordinate system in the context.
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CGContextRotateCTM(context, angleInRadians);
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// Flip the handedness of the user coordinate system in the context.
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CGContextScaleCTM(context, 1.0, -1.0);
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// Draw the image into the context.
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CGContextDrawImage(context, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);
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UIImage *rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
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UIGraphicsEndImageContext();
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return rotatedImage;
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}
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@end
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