verdnatura-chat/ios/Pods/Flipper-Folly/folly/executors/IOThreadPoolExecutor.h

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3.6 KiB
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <folly/Portability.h>
#include <folly/executors/IOExecutor.h>
#include <folly/executors/ThreadPoolExecutor.h>
#include <folly/io/async/EventBaseManager.h>
namespace folly {
FOLLY_PUSH_WARNING
// Suppress "IOThreadPoolExecutor inherits DefaultKeepAliveExecutor
// keepAliveAcquire/keepAliveRelease via dominance"
FOLLY_MSVC_DISABLE_WARNING(4250)
/**
* A Thread Pool for IO bound tasks
*
* @note Uses event_fd for notification, and waking an epoll loop.
* There is one queue (NotificationQueue specifically) per thread/epoll.
* If the thread is already running and not waiting on epoll,
* we don't make any additional syscalls to wake up the loop,
* just put the new task in the queue.
* If any thread has been waiting for more than a few seconds,
* its stack is madvised away. Currently however tasks are scheduled round
* robin on the queues, so unless there is no work going on,
* this isn't very effective.
* Since there is one queue per thread, there is hardly any contention
* on the queues - so a simple spinlock around an std::deque is used for
* the tasks. There is no max queue size.
* By default, there is one thread per core - it usually doesn't make sense to
* have more IO threads than this, assuming they don't block.
*
* @note ::getEventBase() will return an EventBase you can schedule IO work on
* directly, chosen round-robin.
*
* @note N.B. For this thread pool, stop() behaves like join() because
* outstanding tasks belong to the event base and will be executed upon its
* destruction.
*/
class IOThreadPoolExecutor : public ThreadPoolExecutor, public IOExecutor {
public:
explicit IOThreadPoolExecutor(
size_t numThreads,
std::shared_ptr<ThreadFactory> threadFactory =
std::make_shared<NamedThreadFactory>("IOThreadPool"),
folly::EventBaseManager* ebm = folly::EventBaseManager::get(),
bool waitForAll = false);
~IOThreadPoolExecutor() override;
void add(Func func) override;
void add(
Func func,
std::chrono::milliseconds expiration,
Func expireCallback = nullptr) override;
folly::EventBase* getEventBase() override;
static folly::EventBase* getEventBase(ThreadPoolExecutor::ThreadHandle*);
folly::EventBaseManager* getEventBaseManager();
private:
struct alignas(folly::cacheline_align_v) IOThread : public Thread {
IOThread(IOThreadPoolExecutor* pool)
: Thread(pool), shouldRun(true), pendingTasks(0) {}
std::atomic<bool> shouldRun;
std::atomic<size_t> pendingTasks;
folly::EventBase* eventBase;
std::mutex eventBaseShutdownMutex_;
};
ThreadPtr makeThread() override;
std::shared_ptr<IOThread> pickThread();
void threadRun(ThreadPtr thread) override;
void stopThreads(size_t n) override;
size_t getPendingTaskCountImpl() const override final;
std::atomic<size_t> nextThread_;
folly::ThreadLocal<std::shared_ptr<IOThread>> thisThread_;
folly::EventBaseManager* eventBaseManager_;
};
FOLLY_POP_WARNING
} // namespace folly