verdnatura-chat/ios/Pods/boost-for-react-native/boost/locale/util.hpp

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//
// Copyright (c) 2009-2011 Artyom Beilis (Tonkikh)
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_LOCALE_UTIL_HPP
#define BOOST_LOCALE_UTIL_HPP
#include <locale>
#include <typeinfo>
#include <boost/cstdint.hpp>
#include <boost/locale/utf.hpp>
#include <boost/locale/generator.hpp>
#include <boost/assert.hpp>
#include <vector>
namespace boost {
namespace locale {
///
/// \brief This namespace provides various utility function useful for Boost.Locale backends
/// implementations
///
namespace util {
///
/// \brief Return default system locale name in POSIX format.
///
/// This function tries to detect the locale using, LC_CTYPE, LC_ALL and LANG environment
/// variables in this order and if all of them unset, in POSIX platforms it returns "C"
///
/// On Windows additionally to check the above environment variables, this function
/// tries to creates locale name from ISO-339 and ISO-3199 country codes defined
/// for user default locale.
/// If \a use_utf8_on_windows is true it sets the encoding to UTF-8, otherwise, if system
/// locale supports ANSI code-page it defines the ANSI encoding like windows-1252, otherwise it fall-backs
/// to UTF-8 encoding if ANSI code-page is not available.
///
BOOST_LOCALE_DECL
std::string get_system_locale(bool use_utf8_on_windows = false);
///
/// \brief Installs information facet to locale in based on locale name \a name
///
/// This function installs boost::locale::info facet into the locale \a in and returns
/// newly created locale.
///
/// Note: all information is based only on parsing of string \a name;
///
/// The name has following format: language[_COUNTRY][.encoding][\@variant]
/// Where language is ISO-639 language code like "en" or "ru", COUNTRY is ISO-3166
/// country identifier like "US" or "RU". the Encoding is a charracter set name
/// like UTF-8 or ISO-8859-1. Variant is backend specific variant like \c euro or
/// calendar=hebrew.
///
/// If some parameters are missing they are specified as blanks, default encoding
/// is assumed to be US-ASCII and missing language is assumed to be "C"
///
BOOST_LOCALE_DECL
std::locale create_info(std::locale const &in,std::string const &name);
///
/// \brief This class represent a simple stateless converter from UCS-4 and to UCS-4 for
/// each single code point
///
/// This class is used for creation of std::codecvt facet for converting utf-16/utf-32 encoding
/// to encoding supported by this converter
///
/// Please note, this converter should be fully stateless. Fully stateless means it should
/// never assume that it is called in any specific order on the text. Even if the
/// encoding itself seems to be stateless like windows-1255 or shift-jis, some
/// encoders (most notably iconv) can actually compose several code-point into one or
/// decompose them in case composite characters are found. So be very careful when implementing
/// these converters for certain character set.
///
class base_converter {
public:
///
/// This value should be returned when an illegal input sequence or code-point is observed:
/// For example if a UCS-32 code-point is in the range reserved for UTF-16 surrogates
/// or an invalid UTF-8 sequence is found
///
static const uint32_t illegal=utf::illegal;
///
/// This value is returned in following cases: The of incomplete input sequence was found or
/// insufficient output buffer was provided so complete output could not be written.
///
static const uint32_t incomplete=utf::incomplete;
virtual ~base_converter()
{
}
///
/// Return the maximal length that one Unicode code-point can be converted to, for example
/// for UTF-8 it is 4, for Shift-JIS it is 2 and ISO-8859-1 is 1
///
virtual int max_len() const
{
return 1;
}
///
/// Returns true if calling the functions from_unicode, to_unicode, and max_len is thread safe.
///
/// Rule of thumb: if this class' implementation uses simple tables that are unchanged
/// or is purely algorithmic like UTF-8 - so it does not share any mutable bit for
/// independent to_unicode, from_unicode calls, you may set it to true, otherwise,
/// for example if you use iconv_t descriptor or UConverter as conversion object return false,
/// and this object will be cloned for each use.
///
virtual bool is_thread_safe() const
{
return false;
}
///
/// Create a polymorphic copy of this object, usually called only if is_thread_safe() return false
///
virtual base_converter *clone() const
{
BOOST_ASSERT(typeid(*this)==typeid(base_converter));
return new base_converter();
}
///
/// Convert a single character starting at begin and ending at most at end to Unicode code-point.
///
/// if valid input sequence found in [\a begin,\a code_point_end) such as \a begin < \a code_point_end && \a code_point_end <= \a end
/// it is converted to its Unicode code point equivalent, \a begin is set to \a code_point_end
///
/// if incomplete input sequence found in [\a begin,\a end), i.e. there my be such \a code_point_end that \a code_point_end > \a end
/// and [\a begin, \a code_point_end) would be valid input sequence, then \a incomplete is returned begin stays unchanged, for example
/// for UTF-8 conversion a *begin = 0xc2, \a begin +1 = \a end is such situation.
///
/// if invalid input sequence found, i.e. there is a sequence [\a begin, \a code_point_end) such as \a code_point_end <= \a end
/// that is illegal for this encoding, \a illegal is returned and begin stays unchanged. For example if *begin = 0xFF and begin < end
/// for UTF-8, then \a illegal is returned.
///
///
virtual uint32_t to_unicode(char const *&begin,char const *end)
{
if(begin == end)
return incomplete;
unsigned char cp = *begin;
if(cp <= 0x7F) {
begin++;
return cp;
}
return illegal;
}
///
/// Convert a single code-point \a u into encoding and store it in [begin,end) range.
///
/// If u is invalid Unicode code-point, or it can not be mapped correctly to represented character set,
/// \a illegal should be returned
///
/// If u can be converted to a sequence of bytes c1, ... , cN (1<= N <= max_len() ) then
///
/// -# If end - begin >= N, c1, ... cN are written starting at begin and N is returned
/// -# If end - begin < N, incomplete is returned, it is unspecified what would be
/// stored in bytes in range [begin,end)
virtual uint32_t from_unicode(uint32_t u,char *begin,char const *end)
{
if(begin==end)
return incomplete;
if(u >= 0x80)
return illegal;
*begin = static_cast<char>(u);
return 1;
}
};
///
/// This function creates a \a base_converter that can be used for conversion between UTF-8 and
/// unicode code points
///
BOOST_LOCALE_DECL std::auto_ptr<base_converter> create_utf8_converter();
///
/// This function creates a \a base_converter that can be used for conversion between single byte
/// character encodings like ISO-8859-1, koi8-r, windows-1255 and Unicode code points,
///
/// If \a encoding is not supported, empty pointer is returned. You should check if
/// std::auto_ptr<base_converter>::get() != 0
///
BOOST_LOCALE_DECL std::auto_ptr<base_converter> create_simple_converter(std::string const &encoding);
///
/// Install codecvt facet into locale \a in and return new locale that is based on \a in and uses new
/// facet.
///
/// codecvt facet would convert between narrow and wide/char16_t/char32_t encodings using \a cvt converter.
/// If \a cvt is null pointer, always failure conversion would be used that fails on every first input or output.
///
/// Note: the codecvt facet handles both UTF-16 and UTF-32 wide encodings, it knows to break and join
/// Unicode code-points above 0xFFFF to and from surrogate pairs correctly. \a cvt should be unaware
/// of wide encoding type
///
BOOST_LOCALE_DECL
std::locale create_codecvt(std::locale const &in,std::auto_ptr<base_converter> cvt,character_facet_type type);
///
/// Install utf8 codecvt to UTF-16 or UTF-32 into locale \a in and return
/// new locale that is based on \a in and uses new facet.
///
BOOST_LOCALE_DECL
std::locale create_utf8_codecvt(std::locale const &in,character_facet_type type);
///
/// This function installs codecvt that can be used for conversion between single byte
/// character encodings like ISO-8859-1, koi8-r, windows-1255 and Unicode code points,
///
/// Throws boost::locale::conv::invalid_charset_error if the chacater set is not supported or isn't single byte character
/// set
BOOST_LOCALE_DECL
std::locale create_simple_codecvt(std::locale const &in,std::string const &encoding,character_facet_type type);
} // util
} // locale
} // boost
#endif
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