verdnatura-chat/ios/Pods/Flipper-Folly/folly/executors/ThreadedExecutor.cpp

112 lines
3.1 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/executors/ThreadedExecutor.h>
#include <chrono>
#include <glog/logging.h>
#include <folly/executors/thread_factory/NamedThreadFactory.h>
#include <folly/system/ThreadName.h>
namespace folly {
template <typename F>
static auto with_unique_lock(std::mutex& m, F&& f) -> decltype(f()) {
std::unique_lock<std::mutex> lock(m);
return f();
}
ThreadedExecutor::ThreadedExecutor(std::shared_ptr<ThreadFactory> threadFactory)
: threadFactory_(std::move(threadFactory)) {
controlt_ = std::thread([this] { control(); });
}
ThreadedExecutor::~ThreadedExecutor() {
stopping_.store(true, std::memory_order_release);
notify();
controlt_.join();
CHECK(running_.empty());
CHECK(finished_.empty());
}
void ThreadedExecutor::add(Func func) {
CHECK(!stopping_.load(std::memory_order_acquire));
with_unique_lock(enqueuedm_, [&] { enqueued_.push_back(std::move(func)); });
notify();
}
std::shared_ptr<ThreadFactory> ThreadedExecutor::newDefaultThreadFactory() {
return std::make_shared<NamedThreadFactory>("Threaded");
}
void ThreadedExecutor::notify() {
with_unique_lock(controlm_, [&] { controls_ = true; });
controlc_.notify_one();
}
void ThreadedExecutor::control() {
folly::setThreadName("ThreadedCtrl");
auto looping = true;
while (looping) {
controlWait();
looping = controlPerformAll();
}
}
void ThreadedExecutor::controlWait() {
constexpr auto kMaxWait = std::chrono::seconds(10);
std::unique_lock<std::mutex> lock(controlm_);
controlc_.wait_for(lock, kMaxWait, [&] { return controls_; });
controls_ = false;
}
void ThreadedExecutor::work(Func& func) {
func();
auto id = std::this_thread::get_id();
with_unique_lock(finishedm_, [&] { finished_.push_back(id); });
notify();
}
void ThreadedExecutor::controlJoinFinishedThreads() {
std::deque<std::thread::id> finishedt;
with_unique_lock(finishedm_, [&] { std::swap(finishedt, finished_); });
for (auto id : finishedt) {
running_[id].join();
running_.erase(id);
}
}
void ThreadedExecutor::controlLaunchEnqueuedTasks() {
std::deque<Func> enqueuedt;
with_unique_lock(enqueuedm_, [&] { std::swap(enqueuedt, enqueued_); });
for (auto& f : enqueuedt) {
auto th = threadFactory_->newThread(
[this, f = std::move(f)]() mutable { work(f); });
auto id = th.get_id();
running_[id] = std::move(th);
}
}
bool ThreadedExecutor::controlPerformAll() {
auto stopping = stopping_.load(std::memory_order_acquire);
controlJoinFinishedThreads();
controlLaunchEnqueuedTasks();
return !stopping || !running_.empty();
}
} // namespace folly