verdnatura-chat/ios/Pods/Flipper-Folly/folly/io/async/AsyncSSLSocket.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <iomanip>
#include <folly/Optional.h>
#include <folly/String.h>
#include <folly/io/Cursor.h>
#include <folly/io/IOBuf.h>
#include <folly/io/SocketOptionMap.h>
#include <folly/io/async/AsyncPipe.h>
#include <folly/io/async/AsyncSocket.h>
#include <folly/io/async/AsyncTimeout.h>
#include <folly/io/async/SSLContext.h>
#include <folly/io/async/TimeoutManager.h>
#include <folly/io/async/ssl/OpenSSLUtils.h>
#include <folly/io/async/ssl/SSLErrors.h>
#include <folly/io/async/ssl/TLSDefinitions.h>
#include <folly/lang/Bits.h>
#include <folly/portability/OpenSSL.h>
#include <folly/portability/Sockets.h>
#include <folly/ssl/OpenSSLPtrTypes.h>
namespace folly {
class AsyncSSLSocketConnector;
/**
* A class for performing asynchronous I/O on an SSL connection.
*
* AsyncSSLSocket allows users to asynchronously wait for data on an
* SSL connection, and to asynchronously send data.
*
* The APIs for reading and writing are intentionally asymmetric.
* Waiting for data to read is a persistent API: a callback is
* installed, and is notified whenever new data is available. It
* continues to be notified of new events until it is uninstalled.
*
* AsyncSSLSocket does not provide read timeout functionality,
* because it typically cannot determine when the timeout should be
* active. Generally, a timeout should only be enabled when
* processing is blocked waiting on data from the remote endpoint.
* For server connections, the timeout should not be active if the
* server is currently processing one or more outstanding requests for
* this connection. For client connections, the timeout should not be
* active if there are no requests pending on the connection.
* Additionally, if a client has multiple pending requests, it will
* ususally want a separate timeout for each request, rather than a
* single read timeout.
*
* The write API is fairly intuitive: a user can request to send a
* block of data, and a callback will be informed once the entire
* block has been transferred to the kernel, or on error.
* AsyncSSLSocket does provide a send timeout, since most callers
* want to give up if the remote end stops responding and no further
* progress can be made sending the data.
*/
class AsyncSSLSocket : public virtual AsyncSocket {
public:
typedef std::unique_ptr<AsyncSSLSocket, Destructor> UniquePtr;
using X509_deleter = folly::static_function_deleter<X509, &X509_free>;
class HandshakeCB {
public:
virtual ~HandshakeCB() = default;
/**
* handshakeVer() is invoked during handshaking to give the
* application chance to validate it's peer's certificate.
*
* Note that OpenSSL performs only rudimentary internal
* consistency verification checks by itself. Any other validation
* like whether or not the certificate was issued by a trusted CA.
* The default implementation of this callback mimics what what
* OpenSSL does internally if SSL_VERIFY_PEER is set with no
* verification callback.
*
* See the passages on verify_callback in SSL_CTX_set_verify(3)
* for more details.
*/
virtual bool handshakeVer(
AsyncSSLSocket* /*sock*/,
bool preverifyOk,
X509_STORE_CTX* /*ctx*/) noexcept {
return preverifyOk;
}
/**
* handshakeSuc() is called when a new SSL connection is
* established, i.e., after SSL_accept/connect() returns successfully.
*
* The HandshakeCB will be uninstalled before handshakeSuc()
* is called.
*
* @param sock SSL socket on which the handshake was initiated
*/
virtual void handshakeSuc(AsyncSSLSocket* sock) noexcept = 0;
/**
* handshakeErr() is called if an error occurs while
* establishing the SSL connection.
*
* The HandshakeCB will be uninstalled before handshakeErr()
* is called.
*
* @param sock SSL socket on which the handshake was initiated
* @param ex An exception representing the error.
*/
virtual void handshakeErr(
AsyncSSLSocket* sock,
const AsyncSocketException& ex) noexcept = 0;
};
class Timeout : public AsyncTimeout {
public:
Timeout(AsyncSSLSocket* sslSocket, EventBase* eventBase)
: AsyncTimeout(eventBase), sslSocket_(sslSocket) {}
bool scheduleTimeout(TimeoutManager::timeout_type timeout) {
timeout_ = timeout;
return AsyncTimeout::scheduleTimeout(timeout);
}
bool scheduleTimeout(uint32_t timeoutMs) {
return scheduleTimeout(std::chrono::milliseconds{timeoutMs});
}
TimeoutManager::timeout_type getTimeout() {
return timeout_;
}
void timeoutExpired() noexcept override {
sslSocket_->timeoutExpired(timeout_);
}
private:
AsyncSSLSocket* sslSocket_;
TimeoutManager::timeout_type timeout_;
};
/**
* A class to wait for asynchronous operations with OpenSSL 1.1.0
*/
class DefaultOpenSSLAsyncFinishCallback : public ReadCallback {
public:
DefaultOpenSSLAsyncFinishCallback(
AsyncPipeReader::UniquePtr reader,
AsyncSSLSocket* sslSocket,
DestructorGuard dg)
: pipeReader_(std::move(reader)),
sslSocket_(sslSocket),
dg_(std::move(dg)) {}
~DefaultOpenSSLAsyncFinishCallback() {
pipeReader_->setReadCB(nullptr);
sslSocket_->setAsyncOperationFinishCallback(nullptr);
}
void readDataAvailable(size_t len) noexcept override {
CHECK_EQ(len, 1);
sslSocket_->restartSSLAccept();
pipeReader_->setReadCB(nullptr);
sslSocket_->setAsyncOperationFinishCallback(nullptr);
}
void getReadBuffer(void** bufReturn, size_t* lenReturn) noexcept override {
*bufReturn = &byte_;
*lenReturn = 1;
}
void readEOF() noexcept override {}
void readErr(const folly::AsyncSocketException&) noexcept override {}
private:
uint8_t byte_{0};
AsyncPipeReader::UniquePtr pipeReader_;
AsyncSSLSocket* sslSocket_{nullptr};
DestructorGuard dg_;
};
/**
* Create a client AsyncSSLSocket
*/
AsyncSSLSocket(
std::shared_ptr<folly::SSLContext> ctx,
EventBase* evb,
bool deferSecurityNegotiation = false);
/**
* Create a server/client AsyncSSLSocket from an already connected
* socket file descriptor.
*
* Note that while AsyncSSLSocket enables TCP_NODELAY for sockets it creates
* when connecting, it does not change the socket options when given an
* existing file descriptor. If callers want TCP_NODELAY enabled when using
* this version of the constructor, they need to explicitly call
* setNoDelay(true) after the constructor returns.
*
* @param ctx SSL context for this connection.
* @param evb EventBase that will manage this socket.
* @param fd File descriptor to take over (should be a connected socket).
* @param server Is socket in server mode?
* @param deferSecurityNegotiation
* unencrypted data can be sent before sslConn/Accept
*/
AsyncSSLSocket(
std::shared_ptr<folly::SSLContext> ctx,
EventBase* evb,
NetworkSocket fd,
bool server = true,
bool deferSecurityNegotiation = false);
/**
* Create a server/client AsyncSSLSocket from an already connected
* AsyncSocket.
*/
AsyncSSLSocket(
std::shared_ptr<folly::SSLContext> ctx,
AsyncSocket::UniquePtr oldAsyncSocket,
bool server = true,
bool deferSecurityNegotiation = false);
/**
* Helper function to create a server/client shared_ptr<AsyncSSLSocket>.
*/
static std::shared_ptr<AsyncSSLSocket> newSocket(
const std::shared_ptr<folly::SSLContext>& ctx,
EventBase* evb,
NetworkSocket fd,
bool server = true,
bool deferSecurityNegotiation = false) {
return std::shared_ptr<AsyncSSLSocket>(
new AsyncSSLSocket(ctx, evb, fd, server, deferSecurityNegotiation),
Destructor());
}
/**
* Helper function to create a client shared_ptr<AsyncSSLSocket>.
*/
static std::shared_ptr<AsyncSSLSocket> newSocket(
const std::shared_ptr<folly::SSLContext>& ctx,
EventBase* evb,
bool deferSecurityNegotiation = false) {
return std::shared_ptr<AsyncSSLSocket>(
new AsyncSSLSocket(ctx, evb, deferSecurityNegotiation), Destructor());
}
#if FOLLY_OPENSSL_HAS_SNI
/**
* Create a client AsyncSSLSocket with tlsext_servername in
* the Client Hello message.
*/
AsyncSSLSocket(
const std::shared_ptr<folly::SSLContext>& ctx,
EventBase* evb,
const std::string& serverName,
bool deferSecurityNegotiation = false);
/**
* Create a client AsyncSSLSocket from an already connected
* socket file descriptor.
*
* Note that while AsyncSSLSocket enables TCP_NODELAY for sockets it creates
* when connecting, it does not change the socket options when given an
* existing file descriptor. If callers want TCP_NODELAY enabled when using
* this version of the constructor, they need to explicitly call
* setNoDelay(true) after the constructor returns.
*
* @param ctx SSL context for this connection.
* @param evb EventBase that will manage this socket.
* @param fd File descriptor to take over (should be a connected socket).
* @param serverName tlsext_hostname that will be sent in ClientHello.
*/
AsyncSSLSocket(
const std::shared_ptr<folly::SSLContext>& ctx,
EventBase* evb,
NetworkSocket fd,
const std::string& serverName,
bool deferSecurityNegotiation = false);
static std::shared_ptr<AsyncSSLSocket> newSocket(
const std::shared_ptr<folly::SSLContext>& ctx,
EventBase* evb,
const std::string& serverName,
bool deferSecurityNegotiation = false) {
return std::shared_ptr<AsyncSSLSocket>(
new AsyncSSLSocket(ctx, evb, serverName, deferSecurityNegotiation),
Destructor());
}
#endif // FOLLY_OPENSSL_HAS_SNI
/**
* TODO: implement support for SSL renegotiation.
*
* This involves proper handling of the SSL_ERROR_WANT_READ/WRITE
* code as a result of SSL_write/read(), instead of returning an
* error. In that case, the READ/WRITE event should be registered,
* and a flag (e.g., writeBlockedOnRead) should be set to indiciate
* the condition. In the next invocation of read/write callback, if
* the flag is on, performWrite()/performRead() should be called in
* addition to the normal call to performRead()/performWrite(), and
* the flag should be reset.
*/
// Inherit AsyncTransportWrapper methods from AsyncSocket except the
// following.
// See the documentation in AsyncTransport.h
// TODO: implement graceful shutdown in close()
// TODO: implement detachSSL() that returns the SSL connection
void closeNow() override;
void shutdownWrite() override;
void shutdownWriteNow() override;
bool good() const override;
bool connecting() const override;
std::string getApplicationProtocol() const noexcept override;
std::string getSecurityProtocol() const override {
if (sslState_ == STATE_UNENCRYPTED) {
return "";
}
return "TLS";
}
void setEorTracking(bool track) override;
size_t getRawBytesWritten() const override;
size_t getRawBytesReceived() const override;
void enableClientHelloParsing();
/**
* Accept an SSL connection on the socket.
*
* The callback will be invoked and uninstalled when an SSL
* connection has been established on the underlying socket.
* The value of verifyPeer determines the client verification method.
* By default, its set to use the value in the underlying context
*
* @param callback callback object to invoke on success/failure
* @param timeout timeout for this function in milliseconds, or 0 for no
* timeout
* @param verifyPeer SSLVerifyPeerEnum uses the options specified in the
* context by default, can be set explcitly to override the
* method in the context
*/
virtual void sslAccept(
HandshakeCB* callback,
std::chrono::milliseconds timeout = std::chrono::milliseconds::zero(),
const folly::SSLContext::SSLVerifyPeerEnum& verifyPeer =
folly::SSLContext::SSLVerifyPeerEnum::USE_CTX);
/**
* Invoke SSL accept following an asynchronous session cache lookup
*/
void restartSSLAccept();
/**
* Connect to the given address, invoking callback when complete or on error
*
* Note timeout applies to TCP + SSL connection time
*/
void connect(
ConnectCallback* callback,
const folly::SocketAddress& address,
int timeout = 0,
const SocketOptionMap& options = emptySocketOptionMap,
const folly::SocketAddress& bindAddr = anyAddress()) noexcept override;
/**
* A variant of connect that allows the caller to specify
* the timeout for the regular connect and the ssl connect
* separately.
* connectTimeout is specified as the time to establish a TCP
* connection.
* totalConnectTimeout defines the
* time it takes from starting the TCP connection to the time
* the ssl connection is established. The reason the timeout is
* defined this way is because user's rarely need to specify the SSL
* timeout independently of the connect timeout. It allows us to
* bound the time for a connect and SSL connection in
* a finer grained manner than if timeout was just defined
* independently for SSL.
*/
virtual void connect(
ConnectCallback* callback,
const folly::SocketAddress& address,
std::chrono::milliseconds connectTimeout,
std::chrono::milliseconds totalConnectTimeout,
const SocketOptionMap& options = emptySocketOptionMap,
const folly::SocketAddress& bindAddr = anyAddress()) noexcept;
using AsyncSocket::connect;
/**
* If a connect request is in-flight, cancels it and closes the socket
* immediately. Otherwise, this is a no-op.
*
* This does not invoke any connection related callbacks. Call this to
* prevent any connect callback while cleaning up, etc.
*/
void cancelConnect() override;
/**
* Initiate an SSL connection on the socket
* The callback will be invoked and uninstalled when an SSL connection
* has been establshed on the underlying socket.
* The verification option verifyPeer is applied if it's passed explicitly.
* If it's not, the options in SSLContext set on the underlying SSLContext
* are applied.
*
* @param callback callback object to invoke on success/failure
* @param timeout timeout for this function in milliseconds, or 0 for no
* timeout
* @param verifyPeer SSLVerifyPeerEnum uses the options specified in the
* context by default, can be set explcitly to override the
* method in the context. If verification is turned on sets
* SSL_VERIFY_PEER and invokes
* HandshakeCB::handshakeVer().
*/
virtual void sslConn(
HandshakeCB* callback,
std::chrono::milliseconds timeout = std::chrono::milliseconds::zero(),
const folly::SSLContext::SSLVerifyPeerEnum& verifyPeer =
folly::SSLContext::SSLVerifyPeerEnum::USE_CTX);
enum SSLStateEnum {
STATE_UNINIT,
STATE_UNENCRYPTED,
STATE_ACCEPTING,
STATE_ASYNC_PENDING,
STATE_CONNECTING,
STATE_ESTABLISHED,
STATE_REMOTE_CLOSED, /// remote end closed; we can still write
STATE_CLOSING, ///< close() called, but waiting on writes to complete
/// close() called with pending writes, before connect() has completed
STATE_CONNECTING_CLOSING,
STATE_CLOSED,
STATE_ERROR
};
SSLStateEnum getSSLState() const {
return sslState_;
}
/**
* Get a handle to the negotiated SSL session. This increments the session
* refcount and must be deallocated by the caller.
*/
SSL_SESSION* getSSLSession();
/**
* Get a handle to the SSL struct.
*/
const SSL* getSSL() const;
/**
* Set the SSL session to be used during sslConn. AsyncSSLSocket will
* hold a reference to the session until it is destroyed or released by the
* underlying SSL structure.
*
* @param takeOwnership if true, AsyncSSLSocket will assume the caller's
* reference count to session.
*/
void setSSLSession(SSL_SESSION* session, bool takeOwnership = false);
/**
* Get the name of the protocol selected by the client during
* Application Layer Protocol Negotiation (ALPN)
*
* Throw an exception if openssl does not support NPN
*
* @param protoName Name of the protocol (not guaranteed to be
* null terminated); will be set to nullptr if
* the client did not negotiate a protocol.
* Note: the AsyncSSLSocket retains ownership
* of this string.
* @param protoNameLen Length of the name.
* @param protoType Whether this was an NPN or ALPN negotiation
*/
virtual void getSelectedNextProtocol(
const unsigned char** protoName,
unsigned* protoLen) const;
/**
* Get the name of the protocol selected by the client during
* Next Protocol Negotiation (NPN) or Application Layer Protocol Negotiation
* (ALPN)
*
* @param protoName Name of the protocol (not guaranteed to be
* null terminated); will be set to nullptr if
* the client did not negotiate a protocol.
* Note: the AsyncSSLSocket retains ownership
* of this string.
* @param protoNameLen Length of the name.
* @param protoType Whether this was an NPN or ALPN negotiation
* @return false if openssl does not support NPN
*/
virtual bool getSelectedNextProtocolNoThrow(
const unsigned char** protoName,
unsigned* protoLen) const;
/**
* Determine if the session specified during setSSLSession was reused
* or if the server rejected it and issued a new session.
*/
virtual bool getSSLSessionReused() const;
/**
* true if the session was resumed using session ID
*/
bool sessionIDResumed() const {
return sessionIDResumed_;
}
void setSessionIDResumed(bool resumed) {
sessionIDResumed_ = resumed;
}
/**
* Get the negociated cipher name for this SSL connection.
* Returns the cipher used or the constant value "NONE" when no SSL session
* has been established.
*/
virtual const char* getNegotiatedCipherName() const;
/**
* Get the server name for this SSL connection. Returns the SNI sent in the
* ClientHello, if enableClientHelloParsing() was called.
*
* Returns the server name used or the constant value "NONE" when no SSL
* session has been established.
* If openssl has no SNI support, throw AsyncSocketException.
*/
const char* getSSLServerName() const;
/**
* Get the server name for this SSL connection.
* Returns the server name used or the constant value "NONE" when no SSL
* session has been established.
* If openssl has no SNI support, return "NONE"
*/
const char* getSSLServerNameNoThrow() const;
/**
* Get the SSL version for this connection.
* Possible return values are SSL2_VERSION, SSL3_VERSION, TLS1_VERSION,
* with hexa representations 0x200, 0x300, 0x301,
* or 0 if no SSL session has been established.
*/
int getSSLVersion() const;
/**
* Get the signature algorithm used in the cert that is used for this
* connection.
*/
const char* getSSLCertSigAlgName() const;
/**
* Get the certificate size used for this SSL connection.
*/
int getSSLCertSize() const;
void attachEventBase(EventBase* eventBase) override {
AsyncSocket::attachEventBase(eventBase);
handshakeTimeout_.attachEventBase(eventBase);
connectionTimeout_.attachEventBase(eventBase);
}
void detachEventBase() override {
AsyncSocket::detachEventBase();
handshakeTimeout_.detachEventBase();
connectionTimeout_.detachEventBase();
}
bool isDetachable() const override {
return AsyncSocket::isDetachable() && !handshakeTimeout_.isScheduled();
}
virtual void attachTimeoutManager(TimeoutManager* manager) {
handshakeTimeout_.attachTimeoutManager(manager);
}
virtual void detachTimeoutManager() {
handshakeTimeout_.detachTimeoutManager();
}
#if OPENSSL_VERSION_NUMBER >= 0x009080bfL
/**
* This function will set the SSL context for this socket to the
* argument. This should only be used on client SSL Sockets that have
* already called detachSSLContext();
*/
void attachSSLContext(const std::shared_ptr<folly::SSLContext>& ctx);
/**
* Detaches the SSL context for this socket.
*/
void detachSSLContext();
#endif
/**
* Returns the original folly::SSLContext associated with this socket.
*
* Suitable for use in AsyncSSLSocket constructor to construct a new
* AsyncSSLSocket using an existing socket's context.
*
* switchServerSSLContext() does not affect this return value.
*/
const std::shared_ptr<folly::SSLContext>& getSSLContext() const {
return ctx_;
}
#if FOLLY_OPENSSL_HAS_SNI
/**
* Switch the SSLContext to continue the SSL handshake.
* It can only be used in server mode.
*/
void switchServerSSLContext(
const std::shared_ptr<folly::SSLContext>& handshakeCtx);
/**
* Did server recognize/support the tlsext_hostname in Client Hello?
* It can only be used in client mode.
*
* @return true - tlsext_hostname is matched by the server
* false - tlsext_hostname is not matched or
* is not supported by server
*/
bool isServerNameMatch() const;
/**
* Set the SNI hostname that we'll advertise to the server in the
* ClientHello message.
*/
void setServerName(std::string serverName) noexcept;
#endif // FOLLY_OPENSSL_HAS_SNI
void timeoutExpired(std::chrono::milliseconds timeout) noexcept;
/**
* Get the list of supported ciphers sent by the client in the client's
* preference order.
*/
void getSSLClientCiphers(
std::string& clientCiphers,
bool convertToString = true) const;
/**
* Get the list of compression methods sent by the client in TLS Hello.
*/
std::string getSSLClientComprMethods() const;
/**
* Get the list of TLS extensions sent by the client in the TLS Hello.
*/
std::string getSSLClientExts() const;
std::string getSSLClientSigAlgs() const;
/**
* Get the list of versions in the supported versions extension (used to
* negotiate TLS 1.3).
*/
std::string getSSLClientSupportedVersions() const;
std::string getSSLAlertsReceived() const;
/*
* Save an optional alert message generated during certificate verify
*/
void setSSLCertVerificationAlert(std::string alert);
std::string getSSLCertVerificationAlert() const;
/**
* Get the list of shared ciphers between the server and the client.
* Works well for only SSLv2, not so good for SSLv3 or TLSv1.
*/
void getSSLSharedCiphers(std::string& sharedCiphers) const;
/**
* Get the list of ciphers supported by the server in the server's
* preference order.
*/
void getSSLServerCiphers(std::string& serverCiphers) const;
/**
* Method to check if peer verfication is set.
*
* @return true if peer verification is required.
*/
bool needsPeerVerification() const;
static int getSSLExDataIndex();
static AsyncSSLSocket* getFromSSL(const SSL* ssl);
static int bioWrite(BIO* b, const char* in, int inl);
static int bioRead(BIO* b, char* out, int outl);
void resetClientHelloParsing(SSL* ssl);
static void clientHelloParsingCallback(
int written,
int version,
int contentType,
const void* buf,
size_t len,
SSL* ssl,
void* arg);
static const char* getSSLServerNameFromSSL(SSL* ssl);
// For unit-tests
ssl::ClientHelloInfo* getClientHelloInfo() const {
return clientHelloInfo_.get();
}
/**
* Returns the time taken to complete a handshake.
*/
virtual std::chrono::nanoseconds getHandshakeTime() const {
return handshakeEndTime_ - handshakeStartTime_;
}
void setMinWriteSize(size_t minWriteSize) {
minWriteSize_ = minWriteSize;
}
size_t getMinWriteSize() const {
return minWriteSize_;
}
const AsyncTransportCertificate* getPeerCertificate() const override;
const AsyncTransportCertificate* getSelfCertificate() const override;
/**
* Force AsyncSSLSocket object to cache local and peer socket addresses.
* If called with "true" before connect() this function forces full local
* and remote socket addresses to be cached in the socket object and available
* through getLocalAddress()/getPeerAddress() methods even after the socket is
* closed.
*/
void forceCacheAddrOnFailure(bool force) {
cacheAddrOnFailure_ = force;
}
const std::string& getSessionKey() const {
return sessionKey_;
}
void setSessionKey(std::string sessionKey) {
sessionKey_ = std::move(sessionKey);
}
void setCertCacheHit(bool hit) {
certCacheHit_ = hit;
}
bool getCertCacheHit() const {
return certCacheHit_;
}
bool sessionResumptionAttempted() const {
return sessionResumptionAttempted_;
}
/**
* If the SSL socket was used to connect as well
* as establish an SSL connection, this gives the total
* timeout for the connect + SSL connection that was
* set.
*/
std::chrono::milliseconds getTotalConnectTimeout() const {
return totalConnectTimeout_;
}
// This can be called for OpenSSL 1.1.0 async operation finishes
void setAsyncOperationFinishCallback(std::unique_ptr<ReadCallback> cb) {
asyncOperationFinishCallback_ = std::move(cb);
}
private:
/**
* Handle the return from invoking SSL_accept
*/
void handleReturnFromSSLAccept(int ret);
void init();
// Need to clean this up during a cancel if callback hasn't fired yet.
AsyncSSLSocketConnector* allocatedConnectCallback_;
protected:
/**
* Protected destructor.
*
* Users of AsyncSSLSocket must never delete it directly. Instead, invoke
* destroy() instead. (See the documentation in DelayedDestruction.h for
* more details.)
*/
~AsyncSSLSocket() override;
// Inherit event notification methods from AsyncSocket except
// the following.
void handleRead() noexcept override;
void handleWrite() noexcept override;
void handleAccept() noexcept;
void handleConnect() noexcept override;
void invalidState(HandshakeCB* callback);
bool
willBlock(int ret, int* sslErrorOut, unsigned long* errErrorOut) noexcept;
void checkForImmediateRead() noexcept override;
// AsyncSocket calls this at the wrong time for SSL
void handleInitialReadWrite() noexcept override {}
WriteResult interpretSSLError(int rc, int error);
ReadResult performRead(void** buf, size_t* buflen, size_t* offset) override;
WriteResult performWrite(
const iovec* vec,
uint32_t count,
WriteFlags flags,
uint32_t* countWritten,
uint32_t* partialWritten) override;
ssize_t performWriteIovec(
const iovec* vec,
uint32_t count,
WriteFlags flags,
uint32_t* countWritten,
uint32_t* partialWritten);
// This virtual wrapper around SSL_write exists solely for testing/mockability
virtual int sslWriteImpl(SSL* ssl, const void* buf, int n) {
return SSL_write(ssl, buf, n);
}
/**
* Apply verification options passed to sslConn/sslAccept or those set
* in the underlying SSLContext object.
*
* @param ssl pointer to the SSL object on which verification options will be
* applied. If verifyPeer_ was explicitly set either via sslConn/sslAccept,
* those options override the settings in the underlying SSLContext.
*/
bool applyVerificationOptions(const ssl::SSLUniquePtr& ssl);
/**
* Sets up SSL with a custom write bio which intercepts all writes.
*
* @return true, if succeeds and false if there is an error creating the bio.
*/
bool setupSSLBio();
/**
* A SSL_write wrapper that understand EOR
*
* @param ssl: SSL pointer
* @param buf: Buffer to be written
* @param n: Number of bytes to be written
* @param eor: Does the last byte (buf[n-1]) have the app-last-byte?
* @return: The number of app bytes successfully written to the socket
*/
int eorAwareSSLWrite(
const ssl::SSLUniquePtr& ssl,
const void* buf,
int n,
bool eor);
// Inherit error handling methods from AsyncSocket, plus the following.
void failHandshake(const char* fn, const AsyncSocketException& ex);
void invokeHandshakeErr(const AsyncSocketException& ex);
void invokeHandshakeCB();
void invokeConnectErr(const AsyncSocketException& ex) override;
void invokeConnectSuccess() override;
void scheduleConnectTimeout() override;
void startSSLConnect();
static void sslInfoCallback(const SSL* ssl, int where, int ret);
// Whether the current write to the socket should use MSG_MORE.
bool corkCurrentWrite_{false};
// SSL related members.
bool server_{false};
// Used to prevent client-initiated renegotiation. Note that AsyncSSLSocket
// doesn't fully support renegotiation, so we could just fail all attempts
// to enforce this. Once it is supported, we should make it an option
// to disable client-initiated renegotiation.
bool handshakeComplete_{false};
bool renegotiateAttempted_{false};
SSLStateEnum sslState_{STATE_UNINIT};
std::shared_ptr<folly::SSLContext> ctx_;
// Callback for SSL_accept() or SSL_connect()
HandshakeCB* handshakeCallback_{nullptr};
ssl::SSLUniquePtr ssl_;
SSL_SESSION* sslSession_{nullptr};
Timeout handshakeTimeout_;
Timeout connectionTimeout_;
// The app byte num that we are tracking for EOR.
//
// Only one app EOR byte can be tracked.
// See appEorByteWriteFlags_ for details.
size_t appEorByteNo_{0};
// The WriteFlags to pass for the app byte num that is tracked for EOR.
//
// When openssl is about to send appEorByteNo_, these flags will be passed to
// the application via the getAncillaryData callback. The application can then
// generate a control message containing socket timestamping flags or other
// commands that will be included when the corresponding buffer is passed to
// the kernel via sendmsg().
//
// See AsyncSSLSocket::bioWrite (which overrides OpenSSL biowrite).
WriteFlags appEorByteWriteFlags_{};
// Try to avoid calling SSL_write() for buffers smaller than this.
// It doesn't take effect when it is 0.
size_t minWriteSize_{1500};
// When openssl is about to sendmsg() across the minEorRawBytesNo_,
// it will trigger logic to include an application defined control message.
//
// See appEorByteWriteFlags_ for details.
size_t minEorRawByteNo_{0};
#if FOLLY_OPENSSL_HAS_SNI
std::shared_ptr<folly::SSLContext> handshakeCtx_;
std::string tlsextHostname_;
#endif
// a key that can be used for caching the established session
std::string sessionKey_;
folly::SSLContext::SSLVerifyPeerEnum verifyPeer_{
folly::SSLContext::SSLVerifyPeerEnum::USE_CTX};
// Callback for SSL_CTX_set_verify()
static int sslVerifyCallback(int preverifyOk, X509_STORE_CTX* ctx);
bool parseClientHello_{false};
bool cacheAddrOnFailure_{false};
bool certCacheHit_{false};
std::unique_ptr<ssl::ClientHelloInfo> clientHelloInfo_;
std::vector<std::pair<char, StringPiece>> alertsReceived_;
// Time taken to complete the ssl handshake.
std::chrono::steady_clock::time_point handshakeStartTime_;
std::chrono::steady_clock::time_point handshakeEndTime_;
std::chrono::milliseconds handshakeConnectTimeout_{0};
std::chrono::milliseconds totalConnectTimeout_{0};
std::string sslVerificationAlert_;
bool sessionResumptionAttempted_{false};
// whether the SSL session was resumed using session ID or not
bool sessionIDResumed_{false};
// This can be called for OpenSSL 1.1.0 async operation finishes
std::unique_ptr<ReadCallback> asyncOperationFinishCallback_;
// Whether this socket is currently waiting on SSL_accept
bool waitingOnAccept_{false};
};
} // namespace folly